fs2open: trunk r10060

Author Committer Branch Timestamp Parent
Goober5000 trunk 2013-11-13 23:58 Pending
Changeset turn p_object into a class
ensure that p_object dock instances are cleared between missions, not just when the game exits
handle Player_start_pobject in a saner way
the p_object Reset method is nice, but it turns out we don't need it
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File
mod - /trunk/fs2_open/code/missionui/missionshipchoice.h Diff File
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.h Diff File
mod - /trunk/fs2_open/code/network/multi.h Diff File
mod - /trunk/fs2_open/code/network/multi_ingame.cpp Diff File
mod - /trunk/fs2_open/code/network/multi_observer.cpp Diff File
mod - /trunk/fs2_open/code/network/multiutil.cpp Diff File
mod - /trunk/fs2_open/code/network/multiutil.h Diff File
mod - /trunk/fs2_open/code/object/parseobjectdock.h Diff File