2018-10-21 19:09 EDT


Changesets: fs2open

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trunk r149
Timestamp: 2002-10-31 16:56:44
Author: DTP
Ported: N/A
Details ] Diff ]
DTP Bumped Max_exited_ships from 200 to double that of MAX_SHIPS = 800 . make sense ehh. for logging effect.
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
trunk r148
Timestamp: 2002-10-31 16:14:16
Author: DTP
Ported: N/A
Details ] Diff ]
DTP Quickly added something needed to cmdline.h, since otherwise we can not compile the code as it misses some externals. Thought a rollback rolled all back.
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff ] File ]
trunk r147
Timestamp: 2002-10-30 22:49:35
Author: penguin
Ported: N/A
Details ] Diff ]
Hopelessly out of date, and only applied to Linux anyhow
rm - /trunk/fs2_open/README File ]
trunk r146
Timestamp: 2002-10-30 22:46:27
Author: penguin
Ported: N/A
Details ] Diff ]
updated
mod - /trunk/fs2_open/ChangeLog Diff ] File ]
trunk r145
Timestamp: 2002-10-30 15:22:30
Author: Inquisitor
Ported: N/A
Details ] Diff ]
Bad Committ, Rolling back
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff ] File ]
trunk r144
Timestamp: 2002-10-30 01:31:05
Author: DTP
Ported: N/A
Details ] Diff ]
doh!, used upper case in include, dont know how much it matters for *nix systems, but here it is
mod - /trunk/fs2_open/code/cfile/cfile.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cfile/cfilesystem.cpp Diff ] File ]
trunk r143
Timestamp: 2002-10-30 01:26:11
Author: DTP
Ported: N/A
Details ] Diff ]
DTP Implemented basic VP files handling. mission and campaign files inside VP files found in mod dir still not supported, cheking / creating directories not implented either
mod - /trunk/fs2_open/code/cfile/cfilesystem.cpp Diff ] File ]
trunk r142
Timestamp: 2002-10-29 17:41:48
Author: Sesquipedalian
Ported: N/A
Details ] Diff ]
no message
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.h Diff ] File ]
trunk r141
Timestamp: 2002-10-27 21:28:52
Author: DTP
Ported: N/A
Details ] Diff ]
Crap, somebody may restore cmdline.h to 2 version before this.
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff ] File ]
trunk r140
Timestamp: 2002-10-27 18:59:28
Author: DTP
Ported: N/A
Details ] Diff ]
DTP; started basic implementation of mod-support
plain files only for now. fs2_open.exe -mod X will look for files in fs2/ X /all-legal-subdirectories. no checking/creating dirs yet. directories must be there.
mod - /trunk/fs2_open/code/cfile/cfile.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cfile/cfile.h Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff ] File ]
trunk r139
Timestamp: 2002-10-22 19:02:40
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Made Phreaks alternative scanning style optional under the command line tag "-phreak"
Fixed bug that changes HUD colour when targetting debris in a full nebula. - RT
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff ] File ]
mod - /trunk/fs2_open/code/debugconsole/timerbar.h Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
trunk r138
Timestamp: 2002-10-22 13:42:09
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Fixed lighting bug that caused special pause to crash on debug build.
Also added TAB functionality for special pause that toggles HUD. - RT
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionpause.cpp Diff ] File ]
trunk r137
Timestamp: 2002-10-19 15:29:29
Author: Bobboau
Ported: N/A
Details ] Diff ]
inital commit, trying to get most of my stuff into FSO, there should be most of my fighter beam, beam rendering, beam sheild hit, ABtrails, and ssm stuff. one thing you should be happy to know is the beam texture tileing is now set in the beam section section of the weapon table entry
mod - /trunk/fs2_open/code/controlconfig/controlsconfig.h Diff ] File ]
mod - /trunk/fs2_open/code/controlconfig/controlsconfigcommon.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/model.h Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelsinc.h Diff ] File ]
mod - /trunk/fs2_open/code/object/object.cpp Diff ] File ]
mod - /trunk/fs2_open/code/osapi/outwnd.cpp Diff ] File ]
mod - /trunk/fs2_open/code/physics/physics.cpp Diff ] File ]
mod - /trunk/fs2_open/code/physics/physics.h Diff ] File ]
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ai.h Diff ] File ]
mod - /trunk/fs2_open/code/ship/aibig.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
mod - /trunk/fs2_open/code/ship/shipcontrails.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/shipcontrails.h Diff ] File ]
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff ] File ]
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/beam.h Diff ] File ]
mod - /trunk/fs2_open/code/weapon/weapon.h Diff ] File ]
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
trunk r136
Timestamp: 2002-10-18 23:50:29
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Added special pause mode for easier action screenshots.
Added new command line parameter for accessing all single missions in tech room. - RT
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/readyroom.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionpause.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionpause.h Diff ] File ]
trunk r135
Timestamp: 2002-10-17 16:40:51
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Added ability to remove HUD ingame on keypress shift O
So I've added a new key to the bind list and made use of already existing hud removal code.
mod - /trunk/fs2_open/code/controlconfig/controlsconfig.h Diff ] File ]
mod - /trunk/fs2_open/code/controlconfig/controlsconfigcommon.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hud.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hud.h Diff ] File ]
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff ] File ]
trunk r134
Timestamp: 2002-10-14 15:49:08
Author: phreak
Ported: N/A
Details ] Diff ]
screenshots, yay!
mod - /trunk/fs2_open/code/graphics/gropenglw32x.cpp Diff ] File ]
trunk r133
Timestamp: 2002-10-13 17:43:24
Author: phreak
Ported: N/A
Details ] Diff ]
further optimizations
mod - /trunk/fs2_open/code/graphics/gropenglw32x.cpp Diff ] File ]
trunk r132
Timestamp: 2002-10-12 13:48:11
Author: phreak
Ported: N/A
Details ] Diff ]
fixed text
mod - /trunk/fs2_open/code/graphics/gropenglw32x.cpp Diff ] File ]
trunk r131
Timestamp: 2002-10-11 17:35:51
Author: phreak
Ported: N/A
Details ] Diff ]
dont use this one
rm - /trunk/fs2_open/code/graphics/gropenglw32.cpp File ]
trunk r130
Timestamp: 2002-10-11 17:31:17
Author: phreak
Ported: N/A
Details ] Diff ]
first run at opengl for w32, only useful in main hall, barracks and campaign room
add - /trunk/fs2_open/code/graphics/gropenglw32.cpp File ]
add - /trunk/fs2_open/code/graphics/gropenglw32x.cpp File ]
trunk r129
Timestamp: 2002-10-05 12:46:10
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Added us fs2_open people to the credits. Worth looking at just for that.
Added timer bar code, by default its not compiled in.
Use TIMEBAR_ACTIVE in project and dependancy code settings to activate.
Added the new timebar files with the new code.
mod - /trunk/fs2_open/code/code.dsp Diff ] File ]
add - /trunk/fs2_open/code/debugconsole/timerbar.cpp File ]
add - /trunk/fs2_open/code/debugconsole/timerbar.h File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/globalincs/systemvars.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/credits.cpp Diff ] File ]
trunk r128
Timestamp: 2002-09-20 16:09:01
Author: phreak
Ported: N/A
Details ] Diff ]
did glare stuff in game_sunspot_process()
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
trunk r127
Timestamp: 2002-09-20 16:05:29
Author: phreak
Ported: N/A
Details ] Diff ]
glare parser stuff in stars_init()
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff ] File ]
trunk r126
Timestamp: 2002-09-20 16:04:54
Author: phreak
Ported: N/A
Details ] Diff ]
added glare variable for ambient suns
if glare is 0 then the sun glare whiteout is not shown when looking at the sun
mod - /trunk/fs2_open/code/starfield/starfield.h Diff ] File ]
trunk r125
Timestamp: 2002-09-20 16:02:00
Author: phreak
Ported: N/A
Details ] Diff ]
lead indicator for dumbfire missiles
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff ] File ]
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