Changesets: fs2open

trunk r149

2002-10-31 16:56

DTP


Ported: N/A

Details Diff
DTP Bumped Max_exited_ships from 200 to double that of MAX_SHIPS = 800 . make sense ehh. for logging effect.
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r148

2002-10-31 16:14

DTP


Ported: N/A

Details Diff
DTP Quickly added something needed to cmdline.h, since otherwise we can not compile the code as it misses some externals. Thought a rollback rolled all back.
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File

trunk r147

2002-10-30 22:49

penguin


Ported: N/A

Details Diff
Hopelessly out of date, and only applied to Linux anyhow
rm - /trunk/fs2_open/README File

trunk r146

2002-10-30 22:46

penguin


Ported: N/A

Details Diff
updated
mod - /trunk/fs2_open/ChangeLog Diff File

trunk r145

2002-10-30 15:22

Inquisitor


Ported: N/A

Details Diff
Bad Committ, Rolling back
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File

trunk r144

2002-10-30 01:31

DTP


Ported: N/A

Details Diff
doh!, used upper case in include, dont know how much it matters for *nix systems, but here it is
mod - /trunk/fs2_open/code/cfile/cfile.cpp Diff File
mod - /trunk/fs2_open/code/cfile/cfilesystem.cpp Diff File

trunk r143

2002-10-30 01:26

DTP


Ported: N/A

Details Diff
DTP Implemented basic VP files handling. mission and campaign files inside VP files found in mod dir still not supported, cheking / creating directories not implented either
mod - /trunk/fs2_open/code/cfile/cfilesystem.cpp Diff File

trunk r142

2002-10-29 17:41

Sesquipedalian


Ported: N/A

Details Diff
no message
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r141

2002-10-27 21:28

DTP


Ported: N/A

Details Diff
Crap, somebody may restore cmdline.h to 2 version before this.
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File

trunk r140

2002-10-27 18:59

DTP


Ported: N/A

Details Diff
DTP; started basic implementation of mod-support
plain files only for now. fs2_open.exe -mod X will look for files in fs2/ X /all-legal-subdirectories. no checking/creating dirs yet. directories must be there.
mod - /trunk/fs2_open/code/cfile/cfile.cpp Diff File
mod - /trunk/fs2_open/code/cfile/cfile.h Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File

trunk r139

2002-10-22 19:02

RandomTiger


Ported: N/A

Details Diff
Made Phreaks alternative scanning style optional under the command line tag "-phreak"
Fixed bug that changes HUD colour when targetting debris in a full nebula. - RT
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File
mod - /trunk/fs2_open/code/debugconsole/timerbar.h Diff File
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File

trunk r138

2002-10-22 13:42

RandomTiger


Ported: N/A

Details Diff
Fixed lighting bug that caused special pause to crash on debug build.
Also added TAB functionality for special pause that toggles HUD. - RT
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionpause.cpp Diff File

trunk r137

2002-10-19 15:29

Bobboau


Ported: N/A

Details Diff
inital commit, trying to get most of my stuff into FSO, there should be most of my fighter beam, beam rendering, beam sheild hit, ABtrails, and ssm stuff. one thing you should be happy to know is the beam texture tileing is now set in the beam section section of the weapon table entry
mod - /trunk/fs2_open/code/controlconfig/controlsconfig.h Diff File
mod - /trunk/fs2_open/code/controlconfig/controlsconfigcommon.cpp Diff File
mod - /trunk/fs2_open/code/model/model.h Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File
mod - /trunk/fs2_open/code/model/modelsinc.h Diff File
mod - /trunk/fs2_open/code/object/object.cpp Diff File
mod - /trunk/fs2_open/code/osapi/outwnd.cpp Diff File
mod - /trunk/fs2_open/code/physics/physics.cpp Diff File
mod - /trunk/fs2_open/code/physics/physics.h Diff File
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp Diff File
mod - /trunk/fs2_open/code/ship/ai.h Diff File
mod - /trunk/fs2_open/code/ship/aibig.cpp Diff File
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File
mod - /trunk/fs2_open/code/ship/shipcontrails.cpp Diff File
mod - /trunk/fs2_open/code/ship/shipcontrails.h Diff File
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff File
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff File
mod - /trunk/fs2_open/code/weapon/beam.h Diff File
mod - /trunk/fs2_open/code/weapon/weapon.h Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r136

2002-10-18 23:50

RandomTiger


Ported: N/A

Details Diff
Added special pause mode for easier action screenshots.
Added new command line parameter for accessing all single missions in tech room. - RT
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff File
mod - /trunk/fs2_open/code/menuui/readyroom.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionpause.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionpause.h Diff File

trunk r135

2002-10-17 16:40

RandomTiger


Ported: N/A

Details Diff
Added ability to remove HUD ingame on keypress shift O
So I've added a new key to the bind list and made use of already existing hud removal code.
mod - /trunk/fs2_open/code/controlconfig/controlsconfig.h Diff File
mod - /trunk/fs2_open/code/controlconfig/controlsconfigcommon.cpp Diff File
mod - /trunk/fs2_open/code/hud/hud.cpp Diff File
mod - /trunk/fs2_open/code/hud/hud.h Diff File
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff File

trunk r134

2002-10-14 15:49

phreak


Ported: N/A

Details Diff
screenshots, yay!
mod - /trunk/fs2_open/code/graphics/gropenglw32x.cpp Diff File

trunk r133

2002-10-13 17:43

phreak


Ported: N/A

Details Diff
further optimizations
mod - /trunk/fs2_open/code/graphics/gropenglw32x.cpp Diff File

trunk r132

2002-10-12 13:48

phreak


Ported: N/A

Details Diff
fixed text
mod - /trunk/fs2_open/code/graphics/gropenglw32x.cpp Diff File

trunk r131

2002-10-11 17:35

phreak


Ported: N/A

Details Diff
dont use this one
rm - /trunk/fs2_open/code/graphics/gropenglw32.cpp File

trunk r130

2002-10-11 17:31

phreak


Ported: N/A

Details Diff
first run at opengl for w32, only useful in main hall, barracks and campaign room
add - /trunk/fs2_open/code/graphics/gropenglw32.cpp File
add - /trunk/fs2_open/code/graphics/gropenglw32x.cpp File

trunk r129

2002-10-05 12:46

RandomTiger


Ported: N/A

Details Diff
Added us fs2_open people to the credits. Worth looking at just for that.
Added timer bar code, by default its not compiled in.
Use TIMEBAR_ACTIVE in project and dependancy code settings to activate.
Added the new timebar files with the new code.
mod - /trunk/fs2_open/code/code.dsp Diff File
add - /trunk/fs2_open/code/debugconsole/timerbar.cpp File
add - /trunk/fs2_open/code/debugconsole/timerbar.h File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/globalincs/systemvars.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff File
mod - /trunk/fs2_open/code/menuui/credits.cpp Diff File

trunk r128

2002-09-20 16:09

phreak


Ported: N/A

Details Diff
did glare stuff in game_sunspot_process()
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File

trunk r127

2002-09-20 16:05

phreak


Ported: N/A

Details Diff
glare parser stuff in stars_init()
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File

trunk r126

2002-09-20 16:04

phreak


Ported: N/A

Details Diff
added glare variable for ambient suns
if glare is 0 then the sun glare whiteout is not shown when looking at the sun
mod - /trunk/fs2_open/code/starfield/starfield.h Diff File

trunk r125

2002-09-20 16:02

phreak


Ported: N/A

Details Diff
lead indicator for dumbfire missiles
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File
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