2018-10-17 08:41 EDT


Changesets: fs2open

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trunk r1799
Timestamp: 2005-04-23 23:01:56
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Might as well fix trainer messages too.
mod - /trunk/fs2_open/code/mission/missiontraining.cpp Diff ] File ]
trunk r1798
Timestamp: 2005-04-23 22:40:40
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Lowlevel (ie vertex buffer-mapping) functions for _rect and _shade
mod - /trunk/fs2_open/code/render/3d.h Diff ] File ]
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff ] File ]
trunk r1797
Timestamp: 2005-04-23 22:39:36
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Context help fixing goodness
mod - /trunk/fs2_open/code/gamehelp/contexthelp.cpp Diff ] File ]
trunk r1796
Timestamp: 2005-04-23 22:38:31
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Moved gr_rect and gr_shade to be API-nonspecific as the OGL/D3D functions were virtually identical
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/2d.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grstub.h Diff ] File ]
trunk r1795
Timestamp: 2005-04-23 22:10:53
Author: Goober5000
Ported: N/A
Details ] Diff ]
subsystem fix
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r1794
Timestamp: 2005-04-22 21:17:09
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Removed GL_SECTIONS
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengltexture.h Diff ] File ]
trunk r1793
Timestamp: 2005-04-21 22:32:18
Author: taylor
Ported: N/A
Details ] Diff ]
wurrps
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff ] File ]
trunk r1792
Timestamp: 2005-04-21 20:34:55
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Minor updates to the GUI, and added some code that will (hopefully) resize HUD images in nonstandard resolutions. I couldn't test it; got an out of memory error.
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff ] File ]
mod - /trunk/fs2_open/code/lab/lab.cpp Diff ] File ]
mod - /trunk/fs2_open/code/lab/wmcgui.cpp Diff ] File ]
mod - /trunk/fs2_open/code/lab/wmcgui.h Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionbriefcommon.cpp Diff ] File ]
trunk r1791
Timestamp: 2005-04-21 11:59:42
Author: taylor
Ported: N/A
Details ] Diff ]
sexp to swap the skybox in mission, not tested in FRED, hopefully I didn't mess this up too much
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.h Diff ] File ]
trunk r1790
Timestamp: 2005-04-21 11:58:08
Author: taylor
Ported: N/A
Details ] Diff ]
initial changes to mission loading and status in debug builds
- move bmpman page in init to an earlier stage to avoid unloading sexp loaded images
- small changes to progress reports in debug builds so that it's easier to tell what's slow
- initialize the loading screen before mission_parse() so that we'll be about to get a more accurate load time
fix memory leak in gamesnd (yes, I made a mistake ;))
make sure we unload models on game shutdown too
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/levelpaging.cpp Diff ] File ]
mod - /trunk/fs2_open/code/gamesnd/gamesnd.cpp Diff ] File ]
mod - /trunk/fs2_open/code/gamesnd/gamesnd.h Diff ] File ]
trunk r1789
Timestamp: 2005-04-21 11:53:24
Author: taylor
Ported: N/A
Details ] Diff ]
make sure we don't try to process chatbox_close() more than once
mod - /trunk/fs2_open/code/missionui/chatbox.cpp Diff ] File ]
trunk r1788
Timestamp: 2005-04-21 11:52:24
Author: taylor
Ported: N/A
Details ] Diff ]
stupid little comment fix, no big deal
mod - /trunk/fs2_open/code/windows_stub/stubs.cpp Diff ] File ]
trunk r1787
Timestamp: 2005-04-21 11:51:40
Author: taylor
Ported: N/A
Details ] Diff ]
fix source/dest memory overwrite that Valgrind was complaining about
mod - /trunk/fs2_open/code/playerman/managepilot.cpp Diff ] File ]
trunk r1786
Timestamp: 2005-04-21 11:50:47
Author: taylor
Ported: N/A
Details ] Diff ]
we can't resize compressed textures so... don't, fixes rendering problems when not at max texture detail
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp Diff ] File ]
trunk r1785
Timestamp: 2005-04-21 11:49:21
Author: taylor
Ported: N/A
Details ] Diff ]
update of bmpman and model bitmap management, well tested but things may get a bit bumpy
- use VM_* macros for bmpman since it didn't seem to register the memory correctly (temporary)
- a little "stupid" fix for dds bitmap reading
- fix it so that memory is released properly on bitmap read errors
- some cleanup to model texture loading
- allow model textures to get released rather than just unloaded, saves bitmap slots
- bump MAX_BITMAPS to 4750, should be able to decrease after public testing of new code
mod - /trunk/fs2_open/code/bmpman/bm_internal.h Diff ] File ]
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/bmpman/bmpman.h Diff ] File ]
mod - /trunk/fs2_open/code/ddsutils/ddsutils.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ddsutils/ddsutils.h Diff ] File ]
mod - /trunk/fs2_open/code/model/model.h Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
trunk r1784
Timestamp: 2005-04-20 04:32:01
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Nonstandard res fix.
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff ] File ]
trunk r1783
Timestamp: 2005-04-20 04:26:49
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Fix silly armor.tbl parse error.
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r1782
Timestamp: 2005-04-20 00:34:42
Author: phreak
Ported: N/A
Details ] Diff ]
NMONO should not interfere with the debug window
mod - /trunk/fs2_open/code/osapi/outwnd.cpp Diff ] File ]
trunk r1781
Timestamp: 2005-04-20 00:34:01
Author: phreak
Ported: N/A
Details ] Diff ]
get the cheat keys for "force weapon" working again
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff ] File ]
trunk r1780
Timestamp: 2005-04-20 00:29:50
Author: phreak
Ported: N/A
Details ] Diff ]
CVS file header. take 1
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff ] File ]
trunk r1779
Timestamp: 2005-04-20 00:27:56
Author: phreak
Ported: N/A
Details ] Diff ]
fix for the slow firing turret problem
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff ] File ]
trunk r1778
Timestamp: 2005-04-19 19:03:42
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Lock time compression when autopilot is engaged
mod - /trunk/fs2_open/code/autopilot/autopilot.cpp Diff ] File ]
trunk r1777
Timestamp: 2005-04-19 02:29:28
Author: taylor
Ported: N/A
Details ] Diff ]
try not to buffer output to the speech dev so that the text doesn't just show up some time in the future
mod - /trunk/fs2_open/code/sound/speech.cpp Diff ] File ]
trunk r1776
Timestamp: 2005-04-19 02:27:54
Author: taylor
Ported: N/A
Details ] Diff ]
we might actually be needing to load a model here ;)
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r1775
Timestamp: 2005-04-19 02:26:56
Author: taylor
Ported: N/A
Details ] Diff ]
small compiler warning fixes, more 'always true' stuff
mod - /trunk/fs2_open/code/network/multimsgs.cpp Diff ] File ]
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