2018-10-23 19:31 EDT


Changesets: fs2open

Search ] Browse ] Back to Index ]
trunk r2874
Timestamp: 2006-02-24 00:02:34
Author: Goober5000
Ported: N/A
Details ] Diff ]
remove my old anti-frustration thing since it's not what retail does
--Goober5000
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r2873
Timestamp: 2006-02-23 23:45:00
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
I love it when bugs are this easy to fix. ;)
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff ] File ]
trunk r2872
Timestamp: 2006-02-23 01:21:56
Author: taylor
Ported: N/A
Details ] Diff ]
attempt to fix bad out-of-bounds (and related) issues when weaponchoice icon is missing
be sure to always initialize frame count and FPS with bm_load_animation() calls in case caller got lazy
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp Diff ] File ]
trunk r2871
Timestamp: 2006-02-22 20:37:51
Author: karajorma
Ported: N/A
Details ] Diff ]
Added the String-to-int SEXP.
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.h Diff ] File ]
trunk r2870
Timestamp: 2006-02-22 13:32:18
Author: taylor
Ported: N/A
Details ] Diff ]
fix subsystem distance check from single ship to subsystem (this has been broken since day 1, over 3 years ago, so there could be other Mantis bugs relating to this)
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r2869
Timestamp: 2006-02-21 19:04:04
Author: karajorma
Ported: N/A
Details ] Diff ]
Changed the set-secondary-ammo and set-primary-ammo SEXPs to use the banks
capacity rather than starting ammo.
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r2868
Timestamp: 2006-02-21 17:20:04
Author: karajorma
Ported: N/A
Details ] Diff ]
Fixed the problems with set-primary-ammo and set-secondary-ammo SEXPs
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r2867
Timestamp: 2006-02-21 16:40:25
Author: karajorma
Ported: N/A
Details ] Diff ]
Added the get and set-primary-ammo SEXPs. The set-primary-ammo
and set-secondary-ammo SEXPs appear to be broken at the moment though
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.h Diff ] File ]
trunk r2866
Timestamp: 2006-02-21 04:08:10
Author: Goober5000
Ported: N/A
Details ] Diff ]
more true/false tweaks and redid the get-object-* and set-object-speed-* sexps to be more flexible and extensible

this will break compatibility with certain uses of these sexps in existing missions; I don't think there are any released campaigns
with the old versions so hopefully mission designers can simply update unreleased missions... however if it gets to be a problem
I will code in some reverse compatibility

--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.h Diff ] File ]
trunk r2865
Timestamp: 2006-02-21 02:58:01
Author: Goober5000
Ported: N/A
Details ] Diff ]
add a bunch of tweaks to hopefully lessen the possibility of misinterpreting special return values (such as nan) as true or false
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.h Diff ] File ]
trunk r2864
Timestamp: 2006-02-21 02:12:59
Author: taylor
Ported: N/A
Details ] Diff ]
make changed object type debug message a bit more useful
mod - /trunk/fs2_open/code/object/object.cpp Diff ] File ]
trunk r2863
Timestamp: 2006-02-20 15:53:11
Author: karajorma
Ported: N/A
Details ] Diff ]
Added the num-ships-in-wing, get-secondary-ammo and set-secondary-ammo SEXPs
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.h Diff ] File ]
trunk r2862
Timestamp: 2006-02-20 02:59:26
Author: Goober5000
Ported: N/A
Details ] Diff ]
fixed several more things in the new ignore code
--Goober5000
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ai/aigoals.cpp Diff ] File ]
trunk r2861
Timestamp: 2006-02-20 02:30:15
Author: taylor
Ported: N/A
Details ] Diff ]
updated to newest dynamic starfield code
- this mainly is to just better support SEXP based starfield bitmap changes (preloading, better in-mission stuff loading)
- also fixes index_buffer related double-free()
- done waste memory for env index buffer if env is not enabled
- address a couple of bm load/release issues and comment a little to tell why
mod - /trunk/fs2_open/code/fred2/bgbitmapdlg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff ] File ]
mod - /trunk/fs2_open/code/starfield/starfield.h Diff ] File ]
trunk r2860
Timestamp: 2006-02-20 02:26:07
Author: taylor
Ported: N/A
Details ] Diff ]
div-by-0 bug fixage
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r2859
Timestamp: 2006-02-20 02:25:14
Author: taylor
Ported: N/A
Details ] Diff ]
handle badly encoded (has short reads due to strange block/data size ratio) ADPCM files a little better in debug builds
mod - /trunk/fs2_open/code/sound/audiostr-openal.cpp Diff ] File ]
trunk r2858
Timestamp: 2006-02-20 02:23:29
Author: taylor
Ported: N/A
Details ] Diff ]
start of some of the newer GL stuff
- initial support for dropping from fullscreen to windowed mode (will get more changes in another day or so, mainly because of FRED2)
- a little cleanup
- init change for WGL to be a little safer and to help report what it tried to use and what it got in the way of pixelformat
- don't use global OGL_enabled to decide if GL is initialized or not (also getting more changes shortly)
- make sure opengl_close() will always execute properly through atexit() (also getting changed later to not run through atexit())
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
trunk r2857
Timestamp: 2006-02-20 00:54:44
Author: Goober5000
Ported: N/A
Details ] Diff ]
hmm, remove one form of commenting
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff ] File ]
trunk r2856
Timestamp: 2006-02-19 21:13:08
Author: Goober5000
Ported: N/A
Details ] Diff ]
added ai-ignore-new which hopefully should fix the ignore bug
--Goober5000
mod - /trunk/fs2_open/code/ai/ai.h Diff ] File ]
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ai/aigoals.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ai/aigoals.h Diff ] File ]
mod - /trunk/fs2_open/code/fred2/fredview.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/management.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/missionsave.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/shipgoalsdlg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/globalincs/def_files.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudsquadmsg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.h Diff ] File ]
trunk r2855
Timestamp: 2006-02-19 18:14:22
Author: Goober5000
Ported: N/A
Details ] Diff ]
reduce confusion in naming
--Goober5000
mod - /trunk/fs2_open/code/lighting/lighting.cpp Diff ] File ]
mod - /trunk/fs2_open/code/lighting/lighting.h Diff ] File ]
trunk r2854
Timestamp: 2006-02-19 17:00:10
Author: Goober5000
Ported: N/A
Details ] Diff ]
restore original ignore behavior and remove soon-to-be-obsolete ai-chase-any-except
--Goober5000
mod - /trunk/fs2_open/code/ai/ai.h Diff ] File ]
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ai/aigoals.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ai/aigoals.h Diff ] File ]
mod - /trunk/fs2_open/code/globalincs/def_files.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.h Diff ] File ]
trunk r2853
Timestamp: 2006-02-19 02:20:43
Author: Goober5000
Ported: N/A
Details ] Diff ]
rearrange some turret code to be more like retail
--Goober5000
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff ] File ]
trunk r2852
Timestamp: 2006-02-18 22:17:01
Author: Goober5000
Ported: N/A
Details ] Diff ]
fix stealth
--Goober5000
mod - /trunk/fs2_open/code/ship/awacs.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/awacs.h Diff ] File ]
trunk r2851
Timestamp: 2006-02-18 21:04:40
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Oops
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r2850
Timestamp: 2006-02-18 21:01:24
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Documentation consistency; remove unneeded check.
mod - /trunk/fs2_open/code/parse/lua.cpp Diff ] File ]
First  Prev  1 2 3 ... 40 ... 80 ... 120 ... 160 ... 200 ... 240 ... 280 ... 320 ... 322 323 324 325 326 327 328 ... 360 ... 400 ... 437 438 439  Next  Last