2018-11-21 08:30 EST


Changesets: fs2open

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trunk r2949
Timestamp: 2006-03-18 17:18:24
Author: Goober5000
Ported: N/A
Details ] Diff ]
blast
mod - /trunk/fs2_open/code/fred2/management.cpp Diff ] File ]
trunk r2948
Timestamp: 2006-03-18 17:00:43
Author: Goober5000
Ported: N/A
Details ] Diff ]
fix comm order initialization bug
--Goober5000
mod - /trunk/fs2_open/code/fred2/management.cpp Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudsquadmsg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudsquadmsg.h Diff ] File ]
trunk r2947
Timestamp: 2006-03-18 16:23:38
Author: taylor
Ported: N/A
Details ] Diff ]
add framerate var since it's contained in freespace.cpp and that's not used in a FRED2 compile
mod - /trunk/fs2_open/code/fred2/fredstubs.cpp Diff ] File ]
trunk r2946
Timestamp: 2006-03-18 15:24:54
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Nitpicketiness
mod - /trunk/fs2_open/code/ship/afterburner.cpp Diff ] File ]
trunk r2945
Timestamp: 2006-03-18 05:28:58
Author: taylor
Ported: N/A
Details ] Diff ]
meh.
mod - /trunk/fs2_open/code/weapon/trails.cpp Diff ] File ]
trunk r2944
Timestamp: 2006-03-18 05:28:25
Author: taylor
Ported: N/A
Details ] Diff ]
fix out-of-bounds problem in awacs checking (full neb missions may have been a bit freaky from this)
mod - /trunk/fs2_open/code/ship/awacs.cpp Diff ] File ]
trunk r2943
Timestamp: 2006-03-18 05:26:42
Author: taylor
Ported: N/A
Details ] Diff ]
make sure errors in rand_sexp() and rand_internal() are properly handled
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r2942
Timestamp: 2006-03-18 05:25:45
Author: taylor
Ported: N/A
Details ] Diff ]
some cleanup to the nebula debug console help messages
mod - /trunk/fs2_open/code/nebula/neb.cpp Diff ] File ]
trunk r2941
Timestamp: 2006-03-18 05:25:05
Author: taylor
Ported: N/A
Details ] Diff ]
never try and load glow or shine maps if we don't have a base map for it
but WMC's bumpmap block in a BUMPMAPPING define since it useless most of the time
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
trunk r2940
Timestamp: 2006-03-18 05:23:46
Author: taylor
Ported: N/A
Details ] Diff ]
make the main vital TMAP_MAX_VERTS stuff dynamic, should handle the major non-HTL related crashes
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modeloctant.cpp Diff ] File ]
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff ] File ]
mod - /trunk/fs2_open/code/render/3dinternal.h Diff ] File ]
mod - /trunk/fs2_open/code/render/3dsetup.cpp Diff ] File ]
trunk r2939
Timestamp: 2006-03-18 05:17:59
Author: taylor
Ported: N/A
Details ] Diff ]
we already have a variable to show the framerate so lets just use the one
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
trunk r2938
Timestamp: 2006-03-18 04:25:55
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Allow "none" in $Shockwave Model to disable shockwave
mod - /trunk/fs2_open/code/weapon/shockwave.cpp Diff ] File ]
trunk r2937
Timestamp: 2006-03-18 02:12:08
Author: Goober5000
Ported: N/A
Details ] Diff ]
add ship-subsys-targetable and ship-subsys-untargetable
--Goober5000
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/model.h Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.h Diff ] File ]
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff ] File ]
trunk r2936
Timestamp: 2006-03-17 13:26:40
Author: taylor
Ported: N/A
Details ] Diff ]
this should fix the secondary thruster effect flow direction problem
mod - /trunk/fs2_open/code/graphics/grbatch.cpp Diff ] File ]
trunk r2935
Timestamp: 2006-03-16 09:23:35
Author: taylor
Ported: N/A
Details ] Diff ]
beyond some possible out-of-bounds issues, I think this stuff was messing up non-HTL lighting too
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
trunk r2934
Timestamp: 2006-03-15 12:35:24
Author: taylor
Ported: N/A
Details ] Diff ]
make sure our event state doesn't get filled with things we should poll for (was waiting for the new input code, but really needed to get at least this in)
mod - /trunk/fs2_open/code/io/joy-unix.cpp Diff ] File ]
mod - /trunk/fs2_open/code/io/mouse.cpp Diff ] File ]
trunk r2933
Timestamp: 2006-03-15 12:33:05
Author: taylor
Ported: N/A
Details ] Diff ]
couple of nitpicks
mod - /trunk/fs2_open/code/graphics/gropengllight.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp Diff ] File ]
trunk r2932
Timestamp: 2006-03-15 12:32:13
Author: taylor
Ported: N/A
Details ] Diff ]
bump error msg buffer size a little (I'll probably just go dynamic with this since you hopefully won't get this too much anyway)
mod - /trunk/fs2_open/code/windows_stub/stubs.cpp Diff ] File ]
trunk r2931
Timestamp: 2006-03-15 12:30:47
Author: taylor
Ported: N/A
Details ] Diff ]
remove alut headers, since we don't use any alut functions anyway (didn't I already do this a couple of months ago??)
mod - /trunk/fs2_open/code/sound/audiostr-openal.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/ds.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/ds3d.cpp Diff ] File ]
trunk r2930
Timestamp: 2006-03-12 02:35:33
Author: taylor
Ported: N/A
Details ] Diff ]
bump sexp nodes to 4000 for TBP, really needs to go dynamic soon
mod - /trunk/fs2_open/code/parse/sexp.h Diff ] File ]
trunk r2929
Timestamp: 2006-03-12 02:34:39
Author: taylor
Ported: N/A
Details ] Diff ]
when I forget that I'm an idiot little things like this slip through (me == moron)
mod - /trunk/fs2_open/code/graphics/gropenglbmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp Diff ] File ]
trunk r2928
Timestamp: 2006-03-12 02:31:20
Author: taylor
Ported: N/A
Details ] Diff ]
gah, how stupid could I have been! gotta make sure that the symlinks are preserved (keeps file size down too).
add - /trunk/fs2_open/projects/Xcode/Frameworks.tgz File ]
rm - /trunk/fs2_open/projects/Xcode/Frameworks.zip File ]
trunk r2927
Timestamp: 2006-03-08 00:24:11
Author: taylor
Ported: N/A
Details ] Diff ]
update Makefile.am for all of the project files changes, include Xcode stuff too
update code/Makefile.am with FRED2 stuff, might as well in case someone wants to do a winelib port or something
mod - /trunk/fs2_open/Makefile.am Diff ] File ]
mod - /trunk/fs2_open/code/Makefile.am Diff ] File ]
trunk r2926
Timestamp: 2006-03-08 00:22:14
Author: taylor
Ported: N/A
Details ] Diff ]
remove asm from MulDiv() since Intel Mac doesn't like it very much, and it doesn't do exactly what it should anyway
mod - /trunk/fs2_open/code/windows_stub/stubs.cpp Diff ] File ]
trunk r2925
Timestamp: 2006-03-08 00:15:20
Author: taylor
Ported: N/A
Details ] Diff ]
add model_allocate_interp_data() extern for PPC machines
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
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