2018-02-20 09:30 EST


Changesets: fs2open

Search ] Browse ] Back to Index ]
trunk r3024
Timestamp: 2006-04-13 08:15:58
Author: taylor
Ported: N/A
Details ] Diff ]
deal with font rendering issue from float precision on non-standard resolutions. this is only about a 97% fix/hack
but I don't want people complaining about the bad issue until I can figure out a more appropriate solution with
gr_set_clip(), which is the real source of the problem
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
trunk r3023
Timestamp: 2006-04-13 08:12:27
Author: taylor
Ported: N/A
Details ] Diff ]
bah! forgot to add a blasted = on that check
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
trunk r3022
Timestamp: 2006-04-12 18:23:41
Author: taylor
Ported: N/A
Details ] Diff ]
compiler warning fixes to make GCC 4.1 shut the hell up
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff ] File ]
mod - /trunk/fs2_open/code/math/vecmat.cpp Diff ] File ]
mod - /trunk/fs2_open/code/math/vecmat.h Diff ] File ]
mod - /trunk/fs2_open/code/nebula/neblightning.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/objectsort.cpp Diff ] File ]
mod - /trunk/fs2_open/code/radar/radarorb.cpp Diff ] File ]
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff ] File ]
trunk r3021
Timestamp: 2006-04-12 01:30:50
Author: phreak
Ported: N/A
Details ] Diff ]
get jump nodes rendering again..... again.
mod - /trunk/fs2_open/code/fred2/fredrender.cpp Diff ] File ]
trunk r3020
Timestamp: 2006-04-12 01:07:00
Author: phreak
Ported: N/A
Details ] Diff ]
obj_delete() needs to be called for jump nodes since the slot the jump node
that used to reside in hasn't been marked as empty. This leads to the node still appearing in fred
if the user tries to delete the "ghosted" jump node, fred crashes.
mod - /trunk/fs2_open/code/fred2/management.cpp Diff ] File ]
trunk r3019
Timestamp: 2006-04-11 21:10:35
Author: taylor
Ported: N/A
Details ] Diff ]
some cleanup and slight reorg
- remove special uv offsets for non-standard res, they were stupid anyway and don't actually fix the problem (which should actually be fixed now)
- avoid some costly math where possible in the drawing functions
- add opengl_error_string(), this is part of a later update but there wasn't a reason to not go ahead and commit this peice now
- minor cleanup to Win32 extension defines
- make opengl_lights[] allocate only when using OGL
- cleanup some costly per-frame lighting stuff
- clamp textures for interface and aabitmap (font) graphics since they shouldn't normally repeat anyway (the default)
(doing this for D3D, if it doesn't already, may fix the blue-lines problem since a similar issue was seen with OGL)
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropenglextension.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengllight.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengllight.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp Diff ] File ]
trunk r3018
Timestamp: 2006-04-11 21:03:00
Author: taylor
Ported: N/A
Details ] Diff ]
more s/colour/color/ changes
throw in a couple of safety checks for some neb2 functions
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/nebula/neb.cpp Diff ] File ]
mod - /trunk/fs2_open/code/nebula/neb.h Diff ] File ]
trunk r3017
Timestamp: 2006-04-11 21:00:58
Author: taylor
Ported: N/A
Details ] Diff ]
some small optimizations and cleanup
use floats for gr_bitmap() size and positions, mainly for non-standard resolutions since this allows proper resizing and positioning
(the cast to float was happening later anyway so there should be not additional slowdown from that with standard resolutions)
change g3_draw_2d_poly_bitmap() to use floats instead of ints, gets rid of the extra cast and allows better resize values
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/render/3d.h Diff ] File ]
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff ] File ]
trunk r3016
Timestamp: 2006-04-11 20:55:16
Author: taylor
Ported: N/A
Details ] Diff ]
that's a rather expensive function to call twice per frame, we should only need to call it once per mission and not ever have to reset it to some middle value
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
trunk r3015
Timestamp: 2006-04-11 20:53:26
Author: taylor
Ported: N/A
Details ] Diff ]
DDS now works well on the interface, but I forgot to every commit the CFILE change so that they are actually usable :)
mod - /trunk/fs2_open/code/cfile/cfile.cpp Diff ] File ]
trunk r3014
Timestamp: 2006-04-11 20:52:32
Author: taylor
Ported: N/A
Details ] Diff ]
keep forgetting to add this
mod - /trunk/fs2_open Diff ] File ]
mod - /trunk/fs2_open/.cvsignore Diff ] File ]
trunk r3013
Timestamp: 2006-04-09 15:50:19
Author: phreak
Ported: N/A
Details ] Diff ]
undo mission list changes for now while taylor is out of town and unable to commit the rest of the codebase.
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
trunk r3012
Timestamp: 2006-04-07 16:17:33
Author: karajorma
Ported: N/A
Details ] Diff ]
Added SEXPs to lock and unlock the primary and secondary weapons
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.h Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
trunk r3011
Timestamp: 2006-04-06 19:25:17
Author: taylor
Ported: N/A
Details ] Diff ]
perhaps this will fix the white splash screen issue on Windows (been sitting on this, might as well commit it)
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
trunk r3010
Timestamp: 2006-04-06 19:23:56
Author: taylor
Ported: N/A
Details ] Diff ]
bits of cleanup
minor fixes for -img2dds
mod - /trunk/fs2_open/code/graphics/gropenglbmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp Diff ] File ]
trunk r3009
Timestamp: 2006-04-06 16:44:14
Author: karajorma
Ported: N/A
Details ] Diff ]
Damn spelling mistakes. And in the only place where it would be visible too!
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r3008
Timestamp: 2006-04-06 14:53:28
Author: Goober5000
Ported: N/A
Details ] Diff ]
small fix
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r3007
Timestamp: 2006-04-06 01:28:30
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Better scripting team support. (Just a tad)
mod - /trunk/fs2_open/code/parse/lua.cpp Diff ] File ]
trunk r3006
Timestamp: 2006-04-05 15:59:11
Author: karajorma
Ported: N/A
Details ] Diff ]
Bah! Silly error.
mod - /trunk/fs2_open/code/hud/hudsquadmsg.cpp Diff ] File ]
trunk r3005
Timestamp: 2006-04-05 13:54:25
Author: karajorma
Ported: N/A
Details ] Diff ]
Support added for the Enable/Disable-BuiltinMessages SEXP
mod - /trunk/fs2_open/code/hud/hudsquadmsg.cpp Diff ] File ]
trunk r3004
Timestamp: 2006-04-05 12:56:57
Author: karajorma
Ported: N/A
Details ] Diff ]
Changes to support the new Enable/Disable-Builtin-Messages SEXP
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.h Diff ] File ]
trunk r3003
Timestamp: 2006-04-05 12:46:40
Author: karajorma
Ported: N/A
Details ] Diff ]
Changes to support the new Enable/Disable-Builtin-Messages SEXP
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
trunk r3002
Timestamp: 2006-04-05 12:29:53
Author: karajorma
Ported: N/A
Details ] Diff ]
Changes to support the new Enable/Disable-Builtin-Messages SEXP
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
trunk r3001
Timestamp: 2006-04-05 12:14:04
Author: karajorma
Ported: N/A
Details ] Diff ]
Changes to support the new Enable/Disable-Builtin-Messages SEXP
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/missionnotesdlg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/missionnotesdlg.h Diff ] File ]
mod - /trunk/fs2_open/code/fred2/resource.h Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.h Diff ] File ]
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp Diff ] File ]
trunk r3000
Timestamp: 2006-04-05 09:47:01
Author: taylor
Ported: N/A
Details ] Diff ]
remove -tga16, it's obsolete now
add a temporary -no_emissive_light option to not use emission type light in OGL
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengllight.cpp Diff ] File ]
mod - /trunk/fs2_open/code/tgautils/tgautils.cpp Diff ] File ]
First  Prev  1 2 3 ... 40 ... 80 ... 120 ... 160 ... 200 ... 240 ... 280 ... 316 317 318 319 320 321 322 ... 360 ... 400 ... 437 438 439  Next  Last