2018-12-17 11:29 EST


Changesets: fs2open

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trunk r6801
Timestamp: 2010-12-03 12:44:23
Author: The_E
Ported: N/A
Details ] Diff ]
Taylor's fix for Mantis 2172
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp Diff ] File ]
trunk r6800
Timestamp: 2010-12-03 10:37:44
Author: Sushi
Ported: N/A
Details ] Diff ]
Fix an additive weapon velocity bug (main symptom: collision detection going wonky sometimes).
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
trunk r6799
Timestamp: 2010-12-02 16:06:32
Author: The_E
Ported: N/A
Details ] Diff ]
Okay, I'm disabling this Int3(). It's far too easy to hit, even with perfectly valid data.
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp Diff ] File ]
antipodes r6798
Timestamp: 2010-12-01 08:07:18
Author: The_E
Ported: N/A
Details ] Diff ]
Bah. getObjectType() != getConfigType()
mod - /branches/antipodes/code/parse/sexp.cpp Diff ] File ]
antipodes r6797
Timestamp: 2010-11-29 09:35:42
Author: The_E
Ported: N/A
Details ] Diff ]
Adding the hud-activate-gauge-type sexp, which can be used to switch a gauge category on or off.
mod - /branches/antipodes/code/fred2/sexp_tree.cpp Diff ] File ]
mod - /branches/antipodes/code/fred2/sexp_tree.h Diff ] File ]
mod - /branches/antipodes/code/hud/hud.cpp Diff ] File ]
mod - /branches/antipodes/code/hud/hud.h Diff ] File ]
mod - /branches/antipodes/code/parse/sexp.cpp Diff ] File ]
mod - /branches/antipodes/code/parse/sexp.h Diff ] File ]
antipodes r6796
Timestamp: 2010-11-29 07:45:07
Author: Zacam
Ported: N/A
Details ] Diff ]
Trunk Sync -r6795
mod - /branches/antipodes/code/fred2/sexp_tree.cpp Diff ] File ]
mod - /branches/antipodes/code/parse/sexp.cpp Diff ] File ]
trunk r6795
Timestamp: 2010-11-29 05:28:47
Author: Echelon9
Ported: N/A
Details ] Diff ]
Fix 2339: Intermittent crashes in add_sexps
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r6794
Timestamp: 2010-11-29 03:36:31
Author: Goober5000
Ported: N/A
Details ] Diff ]
add_data_dup when we're working with a temporary string
mod - /trunk/fs2_open/code/fred2/sexp_tree.cpp Diff ] File ]
antipodes r6793
Timestamp: 2010-11-27 17:06:13
Author: Swifty
Ported: N/A
Details ] Diff ]
Lead sight now displays for secondary dumbfires and does not display until an armed weapon is in range.
mod - /branches/antipodes/code/hud/hudtarget.cpp Diff ] File ]
mod - /branches/antipodes/code/hud/hudtarget.h Diff ] File ]
trunk r6792
Timestamp: 2010-11-27 03:13:53
Author: The_E
Ported: N/A
Details ] Diff ]
Adding a break here
mod - /trunk/fs2_open/code/fred2/sexp_tree.cpp Diff ] File ]
antipodes r6791
Timestamp: 2010-11-26 19:14:23
Author: Zacam
Ported: N/A
Details ] Diff ]
Trunk 6789 - Goober5000 - bump number of misc anims to 32
mod - /branches/antipodes/code/menuui/mainhallmenu.cpp Diff ] File ]
antipodes r6790
Timestamp: 2010-11-26 14:39:55
Author: The_E
Ported: N/A
Details ] Diff ]
Small logic changes here. Changes bug with hud gauges not getting turned off properly in options menu
mod - /branches/antipodes/code/hud/hudparse.cpp Diff ] File ]
trunk r6789
Timestamp: 2010-11-25 23:03:56
Author: Goober5000
Ported: N/A
Details ] Diff ]
bump number of misc anims to 32
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff ] File ]
antipodes r6788
Timestamp: 2010-11-25 20:52:39
Author: Zacam
Ported: N/A
Details ] Diff ]
Trunk Sync - r6787
mod - /branches/antipodes/code/cmdline/cmdline.cpp Diff ] File ]
mod - /branches/antipodes/code/fred2/sexp_tree.cpp Diff ] File ]
mod - /branches/antipodes/code/graphics/gropenglpostprocessing.cpp Diff ] File ]
mod - /branches/antipodes/code/menuui/mainhallmenu.cpp Diff ] File ]
mod - /branches/antipodes/code/parse/sexp.cpp Diff ] File ]
trunk r6787
Timestamp: 2010-11-25 18:51:22
Author: Goober5000
Ported: N/A
Details ] Diff ]
add feature to select a random animation from a miscellaneous animation group
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff ] File ]
trunk r6786
Timestamp: 2010-11-25 15:48:07
Author: The_E
Ported: N/A
Details ] Diff ]
Thanks to Goober for noticing the right way to do this.
mod - /trunk/fs2_open/code/fred2/sexp_tree.cpp Diff ] File ]
trunk r6785
Timestamp: 2010-11-25 15:10:13
Author: Goober5000
Ported: N/A
Details ] Diff ]
move the error nprintf to a place where it will trigger before the crash it tests for
fix a loop boundary check
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff ] File ]
trunk r6784
Timestamp: 2010-11-25 13:48:00
Author: The_E
Ported: N/A
Details ] Diff ]
Fix for Mantis 2344 (Post-processing sexps don't show correctly in FRED)
mod - /trunk/fs2_open/code/fred2/sexp_tree.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp Diff ] File ]
trunk r6783
Timestamp: 2010-11-25 10:11:04
Author: The_E
Ported: N/A
Details ] Diff ]
Moving post processing flag back to graphics section
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
antipodes r6782
Timestamp: 2010-11-24 15:47:54
Author: The_E
Ported: N/A
Details ] Diff ]
Bumping XSTR_SIZE to allow for "Artillery firing" message replacement
mod - /branches/antipodes/code/localization/localize.cpp Diff ] File ]
trunk r6781
Timestamp: 2010-11-24 06:35:21
Author: The_E
Ported: N/A
Details ] Diff ]
Adding a return and Warning in case of a null pointer here
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r6780
Timestamp: 2010-11-24 02:18:05
Author: Goober5000
Ported: N/A
Details ] Diff ]
add error detection for arrays that exceed maximum
num door sounds = num door animations
(how did that ever work before?)
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff ] File ]
trunk r6779
Timestamp: 2010-11-24 01:39:22
Author: Goober5000
Ported: N/A
Details ] Diff ]
how was that accidentally deleted?
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff ] File ]
trunk r6778
Timestamp: 2010-11-24 01:33:53
Author: Goober5000
Ported: N/A
Details ] Diff ]
remove #defines that were obsolete since after FS1
fix an nprintf bug
change the method of pausing anims so that more than one anim can play in the same spot
(this means that the first frame of an anim won't be drawn until the anim actually starts playing but I think that's okay; it is really only noticeable for the crane animation in the Bastion main hall when the "new player tips" box appears)
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff ] File ]
trunk r6777
Timestamp: 2010-11-23 23:53:41
Author: Goober5000
Ported: N/A
Details ] Diff ]
ugh; formatting ftw
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff ] File ]
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