View Issue Details

IDProjectCategoryView StatusLast Update
0000744FSSCP---------public2012-07-21 23:26
ReporterSadisticSid Assigned ToGoober5000  
PrioritynormalSeverityfeatureReproducibilityalways
Status closedResolutionduplicate 
Summary0000744: Inferno - protect-ship and play-dead don't work
DescriptionPlay-dead orders are ignored for turrets. For example, the frigate in mission 3 shouldn't fire on anything but its turrets actively target enemy fighters even while it's told to play-dead. The rotating coil around the ship doesn't start moving until it's given the order to fly to waypoints though, so it does play dead in that sense. I've been told that play-dead fighters may suddenly come to life, but I've never seen it happen yet.

Protect-ship flags are also ignored, although this can happen quite randomly. In mission 13, the Oberon sometimes attacks the Melia with its large plasma guns despite the Melia being protected. In mission 12, some friendly units can go off to attack the Melia as well.
Additional InformationTested with 05-01-23 Inferno build, although we've recognised this behaviour since last year. Not sure if it applies to the FS2 campaign as well.

Command line:
-glow -jpgtga -mipmap -nomotiondebris -2d_poof -dualscanlines -rearm_timer -3dwarp -snd_preload -spec_exp 11 -spec_static 1.2 -spec_tube 0.4 -ambient_factor 80 -spec
TagsNo tags attached.

Relationships

has duplicate 0001832 closedGoober5000 play-dead sexp INF Build Bug 
has duplicate 0002192 resolvedGoober5000 EMP on an A.I. that has been ordered to play dead, brings it back 'alive' again 
has duplicate 0001956 resolvedkarajorma Disarm/Disable results in protection for some ship classes for others not. 

Activities

Goober5000

2006-11-26 00:36

administrator   ~0007171

Okay, sorry for the delay here. Can I have a link to the latest mod, so I can test this out? PM is fine.

Goober5000

2006-11-26 00:37

administrator   ~0007172

Reminder sent to: SadisticSid, Woomeister

I'm checking out your Inferno bug.

Goober5000

2007-04-11 07:23

administrator   ~0007955

Is this still a problem?

Goober5000

2008-11-24 09:17

administrator   ~0010261

No response in... two years. >.< I'm going to assume this is no longer a problem.

2008-11-24 20:54

 

744 Test.fs2 (3,985 bytes)

chief1983

2008-11-24 20:55

administrator   ~0010264

Just for posterity, I tested the play-dead portion of this bug. The Fenris in the test mission I uploaded did not attack me as I flew around it. So I think it's good as resolved.

shiv_pl

2008-11-27 16:06

reporter   ~0010286

Okay. I see it's reopened.
playerdead sexp bug still appear in INF builds. Here're some copy-pastes from INFA internal from guys who tested it:

"[mobius]Uhm, looks like protect-ship doesn't work with our current build. In m9(old m10), for example, Aemilia station(Asteria-class) has the protect-ship flag but pirate forces keep attacking it... :wtf:[/mobius]"

"In that regular build the flag "protect-ship" works properly. This bug seems to affect INF builds, only."

phreak

2008-11-27 16:32

developer   ~0010287

are there any ai_profiles tables in effect?

shiv_pl

2008-11-27 19:12

reporter   ~0010289

I think yes. Should I give you the table?

phreak

2008-11-27 20:24

developer   ~0010290

yea, attach the table and we can take a look

shiv_pl

2008-12-05 15:54

reporter   ~0010350

I'm attatching ai_profiles.tbl as you requested.

shiv_pl

2008-12-09 16:08

reporter   ~0010387

Hello? Anyone here?

Goober5000

2008-12-09 16:25

administrator   ~0010388

We still need you to attach ai_profiles.tbl.

Can you also attach the broken mission, and provide a link to the internal thread?

2008-12-09 19:02

 

ai_profiles.tbl (1,799 bytes)

shiv_pl

2008-12-09 19:03

reporter   ~0010389

AI. Profiles uplaoded. I don't have that mission but internal link is here: http://www.hard-light.net/forums/index.php/topic,57577.0.html Discussion starts on page 2 I think.

shiv_pl

2008-12-15 21:26

reporter   ~0010420

Again hello? ai_profiles.tbl posted.

The_E

2010-12-11 00:19

administrator   ~0012536

Is this still current?

MjnMixael

2012-07-02 15:35

manager   ~0013794

Just tested this with the attached mission and ai_profiles.tbl

I also edited to mission to test protect-ship stuff.

I can't reproduce the issues on build 8972.

The Trivial Psychic

2012-07-02 17:10

reporter   ~0013803

This may be related, but during my FRED work for the team, I encountered an instance when protect-ship'd escape pods (hostile) were still being fired upon by friendly fighters. However, when I checked all four of the sub categories: beam-protect-ship, flak-protect-ship, laser-protect-ship, and missile-protect-ship, then they are left alone. I'm not sure if this symptom extends beyond Inferno, but on our end at least it seems that protect-ship is not acting as a global flag. BTW, I was using 3.6.14 RC4.

Goober5000

2012-07-04 06:19

administrator   ~0013813

It probably depends on what weapon the fighter is using. Can you attach a mission which demonstrates the bug?

I've also posted a thread in the Inferno internal forum.

Goober5000

2012-07-21 23:26

administrator   ~0013876

The play-dead part of the bug is caused by the EMP issue, and the protect-ship part of the bug is caused by the disarm/disable issue. This has been confirmed with internal discussion. So I'm closing this as duplicate.

Issue History

Date Modified Username Field Change
2006-01-24 20:03 SadisticSid New Issue
2006-05-23 02:22 Goober5000 Status new => assigned
2006-05-23 02:22 Goober5000 Assigned To => Goober5000
2006-11-26 00:36 Goober5000 Note Added: 0007171
2006-11-26 00:37 Goober5000 Note Added: 0007172
2007-04-11 07:23 Goober5000 Note Added: 0007955
2008-11-24 09:17 Goober5000 Note Added: 0010261
2008-11-24 09:17 Goober5000 Status assigned => closed
2008-11-24 09:17 Goober5000 Resolution open => unable to reproduce
2008-11-24 20:54 chief1983 File Added: 744 Test.fs2
2008-11-24 20:55 chief1983 Note Added: 0010264
2008-11-26 21:38 Goober5000 Status closed => feedback
2008-11-26 21:38 Goober5000 Resolution unable to reproduce => reopened
2008-11-26 21:39 Goober5000 Relationship added has duplicate 0001832
2008-11-27 16:06 shiv_pl Note Added: 0010286
2008-11-27 16:32 phreak Note Added: 0010287
2008-11-27 19:12 shiv_pl Note Added: 0010289
2008-11-27 20:24 phreak Note Added: 0010290
2008-12-05 15:54 shiv_pl Note Added: 0010350
2008-12-09 16:08 shiv_pl Note Added: 0010387
2008-12-09 16:25 Goober5000 Note Added: 0010388
2008-12-09 19:02 shiv_pl File Added: ai_profiles.tbl
2008-12-09 19:03 shiv_pl Note Added: 0010389
2008-12-15 21:26 shiv_pl Note Added: 0010420
2010-12-11 00:19 The_E Note Added: 0012536
2012-07-02 15:35 MjnMixael Note Added: 0013794
2012-07-02 17:10 The Trivial Psychic Note Added: 0013803
2012-07-04 06:19 Goober5000 Note Added: 0013813
2012-07-21 23:22 Goober5000 Relationship added has duplicate 0002192
2012-07-21 23:22 Goober5000 Relationship added has duplicate 0001956
2012-07-21 23:26 Goober5000 Note Added: 0013876
2012-07-21 23:26 Goober5000 Status feedback => closed
2012-07-21 23:26 Goober5000 Resolution reopened => duplicate