View Issue Details

IDProjectCategoryView StatusLast Update
0002805FSSCPgraphicspublic2013-03-12 22:33
ReporterFUBAR-BDHR Assigned Tozookeeper  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Product Version3.6.18 
Fixed in Version3.6.19 
Summary0002805: Glow points do not rotate with turrets defined using uvec/fvec method
DescriptionGlow points parented to multi-part turret bases do not rotate with those bases if you define the turret rotation using the uvec/fvec method. They work if you define an axis of rotation in PCS2 but you aren't supposed to use that for turrets when using uvec/fvec.
Steps To ReproduceI'll attach a test mission, and modified hecate. If you edit the hecate pof and set the axis back to Y it will work.
TagsNo tags attached.

Activities

FUBAR-BDHR

2013-03-07 08:52

developer  

2805.rar (180,744 bytes)

FUBAR-BDHR

2013-03-12 22:33

developer   ~0014763

Fixed was committed in r9560

Issue History

Date Modified Username Field Change
2013-03-07 08:47 FUBAR-BDHR New Issue
2013-03-07 08:52 FUBAR-BDHR File Added: 2805.rar
2013-03-12 22:32 FUBAR-BDHR Assigned To => zookeeper
2013-03-12 22:32 FUBAR-BDHR Status new => assigned
2013-03-12 22:33 FUBAR-BDHR Note Added: 0014763
2013-03-12 22:33 FUBAR-BDHR Status assigned => resolved
2013-03-12 22:33 FUBAR-BDHR Fixed in Version => 3.6.19
2013-03-12 22:33 FUBAR-BDHR Resolution open => fixed