View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0001607 | FSSCP | multiplayer | public | 2008-02-23 05:06 | 2020-11-01 15:08 |
Reporter | Shade | Assigned To | FSCyborg | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Summary | 0001607: Rotating subsystems do not rotate for clients | ||||
Description | Host sees them rotate just fine, but clients do not. However, clients can still get killed by a rotating subsystem hitting them and never know what happened - Seen this more than a few times in the 'Into the Lions Den' MP conversion when people stray near the comm nodes. Replicating: Play Into the Lions Den (m-itld.fs2, it's in the mission pack) as a client and fly near a comm node to see it. Not too near though... | ||||
Tags | No tags attached. | ||||
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Just a note to add, still alive and kicking, this bug is. |
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Is this still confirmed as a bug with current code? |
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I'm pretty sure it still exists. |
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Adding a fix to the multi bump (that will be temporary until Goober upgrades the animation code, at which point I'll re-evaluate what needs to be sent. Hopefully just the same things!) It's only partial for now because Dumb rotate should be handled more elegantly (send rotational velocity and position periodically instead of sending position with every oo_packet). |
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A better way of testing whether this info should be sent has been added to the Multi Beta. Putting in Code_review |
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Functionality merged in! Goodbye issue! |
Date Modified | Username | Field | Change |
---|---|---|---|
2008-02-23 05:06 | Shade | New Issue | |
2009-10-05 05:22 | Zacam | Note Added: 0011209 | |
2014-08-17 04:40 | Echelon9 | Note Added: 0016228 | |
2014-08-30 05:07 | karajorma | Note Added: 0016265 | |
2020-07-24 19:11 | FSCyborg | Assigned To | => FSCyborg |
2020-07-24 19:11 | FSCyborg | Status | new => assigned |
2020-07-24 19:13 | FSCyborg | Note Added: 0017010 | |
2020-07-24 19:13 | FSCyborg | Note Edited: 0017010 | |
2020-09-10 05:55 | FSCyborg | Note Added: 0017024 | |
2020-09-10 05:55 | FSCyborg | Status | assigned => code review |
2020-11-01 15:08 | FSCyborg | Status | code review => closed |
2020-11-01 15:08 | FSCyborg | Resolution | open => fixed |
2020-11-01 15:08 | FSCyborg | Note Added: 0017025 |