fs2open: trunk r5

Author Committer Branch Timestamp Parent
penguin trunk 2002-06-02 23:26 Pending
Changeset Volition sources -- warpcore CVS import
add - /trunk/fs2_open File
add - /trunk/fs2_open/code File
add - /trunk/fs2_open/code/Makefile File
add - /trunk/fs2_open/code/anim File
add - /trunk/fs2_open/code/anim/animplay.cpp File
add - /trunk/fs2_open/code/anim/animplay.h File
add - /trunk/fs2_open/code/anim/packunpack.cpp File
add - /trunk/fs2_open/code/anim/packunpack.h File
add - /trunk/fs2_open/code/asteroid File
add - /trunk/fs2_open/code/asteroid/asteroid.cpp File
add - /trunk/fs2_open/code/asteroid/asteroid.h File
add - /trunk/fs2_open/code/bmpman File
add - /trunk/fs2_open/code/bmpman/bmpman.cpp File
add - /trunk/fs2_open/code/bmpman/bmpman.h File
add - /trunk/fs2_open/code/cfile File
add - /trunk/fs2_open/code/cfile/cfile.cpp File
add - /trunk/fs2_open/code/cfile/cfile.h File
add - /trunk/fs2_open/code/cfile/cfilearchive.cpp File
add - /trunk/fs2_open/code/cfile/cfilearchive.h File
add - /trunk/fs2_open/code/cfile/cfilelist.cpp File
add - /trunk/fs2_open/code/cfile/cfilesystem.cpp File
add - /trunk/fs2_open/code/cfile/cfilesystem.h File
add - /trunk/fs2_open/code/cfilearchiver File
add - /trunk/fs2_open/code/cfilearchiver/cfilearchiver.cpp File
add - /trunk/fs2_open/code/cmdline File
add - /trunk/fs2_open/code/cmdline/cmdline.cpp File
add - /trunk/fs2_open/code/cmdline/cmdline.h File
add - /trunk/fs2_open/code/cmeasure File
add - /trunk/fs2_open/code/cmeasure/cmeasure.cpp File
add - /trunk/fs2_open/code/cmeasure/cmeasure.h File
add - /trunk/fs2_open/code/controlconfig File
add - /trunk/fs2_open/code/controlconfig/controlsconfig.cpp File
add - /trunk/fs2_open/code/controlconfig/controlsconfig.h File
add - /trunk/fs2_open/code/controlconfig/controlsconfigcommon.cpp File
add - /trunk/fs2_open/code/cryptstring File
add - /trunk/fs2_open/code/cryptstring/cryptstring.cpp File
add - /trunk/fs2_open/code/cutscene File
add - /trunk/fs2_open/code/cutscene/cutscenes.cpp File
add - /trunk/fs2_open/code/cutscene/cutscenes.h File
add - /trunk/fs2_open/code/debris File
add - /trunk/fs2_open/code/debris/debris.cpp File
add - /trunk/fs2_open/code/debris/debris.h File
add - /trunk/fs2_open/code/debugconsole File
add - /trunk/fs2_open/code/debugconsole/console.cpp File
add - /trunk/fs2_open/code/demo File
add - /trunk/fs2_open/code/demo/demo.cpp File
add - /trunk/fs2_open/code/demo/demo.h File
add - /trunk/fs2_open/code/directx File
add - /trunk/fs2_open/code/directx/vasync.h File
add - /trunk/fs2_open/code/directx/vd3d.h File
add - /trunk/fs2_open/code/directx/vd3dcaps.h File
add - /trunk/fs2_open/code/directx/vd3di.h File
add - /trunk/fs2_open/code/directx/vd3drm.h File
add - /trunk/fs2_open/code/directx/vd3drmdef.h File
add - /trunk/fs2_open/code/directx/vd3drmobj.h File
add - /trunk/fs2_open/code/directx/vd3drmwin.h File
add - /trunk/fs2_open/code/directx/vd3dtypes.h File
add - /trunk/fs2_open/code/directx/vd3dvec.inl File
add - /trunk/fs2_open/code/directx/vddraw.h File
add - /trunk/fs2_open/code/directx/vddraw.lib File
add - /trunk/fs2_open/code/directx/vdinput.h File
add - /trunk/fs2_open/code/directx/vdinput.lib File
add - /trunk/fs2_open/code/directx/vdplay.h File
add - /trunk/fs2_open/code/directx/vdplobby.h File
add - /trunk/fs2_open/code/directx/vdsetup.h File
add - /trunk/fs2_open/code/directx/vdsound.h File
add - /trunk/fs2_open/code/directx/vdsound.lib File
add - /trunk/fs2_open/code/directx/vdvp.h File
add - /trunk/fs2_open/code/directx/vdxguid.lib File
add - /trunk/fs2_open/code/exceptionhandler File
add - /trunk/fs2_open/code/exceptionhandler/exceptionhandler.cpp File
add - /trunk/fs2_open/code/exceptionhandler/exceptionhandler.h File
add - /trunk/fs2_open/code/fireball File
add - /trunk/fs2_open/code/fireball/fireballs.cpp File
add - /trunk/fs2_open/code/fireball/fireballs.h File
add - /trunk/fs2_open/code/fireball/warpineffect.cpp File
add - /trunk/fs2_open/code/freespace2 File
add - /trunk/fs2_open/code/freespace2/app_icon.ico File
add - /trunk/fs2_open/code/freespace2/freespace.cpp File
add - /trunk/fs2_open/code/freespace2/freespace.h File
add - /trunk/fs2_open/code/freespace2/freespace.rc File
add - /trunk/fs2_open/code/freespace2/freespaceresource.h File
add - /trunk/fs2_open/code/freespace2/goal_com.bmp File
add - /trunk/fs2_open/code/freespace2/goal_fail.bmp File
add - /trunk/fs2_open/code/freespace2/goal_inc.bmp File
add - /trunk/fs2_open/code/freespace2/goal_none.bmp File
add - /trunk/fs2_open/code/freespace2/goal_ord.bmp File
add - /trunk/fs2_open/code/freespace2/levelpaging.cpp File
add - /trunk/fs2_open/code/freespace2/levelpaging.h File
add - /trunk/fs2_open/code/gamehelp File
add - /trunk/fs2_open/code/gamehelp/contexthelp.cpp File
add - /trunk/fs2_open/code/gamehelp/contexthelp.h File
add - /trunk/fs2_open/code/gamehelp/gameplayhelp.cpp File
add - /trunk/fs2_open/code/gamehelp/gameplayhelp.h File
add - /trunk/fs2_open/code/gamesequence File
add - /trunk/fs2_open/code/gamesequence/gamesequence.cpp File
add - /trunk/fs2_open/code/gamesequence/gamesequence.h File
add - /trunk/fs2_open/code/gamesnd File
add - /trunk/fs2_open/code/gamesnd/eventmusic.cpp File
add - /trunk/fs2_open/code/gamesnd/eventmusic.h File
add - /trunk/fs2_open/code/gamesnd/gamesnd.cpp File
add - /trunk/fs2_open/code/gamesnd/gamesnd.h File
add - /trunk/fs2_open/code/glide File
add - /trunk/fs2_open/code/glide/3dfx.h File
add - /trunk/fs2_open/code/glide/fxdll.h File
add - /trunk/fs2_open/code/glide/fxglob.h File
add - /trunk/fs2_open/code/glide/fxos.h File
add - /trunk/fs2_open/code/glide/glide.cpp File
add - /trunk/fs2_open/code/glide/glide.h File
add - /trunk/fs2_open/code/glide/glidesys.h File
add - /trunk/fs2_open/code/glide/glideutl.h File
add - /trunk/fs2_open/code/glide/sst1vid.h File
add - /trunk/fs2_open/code/globalincs File
add - /trunk/fs2_open/code/globalincs/alphacolors.cpp File
add - /trunk/fs2_open/code/globalincs/alphacolors.h File
add - /trunk/fs2_open/code/globalincs/crypt.cpp File
add - /trunk/fs2_open/code/globalincs/crypt.h File
add - /trunk/fs2_open/code/globalincs/linklist.h File
add - /trunk/fs2_open/code/globalincs/pstypes.h File
add - /trunk/fs2_open/code/globalincs/systemvars.cpp File
add - /trunk/fs2_open/code/globalincs/systemvars.h File
add - /trunk/fs2_open/code/globalincs/version.cpp File
add - /trunk/fs2_open/code/globalincs/version.h File
add - /trunk/fs2_open/code/globalincs/windebug.cpp File
add - /trunk/fs2_open/code/graphics File
add - /trunk/fs2_open/code/graphics/2d.cpp File
add - /trunk/fs2_open/code/graphics/2d.h File
add - /trunk/fs2_open/code/graphics/aaline.cpp File
add - /trunk/fs2_open/code/graphics/bitblt.cpp File
add - /trunk/fs2_open/code/graphics/bitblt.h File
add - /trunk/fs2_open/code/graphics/circle.cpp File
add - /trunk/fs2_open/code/graphics/circle.h File
add - /trunk/fs2_open/code/graphics/colors.cpp File
add - /trunk/fs2_open/code/graphics/colors.h File
add - /trunk/fs2_open/code/graphics/font.cpp File
add - /trunk/fs2_open/code/graphics/font.h File
add - /trunk/fs2_open/code/graphics/gradient.cpp File
add - /trunk/fs2_open/code/graphics/gradient.h File
add - /trunk/fs2_open/code/graphics/grd3d.cpp File
add - /trunk/fs2_open/code/graphics/grd3d.h File
add - /trunk/fs2_open/code/graphics/grd3dinternal.h File
add - /trunk/fs2_open/code/graphics/grd3drender.cpp File
add - /trunk/fs2_open/code/graphics/grd3dtexture.cpp File
add - /trunk/fs2_open/code/graphics/grdirectdraw.cpp File
add - /trunk/fs2_open/code/graphics/grdirectdraw.h File
add - /trunk/fs2_open/code/graphics/grglide.cpp File
add - /trunk/fs2_open/code/graphics/grglide.h File
add - /trunk/fs2_open/code/graphics/grglideinternal.h File
add - /trunk/fs2_open/code/graphics/grglidetexture.cpp File
add - /trunk/fs2_open/code/graphics/grinternal.h File
add - /trunk/fs2_open/code/graphics/gropengl.cpp File
add - /trunk/fs2_open/code/graphics/gropengl.h File
add - /trunk/fs2_open/code/graphics/grsoft.cpp File
add - /trunk/fs2_open/code/graphics/grsoft.h File
add - /trunk/fs2_open/code/graphics/grzbuffer.cpp File
add - /trunk/fs2_open/code/graphics/grzbuffer.h File
add - /trunk/fs2_open/code/graphics/line.cpp File
add - /trunk/fs2_open/code/graphics/line.h File
add - /trunk/fs2_open/code/graphics/pixel.cpp File
add - /trunk/fs2_open/code/graphics/pixel.h File
add - /trunk/fs2_open/code/graphics/rect.cpp File
add - /trunk/fs2_open/code/graphics/rect.h File
add - /trunk/fs2_open/code/graphics/scaler.cpp File
add - /trunk/fs2_open/code/graphics/scaler.h File
add - /trunk/fs2_open/code/graphics/shade.cpp File
add - /trunk/fs2_open/code/graphics/shade.h File
add - /trunk/fs2_open/code/graphics/tmapgenericscans.cpp File
add - /trunk/fs2_open/code/graphics/tmapper.cpp File
add - /trunk/fs2_open/code/graphics/tmapper.h File
add - /trunk/fs2_open/code/graphics/tmapscanline.cpp File
add - /trunk/fs2_open/code/graphics/tmapscanline.h File
add - /trunk/fs2_open/code/graphics/tmapscantiled128x128.cpp File
add - /trunk/fs2_open/code/graphics/tmapscantiled16x16.cpp File
add - /trunk/fs2_open/code/graphics/tmapscantiled256x256.cpp File
add - /trunk/fs2_open/code/graphics/tmapscantiled32x32.cpp File
add - /trunk/fs2_open/code/graphics/tmapscantiled64x64.cpp File
add - /trunk/fs2_open/code/hud File
add - /trunk/fs2_open/code/hud/hud.cpp File
add - /trunk/fs2_open/code/hud/hud.h File
add - /trunk/fs2_open/code/hud/hudartillery.cpp File
add - /trunk/fs2_open/code/hud/hudartillery.h File
add - /trunk/fs2_open/code/hud/hudbrackets.cpp File
add - /trunk/fs2_open/code/hud/hudbrackets.h File
add - /trunk/fs2_open/code/hud/hudconfig.cpp File
add - /trunk/fs2_open/code/hud/hudconfig.h File
add - /trunk/fs2_open/code/hud/hudescort.cpp File
add - /trunk/fs2_open/code/hud/hudescort.h File
add - /trunk/fs2_open/code/hud/hudets.cpp File
add - /trunk/fs2_open/code/hud/hudets.h File
add - /trunk/fs2_open/code/hud/hudgauges.h File
add - /trunk/fs2_open/code/hud/hudlock.cpp File
add - /trunk/fs2_open/code/hud/hudlock.h File
add - /trunk/fs2_open/code/hud/hudmessage.cpp File
add - /trunk/fs2_open/code/hud/hudmessage.h File
add - /trunk/fs2_open/code/hud/hudobserver.cpp File
add - /trunk/fs2_open/code/hud/hudobserver.h File
add - /trunk/fs2_open/code/hud/hudresource.cpp File
add - /trunk/fs2_open/code/hud/hudresource.h File
add - /trunk/fs2_open/code/hud/hudreticle.cpp File
add - /trunk/fs2_open/code/hud/hudreticle.h File
add - /trunk/fs2_open/code/hud/hudshield.cpp File
add - /trunk/fs2_open/code/hud/hudshield.h File
add - /trunk/fs2_open/code/hud/hudsquadmsg.cpp File
add - /trunk/fs2_open/code/hud/hudsquadmsg.h File
add - /trunk/fs2_open/code/hud/hudtarget.cpp File
add - /trunk/fs2_open/code/hud/hudtarget.h File
add - /trunk/fs2_open/code/hud/hudtargetbox.cpp File
add - /trunk/fs2_open/code/hud/hudtargetbox.h File
add - /trunk/fs2_open/code/hud/hudwingmanstatus.cpp File
add - /trunk/fs2_open/code/hud/hudwingmanstatus.h File
add - /trunk/fs2_open/code/inetfile File
add - /trunk/fs2_open/code/inetfile/cftp.cpp File
add - /trunk/fs2_open/code/inetfile/cftp.h File
add - /trunk/fs2_open/code/inetfile/chttpget.cpp File
add - /trunk/fs2_open/code/inetfile/chttpget.h File
add - /trunk/fs2_open/code/inetfile/inetgetfile.cpp File
add - /trunk/fs2_open/code/inetfile/inetgetfile.h File
add - /trunk/fs2_open/code/io File
add - /trunk/fs2_open/code/io/joy.cpp File
add - /trunk/fs2_open/code/io/joy.h File
add - /trunk/fs2_open/code/io/joy_ff.cpp File
add - /trunk/fs2_open/code/io/joy_ff.h File
add - /trunk/fs2_open/code/io/key.cpp File
add - /trunk/fs2_open/code/io/key.h File
add - /trunk/fs2_open/code/io/keycontrol.cpp File
add - /trunk/fs2_open/code/io/keycontrol.h File
add - /trunk/fs2_open/code/io/mouse.cpp File
add - /trunk/fs2_open/code/io/mouse.h File
add - /trunk/fs2_open/code/io/sw_error.hpp File
add - /trunk/fs2_open/code/io/sw_force.h File
add - /trunk/fs2_open/code/io/sw_guid.hpp File
add - /trunk/fs2_open/code/io/swff_lib.cpp File
add - /trunk/fs2_open/code/io/timer.cpp File
add - /trunk/fs2_open/code/io/timer.h File
add - /trunk/fs2_open/code/jumpnode File
add - /trunk/fs2_open/code/jumpnode/jumpnode.cpp File
add - /trunk/fs2_open/code/jumpnode/jumpnode.h File
add - /trunk/fs2_open/code/lighting File
add - /trunk/fs2_open/code/lighting/lighting.cpp File
add - /trunk/fs2_open/code/lighting/lighting.h File
add - /trunk/fs2_open/code/localization File
add - /trunk/fs2_open/code/localization/fhash.cpp File
add - /trunk/fs2_open/code/localization/fhash.h File
add - /trunk/fs2_open/code/localization/localize.cpp File
add - /trunk/fs2_open/code/localization/localize.h File
add - /trunk/fs2_open/code/math File
add - /trunk/fs2_open/code/math/fix.cpp File
add - /trunk/fs2_open/code/math/fix.h File
add - /trunk/fs2_open/code/math/floating.cpp File
add - /trunk/fs2_open/code/math/floating.h File
add - /trunk/fs2_open/code/math/fvi.cpp File
add - /trunk/fs2_open/code/math/fvi.h File
add - /trunk/fs2_open/code/math/spline.cpp File
add - /trunk/fs2_open/code/math/spline.h File
add - /trunk/fs2_open/code/math/staticrand.cpp File
add - /trunk/fs2_open/code/math/staticrand.h File
add - /trunk/fs2_open/code/math/vecmat.cpp File
add - /trunk/fs2_open/code/math/vecmat.h File
add - /trunk/fs2_open/code/menuui File
add - /trunk/fs2_open/code/menuui/barracks.cpp File
add - /trunk/fs2_open/code/menuui/barracks.h File
add - /trunk/fs2_open/code/menuui/credits.cpp File
add - /trunk/fs2_open/code/menuui/credits.h File
add - /trunk/fs2_open/code/menuui/fishtank.cpp File
add - /trunk/fs2_open/code/menuui/fishtank.h File
add - /trunk/fs2_open/code/menuui/mainhallmenu.cpp File
add - /trunk/fs2_open/code/menuui/mainhallmenu.h File
add - /trunk/fs2_open/code/menuui/mainhalltemp.cpp File
add - /trunk/fs2_open/code/menuui/mainhalltemp.h File
add - /trunk/fs2_open/code/menuui/optionsmenu.cpp File
add - /trunk/fs2_open/code/menuui/optionsmenu.h File
add - /trunk/fs2_open/code/menuui/optionsmenumulti.cpp File
add - /trunk/fs2_open/code/menuui/optionsmenumulti.h File
add - /trunk/fs2_open/code/menuui/playermenu.cpp File
add - /trunk/fs2_open/code/menuui/playermenu.h File
add - /trunk/fs2_open/code/menuui/readyroom.cpp File
add - /trunk/fs2_open/code/menuui/readyroom.h File
add - /trunk/fs2_open/code/menuui/snazzyui.cpp File
add - /trunk/fs2_open/code/menuui/snazzyui.h File
add - /trunk/fs2_open/code/menuui/techmenu.cpp File
add - /trunk/fs2_open/code/menuui/techmenu.h File
add - /trunk/fs2_open/code/menuui/trainingmenu.cpp File
add - /trunk/fs2_open/code/menuui/trainingmenu.h File
add - /trunk/fs2_open/code/mission File
add - /trunk/fs2_open/code/mission/missionbriefcommon.cpp File
add - /trunk/fs2_open/code/mission/missionbriefcommon.h File
add - /trunk/fs2_open/code/mission/missioncampaign.cpp File
add - /trunk/fs2_open/code/mission/missioncampaign.h File
add - /trunk/fs2_open/code/mission/missiongoals.cpp File
add - /trunk/fs2_open/code/mission/missiongoals.h File
add - /trunk/fs2_open/code/mission/missiongrid.cpp File
add - /trunk/fs2_open/code/mission/missiongrid.h File
add - /trunk/fs2_open/code/mission/missionhotkey.cpp File
add - /trunk/fs2_open/code/mission/missionhotkey.h File
add - /trunk/fs2_open/code/mission/missionload.cpp File
add - /trunk/fs2_open/code/mission/missionload.h File
add - /trunk/fs2_open/code/mission/missionlog.cpp File
add - /trunk/fs2_open/code/mission/missionlog.h File
add - /trunk/fs2_open/code/mission/missionmessage.cpp File
add - /trunk/fs2_open/code/mission/missionmessage.h File
add - /trunk/fs2_open/code/mission/missionparse.cpp File
add - /trunk/fs2_open/code/mission/missionparse.h File
add - /trunk/fs2_open/code/mission/missiontraining.cpp File
add - /trunk/fs2_open/code/mission/missiontraining.h File
add - /trunk/fs2_open/code/missionui File
add - /trunk/fs2_open/code/missionui/chatbox.cpp File
add - /trunk/fs2_open/code/missionui/chatbox.h File
add - /trunk/fs2_open/code/missionui/missionbrief.cpp File
add - /trunk/fs2_open/code/missionui/missionbrief.h File
add - /trunk/fs2_open/code/missionui/missioncmdbrief.cpp File
add - /trunk/fs2_open/code/missionui/missioncmdbrief.h File
add - /trunk/fs2_open/code/missionui/missiondebrief.cpp File
add - /trunk/fs2_open/code/missionui/missiondebrief.h File
add - /trunk/fs2_open/code/missionui/missionloopbrief.cpp File
add - /trunk/fs2_open/code/missionui/missionloopbrief.h File
add - /trunk/fs2_open/code/missionui/missionpause.cpp File
add - /trunk/fs2_open/code/missionui/missionpause.h File
add - /trunk/fs2_open/code/missionui/missionrecommend.cpp File
add - /trunk/fs2_open/code/missionui/missionrecommend.h File
add - /trunk/fs2_open/code/missionui/missionscreencommon.cpp File
add - /trunk/fs2_open/code/missionui/missionscreencommon.h File
add - /trunk/fs2_open/code/missionui/missionshipchoice.cpp File
add - /trunk/fs2_open/code/missionui/missionshipchoice.h File
add - /trunk/fs2_open/code/missionui/missionstats.cpp File
add - /trunk/fs2_open/code/missionui/missionstats.h File
add - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp File
add - /trunk/fs2_open/code/missionui/missionweaponchoice.h File
add - /trunk/fs2_open/code/missionui/redalert.cpp File
add - /trunk/fs2_open/code/missionui/redalert.h File
add - /trunk/fs2_open/code/model File
add - /trunk/fs2_open/code/model/model.h File
add - /trunk/fs2_open/code/model/modelcollide.cpp File
add - /trunk/fs2_open/code/model/modelinterp.cpp File
add - /trunk/fs2_open/code/model/modeloctant.cpp File
add - /trunk/fs2_open/code/model/modelread.cpp File
add - /trunk/fs2_open/code/model/modelsinc.h File
add - /trunk/fs2_open/code/nebula File
add - /trunk/fs2_open/code/nebula/neb.cpp File
add - /trunk/fs2_open/code/nebula/neb.h File
add - /trunk/fs2_open/code/nebula/neblightning.cpp File
add - /trunk/fs2_open/code/nebula/neblightning.h File
add - /trunk/fs2_open/code/network File
add - /trunk/fs2_open/code/network/multi.cpp File
add - /trunk/fs2_open/code/network/multi.h File
add - /trunk/fs2_open/code/network/multi_campaign.cpp File
add - /trunk/fs2_open/code/network/multi_campaign.h File
add - /trunk/fs2_open/code/network/multi_data.cpp File
add - /trunk/fs2_open/code/network/multi_data.h File
add - /trunk/fs2_open/code/network/multi_dogfight.cpp File
add - /trunk/fs2_open/code/network/multi_dogfight.h File
add - /trunk/fs2_open/code/network/multi_endgame.cpp File
add - /trunk/fs2_open/code/network/multi_endgame.h File
add - /trunk/fs2_open/code/network/multi_ingame.cpp File
add - /trunk/fs2_open/code/network/multi_ingame.h File
add - /trunk/fs2_open/code/network/multi_kick.cpp File
add - /trunk/fs2_open/code/network/multi_kick.h File
add - /trunk/fs2_open/code/network/multi_log.cpp File
add - /trunk/fs2_open/code/network/multi_log.h File
add - /trunk/fs2_open/code/network/multi_obj.cpp File
add - /trunk/fs2_open/code/network/multi_obj.h File
add - /trunk/fs2_open/code/network/multi_observer.cpp File
add - /trunk/fs2_open/code/network/multi_observer.h File
add - /trunk/fs2_open/code/network/multi_oo.cpp File
add - /trunk/fs2_open/code/network/multi_oo.h File
add - /trunk/fs2_open/code/network/multi_options.cpp File
add - /trunk/fs2_open/code/network/multi_options.h File
add - /trunk/fs2_open/code/network/multi_pause.cpp File
add - /trunk/fs2_open/code/network/multi_pause.h File
add - /trunk/fs2_open/code/network/multi_pinfo.cpp File
add - /trunk/fs2_open/code/network/multi_pinfo.h File
add - /trunk/fs2_open/code/network/multi_ping.cpp File
add - /trunk/fs2_open/code/network/multi_ping.h File
add - /trunk/fs2_open/code/network/multi_pmsg.cpp File
add - /trunk/fs2_open/code/network/multi_pmsg.h File
add - /trunk/fs2_open/code/network/multi_rate.cpp File
add - /trunk/fs2_open/code/network/multi_rate.h File
add - /trunk/fs2_open/code/network/multi_respawn.cpp File
add - /trunk/fs2_open/code/network/multi_respawn.h File
add - /trunk/fs2_open/code/network/multi_team.cpp File
add - /trunk/fs2_open/code/network/multi_team.h File
add - /trunk/fs2_open/code/network/multi_update.cpp File
add - /trunk/fs2_open/code/network/multi_update.h File
add - /trunk/fs2_open/code/network/multi_voice.cpp File
add - /trunk/fs2_open/code/network/multi_voice.h File
add - /trunk/fs2_open/code/network/multi_xfer.cpp File
add - /trunk/fs2_open/code/network/multi_xfer.h File
add - /trunk/fs2_open/code/network/multilag.cpp File
add - /trunk/fs2_open/code/network/multilag.h File
add - /trunk/fs2_open/code/network/multimsgs.cpp File
add - /trunk/fs2_open/code/network/multimsgs.h File
add - /trunk/fs2_open/code/network/multiteamselect.cpp File
add - /trunk/fs2_open/code/network/multiteamselect.h File
add - /trunk/fs2_open/code/network/multiui.cpp File
add - /trunk/fs2_open/code/network/multiui.h File
add - /trunk/fs2_open/code/network/multiutil.cpp File
add - /trunk/fs2_open/code/network/multiutil.h File
add - /trunk/fs2_open/code/network/psnet.cpp File
add - /trunk/fs2_open/code/network/psnet.h File
add - /trunk/fs2_open/code/network/psnet2.cpp File
add - /trunk/fs2_open/code/network/psnet2.h File
add - /trunk/fs2_open/code/network/stand_gui.cpp File
add - /trunk/fs2_open/code/network/stand_gui.h File
add - /trunk/fs2_open/code/object File
add - /trunk/fs2_open/code/object/collidedebrisship.cpp File
add - /trunk/fs2_open/code/object/collidedebrisweapon.cpp File
add - /trunk/fs2_open/code/object/collideshipship.cpp File
add - /trunk/fs2_open/code/object/collideshipweapon.cpp File
add - /trunk/fs2_open/code/object/collideweaponweapon.cpp File
add - /trunk/fs2_open/code/object/objcollide.cpp File
add - /trunk/fs2_open/code/object/objcollide.h File
add - /trunk/fs2_open/code/object/object.cpp File
add - /trunk/fs2_open/code/object/object.h File
add - /trunk/fs2_open/code/object/objectsnd.cpp File
add - /trunk/fs2_open/code/object/objectsnd.h File
add - /trunk/fs2_open/code/object/objectsort.cpp File
add - /trunk/fs2_open/code/observer File
add - /trunk/fs2_open/code/observer/observer.cpp File
add - /trunk/fs2_open/code/observer/observer.h File
add - /trunk/fs2_open/code/osapi File
add - /trunk/fs2_open/code/osapi/monopub.h File
add - /trunk/fs2_open/code/osapi/osapi.cpp File
add - /trunk/fs2_open/code/osapi/osapi.h File
add - /trunk/fs2_open/code/osapi/osregistry.cpp File
add - /trunk/fs2_open/code/osapi/osregistry.h File
add - /trunk/fs2_open/code/osapi/outwnd.cpp File
add - /trunk/fs2_open/code/osapi/outwnd.h File
add - /trunk/fs2_open/code/palman File
add - /trunk/fs2_open/code/palman/palman.cpp File
add - /trunk/fs2_open/code/palman/palman.h File
add - /trunk/fs2_open/code/parse File
add - /trunk/fs2_open/code/parse/encrypt.cpp File
add - /trunk/fs2_open/code/parse/encrypt.h File
add - /trunk/fs2_open/code/parse/parselo.cpp File
add - /trunk/fs2_open/code/parse/parselo.h File
add - /trunk/fs2_open/code/parse/sexp.cpp File
add - /trunk/fs2_open/code/parse/sexp.h File
add - /trunk/fs2_open/code/particle File
add - /trunk/fs2_open/code/particle/particle.cpp File
add - /trunk/fs2_open/code/particle/particle.h File
add - /trunk/fs2_open/code/pcxutils File
add - /trunk/fs2_open/code/pcxutils/pcxutils.cpp File
add - /trunk/fs2_open/code/pcxutils/pcxutils.h File
add - /trunk/fs2_open/code/physics File
add - /trunk/fs2_open/code/physics/physics.cpp File
add - /trunk/fs2_open/code/physics/physics.h File
add - /trunk/fs2_open/code/playerman File
add - /trunk/fs2_open/code/playerman/managepilot.cpp File
add - /trunk/fs2_open/code/playerman/managepilot.h File
add - /trunk/fs2_open/code/playerman/player.h File
add - /trunk/fs2_open/code/playerman/playercontrol.cpp File
add - /trunk/fs2_open/code/popup File
add - /trunk/fs2_open/code/popup/popup.cpp File
add - /trunk/fs2_open/code/popup/popup.h File
add - /trunk/fs2_open/code/popup/popupdead.cpp File
add - /trunk/fs2_open/code/popup/popupdead.h File
add - /trunk/fs2_open/code/radar File
add - /trunk/fs2_open/code/radar/radar.cpp File
add - /trunk/fs2_open/code/radar/radar.h File
add - /trunk/fs2_open/code/render File
add - /trunk/fs2_open/code/render/3d.h File
add - /trunk/fs2_open/code/render/3dclipper.cpp File
add - /trunk/fs2_open/code/render/3ddraw.cpp File
add - /trunk/fs2_open/code/render/3dinternal.h File
add - /trunk/fs2_open/code/render/3dlaser.cpp File
add - /trunk/fs2_open/code/render/3dmath.cpp File
add - /trunk/fs2_open/code/render/3dsetup.cpp File
add - /trunk/fs2_open/code/scramble File
add - /trunk/fs2_open/code/scramble/scramble.cpp File
add - /trunk/fs2_open/code/scramble/scramble.h File
add - /trunk/fs2_open/code/ship File
add - /trunk/fs2_open/code/ship/afterburner.cpp File
add - /trunk/fs2_open/code/ship/afterburner.h File
add - /trunk/fs2_open/code/ship/ai.cpp File
add - /trunk/fs2_open/code/ship/ai.h File
add - /trunk/fs2_open/code/ship/aibig.cpp File
add - /trunk/fs2_open/code/ship/aibig.h File
add - /trunk/fs2_open/code/ship/aicode.cpp File
add - /trunk/fs2_open/code/ship/aigoals.cpp File
add - /trunk/fs2_open/code/ship/aigoals.h File
add - /trunk/fs2_open/code/ship/ailocal.h File
add - /trunk/fs2_open/code/ship/awacs.cpp File
add - /trunk/fs2_open/code/ship/awacs.h File
add - /trunk/fs2_open/code/ship/shield.cpp File
add - /trunk/fs2_open/code/ship/ship.cpp File
add - /trunk/fs2_open/code/ship/ship.h File
add - /trunk/fs2_open/code/ship/shipcontrails.cpp File
add - /trunk/fs2_open/code/ship/shipcontrails.h File
add - /trunk/fs2_open/code/ship/shipfx.cpp File
add - /trunk/fs2_open/code/ship/shipfx.h File
add - /trunk/fs2_open/code/ship/shiphit.cpp File
add - /trunk/fs2_open/code/ship/shiphit.h File
add - /trunk/fs2_open/code/ship/subsysdamage.h File
add - /trunk/fs2_open/code/sound File
add - /trunk/fs2_open/code/sound/acm.cpp File
add - /trunk/fs2_open/code/sound/acm.h File
add - /trunk/fs2_open/code/sound/audiostr.cpp File
add - /trunk/fs2_open/code/sound/audiostr.h File
add - /trunk/fs2_open/code/sound/channel.h File
add - /trunk/fs2_open/code/sound/ds.cpp File
add - /trunk/fs2_open/code/sound/ds.h File
add - /trunk/fs2_open/code/sound/ds3d.cpp File
add - /trunk/fs2_open/code/sound/ds3d.h File
add - /trunk/fs2_open/code/sound/dscap.cpp File
add - /trunk/fs2_open/code/sound/dscap.h File
add - /trunk/fs2_open/code/sound/midifile.cpp File
add - /trunk/fs2_open/code/sound/midifile.h File
add - /trunk/fs2_open/code/sound/midiseq.h File
add - /trunk/fs2_open/code/sound/rbaudio.cpp File
add - /trunk/fs2_open/code/sound/rbaudio.h File
add - /trunk/fs2_open/code/sound/rtvoice.cpp File
add - /trunk/fs2_open/code/sound/rtvoice.h File
add - /trunk/fs2_open/code/sound/sound.cpp File
add - /trunk/fs2_open/code/sound/sound.h File
add - /trunk/fs2_open/code/sound/winmidi.cpp File
add - /trunk/fs2_open/code/sound/winmidi.h File
add - /trunk/fs2_open/code/sound/winmidi_base.cpp File
add - /trunk/fs2_open/code/starfield File
add - /trunk/fs2_open/code/starfield/nebula.cpp File
add - /trunk/fs2_open/code/starfield/nebula.h File
add - /trunk/fs2_open/code/starfield/starfield.cpp File
add - /trunk/fs2_open/code/starfield/starfield.h File
add - /trunk/fs2_open/code/starfield/supernova.cpp File
add - /trunk/fs2_open/code/starfield/supernova.h File
add - /trunk/fs2_open/code/stats File
add - /trunk/fs2_open/code/stats/medals.cpp File
add - /trunk/fs2_open/code/stats/medals.h File
add - /trunk/fs2_open/code/stats/scoring.cpp File
add - /trunk/fs2_open/code/stats/scoring.h File
add - /trunk/fs2_open/code/stats/stats.cpp File
add - /trunk/fs2_open/code/stats/stats.h File
add - /trunk/fs2_open/code/tgautils File
add - /trunk/fs2_open/code/tgautils/tgautils.cpp File
add - /trunk/fs2_open/code/tgautils/tgautils.h File
add - /trunk/fs2_open/code/ui File
add - /trunk/fs2_open/code/ui/button.cpp File
add - /trunk/fs2_open/code/ui/checkbox.cpp File
add - /trunk/fs2_open/code/ui/gadget.cpp File
add - /trunk/fs2_open/code/ui/icon.cpp File
add - /trunk/fs2_open/code/ui/inputbox.cpp File
add - /trunk/fs2_open/code/ui/keytrap.cpp File
add - /trunk/fs2_open/code/ui/listbox.cpp File
add - /trunk/fs2_open/code/ui/radio.cpp File
add - /trunk/fs2_open/code/ui/scroll.cpp File
add - /trunk/fs2_open/code/ui/slider.cpp File
add - /trunk/fs2_open/code/ui/slider2.cpp File
add - /trunk/fs2_open/code/ui/ui.h File
add - /trunk/fs2_open/code/ui/uidefs.h File
add - /trunk/fs2_open/code/ui/uidraw.cpp File
add - /trunk/fs2_open/code/ui/uimouse.cpp File
add - /trunk/fs2_open/code/ui/window.cpp File
add - /trunk/fs2_open/code/vcodec File
add - /trunk/fs2_open/code/vcodec/codec1.cpp File
add - /trunk/fs2_open/code/vcodec/codec1.h File
add - /trunk/fs2_open/code/weapon File
add - /trunk/fs2_open/code/weapon/beam.cpp File
add - /trunk/fs2_open/code/weapon/beam.h File
add - /trunk/fs2_open/code/weapon/corkscrew.cpp File
add - /trunk/fs2_open/code/weapon/corkscrew.h File
add - /trunk/fs2_open/code/weapon/emp.cpp File
add - /trunk/fs2_open/code/weapon/emp.h File
add - /trunk/fs2_open/code/weapon/flak.cpp File
add - /trunk/fs2_open/code/weapon/flak.h File
add - /trunk/fs2_open/code/weapon/muzzleflash.cpp File
add - /trunk/fs2_open/code/weapon/muzzleflash.h File
add - /trunk/fs2_open/code/weapon/shockwave.cpp File
add - /trunk/fs2_open/code/weapon/shockwave.h File
add - /trunk/fs2_open/code/weapon/swarm.cpp File
add - /trunk/fs2_open/code/weapon/swarm.h File
add - /trunk/fs2_open/code/weapon/trails.cpp File
add - /trunk/fs2_open/code/weapon/trails.h File
add - /trunk/fs2_open/code/weapon/weapon.h File
add - /trunk/fs2_open/code/weapon/weapons.cpp File