fs2open: trunk r11145

Author Committer Branch Timestamp Parent
Goober5000 trunk 2014-10-16 22:29 Pending
Changeset xt branch:
1) the number of beam firing points should be the same as the number of ship firing points, because that's how we're calculating the expenditure of weapon energy
2) clear out Ship_type information when we exit the game
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File