fs2open: fs2_open_3_6_9 r3973

Author Committer Branch Timestamp Parent
Goober5000 fs2_open_3_6_9 2007-02-11 02:36 Pending
Changeset we probably don't need to play a sound when we equalize already-equalized shields, since we don't play one when we augment already-augmented quadrants
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudshield.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudshield.cpp Diff File