Changesets: fs2open

trunk r2024

2005-07-05 13:04

phreak


Ported: N/A

Details Diff
fixed an afterburner bug where AI ships would have infinite AB fuel if NO_NETWORK
was defined.
mod - /trunk/fs2_open/code/ship/afterburner.cpp Diff File

trunk r2023

2005-07-02 16:57

taylor


Ported: N/A

Details Diff
bah, forgot to ever check debriefings
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff File

trunk r2022

2005-07-02 15:45

taylor


Ported: N/A

Details Diff
ton of non-standard resolution fixes
mod - /trunk/fs2_open/code/controlconfig/controlsconfig.cpp Diff File
mod - /trunk/fs2_open/code/cutscene/cutscenes.cpp Diff File
mod - /trunk/fs2_open/code/gamehelp/gameplayhelp.cpp Diff File
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/2d.h Diff File
mod - /trunk/fs2_open/code/graphics/font.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dbatch.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff File
mod - /trunk/fs2_open/code/hud/hud.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudconfig.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudmessage.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File
mod - /trunk/fs2_open/code/menuui/barracks.cpp Diff File
mod - /trunk/fs2_open/code/menuui/credits.cpp Diff File
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff File
mod - /trunk/fs2_open/code/menuui/mainhalltemp.cpp Diff File
mod - /trunk/fs2_open/code/menuui/optionsmenu.cpp Diff File
mod - /trunk/fs2_open/code/menuui/playermenu.cpp Diff File
mod - /trunk/fs2_open/code/menuui/readyroom.cpp Diff File
mod - /trunk/fs2_open/code/menuui/techmenu.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionbriefcommon.cpp Diff File
mod - /trunk/fs2_open/code/mission/missiongoals.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionhotkey.cpp Diff File
mod - /trunk/fs2_open/code/missionui/chatbox.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionbrief.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missioncmdbrief.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionloopbrief.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionpause.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp Diff File
mod - /trunk/fs2_open/code/missionui/redalert.cpp Diff File
mod - /trunk/fs2_open/code/network/fs2ox.cpp Diff File
mod - /trunk/fs2_open/code/network/multi_dogfight.cpp Diff File
mod - /trunk/fs2_open/code/network/multi_ingame.cpp Diff File
mod - /trunk/fs2_open/code/network/multi_pinfo.cpp Diff File
mod - /trunk/fs2_open/code/network/multiteamselect.cpp Diff File
mod - /trunk/fs2_open/code/network/multiui.cpp Diff File
mod - /trunk/fs2_open/code/network/multiutil.cpp Diff File
mod - /trunk/fs2_open/code/stats/medals.cpp Diff File
mod - /trunk/fs2_open/code/stats/stats.cpp Diff File
mod - /trunk/fs2_open/code/ui/gadget.cpp Diff File
mod - /trunk/fs2_open/code/ui/inputbox.cpp Diff File
mod - /trunk/fs2_open/code/ui/listbox.cpp Diff File
mod - /trunk/fs2_open/code/ui/uidraw.cpp Diff File
mod - /trunk/fs2_open/code/ui/uimouse.cpp Diff File
mod - /trunk/fs2_open/code/ui/window.cpp Diff File

trunk r2021

2005-07-02 15:40

taylor


Ported: N/A

Details Diff
ton of non-standard resolution fixes
make gr_cross_fade() work properly in OGL
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r2020

2005-07-02 15:39

taylor


Ported: N/A

Details Diff
fix compiler warnings introduced by recent stub changes (defining an empty stub as something is wrong, it should be nothing)
assuming that GetStatus thing wasn't tested since it would never have worked
mod - /trunk/fs2_open/code/sound/fsspeech.h Diff File
mod - /trunk/fs2_open/code/sound/speech.cpp Diff File

trunk r2019

2005-07-02 15:36

taylor


Ported: N/A

Details Diff
some supernova fixing
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/starfield/supernova.cpp Diff File

trunk r2018

2005-07-02 15:33

taylor


Ported: N/A

Details Diff
compiler warning fixes
mod - /trunk/fs2_open/code/lab/lab.cpp Diff File

trunk r2017

2005-07-01 13:19

phreak


Ported: N/A

Details Diff
remove the BEAM_NO_WHACK flag in beam_apply_whack()
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff File

trunk r2016

2005-06-29 22:36

Goober5000


Ported: N/A

Details Diff
the message queue now waits for simulated speech to finish
--Goober5000
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff File

trunk r2015

2005-06-29 22:35

Goober5000


Ported: N/A

Details Diff
added functions to check if speech is playing
--Goober5000
mod - /trunk/fs2_open/code/sound/fsspeech.cpp Diff File
mod - /trunk/fs2_open/code/sound/fsspeech.h Diff File
mod - /trunk/fs2_open/code/sound/speech.cpp Diff File
mod - /trunk/fs2_open/code/sound/speech.h Diff File

trunk r2014

2005-06-29 21:48

Goober5000


Ported: N/A

Details Diff
* NOX'd none.wav
* changed comparisons on none.wav to only look at the first four letters in case
we don't have an extension or in case some weirdo decides to put none.ogg
* simulated speech pre-empts "beeps" in in-game messages
--Goober5000
mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp Diff File
mod - /trunk/fs2_open/code/gamesnd/gamesnd.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff File
mod - /trunk/fs2_open/code/mission/missiontraining.cpp Diff File

trunk r2013

2005-06-29 21:35

Goober5000


Ported: N/A

Details Diff
tweaked the stubs and added a function
--Goober5000
mod - /trunk/fs2_open/code/sound/fsspeech.cpp Diff File
mod - /trunk/fs2_open/code/sound/fsspeech.h Diff File

trunk r2012

2005-06-29 20:48

Goober5000


Ported: N/A

Details Diff
if game_busy() is in gamesnd_preload_common_sounds() then it should
also be in gamesnd_load_gameplay_sounds() I would expect
--Goober5000
mod - /trunk/fs2_open/code/gamesnd/gamesnd.cpp Diff File

trunk r2011

2005-06-29 20:36

Goober5000


Ported: N/A

Details Diff
Removed "beam no whack" as setting the beam's mass to 0 achieves the same effect.
--Goober5000
mod - /trunk/fs2_open/code/weapon/weapon.h Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r2010

2005-06-29 14:54

taylor


Ported: N/A

Details Diff
set-skybox-model only takes one argument so don't advertise more
add set-skybox-model help text for FRED2
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r2009

2005-06-29 14:54

taylor


Ported: N/A

Details Diff
should fix perpetually damaged subsystems on ships for multi clients
mod - /trunk/fs2_open/code/network/multimsgs.cpp Diff File

trunk r2008

2005-06-29 14:53

taylor


Ported: N/A

Details Diff
FRED2 does special stuff for jumpnode handling so don't try and delete the obj ourselves when FRED is running
mod - /trunk/fs2_open/code/jumpnode/jumpnode.cpp Diff File

trunk r2007

2005-06-29 14:52

taylor


Ported: N/A

Details Diff
extra checks to make sure we don't end up targetting a sensor-invisible ship
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File

trunk r2006

2005-06-29 14:51

taylor


Ported: N/A

Details Diff
revert OGL init changes since ATI drivers suck and don't like it
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r2005

2005-06-29 14:50

taylor


Ported: N/A

Details Diff
little cleanup and error checking
mod - /trunk/fs2_open/code/gamesnd/gamesnd.cpp Diff File
mod - /trunk/fs2_open/code/gamesnd/gamesnd.h Diff File

trunk r2004

2005-06-29 14:49

taylor


Ported: N/A

Details Diff
various FS2NetD fixes:
- replace timer stuff with something that more accurately works cross-platform and without being affected by load
- better sanity checking for the server list
- working Linux compatibility that's not dog slow
- when calling DataReady() make sure that the data is properly valid
- fix messed up cvs merge cleanup from the Linux merge which did nasty things
mod - /trunk/fs2_open/code/fs2open_pxo/TCP_Client.cpp Diff File
mod - /trunk/fs2_open/code/fs2open_pxo/TCP_Socket.cpp Diff File
mod - /trunk/fs2_open/code/fs2open_pxo/TCP_Socket.h Diff File

trunk r2003

2005-06-29 14:46

taylor


Ported: N/A

Details Diff
add option to not scale up movies to fit window/screen, default is to scale
(arguably not a bug but I said I would get it in before 3.6.5 and forgot)
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File
mod - /trunk/fs2_open/code/directx/dx8show.cpp Diff File

trunk r2002

2005-06-24 15:36

taylor


Ported: N/A

Details Diff
we only want to have m_data_offset be 0 for oggs since the seeking callback will account for the true offset
only extern the one int we need for the -nosound speech fix rather than including the entire header
mod - /trunk/fs2_open/code/sound/audiostr-openal.cpp Diff File
mod - /trunk/fs2_open/code/sound/audiostr.cpp Diff File
mod - /trunk/fs2_open/code/sound/fsspeech.cpp Diff File

trunk r2001

2005-06-22 11:25

taylor


Ported: N/A

Details Diff
compiler warning fix (dizzy) and make sure that it's safe to continue after that switch statement
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File

trunk r2000

2005-06-22 11:18

taylor


Ported: N/A

Details Diff
make sure that _mkdir() will return an error if the path is invalid
mod - /trunk/fs2_open/code/windows_stub/stubs.cpp Diff File
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