Changesets: fs2open

fs2_open_3_6_9 r3974

2007-02-11 04:05

taylor


Ported: N/A

Details Diff
add WMC's strextcmp() from HEAD
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/parselo.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/parselo.h Diff File

fs2_open_3_6_9 r3973

2007-02-11 02:36

Goober5000


Ported: N/A

Details Diff
we probably don't need to play a sound when we equalize already-equalized shields, since we don't play one when we augment already-augmented quadrants
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudshield.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudshield.cpp Diff File

fs2_open_3_6_9 r3972

2007-02-11 01:38

Goober5000


Ported: N/A

Details Diff
when alphabetizing campaigns, ignore "the" at the beginning of a title
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missioncampaign.cpp Diff File
mod - /trunk/fs2_open/code/mission/missioncampaign.cpp Diff File

fs2_open_3_6_9 r3971

2007-02-11 01:19

Goober5000


Ported: N/A

Details Diff
invert the do-collision flag into a don't-do-collision flag, plus fixed a wee lab bug
mod - /branches/fs2_open_3_6_9/fs2_open/code/ai/aiturret.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/lab/lab.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/object/collideshipship.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/object/collideshipweapon.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.h Diff File
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff File
mod - /trunk/fs2_open/code/lab/lab.cpp Diff File
mod - /trunk/fs2_open/code/object/collideshipship.cpp Diff File
mod - /trunk/fs2_open/code/object/collideshipweapon.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r3970

2007-02-11 01:02

Goober5000


Ported: N/A

Details Diff
fix spelling
mod - /trunk/fs2_open/code/ship/shield.cpp Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

fs2_open_3_6_9 r3969

2007-02-10 15:23

taylor


Ported: N/A

Details Diff
make sure that we don't set the 2d view matrix and then not reset it (Mantis 0001269)
clean up some of the fullneb mess that was causing some initial setup issues (colors wrong, etc.)
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengl.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/nebula/neb.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File
mod - /trunk/fs2_open/code/nebula/neb.cpp Diff File

fs2_open_3_6_9 r3968

2007-02-10 01:55

Goober5000


Ported: N/A

Details Diff
sort campaigns by title, not by file name
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missioncampaign.cpp Diff File
mod - /trunk/fs2_open/code/mission/missioncampaign.cpp Diff File

trunk r3967

2007-02-10 01:39

Goober5000


Ported: N/A

Details Diff
new feature: shield generators that control whether the shield is up
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ai/aigoals.cpp Diff File
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff File
mod - /trunk/fs2_open/code/model/model.h Diff File
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File
mod - /trunk/fs2_open/code/network/multi_pmsg.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff File

fs2_open_3_6_9 r3966

2007-02-10 00:01

Goober5000


Ported: N/A

Details Diff
take all subsystems into account when displaying repair gauge
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hud.cpp Diff File
mod - /trunk/fs2_open/code/hud/hud.cpp Diff File

fs2_open_3_6_9 r3965

2007-02-09 23:49

Goober5000


Ported: N/A

Details Diff
prevent the AI from falling into the black hole of disarming a turretless ship
mod - /branches/fs2_open_3_6_9/fs2_open/code/ai/aigoals.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudsquadmsg.cpp Diff File
mod - /trunk/fs2_open/code/ai/aigoals.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudsquadmsg.cpp Diff File

fs2_open_3_6_9 r3964

2007-02-09 22:20

Goober5000


Ported: N/A

Details Diff
small tweak
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r3963

2007-02-09 22:17

Goober5000


Ported: N/A

Details Diff
made support ship shield control a bit less of a hack
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File

fs2_open_3_6_9 r3962

2007-02-09 19:18

taylor


Ported: N/A

Details Diff
remove NO_SOUND
mod - /branches/fs2_open_3_6_9/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/gamesnd/eventmusic.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/gamesnd/gamesnd.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hud.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/io/keycontrol.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/menuui/credits.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/menuui/mainhallmenu.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/menuui/optionsmenu.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/menuui/optionsmenumulti.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/missionui/missionscreencommon.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/shiphit.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/sound/audiostr.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/sound/rtvoice.h Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/gamesnd/eventmusic.h Diff File
mod - /trunk/fs2_open/code/gamesnd/gamesnd.h Diff File
mod - /trunk/fs2_open/code/hud/hud.cpp Diff File
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff File
mod - /trunk/fs2_open/code/menuui/credits.cpp Diff File
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff File
mod - /trunk/fs2_open/code/menuui/optionsmenu.cpp Diff File
mod - /trunk/fs2_open/code/menuui/optionsmenumulti.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionscreencommon.cpp Diff File
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff File
mod - /trunk/fs2_open/code/sound/audiostr.h Diff File
mod - /trunk/fs2_open/code/sound/rtvoice.h Diff File

fs2_open_3_6_9 r3961

2007-02-09 19:16

taylor


Ported: N/A

Details Diff
phreak missed fixing this here when he fixed it in unstable
mod - /branches/fs2_open_3_6_9/fs2_open/code/radar/radarorb.cpp Diff File

fs2_open_3_6_9 r3960

2007-02-09 19:15

taylor


Ported: N/A

Details Diff
remove NO_SOUND
fix glow bank sexp bug (Mantis 0001250)
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

fs2_open_3_6_9 r3959

2007-02-09 19:12

taylor


Ported: N/A

Details Diff
fix a mouse button issue (just an issue with newer SDL versions?)
mod - /branches/fs2_open_3_6_9/fs2_open/code/osapi/osapi_unix.cpp Diff File
mod - /trunk/fs2_open/code/osapi/osapi_unix.cpp Diff File

fs2_open_3_6_9 r3958

2007-02-09 19:10

taylor


Ported: N/A

Details Diff
a quick debug test to catch an error and FRED doesn't catch on it's own yet
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missionbriefcommon.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionbriefcommon.cpp Diff File

fs2_open_3_6_9 r3957

2007-02-09 19:08

taylor


Ported: N/A

Details Diff
performance optimizations:
- fvi_ray_boundingbox() is faster and should be less prone to compiler/optimization/platform specific issues
- clean up or obj_check_all_collisions() which is a good bit faster now
mod - /branches/fs2_open_3_6_9/fs2_open/code/math/fvi.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/object/objcollide.cpp Diff File
mod - /trunk/fs2_open/code/math/fvi.cpp Diff File
mod - /trunk/fs2_open/code/object/objcollide.cpp Diff File

fs2_open_3_6_9 r3956

2007-02-09 19:05

taylor


Ported: N/A

Details Diff
obsolete gluLookAt() in favor of doing it manually, should be slight faster and more precise
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengllight.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengltnl.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengllight.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp Diff File

fs2_open_3_6_9 r3955

2007-02-09 19:04

taylor


Ported: N/A

Details Diff
performance/accuracy optimization for the (un)size functions
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/2d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff File

fs2_open_3_6_9 r3954

2007-02-09 19:02

taylor


Ported: N/A

Details Diff
make sure that our color is getting set properly (should properly fix the red/green tint problem, Mantis 0001041)
slight optimization for Theora YUV->RGB converter
mod - /branches/fs2_open_3_6_9/fs2_open/code/cutscene/mveplayer.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/cutscene/oggplayer.cpp Diff File
mod - /trunk/fs2_open/code/cutscene/mveplayer.cpp Diff File
mod - /trunk/fs2_open/code/cutscene/oggplayer.cpp Diff File

fs2_open_3_6_9 r3953

2007-02-09 18:58

taylor


Ported: N/A

Details Diff
add the "show all" hotkey to the cutscene viewer
mod - /branches/fs2_open_3_6_9/fs2_open/code/cutscene/cutscenes.cpp Diff File
mod - /trunk/fs2_open/code/cutscene/cutscenes.cpp Diff File

fs2_open_3_6_9 r3952

2007-02-09 18:57

taylor


Ported: N/A

Details Diff
add the number of files that CFILE is going to try and use in each root to the debug info
optimizations for cf_find_file_location_ext()
mod - /branches/fs2_open_3_6_9/fs2_open/code/cfile/cfilesystem.cpp Diff File
mod - /trunk/fs2_open/code/cfile/cfilesystem.cpp Diff File

fs2_open_3_6_9 r3951

2007-02-09 18:54

taylor


Ported: N/A

Details Diff
add better support for Ogg, Vorbis and Theora libs/includes
mod - /branches/fs2_open_3_6_9/fs2_open/acinclude.m4 Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/configure.ac Diff File
mod - /trunk/fs2_open/acinclude.m4 Diff File
mod - /trunk/fs2_open/configure.ac Diff File

fs2_open_3_6_9 r3950

2007-02-09 00:40

Goober5000


Ported: N/A

Details Diff
merge the voice acting manager into the 3.6.9 (3.6.10?) branch
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/fred.rc Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/fredview.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/management.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/management.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/resource.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/voiceactingmanager.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/voiceactingmanager.h Diff File
rm - /branches/fs2_open_3_6_9/fs2_open/code/fred2/voicefilemanager.cpp File
rm - /branches/fs2_open_3_6_9/fs2_open/code/fred2/voicefilemanager.h File
mod - /branches/fs2_open_3_6_9/fs2_open/projects/MSVC_6/Fred2.dsp Diff File
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