#Mission Info $Version: 0.10 $Name: XSTR("Explosive Situation", -1) $Author: FUBAR $Created: 03/12/08 at 23:43:15 $Modified: 03/14/08 at 19:07:53 $Notes: This is a FRED2_OPEN created mission. Questions, comments to fubar@fubar.org$End Notes: $Mission Desc: XSTR("Rescue a ship and it's escort from a Raider trap. ", -1) $end_multi_text +Game Type Flags: 10 +Flags: 16 +Num Players: 12 +Num Respawns: 5 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 767.958496, 18554.222656, 2515.591797 +Viewer orient: 0.999997, -0.000001, -0.002273, 0.002183, -0.278092, 0.960552, -0.000633, -0.960555, -0.278091 $AI Profile: TBP #Sexp_variables $Variables: ( 0 "Dock" "0" "number" 94 "CR Mine 43" "750" "block" 95 "CR Mine 43" "1500" "block" 96 "CR Mine 43" "40000" "block" 97 "CR Mine 43" "16000" "block" 98 "CR Mine 43" "1" "block" 99 "CR Mine 43" "591" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 12 total $Starting Shipname: Alpha 4 $Ship Choices: ( ) +Weaponry Pool: ( "40mm Pulse" 24 "42mm Plasma" 28 "43mm Plasma" 24 "Disruptor" 8 "52mm Pulse" 32 "75mm Pulse" 24 "EA Venom 1" 500 "EA Venom 2" 516 "NR Ta'Lon" 500 "NR T'Kor" 516 ) #Objects ;! 97 total $Name: Iota 1 ;! Object #0 $Class: EA Aurora $Team: Friendly $Location: 500.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Iota 2 ;! Object #1 $Class: EA Escort Aurora $Team: Friendly $Location: 450.000000, 0.000000, -50.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Iota 3 ;! Object #2 $Class: EA Escort Aurora $Team: Friendly $Location: 550.000000, 0.000000, -50.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Iota 4 ;! Object #3 $Class: EA Escort Aurora $Team: Friendly $Location: 500.000000, 0.000000, -100.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Earth Force Two ;! Object #4 $Class: Earth Force One $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 68 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: engine01 $Damage: 57 +Subsystem: engine02 $Damage: 62 +Subsystem: engine03 $Damage: 100 +Subsystem: engine04 $Damage: 86 +Subsystem: rotatea $Damage: 36 +Subsystem: sensors $Damage: 56 +Subsystem: communications $Damage: 14 +Subsystem: navigation $Damage: 100 +Subsystem: turret01a-base $Damage: 55 +Subsystem: turret02a-base $Damage: 77 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 250 $Name: Theta 1 ;! Object #5 $Class: EA Escort Aurora $Team: Friendly $Location: -500.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Theta 2 ;! Object #6 $Class: EA Escort Aurora $Team: Friendly $Location: -550.000000, 0.000000, -50.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Theta 3 ;! Object #7 $Class: EA Escort Aurora $Team: Friendly $Location: -450.000000, 0.000000, -50.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Theta 4 ;! Object #8 $Class: EA Escort Aurora $Team: Friendly $Location: -500.000000, 0.000000, -100.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: CR Blockade Mine 9 ;! Object #9 $Class: CR Blockade Mine $Team: Hostile $Location: -2000.000000, 0.000000, 5000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 10 ;! Object #10 $Class: CR Blockade Mine $Team: Hostile $Location: 2000.000000, 0.000000, 5000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 11 ;! Object #11 $Class: CR Blockade Mine $Team: Hostile $Location: -4000.000000, 0.000000, 4000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 12 ;! Object #12 $Class: CR Blockade Mine $Team: Hostile $Location: 4000.000000, 0.000000, 4000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 13 ;! Object #13 $Class: CR Blockade Mine $Team: Hostile $Location: -5000.000000, 0.000000, 2000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 14 ;! Object #14 $Class: CR Blockade Mine $Team: Hostile $Location: 5000.000000, 0.000000, 2000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 15 ;! Object #15 $Class: CR Blockade Mine $Team: Hostile $Location: -6000.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 16 ;! Object #16 $Class: CR Blockade Mine $Team: Hostile $Location: 6000.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 17 ;! Object #17 $Class: CR Blockade Mine $Team: Hostile $Location: -5000.000000, 0.000000, -2000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 18 ;! Object #18 $Class: CR Blockade Mine $Team: Hostile $Location: 5000.000000, 0.000000, -2000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 19 ;! Object #19 $Class: CR Blockade Mine $Team: Hostile $Location: -4000.000000, 0.000000, -4000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 20 ;! Object #20 $Class: CR Blockade Mine $Team: Hostile $Location: 4000.000000, 0.000000, -4000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 21 ;! Object #21 $Class: CR Blockade Mine $Team: Hostile $Location: 0.000000, 0.000000, 6000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 22 ;! Object #22 $Class: CR Blockade Mine $Team: Hostile $Location: -2000.000000, 0.000000, -5000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 23 ;! Object #23 $Class: CR Blockade Mine $Team: Hostile $Location: 2000.000000, 0.000000, -5000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 24 ;! Object #24 $Class: CR Blockade Mine $Team: Hostile $Location: 0.000000, 0.000000, -6000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 25 ;! Object #25 $Class: CR Blockade Mine $Team: Hostile $Location: 0.000000, -2000.000000, 5000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 26 ;! Object #26 $Class: CR Blockade Mine $Team: Hostile $Location: 0.000000, 2000.000000, 5000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 27 ;! Object #27 $Class: CR Blockade Mine $Team: Hostile $Location: 0.000000, -4000.000000, 4000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 28 ;! Object #28 $Class: CR Blockade Mine $Team: Hostile $Location: 0.000000, 4000.000000, 4000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 29 ;! Object #29 $Class: CR Blockade Mine $Team: Hostile $Location: 0.000000, -5000.000000, 2000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 30 ;! Object #30 $Class: CR Blockade Mine $Team: Hostile $Location: 0.000000, 5000.000000, 2000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 31 ;! Object #31 $Class: CR Blockade Mine $Team: Hostile $Location: 0.000000, -6000.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 32 ;! Object #32 $Class: CR Blockade Mine $Team: Hostile $Location: 0.000000, 6000.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 33 ;! Object #33 $Class: CR Blockade Mine $Team: Hostile $Location: 0.000000, -5000.000000, -2000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 34 ;! Object #34 $Class: CR Blockade Mine $Team: Hostile $Location: 0.000000, 5000.000000, -2000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 35 ;! Object #35 $Class: CR Blockade Mine $Team: Hostile $Location: 0.000000, -4000.000000, -4000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 36 ;! Object #36 $Class: CR Blockade Mine $Team: Hostile $Location: 0.000000, 4000.000000, -4000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 37 ;! Object #37 $Class: CR Blockade Mine $Team: Hostile $Location: 0.000000, -2000.000000, -5000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 38 ;! Object #38 $Class: CR Blockade Mine $Team: Hostile $Location: 0.000000, 2000.000000, -5000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 39 ;! Object #39 $Class: CR Blockade Mine $Team: Hostile $Location: 5000.000000, -2000.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 40 ;! Object #40 $Class: CR Blockade Mine $Team: Hostile $Location: 5000.000000, 2000.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 41 ;! Object #41 $Class: CR Blockade Mine $Team: Hostile $Location: 4000.000000, -4000.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 42 ;! Object #42 $Class: CR Blockade Mine $Team: Hostile $Location: 4000.000000, 4000.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 43 ;! Object #43 $Class: CR Blockade Mine $Team: Hostile $Location: 2000.000000, -5000.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 44 ;! Object #44 $Class: CR Blockade Mine $Team: Hostile $Location: 2000.000000, 5000.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 45 ;! Object #45 $Class: CR Blockade Mine $Team: Hostile $Location: -2000.000000, -5000.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 46 ;! Object #46 $Class: CR Blockade Mine $Team: Hostile $Location: -2000.000000, 5000.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 47 ;! Object #47 $Class: CR Blockade Mine $Team: Hostile $Location: -4000.000000, -4000.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 48 ;! Object #48 $Class: CR Blockade Mine $Team: Hostile $Location: -4000.000000, 4000.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 49 ;! Object #49 $Class: CR Blockade Mine $Team: Hostile $Location: -5000.000000, -2000.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: CR Blockade Mine 50 ;! Object #50 $Class: CR Blockade Mine $Team: Hostile $Location: -5000.000000, 2000.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 $Name: Alpha 1 ;! Object #51 $Class: NR Frazi $Team: Friendly $Location: -2833.939697, 0.010414, 10916.541016 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: EA Pilot $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 30 $Name: Alpha 2 ;! Object #52 $Class: NR Frazi $Team: Friendly $Location: -2530.437500, 0.009722, 10475.705078 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: EA Pilot $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 30 $Name: Alpha 3 ;! Object #53 $Class: NR Frazi $Team: Friendly $Location: -3129.575439, 0.010081, 10560.771484 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: EA Pilot $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 30 $Name: Alpha 4 ;! Object #54 $Class: NR Frazi $Team: Friendly $Location: -2841.430664, 0.009432, 10180.717773 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 30 $Name: CR Mine 43 ;! Object #55 $Class: CR Mine $Team: Hostile $Location: -1000.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "kamikaze" ) +Flags2: ( ) +Respawn priority: 0 +Special Exp index: 94 +Kamikaze Damage: 1 +Group: 0 +Score: 5 $Name: CR Mine 44 ;! Object #56 $Class: CR Mine $Team: Hostile $Location: 1000.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "kamikaze" ) +Flags2: ( ) +Respawn priority: 0 +Kamikaze Damage: 1 +Group: 0 +Score: 5 $Name: CR Mine 45 ;! Object #57 $Class: CR Mine $Team: Hostile $Location: 0.000000, 0.000000, 1000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "kamikaze" ) +Flags2: ( ) +Respawn priority: 0 +Kamikaze Damage: 1 +Group: 0 +Score: 5 $Name: CR Mine 46 ;! Object #58 $Class: CR Mine $Team: Hostile $Location: 0.000000, 1000.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "kamikaze" ) +Flags2: ( ) +Respawn priority: 0 +Kamikaze Damage: 1 +Group: 0 +Score: 5 $Name: CR Mine 47 ;! Object #59 $Class: CR Mine $Team: Hostile $Location: 0.000000, -1000.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "kamikaze" ) +Flags2: ( ) +Respawn priority: 0 +Kamikaze Damage: 1 +Group: 0 +Score: 5 $Name: Th'Ralach ;! Object #60 $Class: NR Th'Nor $Team: Friendly $Location: 0.000000, 0.000000, 12000.000000 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a +Subsystem: turret11a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Mak'Doth ;! Object #61 $Class: NR Freighter $Team: Friendly $Location: -2825.955566, -0.044230, 10584.405273 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-dock "Th'Ralach" "main dock" "main dock" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Breaching Pod 1 ;! Object #62 $Class: EA Breaching Pod $Team: Friendly $Location: 0.000000, 0.000000, -16000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-play-dead 89 ) ) $Cargo 1: XSTR("Marines", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 60 $Name: Breaching Pod 5 ;! Object #63 $Class: EA Breaching Pod $Team: Friendly $Location: 0.000000, 500.000000, -15500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.999480, 0.032241, 0.000000, -0.032241, 0.999480 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-play-dead 89 ) ) $Cargo 1: XSTR("EOD Team", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 60 $Name: Breaching Pod 2 ;! Object #64 $Class: EA Breaching Pod $Team: Friendly $Location: 500.000000, 0.000000, -15500.000000 $Orientation: 0.999480, 0.000000, 0.032241, 0.000000, 1.000000, 0.000000, -0.032241, 0.000000, 0.999480 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-play-dead 89 ) ) $Cargo 1: XSTR("EOD Team", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 60 $Name: Breaching Pod 6 ;! Object #65 $Class: EA Breaching Pod $Team: Friendly $Location: 0.000000, -500.000000, -15500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.999480, -0.032241, 0.000000, 0.032241, 0.999480 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-play-dead 89 ) ) $Cargo 1: XSTR("EOD Team", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 60 $Name: Breaching Pod 3 ;! Object #66 $Class: EA Breaching Pod $Team: Friendly $Location: -500.000000, 0.000000, -15500.000000 $Orientation: 0.999480, 0.000000, -0.032241, 0.000000, 1.000000, 0.000000, 0.032241, 0.000000, 0.999480 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-play-dead 89 ) ) $Cargo 1: XSTR("EOD Team", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 60 $Name: Breaching Pod 4 ;! Object #67 $Class: EA Breaching Pod $Team: Friendly $Location: 0.000000, 0.000000, -15000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-play-dead 89 ) ) $Cargo 1: XSTR("EOD Team", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 60 $Name: Beta 1 ;! Object #68 $Class: EA 109 Zephyr $Team: Friendly $Location: -2000.000000, 0.000000, -14000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: EA Pilot $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #69 $Class: EA 109 Zephyr $Team: Friendly $Location: -2050.000000, 0.000000, -14050.000000 $Orientation: 0.989523, 0.000000, -0.144379, 0.000000, 1.000000, 0.000000, 0.144379, 0.000000, 0.989523 $AI Behavior: None +AI Class: EA Pilot $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #70 $Class: EA 109 Zephyr $Team: Friendly $Location: -1950.000000, 0.000000, -14050.000000 $Orientation: 0.990506, 0.000000, -0.137472, 0.000000, 1.000000, 0.000000, 0.137472, 0.000000, 0.990506 $AI Behavior: None +AI Class: EA Pilot $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #71 $Class: EA 109 Zephyr $Team: Friendly $Location: -2000.000000, 0.000000, -14100.000000 $Orientation: 0.990089, 0.000000, -0.140438, 0.000000, 1.000000, 0.000000, 0.140438, 0.000000, 0.990089 $AI Behavior: None +AI Class: EA Pilot $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 1 ;! Object #72 $Class: NR Frazi $Team: Friendly $Location: 2000.000000, 0.000000, -14000.000000 $Orientation: 0.989949, 0.000000, 0.141421, 0.000000, 1.000000, 0.000000, -0.141421, 0.000000, 0.989949 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 2 ;! Object #73 $Class: NR Frazi $Team: Friendly $Location: 1950.000000, 0.000000, -14050.000000 $Orientation: 0.990506, 0.000000, 0.137472, 0.000000, 1.000000, 0.000000, -0.137472, 0.000000, 0.990506 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 3 ;! Object #74 $Class: NR Frazi $Team: Friendly $Location: 2050.000000, 0.000000, -14050.000000 $Orientation: 0.989523, 0.000000, 0.144379, 0.000000, 1.000000, 0.000000, -0.144379, 0.000000, 0.989523 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 4 ;! Object #75 $Class: NR Frazi $Team: Friendly $Location: 2000.000000, 0.000000, -14100.000000 $Orientation: 0.990089, 0.000000, 0.140438, 0.000000, 1.000000, 0.000000, -0.140438, 0.000000, 0.990089 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Raider Carrier 64 ;! Object #76 $Class: Raider Carrier $Team: Hostile $Location: 12000.000000, 2500.000000, 0.000000 $Orientation: 0.000000, 0.000000, 1.000000, -0.203954, 0.978980, 0.000000, -0.978980, -0.203954, 0.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: Thug 1 ;! Object #77 $Class: EA 109 Zephyr $Team: Friendly $Location: 11843.839844, 0.004180, -728.434814 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Thug 2 ;! Object #78 $Class: EA 109 Zephyr $Team: Friendly $Location: 12087.528320, 0.005410, -515.696228 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Thug 3 ;! Object #79 $Class: EA 109 Zephyr $Team: Friendly $Location: 12158.304688, 0.005110, -1126.065430 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Thug 4 ;! Object #80 $Class: EA 109 Zephyr $Team: Friendly $Location: 12796.760742, 0.011828, -1043.842041 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Bandit 1 ;! Object #81 $Class: NR Frazi $Team: Friendly $Location: 460.761749, 0.011050, 11432.375000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Bandit 2 ;! Object #82 $Class: NR Frazi $Team: Friendly $Location: 451.525726, 0.011034, 11506.201172 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Bandit 3 ;! Object #83 $Class: NR Frazi $Team: Friendly $Location: 423.776062, 0.011043, 11536.647461 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Bandit 4 ;! Object #84 $Class: NR Frazi $Team: Friendly $Location: 398.538727, 0.011032, 11616.477539 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Rogue 1 ;! Object #85 $Class: NR Frazi $Team: Friendly $Location: 8405.792969, -0.013883, -2707.358643 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Rogue 2 ;! Object #86 $Class: NR Frazi $Team: Friendly $Location: 8377.398438, -0.014084, -2959.163574 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Rogue 3 ;! Object #87 $Class: NR Frazi $Team: Friendly $Location: 8535.000977, -0.014054, -2981.519043 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Rogue 4 ;! Object #88 $Class: NR Frazi $Team: Friendly $Location: 8566.472656, -0.014433, -2646.648438 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Rogue 5 ;! Object #89 $Class: NR Frazi $Team: Friendly $Location: 8399.794922, -0.014441, -2180.140137 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Rogue 6 ;! Object #90 $Class: NR Frazi $Team: Friendly $Location: 8033.318848, -0.014279, -2219.643066 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Theif 1 ;! Object #91 $Class: EA 109 Zephyr $Team: Friendly $Location: -9065.941406, -0.014730, 567.269409 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Theif 2 ;! Object #92 $Class: EA 109 Zephyr $Team: Friendly $Location: -8973.293945, -0.014414, 464.475037 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Theif 3 ;! Object #93 $Class: EA 109 Zephyr $Team: Friendly $Location: -8942.005859, -0.014800, 616.501038 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Theif 4 ;! Object #94 $Class: EA 109 Zephyr $Team: Friendly $Location: -9101.095703, -0.014753, 813.278198 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Theif 5 ;! Object #95 $Class: EA 109 Zephyr $Team: Friendly $Location: -8980.069336, -0.014550, 915.064209 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Theif 6 ;! Object #96 $Class: EA 109 Zephyr $Team: Friendly $Location: -9165.995117, -0.014632, 1137.718384 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 #Wings ;! 9 total $Name: Iota $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Iota 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Iota 1" "Iota 2" "Iota 3" "Iota 4" ) $AI Goals: ( goals ( ai-play-dead 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Theta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Theta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Theta 1" "Theta 2" "Theta 3" "Theta 4" ) $AI Goals: ( goals ( ai-play-dead 50 ) ) +Hotkey: 1 +Flags:( ) $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard "Mak'Doth" 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-play-dead 50 ) ) +Hotkey: 1 +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) $AI Goals: ( goals ( ai-play-dead 50 ) ) +Hotkey: 2 +Flags:( ) $Name: Thug $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Thug 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Raider Carrier 64 $Arrival Cue: ( has-arrived-delay 6 "Raider Carrier 64" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Thug 1" "Thug 2" "Thug 3" "Thug 4" ) +Flags:( ) $Name: Bandit $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Bandit 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Th'Ralach $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Bandit 1" "Bandit 2" "Bandit 3" "Bandit 4" ) +Flags:( ) $Name: Rogue $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Rogue 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Rogue 1" "Rogue 2" "Rogue 3" "Rogue 4" "Rogue 5" "Rogue 6" ) +Flags:( ) $Name: Theif $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Theif 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Theif 1" "Theif 2" "Theif 3" "Theif 4" "Theif 5" "Theif 6" ) +Flags:( ) #Events ;! 14 total $Formula: ( when ( true ) ( send-message-list "Th'Ralach" "High" "Start1" 4800 ) ) +Name: Start +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( not ( is-event-true-delay "Blow mines" 0 ) ) ( send-message "Mak'Doth" "High" "Start2" ) ) +Name: Start2 +Repeat Count: 1 +Interval: 1 +Chained: 10 +Team: 0 $Formula: ( when ( not ( is-event-true-delay "Blow mines" 0 ) ) ( send-message "Th'Ralach" "High" "Start3" ) ) +Name: Start3 +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( when ( not ( is-event-true-delay "Blow mines" 0 ) ) ( send-message "Mak'Doth" "High" "Start4" ) ) +Name: Start4 +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( when ( not ( is-event-true-delay "Blow mines" 0 ) ) ( send-message "Mak'Doth" "High" "Start5" ) ) +Name: Start5 +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 0 $Formula: ( when ( not ( is-event-true-delay "Blow mines" 0 ) ) ( send-message "Th'Ralach" "High" "Start6" ) ) +Name: Start6 +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( when ( not ( is-event-true-delay "Blow mines" 0 ) ) ( send-message "Th'Ralach" "High" "Start7" ) ) +Name: Start7 +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 0 $Formula: ( when ( has-docked-delay "Mak'Doth" "Th'Ralach" 1 3 ) ( change-iff "Hostile" "Th'Ralach" ) ( add-goal "Alpha" ( ai-destroy-subsystem "Th'Ralach" "communications" 89 ) ) ( send-message "#Marine Commander" "High" "Freighter Docked" ) ) +Name: Freighter Docked +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-subsystem-destroyed-delay "Th'Ralach" "communications" 0 ) ( not ( is-destroyed-delay 0 "Earth Force Two" ) ) ) ( clear-goals "Alpha" "Iota" "Theta" "Beta" "Gamma" ) ( add-goal "Alpha" ( ai-ignore "Th'Ralach" 89 ) ) ( send-message-list "#Marine Commander" "High" "Comm destroyed" 0 "Breaching Pod 1" "High" "Hit it" 3400 "Iota 1" "High" "Escorts engage" 3000 "#Marine Commander" "High" "Fall back" 3500 ) ( add-goal "Iota" ( ai-ignore "Th'Ralach" 89 ) ) ( add-goal "Theta" ( ai-ignore "Th'Ralach" 89 ) ) ( add-goal "Iota" ( ai-chase-any 50 ) ) ( add-goal "Theta" ( ai-chase-any 50 ) ) ( add-goal "Beta" ( ai-chase-any 50 ) ) ( add-goal "Gamma" ( ai-chase-any 50 ) ) ) +Name: Destroy Communications +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Communications", -1) +Team: 0 $Formula: ( when ( or ( and ( or ( < ( hits-left "Th'Ralach" ) 100 ) ( < ( hits-left-subsystem "Th'Ralach" "communications" ) 100 ) ) ( not ( is-event-true-delay "Destroy Communications" 0 ) ) ) ( and ( not ( is-subsystem-destroyed-delay "Th'Ralach" "communications" 0 ) ) ( has-docked-delay "Mak'Doth" "Th'Ralach" 1 10 ) ) ) ( send-message-list "Mak'Doth" "High" "Blow mines" 2200 "Earth Force Two" "High" "Blow mines 2" 5700 ) ( change-iff "Hostile" "Th'Ralach" ) ( beam-free-all "Th'Ralach" ) ( clear-goals "Iota 1" "Theta" "Earth Force Two" "Mak'Doth" "Alpha" "Beta" "Gamma" ) ( add-goal "Earth Force Two" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ( add-goal "Iota" ( ai-stay-near-ship "Earth Force Two" 89 ) ) ( add-goal "Theta" ( ai-stay-near-ship "Earth Force Two" 89 ) ) ( when ( has-docked-delay "Mak'Doth" "Th'Ralach" 1 0 ) ( clear-goals "Mak'Doth" ) ( add-goal "Mak'Doth" ( ai-undock 89 ) ) ) ) +Name: Blow mines +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( self-destruct "CR Mine 43" "CR Mine 44" "CR Mine 45" "CR Mine 46" "CR Mine 47" ) ) +Name: Destruct 0 +Repeat Count: 1 +Interval: 1 +Chained: 20 +Team: 0 $Formula: ( when ( is-event-true-delay "Start7" 34 ) ( repair-subsystem "Th'Ralach" "communications" 21 ) ( send-message "#Marine Commander" "High" "Comm Restored" ) ( ship-subsys-guardian-threshold 4 "Th'Ralach" "communications" ) ) +Name: Restore Comm +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( sabotage-subsystem "CR Mine 43" "detonator" 101 ) ( sabotage-subsystem "CR Mine 44" "detonator" 101 ) ( sabotage-subsystem "CR Mine 45" "detonator" 101 ) ( sabotage-subsystem "CR Mine 46" "detonator" 101 ) ( sabotage-subsystem "CR Mine 47" "detonator" 101 ) ( send-message-list "#Marine Commander" "High" "Mines disabled" 0 "Breaching Pod 1" "High" "Mines disabled 2" 4300 ) ( ship-subsys-guardian-threshold 0 "Th'Ralach" "communications" ) ( clear-goals "Breaching Pod 1" "Breaching Pod 5" "Breaching Pod 2" "Breaching Pod 6" "Breaching Pod 3" "Breaching Pod 4" ) ( add-goal "Breaching Pod 1" ( ai-dock "Earth Force Two" "main dock" "dock point" 89 ) ) ( add-goal "Breaching Pod 5" ( ai-dock "CR Mine 46" "main dock" "Main Dock" 89 ) ) ( add-goal "Breaching Pod 2" ( ai-dock "CR Mine 44" "main dock" "Main Dock" 89 ) ) ( add-goal "Breaching Pod 6" ( ai-dock "CR Mine 47" "main dock" "Main Dock" 89 ) ) ( add-goal "Breaching Pod 3" ( ai-dock "CR Mine 43" "main dock" "Main Dock" 89 ) ) ( add-goal "Breaching Pod 4" ( ai-dock "CR Mine 45" "main dock" "Main Dock" 89 ) ) ) +Name: Disable mines +Repeat Count: 1 +Interval: 1 +Chained: 12 +Team: 0 $Formula: ( when ( not ( is-destroyed-delay 0 "Breaching Pod 1" "Breaching Pod 5" "Breaching Pod 2" "Breaching Pod 6" "Breaching Pod 3" "Breaching Pod 4" ) ) ( do-nothing ) ) +Name: Protect Pods +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Protect Breaching Pods", -1) +Team: 0 #Goals ;! 3 total $Type: Primary +Name: Win $MessageNew: XSTR("Rescue EarthForce Two", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Earth Force Two" ) +Score: 500 $Type: Secondary +Name: Disarm Mines $MessageNew: XSTR("Disarm Mines", -1) $end_multi_text $Formula: ( is-event-true-delay "Disable mines" 0 ) +Score: 200 $Type: Bonus +Name: Transport $MessageNew: XSTR("Protect Transport", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Mak'Doth" ) +Invalid #Waypoints ;! 1 lists total $Name: Waypoint path 1 $List: ( ;! 1 points in list ( -21.436886, -0.000166, -2987.773682 ) ) #Messages ;! 17 total $Name: Start1 $Team: -1 $MessageNew: XSTR("Th'Ralach to Trasport and escort. State your business and transfer your codes.", -1) $end_multi_text $Name: Start2 $Team: -1 $MessageNew: XSTR("This is the Mak'Doth back from R&R. Transmitting codes now.", -1) $end_multi_text $Name: Start3 $Team: -1 $MessageNew: XSTR("Codes validated and welcome back. Didn't expect you back so soon and what is with the extra 2 fighter wings?", -1) $end_multi_text $Name: Start4 $Team: -1 $MessageNew: XSTR("News of your recent catch quickly spread through the Raider comm net. Figured you could use us back ASAP.", -1) $end_multi_text $Name: Start5 $Team: -1 $MessageNew: XSTR("Ran into some of our pilots at the port so we brough them along. Had them warp in a ways off so we wouldn't spook you. ", -1) $end_multi_text $Name: Start6 $Team: -1 $MessageNew: XSTR("Good thinking. With the catch we reeled in this time we are a bit on edge. ", -1) $end_multi_text $Name: Start7 $Team: -1 $MessageNew: XSTR("Might as well have them stay on patrol since they should be well rested. You are cleared for docking.", -1) $end_multi_text $Name: Freighter Docked $Team: -1 $MessageNew: XSTR("That's it were in and there go the alarms. Take out the communicatios before they can send the detonation codes.", -1) $end_multi_text $Name: Comm destroyed $Team: -1 $MessageNew: XSTR("Good job they didn't have time to send the codes. We've got control of the bridge but not the ship. No energy spikes detected. ", -1) $end_multi_text $Name: Hit it $Team: -1 $MessageNew: XSTR("Phase two. Beta and Gamma cover the pods and clear a path for them. Alpha clear an exit route.", -1) $end_multi_text $Name: Escorts engage $Team: -1 $MessageNew: XSTR("About time. Lets give them a hand. ", -1) $end_multi_text $Name: Fall back $Team: -1 $MessageNew: XSTR("As soon as we take care of a few things and set some suprises for our Raider friends we'll fall back to the transport. See to it it's still there.", -1) $end_multi_text $Name: Comm Restored $Team: -1 $MessageNew: XSTR("Communications restored. Working on those detonators. ", -1) $end_multi_text $Name: Mines disabled $Team: -1 $MessageNew: XSTR("Detonators disabled. Remember they are still live so hard contact or stray weapons fire will still set them off.", -1) $end_multi_text $Name: Mines disabled 2 $Team: -1 $MessageNew: XSTR("Roger that. We are already on our way.", -1) $end_multi_text $Name: Blow mines $Team: -1 $MessageNew: XSTR("We've been discovered. Reading massive energy build up in the mines. EarthForce Two Make a run for it.", -1) $end_multi_text $Name: Blow mines 2 $Team: -1 $MessageNew: XSTR("It's too late. We'll never make it.", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 7895160 #Asteroid Fields #Music $Event Music: 10: ITF - 6 $Briefing Music: None #End