#Mission Info $Version: 0.10 $Name: XSTR("Shadow TvT NWTR Heavy", -1) $Author: FUBAR $Created: 02/09/08 at 18:14:19 $Modified: 02/17/08 at 19:03:48 $Notes: This is a FRED2_OPEN created mission. Questions, commnets to fubar@fubar.org $End Notes: $Mission Desc: XSTR("Shadow Team vs Team No Where to Run. AI Available. Heavy Assult. Backgroung from Vidmaster's Dark Children. ", -1) $end_multi_text +Game Type Flags: 18 +Flags: 0 +Num Players: 8 +Num Respawns: 99 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 2150.654053, 2589.328369, 96.276634 +Viewer orient: -0.041926, 0.000001, 0.999121, -0.249123, 0.968415, -0.010455, -0.967564, -0.249342, -0.040602 ;;FSO 3.6.0;; $Skybox Model: starfield.pof $AI Profile: TBP #Command Briefing #Command Briefing #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text XSTR("Destroy $h Zeta wing.", 481) $end_multi_text $voice: MT_DZeta.wav $camera_pos: 0.000000, 2589.343750, -4425.063477 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: SH Heavy Assault $pos: -1500.000000, 0.000000, 0.000000 $label: Alpha +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SH Heavy Assault $pos: 1500.000000, 0.000000, 0.000000 $label: Zeta +id: 2 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text XSTR("Destroy $h Alpha wing.", 482) $end_multi_text $voice: MT_DAlpha.wav $camera_pos: 0.000000, 2589.343750, -4425.063477 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: SH Heavy Assault $pos: 1500.000000, 0.000000, 0.000000 $label: Zeta +id: 4 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SH Heavy Assault $pos: -1500.000000, 0.000000, 0.000000 $label: Alpha +id: 5 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( and ( > ( team-score 1 ) ( team-score 2 ) ) ( has-time-elapsed 120 ) ) $Multi text XSTR("Congratulations! Your superior teamwork and skills enabled you to win this mission. Good work, pilots!", 423) $end_multi_text $Voice: MT_Win.wav $Recommendation text: XSTR("", 10) $end_multi_text $Formula: ( and ( > ( team-score 2 ) ( team-score 1 ) ) ( has-time-elapsed 120 ) ) $Multi text XSTR("Your team lost this engagement. Try to improve your skills and teamwork so that the outcome might be different next time.", 434) $end_multi_text $Voice: MT_Lost.wav $Recommendation text: XSTR("", 10) $end_multi_text $Formula: ( not ( has-time-elapsed 120 ) ) $Multi text XSTR("You left before the mission was over. This doesn't help your team's chances.", 483) $end_multi_text $Voice: MT_Left.wav $Recommendation text: XSTR("In order for points to be awarded, you must engage the enemy for at least two minutes.", 484) $end_multi_text $Formula: ( and ( = ( team-score 2 ) ( team-score 1 ) ) ( has-time-elapsed 120 ) ) $Multi text XSTR("This battle was indecisive and neither side now controls this sector. We must redouble our efforts.", 435) $end_multi_text $Voice: MT_Tie.wav $Recommendation text: XSTR("", 10) $end_multi_text #Debriefing_info $Num stages: 4 $Formula: ( and ( > ( team-score 2 ) ( team-score 1 ) ) ( has-time-elapsed 120 ) ) $Multi text XSTR("Congratulations! Your superior teamwork and skills enabled you to win this mission. Good work, pilots!", 423) $end_multi_text $Voice: MT_Win.wav $Recommendation text: XSTR("", 10) $end_multi_text $Formula: ( and ( > ( team-score 1 ) ( team-score 2 ) ) ( has-time-elapsed 120 ) ) $Multi text XSTR("Your team lost this engagement. Try to improve your skills and teamwork so that the outcome might be different next time.", 434) $end_multi_text $Voice: MT_Lost.wav $Recommendation text: XSTR("", 10) $end_multi_text $Formula: ( not ( has-time-elapsed 120 ) ) $Multi text XSTR("You left before the mission was over. This doesn't help your team's chances.", 483) $end_multi_text $Voice: MT_Left.wav $Recommendation text: XSTR("In order for points to be awarded, you must engage the enemy for at least two minutes.", 484) $end_multi_text $Formula: ( = ( team-score 2 ) ( team-score 1 ) ) $Multi text XSTR("This battle was indecisive and neither side now controls this sector. We must redouble our efforts.", 435) $end_multi_text $Voice: MT_Tie.wav $Recommendation text: XSTR("", 10) $end_multi_text #Players ;! 8 total $Starting Shipname: Alpha 1 $Ship Choices: ( "SH Heavy Assault" 4 ) +Weaponry Pool: ( "SH Quantum Bolt" 8 "SH Quantum Pulse" 8 "SH LightAAA" 8 "SH HeavyAAA" 8 "Nothing" 24 ) $Starting Shipname: Alpha 1 $Ship Choices: ( "SH Heavy Assault" 4 ) +Weaponry Pool: ( "SH Quantum Bolt" 8 "SH Quantum Pulse" 8 "SH LightAAA" 8 "SH HeavyAAA" 8 "Nothing" 24 ) #Objects ;! 15 total $Name: Alpha 1 ;! Object #7 $Class: SH Heavy Assault $Team: Friendly $Location: 110.000000, 2050.000000, 0.000000 $Orientation: 0.000000, 0.000000, 1.000000, -0.998563, 0.053581, 0.000000, -0.053581, -0.998563, 0.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Alpha 2 ;! Object #8 $Class: SH Heavy Assault $Team: Friendly $Location: -110.000000, 2050.000000, 0.000000 $Orientation: 0.000000, 0.000000, -1.000000, 0.998563, 0.053581, 0.000000, 0.053581, -0.998563, 0.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Alpha 3 ;! Object #9 $Class: SH Heavy Assault $Team: Friendly $Location: 0.000000, 2050.000000, 125.000000 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 0.053581, -0.998563, 0.000000, -0.998563, -0.053581 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Alpha 4 ;! Object #10 $Class: SH Heavy Assault $Team: Friendly $Location: 0.000000, 2050.000000, -95.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.053581, 0.998563, 0.000000, -0.998563, 0.053581 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Zeta 1 ;! Object #11 $Class: SH Heavy Assault $Team: Hostile $Location: 110.000000, -2050.000000, 0.000000 $Orientation: 0.000000, 0.000000, 1.000000, 0.998563, 0.053581, 0.000000, -0.053581, 0.998563, 0.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Zeta 2 ;! Object #12 $Class: SH Heavy Assault $Team: Hostile $Location: -110.000000, -2050.000000, 0.000000 $Orientation: 0.000000, 0.000000, -1.000000, -0.998563, 0.053581, 0.000000, 0.053581, 0.998563, 0.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Zeta 3 ;! Object #13 $Class: SH Heavy Assault $Team: Hostile $Location: 0.000000, -2050.000000, 95.000000 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 0.046292, 0.998928, 0.000000, 0.998928, -0.046292 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Zeta 4 ;! Object #14 $Class: SH Heavy Assault $Team: Hostile $Location: 0.000000, -2050.000000, -125.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.060863, -0.998146, 0.000000, 0.998146, 0.060863 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 #Wings ;! 2 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Zeta 1" "Zeta 2" "Zeta 3" "Zeta 4" ) +Hotkey: 0 +Flags:( ) #Events ;! 0 total #Goals ;! 2 total $Type: Primary +Name: WinAlpha $MessageNew: XSTR("Defeat Zeta team in a dogfight of at least two minutes", 485) $end_multi_text $Formula: ( and ( has-time-elapsed 360 ) ( > ( team-score 1 ) ( team-score 2 ) ) ) +Score: 100 +Team: 0 $Type: Primary +Name: WinZeta $MessageNew: XSTR("Defeat Alpha team in a dogfight of at least two minutes", 486) $end_multi_text $Formula: ( and ( has-time-elapsed 360 ) ( > ( team-score 2 ) ( team-score 1 ) ) ) +Score: 100 +Team: 1 #Waypoints ;! 2 lists total #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 15 total $Num stars: 0 $Ambient light level: 4869194 ;;FSO 3.6.9;; $Bitmap List: $Sun: SunRed +Angles: 0.000000 0.104720 3.176497 +Scale: 1.000000 $Starbitmap: p_zhadum +Angles: 0.244346 0.000000 0.000000 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb_fire2 +Angles: 0.000000 0.000000 3.141590 +ScaleX: 7.000000 +ScaleY: 8.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_fire8 +Angles: 0.000000 0.000000 4.712385 +ScaleX: 4.000000 +ScaleY: 12.000000 +DivX: 2 +DivY: 4 $Starbitmap: neb_fire4 +Angles: 0.000000 0.000000 1.570795 +ScaleX: 9.000000 +ScaleY: 10.000000 +DivX: 4 +DivY: 4 $Starbitmap: neb_fire1 +Angles: 2.076940 0.000000 0.000000 +ScaleX: 8.000000 +ScaleY: 7.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_red12 +Angles: 1.012290 0.000000 0.034907 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 4 +DivY: 1 $Starbitmap: neb_red9 +Angles: 0.261799 0.000000 5.201077 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb_red10 +Angles: 1.518435 0.000000 1.256636 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb_fire5 +Angles: 0.855211 0.750491 0.959930 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb_fire1 +Angles: 0.541052 0.000000 0.733038 +ScaleX: 3.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 2 $Starbitmap: neb_red10 +Angles: 5.742129 0.366519 0.698131 +ScaleX: 2.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 2 $Starbitmap: neb_purp5 +Angles: 0.104720 0.401425 4.886918 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb_purp8 +Angles: 0.244346 1.658062 0.767944 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb_red14 +Angles: 1.884954 0.820304 0.000000 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb_fire4 +Angles: 1.064650 0.000000 0.000000 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: None ;;FSO 3.6.9;; $Substitute Event Music: 8: Fall of Night $Briefing Music: Brief4 #End