#Mission Info $Version: 0.10 $Name: XSTR("Disable Test", -1) $Author: Caleb Jackson $Created: 02/26/08 at 18:59:17 $Modified: 02/26/08 at 19:15:30 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: -1372.890015, 3757.026855, 862.506653 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.057987, 0.998317, 0.000000, -0.998317, 0.057987 $AI Profile: FS2 RETAIL #Sexp_variables $Variables: ( 0 "test" "0" "number" ) #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 17 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 17 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 540 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 516 "Harpoon D" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 2 total $Name: Alpha 1 ;! Object #0 $Class: GTF Perseus $Team: Friendly $Location: 0.000000, -250.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 8 $Name: GTD Hecate 1 ;! Object #1 $Class: GTD Hecate $Team: Friendly $Location: -1449.249023, 0.000372, 2164.448242 $Orientation: -0.702713, 0.000000, -0.711473, 0.000000, 1.000000, 0.000000, 0.711473, 0.000000, -0.702713 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1300 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags:( ) #Events ;! 5 total $Formula: ( when ( true ) ( never-warp "Alpha 1" ) ( don't-collide-invisible "GTD Hecate 1" ) ) +Name: Initial Events +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( key-pressed "1" ) ( sabotage-subsystem "Alpha 1" "Engines" 1 ) ( key-reset-multiple "1" ) ) +Name: Sabotage +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( key-pressed "2" ) ( repair-subsystem "Alpha 1" "Engines" 1 ) ( key-reset-multiple "2" ) ) +Name: Repair +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( key-pressed "3" ) ; ( training-msg ; "Engine Subsystem Strength" ; ( hits-left-subsystem ; "Alpha 1" ; "Engines" ; ) ; ) ( key-reset-multiple "3" "2" "1" ) ) +Name: Check status +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 0 total #Waypoints ;! 1 lists total $Name: Waypoint $List: ( ;! 3 points in list ( -879.599976, -200.000000, 1628.000000 ) ( -1006.693359, 49.999996, 1732.784546 ) ( -1083.800049, 75.000000, 1806.900024 ) ) #Messages ;! 1 total $Name: Engine Subsystem Strength $Team: -1 $MessageNew: XSTR("Engine subsystem strength:", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 7895160 +Nebula: Nebula01 +Color: Blue +Pitch: 127 +Bank: 57 +Heading: 251 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End