#Mission Info $Version: 0.10 $Name: XSTR("Bug testing NWTR", -1) $Author: FUBAR $Created: 01/25/08 at 00:58:19 $Modified: 02/22/08 at 18:50:38 $Notes: Send questions, comments, bug reports to fubar@fubar.org Background created by IceFire$End Notes: $Mission Desc: XSTR("Earth Alliance TvT. Standard EA ships and weapons, no AI ships .No Where to Run. No Excuses. ", -1) $end_multi_text +Game Type Flags: 18 +Flags: 16 +Num Players: 8 +Num Respawns: 99 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: -543.399231, 7997.797363, 274.573395 +Viewer orient: -0.992811, 0.000001, 0.119693, 0.005106, 0.999090, 0.042346, -0.119584, 0.042653, -0.991907 $AI Profile: TBP #Command Briefing #Command Briefing #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text XSTR("Destroy $h Zeta wing.", 481) $end_multi_text $voice: MT06_MB_01.wav $camera_pos: 0.000000, 2589.343750, -4425.063477 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: EA 109 Zephyr $pos: -1500.000000, 0.000000, 0.000000 $label: Alpha +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: EA 109 Zephyr $pos: 1500.000000, 0.000000, 0.000000 $label: Zeta +id: 2 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text XSTR("Destroy $h Alpha wing.", 482) $end_multi_text $voice: MT06_MB_02.wav $camera_pos: 0.000000, 2589.343750, -4425.063477 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: EA 109 Zephyr $pos: 1500.000000, 0.000000, 0.000000 $label: Zeta +id: 3 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: EA 109 Zephyr $pos: -1500.000000, 0.000000, 0.000000 $label: Alpha +id: 4 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( and ( > ( team-score 1 ) ( team-score 2 ) ) ( has-time-elapsed 120 ) ) $Multi text XSTR("Congratulations! Your superior teamwork and skills enabled you to win this mission. Good work, pilots!", 423) $end_multi_text $Voice: MTG_DB_01.wav $Recommendation text: XSTR("", 10) $end_multi_text $Formula: ( and ( > ( team-score 2 ) ( team-score 1 ) ) ( has-time-elapsed 120 ) ) $Multi text XSTR("Your team lost this engagement. Try to improve your skills and teamwork so that the outcome might be different next time.", 434) $end_multi_text $Voice: MTG_DB_02.wav $Recommendation text: XSTR("", 10) $end_multi_text $Formula: ( not ( has-time-elapsed 120 ) ) $Multi text XSTR("You left before the mission was over. This doesn't help your team's chances.", 483) $end_multi_text $Voice: MTG_DB_03.wav $Recommendation text: XSTR("In order for points to be awarded, you must engage the enemy for at least two minutes.", 484) $end_multi_text $Formula: ( and ( = ( team-score 2 ) ( team-score 1 ) ) ( has-time-elapsed 120 ) ) $Multi text XSTR("This battle was indecisive and neither side now controls this sector. We must redouble our efforts.", 435) $end_multi_text $Voice: MT19-21_DB_01.wav $Recommendation text: XSTR("", 10) $end_multi_text #Debriefing_info $Num stages: 4 $Formula: ( and ( > ( team-score 2 ) ( team-score 1 ) ) ( has-time-elapsed 120 ) ) $Multi text XSTR("Congratulations! Your superior teamwork and skills enabled you to win this mission. Good work, pilots!", 423) $end_multi_text $Voice: MTG_DB_01.wav $Recommendation text: XSTR("", 10) $end_multi_text $Formula: ( and ( > ( team-score 1 ) ( team-score 2 ) ) ( has-time-elapsed 120 ) ) $Multi text XSTR("Your team lost this engagement. Try to improve your skills and teamwork so that the outcome might be different next time.", 434) $end_multi_text $Voice: MTG_DB_02.wav $Recommendation text: XSTR("", 10) $end_multi_text $Formula: ( not ( has-time-elapsed 120 ) ) $Multi text XSTR("You left before the mission was over. This doesn't help your team's chances.", 483) $end_multi_text $Voice: MTG_DB_03.wav $Recommendation text: XSTR("In order for points to be awarded, you must engage the enemy for at least two minutes.", 484) $end_multi_text $Formula: ( = ( team-score 2 ) ( team-score 1 ) ) $Multi text XSTR("This battle was indecisive and neither side now controls this sector. We must redouble our efforts.", 435) $end_multi_text $Voice: MT19-21_DB_01.wav $Recommendation text: XSTR("", 10) $end_multi_text #Players ;! 8 total $Starting Shipname: Alpha 1 $Ship Choices: ( "EA Aurora" 5 "EA Tiger" 5 "EA Aurora MK1" 5 "EA Badger" 5 "EA Thunderbolt" 5 "EA 109 Zephyr" 5 "PSI Aurora" 5 "PSI Thunderbolt" 5 "EA Maintenance Bot" 5 "EA Valkyrie" 5 "EA Skylark" 5 "CR Sentri" 5 "CR Rutarian" 5 "NR Frazi" 5 "NR Gorith" 5 "NR Freighter" 5 "MF Nial" 5 "MF Tishat" 5 "MF Lintira" 5 "BI Falkosi" 5 "BI Halik" 5 "DF Sky Serpent" 5 "ISA Whitestar" 5 "ISA Bluestar" 5 "DH Fighter" 5 "DH Raider" 5 "VE Fighter" 5 "SH Fighter" 5 "SH Chaser" 5 "SH Scout" 5 "SH Heavy Assault" 5 "EA Escort Aurora" 5 "Sheridan's Aurora" 5 "Sinclair's Aurora" 5 "Ivanova's Aurora" 5 "DI Thorun" 5 "TS Fighter" 5 ) +Weaponry Pool: ( "30mm Pulse" 100 "33mm Pulse" 10 "40mm Pulse" 10 "45mm Pulse" 10 "60mm Pulse" 10 "42mm Plasma" 10 "43mm Plasma" 10 "45mm Fusion" 100 "Disruptor" 1 "Particle Array" 100 "Ion Accelerator" 100 "52mm Pulse" 100 "75mm Pulse" 100 "Neutron Gun" 100 "Light Fusion" 100 "Drazi 35mm" 100 "Brakiri 32mm" 100 "Brakiri 57mm" 100 "BI XRay Gun" 100 "WS Pulsed Fusion" 100 "WS Pulsed Neutron" 100 "Pulsed Fusion" 100 "WS Neutron Beam#player" 100 "WS Neutron Beam" 100 "DH Neutron Pulse" 100 "DH Light Neutron Beam" 100 "SH Quantum Bolt" 100 "VE Lightning Cannon" 100 "Burst Particle Cannon" 100 "TS Fireball Cannon" 100 "SH LightAAA" 100 "SH HeavyAAA" 100 "TS Light Fireball Turret" 100 "TS Medium Fireball Turret" 100 "TS Heavy Fireball Turret" 100 "EA Venom 1" 50 "EA Venom 2" 50 "EA Panther" 50 "EA Bulldog" 50 "CR Asari" 100 "NR Ta'Lon" 100 "NR T'Kor" 100 "MF Shokrai" 100 "ISA Dralfi" 100 "BI Meteor Shower" 100 "DI Deathwalker" 100 "SH Shard Bomb" 100 "Nothing" 100 ) $Starting Shipname: Alpha 1 $Ship Choices: ( "EA Aurora" 5 "EA Tiger" 5 "EA Aurora MK1" 5 "EA Badger" 5 "EA Thunderbolt" 5 "EA 109 Zephyr" 5 "PSI Aurora" 5 "PSI Thunderbolt" 5 "EA Maintenance Bot" 5 "EA Valkyrie" 5 "EA Skylark" 5 "CR Sentri" 5 "CR Rutarian" 5 "NR Frazi" 5 "NR Gorith" 5 "NR Freighter" 5 "MF Nial" 5 "MF Tishat" 5 "MF Lintira" 5 "BI Falkosi" 5 "BI Halik" 5 "DF Sky Serpent" 5 "ISA Whitestar" 5 "ISA Bluestar" 5 "DH Fighter" 5 "DH Raider" 5 "VE Fighter" 5 "SH Fighter" 5 "SH Chaser" 5 "SH Scout" 5 "SH Heavy Assault" 5 "EA Escort Aurora" 5 "Sheridan's Aurora" 5 "Sinclair's Aurora" 5 "Ivanova's Aurora" 5 "DI Thorun" 5 "TS Fighter" 5 ) +Weaponry Pool: ( "30mm Pulse" 100 "33mm Pulse" 10 "40mm Pulse" 10 "45mm Pulse" 10 "60mm Pulse" 10 "42mm Plasma" 10 "43mm Plasma" 10 "45mm Fusion" 100 "Disruptor" 1 "Particle Array" 100 "Ion Accelerator" 100 "52mm Pulse" 100 "75mm Pulse" 100 "Neutron Gun" 100 "Light Fusion" 100 "Drazi 35mm" 100 "Brakiri 32mm" 100 "Brakiri 57mm" 100 "BI XRay Gun" 100 "WS Pulsed Fusion" 100 "WS Pulsed Neutron" 100 "Pulsed Fusion" 100 "WS Neutron Beam#player" 100 "WS Neutron Beam" 100 "DH Neutron Pulse" 100 "DH Light Neutron Beam" 100 "SH Quantum Bolt" 100 "VE Lightning Cannon" 100 "Burst Particle Cannon" 100 "TS Fireball Cannon" 100 "SH LightAAA" 100 "SH HeavyAAA" 100 "TS Light Fireball Turret" 100 "TS Medium Fireball Turret" 100 "TS Heavy Fireball Turret" 100 "EA Venom 1" 50 "EA Venom 2" 50 "EA Panther" 50 "EA Bulldog" 50 "CR Asari" 100 "NR Ta'Lon" 100 "NR T'Kor" 100 "MF Shokrai" 100 "ISA Dralfi" 100 "BI Meteor Shower" 100 "DI Deathwalker" 100 "SH Shard Bomb" 100 "Nothing" 100 ) #Objects ;! 8 total $Name: Alpha 1 ;! Object #0 $Class: EA 109 Zephyr $Team: Friendly $Location: -1500.000000, 0.000000, -1000.000000 $Orientation: 0.620986, 0.000000, -0.783822, 0.000000, 1.000000, 0.000000, 0.783822, 0.000000, 0.620986 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Alpha 2 ;! Object #1 $Class: EA 109 Zephyr $Team: Friendly $Location: -1550.000000, 0.000000, -975.000000 $Orientation: 0.620986, 0.000000, -0.783822, 0.000000, 1.000000, 0.000000, 0.783822, 0.000000, 0.620986 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Alpha 3 ;! Object #2 $Class: EA 109 Zephyr $Team: Friendly $Location: -1550.010010, 0.000000, -1025.000000 $Orientation: 0.620986, 0.000000, -0.783822, 0.000000, 1.000000, 0.000000, 0.783822, 0.000000, 0.620986 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Alpha 4 ;! Object #3 $Class: EA 109 Zephyr $Team: Friendly $Location: -1600.000000, 0.000000, -1000.000000 $Orientation: 0.620986, 0.000000, -0.783822, 0.000000, 1.000000, 0.000000, 0.783822, 0.000000, 0.620986 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Zeta 1 ;! Object #4 $Class: EA 109 Zephyr $Team: Hostile $Location: 1500.000000, 0.000000, 1000.000000 $Orientation: -0.620986, 0.000000, 0.783822, 0.000000, 1.000000, 0.000000, -0.783822, 0.000000, -0.620986 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Zeta 2 ;! Object #5 $Class: EA 109 Zephyr $Team: Hostile $Location: 1550.000000, 0.000000, 975.000000 $Orientation: -0.620986, 0.000000, 0.783822, 0.000000, 1.000000, 0.000000, -0.783822, 0.000000, -0.620986 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Zeta 3 ;! Object #6 $Class: EA 109 Zephyr $Team: Hostile $Location: 1550.010010, 0.000000, 1025.000000 $Orientation: -0.620986, 0.000000, 0.783822, 0.000000, 1.000000, 0.000000, -0.783822, 0.000000, -0.620986 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Zeta 4 ;! Object #7 $Class: EA 109 Zephyr $Team: Hostile $Location: 1600.000000, 0.000000, 1000.000000 $Orientation: -0.620986, 0.000000, 0.783822, 0.000000, 1.000000, 0.000000, -0.783822, 0.000000, -0.620986 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 #Wings ;! 2 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( true ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( true ) $Ships: ( ;! 4 total "Zeta 1" "Zeta 2" "Zeta 3" "Zeta 4" ) +Flags:( ) #Events ;! 0 total #Goals ;! 2 total $Type: Primary +Name: WinAlpha $MessageNew: XSTR("Defeat Zeta team in a dogfight of at least two minutes", 485) $end_multi_text $Formula: ( and ( has-time-elapsed 360 ) ( > ( team-score 1 ) ( team-score 2 ) ) ) +Score: 100 +Team: 0 $Type: Primary +Name: WinZeta $MessageNew: XSTR("Defeat Alpha team in a dogfight of at least two minutes", 486) $end_multi_text $Formula: ( and ( has-time-elapsed 360 ) ( > ( team-score 2 ) ( team-score 1 ) ) ) +Score: 100 +Team: 1 #Waypoints ;! 0 lists total #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 11 total $Num stars: 0 $Ambient light level: 7895160 ;;FSO 3.6.9;; $Bitmap List: $Sun: sun_normal +Angles: 0.000000 0.000000 1.727875 +Scale: 1.000000 $Starbitmap: p_earth3 +Angles: 0.000000 0.000000 3.141590 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 4 +DivY: 4 $Starbitmap: p_moon3 +Angles: 0.000000 2.845423 5.410516 +ScaleX: 1.500000 +ScaleY: 1.500000 +DivX: 4 +DivY: 4 $Starbitmap: neb_purp1 +Angles: 0.000000 0.000000 0.191986 +ScaleX: 5.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb_purp3 +Angles: 0.000000 0.000000 0.750491 +ScaleX: 5.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb_purp2 +Angles: 0.000000 0.000000 6.021381 +ScaleX: 5.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb_l-blue1 +Angles: 0.383972 0.000000 1.151916 +ScaleX: 5.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb_l-blue1 +Angles: 0.000000 0.000000 1.570795 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb_l-blue2 +Angles: 0.383972 0.977384 6.195914 +ScaleX: 6.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb_l-blue2 +Angles: 0.750491 0.000000 5.829395 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb_l-blue1 +Angles: 0.383972 0.000000 1.919861 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb_l-blue3 +Angles: 0.453785 0.000000 1.919861 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 6: Battle of the Line $Briefing Music: Average #End