#Mission Info $Version: 0.10 $Name: XSTR("Nowhere to Run", 479) $Author: Chad Nicholas $Created: 08/04/99 at 09:50:23 $Modified: 01/19/08 at 20:41:03 $Notes: Plain Jane TvT mission.$End Notes: $Mission Desc: XSTR("Team vs. team mission -- no obstacles, no nebula, no excuses.", 480) $end_multi_text +Game Type Flags: 18 +Flags: 0 +Num Players: 12 +Num Respawns: 99 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: 1174.920410, 211.314896, -1941.974487 +Viewer orient: 0.843204, 0.000000, -0.537594, 0.155121, 0.957466, 0.243304, 0.514728, -0.288547, 0.807339 #Plot Info $Tour: XSTR("Blah", 6) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Command Briefing #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text XSTR("Destroy $h Zeta wing.", 481) $end_multi_text $voice: MT06_MB_01.wav $camera_pos: 0.000000, 2589.343750, -4425.063477 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -1500.000000, 0.000000, 0.000000 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 1500.000000, 0.000000, 0.000000 $label: Zeta +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text XSTR("Destroy $h Alpha wing.", 482) $end_multi_text $voice: MT06_MB_02.wav $camera_pos: 0.000000, 2589.343750, -4425.063477 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 1500.000000, 0.000000, 0.000000 $label: Zeta +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: -1500.000000, 0.000000, 0.000000 $label: Alpha +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( and ( > ( team-score 1 ) ( team-score 2 ) ) ( has-time-elapsed 120 ) ) $Multi text XSTR("Congratulations! Your superior teamwork and skills enabled you to win this mission. Good work, pilots!", 423) $end_multi_text $Voice: MTG_DB_01.wav $Recommendation text: XSTR("", 10) $end_multi_text $Formula: ( and ( > ( team-score 2 ) ( team-score 1 ) ) ( has-time-elapsed 120 ) ) $Multi text XSTR("Your team lost this engagement. Try to improve your skills and teamwork so that the outcome might be different next time.", 434) $end_multi_text $Voice: MTG_DB_02.wav $Recommendation text: XSTR("", 10) $end_multi_text $Formula: ( not ( has-time-elapsed 120 ) ) $Multi text XSTR("You left before the mission was over. This doesn't help your team's chances.", 483) $end_multi_text $Voice: MTG_DB_03.wav $Recommendation text: XSTR("In order for points to be awarded, you must engage the enemy for at least two minutes.", 484) $end_multi_text $Formula: ( and ( = ( team-score 2 ) ( team-score 1 ) ) ( has-time-elapsed 120 ) ) $Multi text XSTR("This battle was indecisive and neither side now controls this sector. We must redouble our efforts.", 435) $end_multi_text $Voice: MT19-21_DB_01.wav $Recommendation text: XSTR("", 10) $end_multi_text #Debriefing_info $Num stages: 4 $Formula: ( and ( > ( team-score 2 ) ( team-score 1 ) ) ( has-time-elapsed 120 ) ) $Multi text XSTR("Congratulations! Your superior teamwork and skills enabled you to win this mission. Good work, pilots!", 423) $end_multi_text $Voice: MTG_DB_01.wav $Recommendation text: XSTR("", 10) $end_multi_text $Formula: ( and ( > ( team-score 1 ) ( team-score 2 ) ) ( has-time-elapsed 120 ) ) $Multi text XSTR("Your team lost this engagement. Try to improve your skills and teamwork so that the outcome might be different next time.", 434) $end_multi_text $Voice: MTG_DB_02.wav $Recommendation text: XSTR("", 10) $end_multi_text $Formula: ( not ( has-time-elapsed 120 ) ) $Multi text XSTR("You left before the mission was over. This doesn't help your team's chances.", 483) $end_multi_text $Voice: MTG_DB_03.wav $Recommendation text: XSTR("In order for points to be awarded, you must engage the enemy for at least two minutes.", 484) $end_multi_text $Formula: ( = ( team-score 2 ) ( team-score 1 ) ) $Multi text XSTR("This battle was indecisive and neither side now controls this sector. We must redouble our efforts.", 435) $end_multi_text $Voice: MT19-21_DB_01.wav $Recommendation text: XSTR("", 10) $end_multi_text #Players ;! 12 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 4 "GTF Hercules" 4 "GTF Hercules Mark II" 4 "GTF Erinyes" 4 "GTF Loki" 4 "GTF Myrmidon" 4 "GTB Artemis" 4 "GTB Medusa" 4 "GTB Ursa" 4 "GTB Zeus" 4 "GTB Boanerges" 4 "GVF Seth" 4 "GVF Horus" 4 "GVF Thoth" 4 "GVF Serapis" 4 "GVF Tauret" 4 "GVB Sekhmet" 4 "GVB Osiris" 4 "GVB Bakha" 4 ) +Weaponry Pool: ( "Subach HL-7" 10 "Akheton SDG" 4 "Morning Star" 4 "Prometheus R" 10 "Prometheus S" 4 "Maxim" 4 "UD-8 Kayser" 4 "Circe" 4 "Lamprey" 4 "Rockeye" 500 "Tempest" 500 "Hornet" 620 "Tornado" 500 "Harpoon" 48 "Piranha" 500 "Stiletto II" 500 "EMP Adv." 500 ) $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 4 "GTF Hercules" 4 "GTF Hercules Mark II" 4 "GTF Erinyes" 4 "GTF Loki" 4 "GTF Myrmidon" 4 "GTB Artemis" 4 "GTB Medusa" 4 "GTB Ursa" 4 "GTB Zeus" 4 "GTB Boanerges" 4 "GVF Seth" 4 "GVF Horus" 4 "GVF Thoth" 4 "GVF Serapis" 4 "GVF Tauret" 4 "GVB Sekhmet" 4 "GVB Osiris" 4 "GVB Bakha" 4 ) +Weaponry Pool: ( "Subach HL-7" 10 "Akheton SDG" 4 "Morning Star" 4 "Prometheus R" 10 "Prometheus S" 4 "Maxim" 4 "UD-8 Kayser" 4 "Circe" 4 "Lamprey" 4 "Rockeye" 500 "Tempest" 500 "Hornet" 620 "Tornado" 500 "Harpoon" 48 "Piranha" 500 "Stiletto II" 500 "EMP Adv." 500 ) #Objects ;! 12 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: -1500.000000, 100.000000, 1500.000000 $Orientation: -0.707107, 0.000000, -0.707107, 0.033296, 0.998891, -0.033296, 0.706322, -0.047088, -0.706322 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Ulysses $Team: Friendly $Location: -1450.000000, 0.000000, 1550.000000 $Orientation: -0.729537, 0.000000, -0.683941, 0.000000, 1.000000, 0.000000, 0.683941, 0.000000, -0.729537 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTF Ulysses $Team: Friendly $Location: -1550.000000, 0.000000, 1450.000000 $Orientation: -0.682318, 0.000000, -0.731055, 0.000000, 1.000000, 0.000000, 0.731055, 0.000000, -0.682318 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #3 $Class: GTF Ulysses $Team: Friendly $Location: -1499.432983, 0.000403, 1490.807251 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Zeta 1 ;! Object #4 $Class: GTF Ulysses $Team: Hostile $Location: 1500.000000, 100.000000, -1500.000000 $Orientation: 0.707107, 0.000000, 0.707107, -0.033296, 0.998891, 0.033296, -0.706322, -0.047088, 0.706322 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Zeta 2 ;! Object #5 $Class: GTF Ulysses $Team: Hostile $Location: 1550.000000, 0.000000, -1450.000000 $Orientation: 0.682318, 0.000000, 0.731055, 0.000000, 1.000000, 0.000000, -0.731055, 0.000000, 0.682318 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Zeta 3 ;! Object #6 $Class: GTF Ulysses $Team: Hostile $Location: 1450.000000, 0.000000, -1550.000000 $Orientation: 0.729537, 0.000000, 0.683941, 0.000000, 1.000000, 0.000000, -0.683941, 0.000000, 0.729537 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 2 ;! Object #7 $Class: GTF Ulysses $Team: Friendly $Location: -1587.117676, 0.000403, 1401.275635 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Beta 3 ;! Object #8 $Class: GTF Ulysses $Team: Friendly $Location: -1398.234131, 0.000387, 1610.840332 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Theta 1 ;! Object #9 $Class: GTF Ulysses $Team: Hostile $Location: 1492.078247, -0.000001, -1511.514282 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Theta 2 ;! Object #10 $Class: GTF Ulysses $Team: Hostile $Location: 1610.864746, -0.000003, -1382.370850 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Theta 3 ;! Object #11 $Class: GTF Ulysses $Team: Hostile $Location: 1406.914795, 0.000004, -1594.140259 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 #Wings ;! 4 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) +Hotkey: 0 +Flags:( ) $Name: Zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Zeta 1" "Zeta 2" "Zeta 3" ) +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 2 ;! Beta 3 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) +Hotkey: 1 +Flags:( ) $Name: Theta $Waves: 1 $Wave Threshold: 0 $Special Ship: 2 ;! Theta 3 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Theta 1" "Theta 2" "Theta 3" ) +Flags: ( ) #Events ;! 0 total #Goals ;! 2 total $Type: Primary +Name: WinAlpha $MessageNew: XSTR("Defeat Zeta team in a dogfight of at least two minutes", 485) $end_multi_text $Formula: ( and ( has-time-elapsed 360 ) ( > ( team-score 1 ) ( team-score 2 ) ) ) +Score: 100 +Team: 0 $Type: Primary +Name: WinZeta $MessageNew: XSTR("Defeat Alpha team in a dogfight of at least two minutes", 486) $end_multi_text $Formula: ( and ( has-time-elapsed 360 ) ( > ( team-score 2 ) ( team-score 1 ) ) ) +Score: 100 +Team: 1 #Waypoints ;! 1 lists total $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 0.000000, 0.000000, 0.000000 ) ) #Messages ;! 207 total #Reinforcements ;! 0 total #Background bitmaps ;! 25 total $Num stars: 500 $Ambient light level: 0 $Sun: SunRed +Angles: 0.000000 0.000000 1.221730 +Scale: 1.500000 $Starbitmap: planetg +Angles: 0.000000 0.000000 5.497783 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb02 +Angles: 0.000000 0.000000 5.672316 +ScaleX: 3.500000 +ScaleY: 3.500000 +DivX: 1 +DivY: 1 $Starbitmap: neb12 +Angles: 0.000000 3.141590 5.759582 +ScaleX: 3.500000 +ScaleY: 2.500000 +DivX: 1 +DivY: 1 $Starbitmap: neb02 +Angles: 0.000000 4.712385 0.244346 +ScaleX: 1.000000 +ScaleY: 5.500000 +DivX: 1 +DivY: 1 $Starbitmap: neb12 +Angles: 0.000000 3.141590 5.899208 +ScaleX: 2.000000 +ScaleY: 1.250000 +DivX: 1 +DivY: 1 $Starbitmap: neb12 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 3.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb02 +Angles: 0.000000 3.141590 6.073741 +ScaleX: 3.000000 +ScaleY: 1.250000 +DivX: 1 +DivY: 1 $Starbitmap: neb12 +Angles: 6.265727 3.141590 0.436332 +ScaleX: 4.000000 +ScaleY: 0.800000 +DivX: 1 +DivY: 1 $Starbitmap: neb12 +Angles: 6.265727 3.141590 0.872664 +ScaleX: 3.000000 +ScaleY: 0.400000 +DivX: 1 +DivY: 1 $Starbitmap: neb02 +Angles: 0.000000 1.570795 1.221730 +ScaleX: 0.500000 +ScaleY: 1.200000 +DivX: 1 +DivY: 1 $Starbitmap: neb12 +Angles: 0.000000 3.141590 1.117010 +ScaleX: 1.000000 +ScaleY: 0.150000 +DivX: 1 +DivY: 1 $Starbitmap: neb12 +Angles: 6.265727 3.141590 0.872664 +ScaleX: 4.000000 +ScaleY: 0.200000 +DivX: 4 +DivY: 1 $Starbitmap: planetf +Angles: 5.497783 3.141590 3.490656 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: planetc +Angles: 5.497783 3.490656 3.385936 +ScaleX: 0.300000 +ScaleY: 0.300000 +DivX: 1 +DivY: 1 $Starbitmap: neb18 +Angles: 0.000000 0.000000 3.141590 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb18 +Angles: 0.000000 0.000000 2.949604 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb18 +Angles: 0.000000 0.000000 2.617992 +ScaleX: 4.000000 +ScaleY: 2.500000 +DivX: 1 +DivY: 1 $Starbitmap: neb18 +Angles: 0.488692 0.000000 3.141590 +ScaleX: 3.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb18 +Angles: 5.829395 1.221730 3.228857 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb18 +Angles: 4.712385 0.000000 0.000000 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb18 +Angles: 4.188787 0.000000 0.000000 +ScaleX: 3.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 2 $Starbitmap: neb18 +Angles: 4.188787 0.000000 5.759582 +ScaleX: 5.000000 +ScaleY: 3.500000 +DivX: 2 +DivY: 1 $Starbitmap: neb18 +Angles: 1.570795 0.000000 0.000000 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb18 +Angles: 0.872664 0.000000 0.000000 +ScaleX: 3.500000 +ScaleY: 6.000000 +DivX: 1 +DivY: 2 $Starbitmap: neb02 +Angles: 0.000000 1.570795 5.585049 +ScaleX: 4.300000 +ScaleY: 4.300000 +DivX: 2 +DivY: 2 #Asteroid Fields #Music $Event Music: 1: Genesis $Briefing Music: Brief1 #End