#Mission Info $Version: 0.10 $Name: XSTR("Untitled", -1) $Author: Admin $Created: 01/05/08 at 22:24:50 $Modified: 01/05/08 at 22:44:03 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 0.000000, 150.000000, -200.000000 +Viewer orient: 0.624473, -0.000000, 0.781046, 0.000648, 1.000000, -0.000518, -0.781046, 0.000830, 0.624473 $AI Profile: FS2 RETAIL #Sexp_variables $Variables: ( 0 "sun1" "0" "number" 1 "sun2" "0" "number" ) #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "Subach HL-7" 1 "Prometheus R" 1 "Harpoon" 16 ) #Objects ;! 1 total $Name: alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 #Wings ;! 1 total $Name: alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "alpha 1" ) +Hotkey: 0 +Flags:( ) #Events ;! 4 total $Formula: ( when ( has-time-elapsed 10 ) ( add-sun-bitmap "sunblue" 0 0 0 100 @sun1[0] ) ) +Name: Add sun 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( remove-sun-bitmap @sun1[0] ) ) +Name: Remove sun 1 +Repeat Count: 1 +Interval: 1 +Chained: 10 +Team: 0 $Formula: ( when ( true ) ( add-sun-bitmap "sunviolet" 0 0 0 100 @sun2[0] ) ) +Name: Add sun 2 +Repeat Count: 1 +Interval: 1 +Chained: 10 +Team: 20468413 $Formula: ( when ( true ) ( remove-sun-bitmap @sun2[0] ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 10 +Team: 60 #Goals ;! 0 total #Waypoints ;! 0 lists total #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 0 $Ambient light level: 4869194 ;;FSO 3.6.9;; $Bitmap List: $Sun: ambient_purple +Angles: 0.000000 0.000000 0.000000 +Scale: 1.000000 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End