#Mission Info $Version: 0.10 $Name: XSTR("Vega 5", -1) $Author: KeldorKatarn $Created: 03/26/06 at 10:42:26 $Modified: 01/04/08 at 13:11:37 $Notes: Programmed by KeldorKatarn$End Notes: $Mission Desc: XSTR("Wing Commander Saga , Hermes Campaign, Mission 9 ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 2 +Disallow Support: 1 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: -50457.046875, 14894.077148, -27243.441406 +Viewer orient: 0.979823, -0.000000, -0.199866, 0.179074, 0.444118, 0.877891, 0.088764, -0.895968, 0.435157 $Starting wing names: ( "Alpha" "Bravo" "Golf" ) $Squadron wing names: ( "Alpha" "Bravo" "Golf" "Delta" "Echo" ) ;;FSO 3.6.0;; $Skybox Model: starfield.pof $AI Profile: SAGA RETAIL #Sexp_variables $Variables: ( 0 "AutoNavCamera" "0" "number" 1 "AutoNavCamTime" "10" "number" 2 "AutoNavDirX" "0" "number" 3 "AutoNavDirY" "0" "number" 4 "AutoNavDirZ" "1" "number" 5 "AutoNavPhase" "0" "number" 6 "AutoNavTime" "0" "number" 7 "EnemyNear" "0" "number" 8 "EscortBravo" "0" "number" 9 "EscortCap1" "0" "number" 10 "EscortCap2" "0" "number" 11 "EscortCharlie" "0" "number" 12 "TauntTimer" "0" "number" ) #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Alternate Types: $Alt: Arrow V $Alt: Hellcat V $Alt: Thunderbolt VII $Alt: Longbow $Alt: Excalibur $Alt: . $Alt: Phalanx $Alt: $Alt: Sandman $Alt: Greywolf $Alt: Viper $Alt: Kettle $Alt: Lynx $Alt: Bloodbath $Alt: Problem Child $Alt: Lee #end #Players ;! 1 total $Starting Shipname: Alpha 2 $Ship Choices: ( ) +Weaponry Pool: ( "Ion" 12 "Laser" 2 "Neutron" 10 "Spiculum IR" 17 "Javelin HS AI" 8 "Spiculum IR AI" 50 ) #Objects ;! 23 total $Name: Alpha 2 ;! Object #0 $Class: F-86C Hellcat V P $Alt: Sandman $Team: Friendly $Location: 12.000000, -8.000000, 100.000000 $Orientation: 0.999991, 0.000000, -0.004210, -0.000051, 0.999927, -0.012104, 0.004210, 0.012104, 0.999918 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 64 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 +Persona Index: 0 $Name: Alpha 1 ;! Object #1 $Class: F-86C Hellcat V $Alt: Phalanx $Team: Friendly $Location: -18.000000, -8.000000, 200.000000 $Orientation: 0.999999, 0.000000, 0.001111, 0.000014, 0.999918, -0.012777, -0.001111, 0.012777, 0.999918 $AI Behavior: Stay Near $AI Goals: ( goals ( ai-play-dead 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 64 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: F-86C Hellcat V $Alt: Greywolf $Team: Friendly $Location: -18.000000, -8.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.001000, 0.000011, 0.999934, -0.011499, -0.001000, 0.011499, 0.999933 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 64 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #3 $Class: F-86C Hellcat V $Alt: Viper $Team: Friendly $Location: 12.000000, -8.000000, -100.000000 $Orientation: 0.999993, 0.000000, -0.003809, -0.000042, 0.999940, -0.010952, 0.003809, 0.010952, 0.999933 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 64 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Golf 1 ;! Object #4 $Class: F-27B Arrow $Alt: Lee $Team: Friendly $Location: 15400.000000, 21250.000000, 12000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Golf 2 ;! Object #5 $Class: F-27B Arrow $Team: Friendly $Location: 15367.000000, 21275.000000, 11950.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: TCS Halo Round ;! Object #6 $Class: Clarkson-class $Team: Friendly $Location: 15400.000000, 21000.000000, 13071.000000 $Orientation: 0.809255, 0.000000, 0.587457, -0.227304, 0.922110, 0.313124, -0.541700, -0.386929, 0.746222 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Proceed to Nav 1" 0 ) $Departure Location: Hyperspace $Departure Cue: ( and ( is-event-true-delay "Fleet jump out" 0 ) ( < ( distance "TCS Halo Round" "Hell’s Kitchen JP C:1" ) 775 ) ) $Determination: 10 +Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: FB276 ;! Object #7 $Class: Shuttle $Team: Friendly $Location: 15281.619141, 21203.451172, 12404.160156 $Orientation: 0.810940, 0.000000, 0.585130, -0.226419, 0.922098, 0.313798, -0.539547, -0.386956, 0.747766 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Proceed to Nav 1" 0 ) $Departure Location: Hyperspace $Departure Cue: ( and ( is-event-true-delay "Fleet jump out" 0 ) ( < ( distance "FB276" "Hell’s Kitchen JP C:1" ) 75 ) ) $Determination: 10 +Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: WT085 ;! Object #8 $Class: Shuttle $Team: Friendly $Location: 16072.008789, 21213.435547, 13016.826172 $Orientation: 0.807478, 0.000000, 0.589897, -0.228327, 0.922053, 0.312545, -0.543917, -0.387063, 0.744538 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Proceed to Nav 1" 0 ) $Departure Location: Hyperspace $Departure Cue: ( and ( is-event-true-delay "Fleet jump out" 0 ) ( < ( distance "WT085" "Hell’s Kitchen JP C:1" ) 75 ) ) $Determination: 10 +Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GD192 ;! Object #9 $Class: Shuttle $Team: Friendly $Location: 15742.458984, 20981.205078, 12629.508789 $Orientation: 0.809194, 0.000000, 0.587542, -0.226649, 0.922600, 0.312153, -0.542066, -0.385759, 0.746562 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Proceed to Nav 1" 0 ) $Departure Location: Hyperspace $Departure Cue: ( and ( is-event-true-delay "Fleet jump out" 0 ) ( < ( distance "GD192" "Hell’s Kitchen JP C:1" ) 75 ) ) $Determination: 10 +Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: TCS Sebastian ;! Object #10 $Class: Clarkson-class $Team: Friendly $Location: 15624.084961, 21184.654297, 11962.678711 $Orientation: 0.810873, 0.000000, 0.585222, -0.225772, 0.922587, 0.312826, -0.539918, -0.385789, 0.748101 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Proceed to Nav 1" 0 ) $Departure Location: Hyperspace $Departure Cue: ( and ( is-event-true-delay "Fleet jump out" 0 ) ( < ( distance "TCS Sebastian" "Hell’s Kitchen JP C:1" ) 775 ) ) $Determination: 10 +Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: TCS Vega Star ;! Object #11 $Class: Clarkson-class $Team: Friendly $Location: 16414.468750, 21194.636719, 12575.338867 $Orientation: 0.807423, 0.000000, 0.589974, -0.227668, 0.922542, 0.311581, -0.544276, -0.385896, 0.744882 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Proceed to Nav 1" 0 ) $Departure Location: Hyperspace $Departure Cue: ( and ( is-event-true-delay "Fleet jump out" 0 ) ( < ( distance "TCS Vega Star" "Hell’s Kitchen JP C:1" ) 775 ) ) $Determination: 10 +Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: TCS Hermes ;! Object #12 $Class: Jutland-class $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near $AI Goals: ( goals ( ai-play-dead 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 700 $Name: TCS Olympia ;! Object #13 $Class: Tallahassee-class $Team: Friendly $Location: -2500.000000, 500.000000, -2000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a +Subsystem: turret11a +Subsystem: turret12a +Subsystem: turret13a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Hide and move Battlegroup" 0 ) $Determination: 10 +Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1200 $Name: TCS John Paul Jones ;! Object #14 $Class: Southampton-class $Team: Friendly $Location: 2000.000000, -1000.000000, 2000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( and ( is-event-true-delay "Show Hermes Battlegroup" 0 ) ( < ( distance "TCS John Paul Jones" "Proxima Jump Point C:1" ) 1225 ) ) $Determination: 10 +Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: TCS Fletcher ;! Object #15 $Class: Southampton-class $Team: Friendly $Location: 0.000000, 1000.000000, -3000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Hide and move Battlegroup" 0 ) $Determination: 10 +Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: TCS Bentley ;! Object #16 $Class: Southampton-class $Team: Friendly $Location: -2000.000000, 1000.000000, 2000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Hide and move Battlegroup" 0 ) $Determination: 10 +Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Ghost Nav ;! Object #17 $Class: Ghost $Team: Hostile $Location: 8400.000000, 12000.000000, 9000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-arrival-music" "invulnerable" "hidden-from-sensors" ) +Flags2: ( "primitive-sensors" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1 $Name: Bravo 1 ;! Object #18 $Class: F-86C Hellcat V $Alt: Kettle $Team: Friendly $Location: 500.000000, 0.000000, 250.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Bravo 2 ;! Object #19 $Class: F-86C Hellcat V $Alt: Lynx $Team: Friendly $Location: 450.000000, 25.000000, 200.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Bravo 3 ;! Object #20 $Class: F-86C Hellcat V $Alt: Bloodbath $Team: Friendly $Location: 550.000000, 25.000000, 200.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Bravo 4 ;! Object #21 $Class: F-86C Hellcat V $Alt: Problem Child $Team: Friendly $Location: 400.000000, 50.000000, 150.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: TCS Astoria ;! Object #22 $Class: Tallahassee-class $Team: Friendly $Location: 2500.000000, -500.000000, -2000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a +Subsystem: turret11a +Subsystem: turret12a +Subsystem: turret13a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-arrival-music" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1200 #Wings ;! 3 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( "no-departure-warp" ) $Name: Golf $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Golf 1 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: TCS Halo Round $Arrival Cue: ( has-arrived-delay 0 "TCS Halo Round" ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Proceed to Nav 3" 0 ) $Ships: ( ;! 2 total "Golf 1" "Golf 2" ) +Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" ) $Name: Bravo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Bravo 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Bravo 1" "Bravo 2" "Bravo 3" "Bravo 4" ) +Hotkey: 1 +Flags:( ) #Events ;! 80 total $Formula: ( when ( true ) ( add-nav-waypoint "Nav 1" "Waypoint Nav 1" 0 ) ( add-nav-waypoint "Nav 2" "Waypoint Nav 2" 0 ) ( add-nav-waypoint "Nav 3" "Waypoint Nav 3" 0 ) ( ship-stealthy "Ghost Nav" ) ( ship-invisible "Ghost Nav" ) ( ship-guardian-threshold 44 "Alpha 1" "Bravo 3" "TCS Fletcher" ) ( ship-guardian-threshold 59 "Alpha 4" "Bravo 2" "TCS Astoria" ) ( ship-guardian-threshold 17 "Alpha 3" "Bravo 1" ) ( ship-guardian-threshold 36 "TCS Halo Round" "Bravo 4" "TCS Bentley" ) ( ship-guardian-threshold 74 "TCS Hermes" "TCS Olympia" ) ( ship-guardian-threshold 18 "TCS John Paul Jones" "Golf 1" ) ( hide-jumpnode "Proxima Jump Point" ) ( hide-jumpnode "Hell’s Kitchen Jump Point" ) ( ship-subsys-guardian-threshold 13 "Alpha 1" "engines" ) ) +Name: Init Mission +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( set-nav-carry "Alpha" "Bravo" ) ( modify-variable @EscortBravo[0] 1 ) ( radar-set-max-range 30000 ) ) +Name: Nav-Carry and radarrange +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( true ) ( restrict-nav "Nav 1" ) ( restrict-nav "Nav 2" ) ( restrict-nav "Nav 3" ) ) +Name: Restrict Navs +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Restrict Navs" 3 ) ( add-goal "Alpha 1" ( ai-waypoints-once "Waypoint Alpha 1" 60 ) ) ) +Name: Launch Alpha 1 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Launch Alpha 1" 2 ) ( add-goal "Alpha 3" ( ai-waypoints-once "Waypoint Alpha 1" 60 ) ) ) +Name: Launch Alpha 3 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Launch Alpha 3" 2 ) ( > ( distance-ship-subsystem "Alpha 2" "TCS Hermes" "fighterbay01" ) 200 ) ) ( add-goal "Alpha 4" ( ai-waypoints-once "Waypoint Alpha 2" 60 ) ) ) +Name: Launch Alpha 4 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Key Reset Nav 0a" 0 ) ( do-nothing ) ) +Name: Nav 1 Placeholder(directive) +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Proceed to Nav 1" 0 ) ( do-nothing ) ) +Name: Proceed to Nav 1(directive) +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Proceed to Nav 1", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Key Reset Nav 0a" 0 ) ( play-sound-from-file "ge_computer_confed_11.ogg" ) ) +Name: Nav 0a Placeholder +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Alpha 2" "Waypoint Nav 0a:1" ) 5000 ) ( restrict-nav "Nav 1" ) ) +Name: Proceed to Nav 0a +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Activate Nav 1" 0 ) ( play-sound-from-file "ge_computer_confed_11.ogg" ) ) +Name: Nav 1 Placeholder +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance-to-nav "Nav 1" ) 5000 ) ( do-nothing ) ) +Name: Proceed to Nav 1 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Proceed to Nav 1" 5 ) ( restrict-nav "Nav 1" ) ) +Name: Restrict Nav 1 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when-argument ( every-of "TCS Halo Round" "FB276" "WT085" "GD192" "TCS Sebastian" "TCS Vega Star" ) ( has-arrived-delay 0 "" ) ( add-goal "" ( ai-waypoints-once "Waypoint Nav 2" 50 ) ) ( cap-waypoint-speed "" 25 ) ) +Name: Fleet under way +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Key Reset Nav 1a" 0 ) ( play-sound-from-file "ge_computer_confed_11.ogg" ) ) +Name: Nav 1a Placeholder +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Alpha 2" "Waypoint Nav 1a:1" ) 5000 ) ( restrict-nav "Nav 2" ) ) +Name: Proceed to Nav 1a +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Key Reset Nav 1a" 0 ) ( do-nothing ) ) +Name: Nav 2 Placeholder(directive) +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Proceed to Nav 2" 0 ) ( do-nothing ) ) +Name: Proceed to Nav 2(directive) +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Proceed to Nav 2", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Activate Nav 1b" 0 ) ( play-sound-from-file "ge_computer_confed_11.ogg" ) ) +Name: Nav 1b Placeholder +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Alpha 2" "Waypoint Nav 1b:1" ) 5000 ) ( restrict-nav "Nav 2" ) ) +Name: Proceed to Nav 1b +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Activate Nav 1c" 0 ) ( play-sound-from-file "ge_computer_confed_11.ogg" ) ) +Name: Nav 1c Placeholder +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Alpha 2" "Waypoint Nav 1c:1" ) 5000 ) ( restrict-nav "Nav 2" ) ) +Name: Proceed to Nav 1c +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Activate Nav 1d" 0 ) ( play-sound-from-file "ge_computer_confed_11.ogg" ) ) +Name: Nav 1d Placeholder +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Alpha 2" "Waypoint Nav 1d:1" ) 5000 ) ( restrict-nav "Nav 2" ) ) +Name: Proceed to Nav 1d +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Activate Nav 1e" 0 ) ( play-sound-from-file "ge_computer_confed_11.ogg" ) ) +Name: Nav 1e Placeholder +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Alpha 2" "Waypoint Nav 1e:1" ) 5000 ) ( restrict-nav "Nav 2" ) ) +Name: Proceed to Nav 1e +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Activate Nav 1f" 0 ) ( play-sound-from-file "ge_computer_confed_11.ogg" ) ) +Name: Nav 1f Placeholder +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Alpha 2" "Waypoint Nav 1f:1" ) 5000 ) ( restrict-nav "Nav 2" ) ( show-jumpnode "Hell’s Kitchen Jump Point" ) ) +Name: Proceed to Nav 1f +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Activate Nav 2" 0 ) ( play-sound-from-file "ge_computer_confed_11.ogg" ) ) +Name: Nav 2 Placeholder +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance-to-nav "Nav 2" ) 5000 ) ( do-nothing ) ) +Name: Proceed to Nav 2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Proceed to Nav 2" 5 ) ( restrict-nav "Nav 2" ) ) +Name: Restrict Nav 2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when-argument ( any-of "TCS Halo Round" "FB276" "WT085" "GD192" "TCS Sebastian" "TCS Vega Star" ) ( is-event-true-delay "Proceed to Nav 2" 0 ) ( clear-goals "" ) ( add-goal "" ( ai-waypoints-once "Hell’s Kitchen JP C" 89 ) ) ( cap-waypoint-speed "FB276" 24 ) ( cap-waypoint-speed "WT085" 23 ) ( cap-waypoint-speed "GD192" 22 ) ( cap-waypoint-speed "TCS Sebastian" 21 ) ( cap-waypoint-speed "TCS Vega Star" 20 ) ) +Name: Fleet jump out +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Key Reset Nav 3" 0 ) ( play-sound-from-file "ge_computer_confed_11.ogg" ) ) +Name: Nav 3 Placeholder +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance-to-nav "Nav 3" ) 5000 ) ( show-jumpnode "Proxima Jump Point" ) ( hide-jumpnode "Hell’s Kitchen Jump Point" ) ( ship-vanish "TCS Halo Round" "FB276" "WT085" "GD192" "TCS Sebastian" "TCS Vega Star" ) ) +Name: Proceed to Nav 3 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Proceed to Nav 3", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Proceed to Nav 3" 5 ) ( restrict-nav "Nav 3" ) ) +Name: Restrict Nav 3 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Proceed to Nav 3" 0 ) ( do-nothing ) ) +Name: Landing clearance +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance-ship-subsystem "Alpha 2" "TCS Hermes" "fighterbay02" ) 25 ) ( end-mission ) ) +Name: End mission +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Land on the Hermes", -1) +Team: 0 $Formula: ( when ( > ( distance-ship-subsystem "Alpha 2" "TCS Hermes" "fighterbay01" ) 450 ) ( key-reset-multiple "Alt-N" "Alt-A" ) ( unrestrict-nav "Nav 1" ) ) +Name: Key Reset Nav 0a +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( key-pressed "Alt-N" ) ( set-object-position "NextNav:1" ( get-object-x "Waypoint Nav 0a:1" ) ( get-object-y "Waypoint Nav 0a:1" ) ( get-object-z "Waypoint Nav 0a:1" ) ) ( set-object-position "Ghost Nav" ( get-object-x "Waypoint Nav 0a:1" ) ( get-object-y "Waypoint Nav 0a:1" ) ( get-object-z "Waypoint Nav 0a:1" ) ) ( modify-variable @AutoNavPhase[0] 1 ) ( modify-variable @AutoNavCamera[0] 0 ) ( key-reset "Alt-A" ) ) +Name: Activate Nav 0a +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Proceed to Nav 0a" 0 ) ( set-object-position "NextNav:1" ( get-object-x "Waypoint Nav 1:1" ) ( get-object-y "Waypoint Nav 1:1" ) ( get-object-z "Waypoint Nav 1:1" ) ) ( set-object-position "Ghost Nav" ( get-object-x "Waypoint Nav 1:1" ) ( get-object-y "Waypoint Nav 1:1" ) ( get-object-z "Waypoint Nav 1:1" ) ) ( modify-variable @AutoNavPhase[0] 1 ) ( modify-variable @AutoNavCamera[0] 1 ) ( unrestrict-nav "Nav 1" ) ) +Name: Activate Nav 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Proceed to Nav 1" 0 ) ( key-reset-multiple "Alt-N" "Alt-A" ) ( unrestrict-nav "Nav 2" ) ) +Name: Key Reset Nav 1a +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( key-pressed "Alt-N" ) ( set-object-position "NextNav:1" ( get-object-x "Waypoint Nav 1a:1" ) ( get-object-y "Waypoint Nav 1a:1" ) ( get-object-z "Waypoint Nav 1a:1" ) ) ( set-object-position "Ghost Nav" ( get-object-x "Waypoint Nav 1a:1" ) ( get-object-y "Waypoint Nav 1a:1" ) ( get-object-z "Waypoint Nav 1a:1" ) ) ( modify-variable @AutoNavPhase[0] 1 ) ( modify-variable @AutoNavCamera[0] 2 ) ( modify-variable @EscortCharlie[0] 1 ) ( modify-variable @EscortCap1[0] 1 ) ( modify-variable @EscortCap2[0] 1 ) ( key-reset "Alt-A" ) ) +Name: Activate Nav 1a +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Proceed to Nav 1a" 0 ) ( set-object-position "NextNav:1" ( get-object-x "Waypoint Nav 1b:1" ) ( get-object-y "Waypoint Nav 1b:1" ) ( get-object-z "Waypoint Nav 1b:1" ) ) ( set-object-position "Ghost Nav" ( get-object-x "Waypoint Nav 1b:1" ) ( get-object-y "Waypoint Nav 1b:1" ) ( get-object-z "Waypoint Nav 1b:1" ) ) ( modify-variable @AutoNavPhase[0] 1 ) ( modify-variable @AutoNavCamera[0] 3 ) ( key-reset "Alt-A" ) ( unrestrict-nav "Nav 2" ) ) +Name: Activate Nav 1b +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Proceed to Nav 1b" 0 ) ( set-object-position "NextNav:1" ( get-object-x "Waypoint Nav 1c:1" ) ( get-object-y "Waypoint Nav 1c:1" ) ( get-object-z "Waypoint Nav 1c:1" ) ) ( set-object-position "Ghost Nav" ( get-object-x "Waypoint Nav 1c:1" ) ( get-object-y "Waypoint Nav 1c:1" ) ( get-object-z "Waypoint Nav 1c:1" ) ) ( modify-variable @AutoNavPhase[0] 1 ) ( modify-variable @AutoNavCamera[0] 4 ) ( unrestrict-nav "Nav 2" ) ) +Name: Activate Nav 1c +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Proceed to Nav 1c" 0 ) ( set-object-position "NextNav:1" ( get-object-x "Waypoint Nav 1d:1" ) ( get-object-y "Waypoint Nav 1d:1" ) ( get-object-z "Waypoint Nav 1d:1" ) ) ( set-object-position "Ghost Nav" ( get-object-x "Waypoint Nav 1d:1" ) ( get-object-y "Waypoint Nav 1d:1" ) ( get-object-z "Waypoint Nav 1d:1" ) ) ( modify-variable @AutoNavPhase[0] 1 ) ( modify-variable @AutoNavCamera[0] 5 ) ( unrestrict-nav "Nav 2" ) ) +Name: Activate Nav 1d +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Proceed to Nav 1d" 0 ) ( set-object-position "NextNav:1" ( get-object-x "Waypoint Nav 1e:1" ) ( get-object-y "Waypoint Nav 1e:1" ) ( get-object-z "Waypoint Nav 1e:1" ) ) ( set-object-position "Ghost Nav" ( get-object-x "Waypoint Nav 1e:1" ) ( get-object-y "Waypoint Nav 1e:1" ) ( get-object-z "Waypoint Nav 1e:1" ) ) ( modify-variable @AutoNavPhase[0] 1 ) ( modify-variable @AutoNavCamera[0] 6 ) ( unrestrict-nav "Nav 2" ) ) +Name: Activate Nav 1e +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Proceed to Nav 1e" 0 ) ( set-object-position "NextNav:1" ( get-object-x "Waypoint Nav 1f:1" ) ( get-object-y "Waypoint Nav 1f:1" ) ( get-object-z "Waypoint Nav 1f:1" ) ) ( set-object-position "Ghost Nav" ( get-object-x "Waypoint Nav 1f:1" ) ( get-object-y "Waypoint Nav 1f:1" ) ( get-object-z "Waypoint Nav 1f:1" ) ) ( modify-variable @AutoNavPhase[0] 1 ) ( modify-variable @AutoNavCamera[0] 7 ) ( unrestrict-nav "Nav 2" ) ) +Name: Activate Nav 1f +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Proceed to Nav 1f" 0 ) ( set-object-position "NextNav:1" ( get-object-x "Waypoint Nav 2:1" ) ( get-object-y "Waypoint Nav 2:1" ) ( get-object-z "Waypoint Nav 2:1" ) ) ( set-object-position "Ghost Nav" ( get-object-x "Waypoint Nav 2:1" ) ( get-object-y "Waypoint Nav 2:1" ) ( get-object-z "Waypoint Nav 2:1" ) ) ( modify-variable @AutoNavPhase[0] 1 ) ( modify-variable @AutoNavCamera[0] 0 ) ( unrestrict-nav "Nav 2" ) ) +Name: Activate Nav 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Proceed to Nav 2" 0 ) ( key-reset-multiple "Alt-N" "Alt-A" ) ( unrestrict-nav "Nav 3" ) ) +Name: Key Reset Nav 3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( key-pressed "Alt-N" ) ( set-object-position "NextNav:1" ( get-object-x "Waypoint Nav 3:1" ) ( get-object-y "Waypoint Nav 3:1" ) ( get-object-z "Waypoint Nav 3:1" ) ) ( set-object-position "Ghost Nav" ( get-object-x "Waypoint Nav 3:1" ) ( get-object-y "Waypoint Nav 3:1" ) ( get-object-z "Waypoint Nav 3:1" ) ) ( modify-variable @AutoNavPhase[0] 1 ) ( modify-variable @AutoNavCamera[0] 1 ) ( modify-variable @EscortCharlie[0] 0 ) ( modify-variable @EscortCap1[0] 0 ) ( modify-variable @EscortCap2[0] 0 ) ( key-reset "Alt-A" ) ) +Name: Activate Nav 3 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( every-time ( and ( key-pressed "Alt-A" ) ( = @EnemyNear[0] 1 ) ) ( play-sound-from-file "h_ge_computer_confed_03.wav" ) ) +Name: Autopilot not allowed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( key-pressed "Alt-A" ) ( < ( distance "Alpha 2" "" ) 5500 ) ) ( key-reset "Alt-A" ) ) +Name: Autopilot Reset +Repeat Count: 1 +Interval: 1 $Formula: ( every-time ( and ( key-pressed "Alt-A" ) ( = @AutoNavPhase[0] 1 ) ( not ( < ( distance "Alpha 2" "" ) 5500 ) ) ) ( modify-variable @AutoNavDirX[0] ( / ( * ( - ( get-object-x "NextNav:1" ) ( get-object-x "Alpha 2" ) ) 1000 ) ( distance "NextNav:1" "Alpha 2" ) ) ) ( modify-variable @AutoNavDirY[0] ( / ( * ( - ( get-object-y "NextNav:1" ) ( get-object-y "Alpha 2" ) ) 1000 ) ( distance "NextNav:1" "Alpha 2" ) ) ) ( modify-variable @AutoNavDirZ[1] ( / ( * ( - ( get-object-z "NextNav:1" ) ( get-object-z "Alpha 2" ) ) 1000 ) ( distance "NextNav:1" "Alpha 2" ) ) ) ( modify-variable @AutoNavPhase[0] ( + @AutoNavPhase[0] 1 ) ) ( modify-variable @AutoNavTime[0] ( mission-time ) ) ( restrict-nav "Nav 1" ) ( restrict-nav "Nav 2" ) ( restrict-nav "Nav 3" ) ( restrict-nav "Nav 4" ) ( restrict-nav "Nav 5" ) ( restrict-nav "Nav 6" ) ( restrict-nav "Nav 7" ) ( set-cutscene-bars ) ) +Name: AutoNav Initialize +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( = @AutoNavPhase[0] 2 ) ( set-object-position "Alpha 2" ( + ( get-object-x "Alpha 2" ) ( / ( * @AutoNavDirX[0] ( distance "Alpha 2" "NextNav:1" ) ) 2000 ) ) ( + ( get-object-y "Alpha 2" ) ( / ( * @AutoNavDirY[0] ( distance "Alpha 2" "NextNav:1" ) ) 2000 ) ) ( + ( get-object-z "Alpha 2" ) ( / ( * @AutoNavDirZ[1] ( distance "Alpha 2" "NextNav:1" ) ) 2000 ) ) ) ( set-object-facing-object "Alpha 2" "NextNav:1" ) ) +Name: AutoNav Position Sandman +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( = @AutoNavPhase[0] 2 ) ( set-object-position "Alpha 1" ( get-object-x "Alpha 2" "" -33 25 -50 ) ( get-object-y "Alpha 2" "" -33 25 -50 ) ( get-object-z "Alpha 2" "" -33 25 -50 ) ) ( set-object-position "Alpha 3" ( get-object-x "Alpha 2" "" 33 25 -50 ) ( get-object-y "Alpha 2" "" 33 25 -50 ) ( get-object-z "Alpha 2" "" 33 25 -50 ) ) ( set-object-position "Alpha 4" ( get-object-x "Alpha 2" "" -66 50 -100 ) ( get-object-y "Alpha 2" "" -66 50 -100 ) ( get-object-z "Alpha 2" "" -66 50 -100 ) ) ( set-object-facing-object "Alpha" "NextNav:1" ) ) +Name: AutoNav Position Alpha +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( = @EscortBravo[0] 1 ) ( = @AutoNavPhase[0] 2 ) ) ( set-object-position "Bravo 1" ( get-object-x "Alpha 2" "" 166 25 -50 ) ( get-object-y "Alpha 2" "" 166 25 -50 ) ( get-object-z "Alpha 2" "" 166 25 -50 ) ) ( set-object-position "Bravo 2" ( get-object-x "Alpha 2" "" 133 50 -100 ) ( get-object-y "Alpha 2" "" 133 50 -100 ) ( get-object-z "Alpha 2" "" 133 50 -100 ) ) ( set-object-position "Bravo 3" ( get-object-x "Alpha 2" "" 200 50 -100 ) ( get-object-y "Alpha 2" "" 200 50 -100 ) ( get-object-z "Alpha 2" "" 200 50 -100 ) ) ( set-object-position "Bravo 4" ( get-object-x "Alpha 2" "" 100 75 -150 ) ( get-object-y "Alpha 2" "" 100 75 -150 ) ( get-object-z "Alpha 2" "" 100 75 -150 ) ) ( set-object-facing-object "Bravo" "NextNav:1" ) ) +Name: AutoNav Position Bravo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( = @EscortCharlie[0] 1 ) ( = @AutoNavPhase[0] 2 ) ) ( set-object-position "Golf 1" ( get-object-x "Alpha 2" "" -166 25 -50 ) ( get-object-y "Alpha 2" "" -166 25 -50 ) ( get-object-z "Alpha 2" "" -166 25 -50 ) ) ( set-object-position "Golf 2" ( get-object-x "Alpha 2" "" -200 50 -100 ) ( get-object-y "Alpha 2" "" -200 50 -100 ) ( get-object-z "Alpha 2" "" -200 50 -100 ) ) ( set-object-facing-object "Golf" "NextNav:1" ) ) +Name: AutoNav Position Charlie +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( = @AutoNavPhase[0] 2 ) ( = @EscortCap1[0] 1 ) ) ( set-object-position "TCS Halo Round" ( get-object-x "Alpha 2" "" 0 -100 750 ) ( get-object-y "Alpha 2" "" 0 -100 750 ) ( get-object-z "Alpha 2" "" 0 -100 750 ) ) ( set-object-position "FB276" ( get-object-x "Alpha 2" "" -500 -100 250 ) ( get-object-y "Alpha 2" "" -500 -100 250 ) ( get-object-z "Alpha 2" "" -500 -100 250 ) ) ( set-object-position "WT085" ( get-object-x "Alpha 2" "" 500 -100 250 ) ( get-object-y "Alpha 2" "" 500 -100 250 ) ( get-object-z "Alpha 2" "" 500 -100 250 ) ) ( set-object-position "GD192" ( get-object-x "Alpha 2" "" 0 -350 250 ) ( get-object-y "Alpha 2" "" 0 -350 250 ) ( get-object-z "Alpha 2" "" 0 -350 250 ) ) ( set-object-facing-object "TCS Halo Round" "NextNav:1" ) ( set-object-facing-object "FB276" "NextNav:1" ) ( set-object-facing-object "WT085" "NextNav:1" ) ( set-object-facing-object "GD192" "NextNav:1" ) ) +Name: AutoNav Position Capships 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( = @AutoNavPhase[0] 2 ) ( = @EscortCap2[0] 1 ) ) ( set-object-position "TCS Sebastian" ( get-object-x "Alpha 2" "" -500 -350 -250 ) ( get-object-y "Alpha 2" "" -500 -350 -250 ) ( get-object-z "Alpha 2" "" -500 -350 -250 ) ) ( set-object-position "TCS Vega Star" ( get-object-x "Alpha 2" "" 500 -350 -250 ) ( get-object-y "Alpha 2" "" 500 -350 -250 ) ( get-object-z "Alpha 2" "" 500 -350 -250 ) ) ( set-object-facing-object "TCS Sebastian" "NextNav:1" ) ( set-object-facing-object "TCS Vega Star" "NextNav:1" ) ) +Name: AutoNav Position Capships 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( = @AutoNavPhase[0] 2 ) ( < @AutoNavCamera[0] 6 ) ) ( when ( = @AutoNavCamera[0] 0 ) ( set-camera-position ( get-object-x "Alpha 2" "" -10 5 300 ) ( get-object-y "Alpha 2" "" -10 5 300 ) ( get-object-z "Alpha 2" "" -10 5 300 ) ) ( modify-variable @AutoNavCamTime[10] 13 ) ) ( when ( = @AutoNavCamera[0] 1 ) ( set-camera-position ( get-object-x "Alpha 2" "" 10 5 300 ) ( get-object-y "Alpha 2" "" 10 5 300 ) ( get-object-z "Alpha 2" "" 10 5 300 ) ) ( modify-variable @AutoNavCamTime[10] 13 ) ) ( when ( = @AutoNavCamera[0] 2 ) ( set-camera-position ( get-object-x "Alpha 2" "" -750 250 1000 ) ( get-object-y "Alpha 2" "" -750 250 1000 ) ( get-object-z "Alpha 2" "" -750 250 1000 ) ) ( modify-variable @AutoNavCamTime[10] 15 ) ) ( when ( = @AutoNavCamera[0] 3 ) ( set-camera-position ( get-object-x "Alpha 2" "" 750 250 1000 ) ( get-object-y "Alpha 2" "" 750 250 1000 ) ( get-object-z "Alpha 2" "" 750 250 1000 ) ) ( modify-variable @AutoNavCamTime[10] 15 ) ) ( when ( = @AutoNavCamera[0] 4 ) ( set-camera-position ( get-object-x "Alpha 2" "" -100 150 300 ) ( get-object-y "Alpha 2" "" -100 150 300 ) ( get-object-z "Alpha 2" "" -100 150 300 ) ) ( modify-variable @AutoNavCamTime[10] 13 ) ) ( when ( = @AutoNavCamera[0] 5 ) ( set-camera-position ( get-object-x "Alpha 2" "" 100 150 300 ) ( get-object-y "Alpha 2" "" 100 150 300 ) ( get-object-z "Alpha 2" "" 100 150 300 ) ) ( modify-variable @AutoNavCamTime[10] 13 ) ) ( set-camera-facing-object "Alpha 2" ) ( modify-variable @AutoNavPhase[0] ( + @AutoNavPhase[0] 1 ) ) ) +Name: AutoNav Position Camera 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( = @AutoNavPhase[0] 2 ) ( > @AutoNavCamera[0] 5 ) ) ( when ( = @AutoNavCamera[0] 6 ) ( set-camera-position ( get-object-x "Alpha 2" "" -25 -10 300 ) ( get-object-y "Alpha 2" "" -25 -10 300 ) ( get-object-z "Alpha 2" "" -25 -10 300 ) ) ( modify-variable @AutoNavCamTime[10] 13 ) ) ( when ( = @AutoNavCamera[0] 7 ) ( set-camera-position ( get-object-x "Alpha 2" "" 25 -10 300 ) ( get-object-y "Alpha 2" "" 25 -10 300 ) ( get-object-z "Alpha 2" "" 25 -10 300 ) ) ( modify-variable @AutoNavCamTime[10] 13 ) ) ( set-camera-facing-object "Alpha 2" ) ( modify-variable @AutoNavPhase[0] ( + @AutoNavPhase[0] 1 ) ) ) +Name: AutoNav Position Camera 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time-argument ( any-of "Alpha 2" "Alpha 1" "Alpha 3" "Alpha 4" ) ( = @AutoNavPhase[0] 3 ) ( set-object-facing-object "" "NextNav:1" ) ( set-camera-facing-object "Alpha 2" ) ( set-object-speed-x "" ( / ( * @AutoNavDirX[0] 70 ) 1000 ) ) ( set-object-speed-y "" ( / ( * @AutoNavDirY[0] 70 ) 1000 ) ) ( set-object-speed-z "" ( / ( * @AutoNavDirZ[1] 70 ) 1000 ) ) ( reset-time-compression ) ) +Name: AutoNav Update +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time-argument ( any-of "Bravo 1" "Bravo 2" "Bravo 3" "Bravo 4" ) ( and ( = @EscortBravo[0] 1 ) ( = @AutoNavPhase[0] 3 ) ) ( set-object-facing-object "Bravo" "NextNav:1" ) ( set-object-speed-x "" ( / ( * @AutoNavDirX[0] 70 ) 1000 ) ) ( set-object-speed-y "" ( / ( * @AutoNavDirY[0] 70 ) 1000 ) ) ( set-object-speed-z "" ( / ( * @AutoNavDirZ[1] 70 ) 1000 ) ) ) +Name: AutoNav Update Bravo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time-argument ( any-of "Golf 1" "Golf 2" ) ( and ( = @EscortCharlie[0] 1 ) ( = @AutoNavPhase[0] 3 ) ) ( set-object-facing-object "Golf" "NextNav:1" ) ( set-object-speed-x "" ( / ( * @AutoNavDirX[0] 70 ) 1000 ) ) ( set-object-speed-y "" ( / ( * @AutoNavDirY[0] 70 ) 1000 ) ) ( set-object-speed-z "" ( / ( * @AutoNavDirZ[1] 70 ) 1000 ) ) ) +Name: AutoNav Update Charlie +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( = @AutoNavPhase[0] 3 ) ( > ( mission-time ) ( + @AutoNavTime[0] @AutoNavCamTime[10] ) ) ) ( set-object-position "Alpha 2" ( + ( get-object-x "NextNav:1" ) ( / ( * @AutoNavDirX[0] -1000 ) 1000 ) ) ( + ( get-object-y "NextNav:1" ) ( / ( * @AutoNavDirY[0] -1000 ) 1000 ) ) ( + ( get-object-z "NextNav:1" ) ( / ( * @AutoNavDirZ[1] -1000 ) 1000 ) ) ) ( set-object-facing-object "Alpha 2" "NextNav:1" ) ( unset-cutscene-bars ) ) +Name: AutoNav Deactivate Sandman +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( = @AutoNavPhase[0] 3 ) ( > ( mission-time ) ( + @AutoNavTime[0] @AutoNavCamTime[10] ) ) ) ( set-object-position "Alpha 1" ( get-object-x "Alpha 2" "" -33 25 -50 ) ( get-object-y "Alpha 2" "" -33 25 -50 ) ( get-object-z "Alpha 2" "" -33 25 -50 ) ) ( set-object-position "Alpha 3" ( get-object-x "Alpha 2" "" 33 25 -50 ) ( get-object-y "Alpha 2" "" 33 25 -50 ) ( get-object-z "Alpha 2" "" 33 25 -50 ) ) ( set-object-position "Alpha 4" ( get-object-x "Alpha 2" "" -66 50 -100 ) ( get-object-y "Alpha 2" "" -66 50 -100 ) ( get-object-z "Alpha 2" "" -66 50 -100 ) ) ( set-object-facing-object "Alpha 1" "NextNav:1" ) ( set-object-facing-object "Alpha 3" "NextNav:1" ) ( set-object-facing-object "Alpha 4" "NextNav:1" ) ) +Name: AutoNav Deactivate Alpha +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( = @AutoNavPhase[0] 3 ) ( > ( mission-time ) ( + @AutoNavTime[0] @AutoNavCamTime[10] ) ) ( = @EscortBravo[0] 1 ) ) ( set-object-position "Bravo" ( get-object-x "Alpha 2" "" 166 25 -50 ) ( get-object-y "Alpha 2" "" 166 25 -50 ) ( get-object-z "Alpha 2" "" 166 25 -50 ) ) ( set-object-facing-object "Bravo" "NextNav:1" ) ) +Name: AutoNav Deactivate Bravo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( = @AutoNavPhase[0] 3 ) ( > ( mission-time ) ( + @AutoNavTime[0] @AutoNavCamTime[10] ) ) ( = @EscortCharlie[0] 1 ) ) ( set-object-position "Golf" ( get-object-x "Alpha 2" "" -166 25 -50 ) ( get-object-y "Alpha 2" "" -166 25 -50 ) ( get-object-z "Alpha 2" "" -166 25 -50 ) ) ( set-object-facing-object "Golf" "NextNav:1" ) ) +Name: AutoNav Deactivate Charlie +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( = @AutoNavPhase[0] 3 ) ( > ( mission-time ) ( + @AutoNavTime[0] @AutoNavCamTime[10] ) ) ( = @EscortCap1[0] 1 ) ) ( set-object-position "TCS Halo Round" ( get-object-x "Alpha 2" "" 0 -100 750 ) ( get-object-y "Alpha 2" "" 0 -100 750 ) ( get-object-z "Alpha 2" "" 0 -100 750 ) ) ( set-object-position "FB276" ( get-object-x "Alpha 2" "" -500 -100 250 ) ( get-object-y "Alpha 2" "" -500 -100 250 ) ( get-object-z "Alpha 2" "" -500 -100 250 ) ) ( set-object-position "WT085" ( get-object-x "Alpha 2" "" 500 -100 250 ) ( get-object-y "Alpha 2" "" 500 -100 250 ) ( get-object-z "Alpha 2" "" 500 -100 250 ) ) ( set-object-position "GD192" ( get-object-x "Alpha 2" "" 0 -350 250 ) ( get-object-y "Alpha 2" "" 0 -350 250 ) ( get-object-z "Alpha 2" "" 0 -350 250 ) ) ) +Name: AutoNav Deactivate Capships 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( = @AutoNavPhase[0] 3 ) ( > ( mission-time ) ( + @AutoNavTime[0] @AutoNavCamTime[10] ) ) ( = @EscortCap2[0] 1 ) ) ( set-object-position "TCS Sebastian" ( get-object-x "Alpha 2" "" -500 -350 -250 ) ( get-object-y "Alpha 2" "" -500 -350 -250 ) ( get-object-z "Alpha 2" "" -500 -350 -250 ) ) ( set-object-position "TCS Vega Star" ( get-object-x "Alpha 2" "" 500 -350 -250 ) ( get-object-y "Alpha 2" "" 500 -350 -250 ) ( get-object-z "Alpha 2" "" 500 -350 -250 ) ) ) +Name: AutoNav Deactivate Capships 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( = @AutoNavPhase[0] 3 ) ( > ( mission-time ) ( + @AutoNavTime[0] @AutoNavCamTime[10] ) ) ) ( modify-variable @AutoNavPhase[0] 0 ) ( key-reset "Alt-A" ) ( unset-cutscene-bars ) ( reset-camera ) ) +Name: AutoNav Reset +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time-argument ( any-of "Golf 1" "TCS Halo Round" "TCS Sebastian" "TCS Vega Star" ) ( is-disabled-delay 0 "" ) ( repair-subsystem "" "engine" 100 ) ) +Name: Repair Wingmen Engine +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time-argument ( any-of "Alpha 1" "Alpha 3" "Alpha 4" "Bravo 1" "Bravo 2" "Bravo 3" "Bravo 4" ) ( is-disabled-delay 0 "" ) ( repair-subsystem "" "engines" 100 ) ) +Name: Repair Wingmen Eingines +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time-argument ( any-of "Alpha 1" "Alpha 3" "Alpha 4" "Golf 1" "Bravo 1" "Bravo 2" "Bravo 3" "Bravo 4" ) ( < ( hits-left-subsystem "" "weapons" ) 50 ) ( repair-subsystem "" "weapons" 100 ) ) +Name: Repair Wingmen Weapons +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time-argument ( any-of "TCS Hermes" "FB276" "WT085" "GD192" "TCS Olympia" "TCS Astoria" "TCS John Paul Jones" "TCS Fletcher" "TCS Bentley" ) ( is-disabled-delay 0 "" ) ( repair-subsystem "" "engine01" 100 ) ) +Name: Repair Capship Engine +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Proceed to Nav 0a" 0 ) ( change-ship-class "Ghost" "TCS Hermes" ) ( change-ship-class "Ghost" "TCS John Paul Jones" ) ( change-ship-class "Ghost" "TCS Astoria" ) ( ship-invisible "TCS Hermes" "TCS John Paul Jones" "TCS Astoria" ) ( set-object-position "TCS Hermes" -50000 5333 -25000 ) ( set-object-position "TCS Astoria" -49440 4280 -21990 ) ( set-object-position "TCS John Paul Jones" -52730 4310 -24350 ) ( set-object-facing-object "TCS Hermes" "Proxima Jump Point C:1" ) ( set-object-facing-object "TCS Astoria" "Proxima Jump Point C:1" ) ( set-object-facing-object "TCS John Paul Jones" "Proxima Jump Point C:1" ) ) +Name: Hide and move Battlegroup +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Activate Nav 3" 0 ) ( < ( distance "Alpha 2" "TCS Hermes" ) 30000 ) ) ( change-ship-class "Jutland-class" "TCS Hermes" ) ( change-ship-class "Southampton-class" "TCS John Paul Jones" ) ( change-ship-class "Tallahassee-class" "TCS Astoria" ) ( ship-visible "TCS Hermes" "TCS John Paul Jones" "TCS Astoria" ) ( add-goal "TCS John Paul Jones" ( ai-waypoints-once "Proxima Jump Point C" 89 ) ) ) +Name: Show Hermes Battlegroup +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time-argument ( any-of "Alpha 1" "Alpha 3" ) ( and ( > ( distance "" "Waypoint Alpha 1:1" ) 250 ) ( not ( is-event-true-delay "Activate Nav 1" 0 ) ) ( is-event-true-delay "Proceed to Nav 1" 0 ) ) ( set-object-facing-object "" "Waypoint Alpha 1:1" ) ) +Name: Launch Helper Alp 1 and Alp 3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time-argument ( any-of "Alpha 4" ) ( and ( > ( distance "" "Waypoint Alpha 2:1" ) 250 ) ( not ( is-event-true-delay "Activate Nav 1" 0 ) ) ( is-event-true-delay "Proceed to Nav 1" 0 ) ) ( set-object-facing-object "" "Waypoint Alpha 2:1" ) ) +Name: Launch Helper Alp 4 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time-argument ( random-multiple-of "" ) ( and ( has-arrived-delay 3 "" ) ( not ( is-destroyed-delay 0 "" ) ) ( > ( mission-time ) ( + @TauntTimer[0] 23 ) ) ) ( modify-variable @TauntTimer[0] ( mission-time ) ) ( send-random-message "" "High" "KTaunt 01" "KTaunt 02" "KTaunt 03" "KTaunt 04" "KTaunt 05" "KTaunt 06" ) ) +Name: Taunt +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 1 total $Type: Primary +Name: Patrol $MessageNew: XSTR("Patrol", -1) $end_multi_text $Formula: ( and ( is-nav-visited "Nav 6" ) ( is-nav-visited "Nav 7" ) ) #Waypoints ;! 15 lists total $Jump Node: -55000.000000, 5866.299805, -27500.000000 $Jump Node Name: Proxima Jump Point $Jump Node: -86708.000000, -51935.000000, 153731.000000 $Jump Node Name: Hell’s Kitchen Jump Point $Name: NextNav $List: ( ;! 1 points in list ( 0.000000, 0.000000, 2000.000000 ) ) $Name: Waypoint Nav 1a $List: ( ;! 1 points in list ( 0.000000, 10000.000000, 34286.000000 ) ) $Name: Waypoint Nav 2 $List: ( ;! 1 points in list ( -84000.000000, -50000.000000, 150000.000000 ) ) $Name: Waypoint Nav 1 $List: ( ;! 1 points in list ( 15400.000000, 21000.000000, 13071.000000 ) ) $Name: Waypoint Nav 3 $List: ( ;! 1 points in list ( -50910.000000, 3850.000000, -20312.000000 ) ) $Name: Waypoint Alpha 1 $List: ( ;! 1 points in list ( -20.000000, 15.000000, 2000.000000 ) ) $Name: Waypoint Alpha 2 $List: ( ;! 1 points in list ( 20.000000, 15.000000, 2000.000000 ) ) $Name: Waypoint Nav 1b $List: ( ;! 1 points in list ( -14000.000000, 0.000000, 53572.003906 ) ) $Name: Waypoint Nav 1c $List: ( ;! 1 points in list ( -28000.000000, -10000.000000, 72858.000000 ) ) $Name: Waypoint Nav 1d $List: ( ;! 1 points in list ( -42000.000000, -20000.000000, 92144.000000 ) ) $Name: Waypoint Nav 1e $List: ( ;! 1 points in list ( -56000.000000, -30000.000000, 111430.000000 ) ) $Name: Waypoint Nav 1f $List: ( ;! 1 points in list ( -70000.000000, -40000.000000, 130716.000000 ) ) $Name: Proxima Jump Point C $List: ( ;! 1 points in list ( -55000.000000, 5866.299805, -27500.000000 ) ) $Name: Waypoint Nav 0a $List: ( ;! 1 points in list ( 8400.000000, 12000.000000, 9000.000000 ) ) $Name: Hell’s Kitchen JP C $List: ( ;! 1 points in list ( -86708.000000, -51935.000000, 153731.000000 ) ) #Messages ;! 14 total $Name: KTaunt 01 $Team: -1 $MessageNew: XSTR("You fly like the ape that you are.", -1) $end_multi_text +AVI Name: Head-KP1 +Wave Name: ge_taunts_kilrathi_01.ogg $Name: KTaunt 02 $Team: -1 $MessageNew: XSTR("You pathetic descendant of monkeys.", -1) $end_multi_text +AVI Name: Head-KP1 +Wave Name: ge_taunts_kilrathi_02.ogg $Name: KTaunt 03 $Team: -1 $MessageNew: XSTR("You will not survive this battle, ape scum!", -1) $end_multi_text +AVI Name: Head-KP1 +Wave Name: ge_taunts_kilrathi_03.ogg $Name: KTaunt 04 $Team: -1 $MessageNew: XSTR("I shall eat your heart and spit it out, terran.", -1) $end_multi_text +AVI Name: Head-KP1 +Wave Name: ge_taunts_kilrathi_04.ogg $Name: KTaunt 05 $Team: -1 $MessageNew: XSTR("Die, your furless freak!", -1) $end_multi_text +AVI Name: Head-KP1 +Wave Name: ge_taunts_kilrathi_05.ogg $Name: KTaunt 06 $Team: -1 $MessageNew: XSTR("A confed ape dares to attack?!", -1) $end_multi_text +AVI Name: Head-KP1 +Wave Name: ge_taunts_kilrathi_06.ogg $Name: ------------------------------ $Team: -1 $MessageNew: XSTR("", -1) $end_multi_text $Name: Carrier Death $Team: -1 $MessageNew: XSTR("My death is at hand. Kilrah I die for you!", -1) $end_multi_text +AVI Name: Head-STA +Wave Name: ge_death_kcarrier_01.ogg $Name: Corvette Death $Team: -1 $MessageNew: XSTR("I have failed my race!", -1) $end_multi_text +AVI Name: Head-STA +Wave Name: ge_death_kcorvette_01.ogg $Name: Cruiser Death $Team: -1 $MessageNew: XSTR("I go down for my emperor!", -1) $end_multi_text +AVI Name: Head-STA +Wave Name: ge_death_kcruiser_01.ogg $Name: Destroyer Death $Team: -1 $MessageNew: XSTR("My clan ... shall ... avenge my death!", -1) $end_multi_text +AVI Name: Head-STA +Wave Name: ge_death_kdestroyer_01.ogg $Name: Transport Death $Team: -1 $MessageNew: XSTR("NOOOOOOOOO!!!", -1) $end_multi_text +AVI Name: Head-STA +Wave Name: ge_death_ktransport_01.ogg $Name: ------------------------------ $Team: -1 $MessageNew: XSTR("", -1) $end_multi_text $Name: Mission complete $Team: -1 $MessageNew: XSTR("Mission complete", -1) $end_multi_text +Wave Name: ge_computer_confed_01.ogg #Reinforcements ;! 0 total #Background bitmaps ;! 9 total $Num stars: 100 $Ambient light level: 7895160 ;;FSO 3.6.9;; $Bitmap List: $Sun: SunWhite +Angles: 0.349066 0.000000 0.174533 +Scale: 1.000000 $Starbitmap: nebulA9-whisp +Angles: 2.809978 0.994837 0.244346 +ScaleX: 7.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulA13-whisp +Angles: 1.937314 5.375610 2.914698 +ScaleX: 9.000000 +ScaleY: 9.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulA13-whisp +Angles: 3.281216 4.956731 5.829395 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulA5-whisp +Angles: 0.698131 4.694932 2.234020 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulA2-main +Angles: 1.745328 5.166171 1.500982 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulA3-whisp +Angles: 4.852012 4.101521 0.663225 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulA4-whisp +Angles: 5.358157 2.548179 0.767944 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulA10-whisp +Angles: 4.974185 3.822268 1.500982 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB6-whisp +Angles: 5.427970 2.007127 1.361356 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 3: More Patrols $Briefing Music: Brief1 #End