#Mission Info $Version: 0.10 $Name: XSTR("...With Vast Seas", -1) $Author: Dan $Created: 01/07/07 at 20:58:08 $Modified: 10/04/07 at 19:26:40 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 263296 +Disallow Support: 1 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 4342.326172, 1504.847534, -1307.251953 +Viewer orient: 0.999961, 0.000001, -0.008829, -0.000107, 0.999927, -0.012055, 0.008828, 0.012055, 0.999888 $Load Screen 1024: deadearth.jpg ;;FSO 3.6.0;; $Skybox Model: starfield.pof $AI Profile: FS2 RETAIL #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 3 $Formula: ( is-destroyed-delay 0 "Escape Pod" ) $Multi text XSTR("Upon separate questioning of both your wingmen, as well as flight records taken from your fighter, we have rejected your testimony that the derelict escape pod collided with debris or suffer a loss of power. By firing upon and destroying the escape pod, you have demonstrated extreme misconduct. You are thus confined to quarters pending further investigation into the matter.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-event-true-delay "reset camera" 0 ) $Multi text XSTR("Good job in finding the escape pod, pilots. Analysis has revealed that most of the computer banks remain intact, and extraction of the memory cores is currently in progress. Identification of the escape pod's inhabitants is now underway. Hopefully we'll be able to find out who was responsible for annihilating all life on Earth. We are as mystified by the fate of Earth as you are, pilots. We came here expecting a joyful reunion with our ancestral home, but instead find death and destruction. This has been a bitter pill for us to swallow. Orestes Control will transfer our findings to GTVA Command and await further orders. In the meantime, you are dismissed. Do not discuss your findings with anyone until the Admiral decides to release this information. Counselling services are available if any of you require them, pilots.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-event-incomplete "reset camera" ) $Multi text XSTR("We have no explanation for your sudden jump drive malfunction, pilot. Your inflight records show that the jump drive was engaged during your reconnaisance mission. The issue is moot, however. We've outfitted you with a new fighter, and are sending you back into the field.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Alternate Types: $Alt: Lieutenant Corey $Alt: Ensign Taylor $Alt: Corey $Alt: Taylor #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "GTF Aurora" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Fighter Beam" 16 "Subach HL-7" 19 "Balor" 3 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 16 "Prometheus S" 19 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 650 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 554 "Harpoon D" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 9 total $Name: Alpha 1 ;! Object #0 $Class: GTF Aurora $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 0.488872, -0.872356, 0.000000, 0.872356, 0.488872, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Alpha 2 ;! Object #1 $Class: GTF Aurora $Alt: Corey $Team: Friendly $Location: -35.150681, 62.723644, -82.115242 $Orientation: 0.488872, -0.872355, 0.000000, 0.872355, 0.488872, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 +Persona Index: 0 $Name: Alpha 3 ;! Object #2 $Class: GTF Aurora $Alt: Taylor $Team: Friendly $Location: 36.826054, -65.712936, -82.626572 $Orientation: 0.488872, -0.872355, 0.000000, 0.872355, 0.488872, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 +Persona Index: 1 $Name: Waypoint 1 ;! Object #3 $Class: GTNB Pharos $Team: Friendly $Location: -4000.000000, -468.399994, 17205.199219 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 90 +Group: 0 $Name: Escape Pod ;! Object #4 $Class: GTEP Hermes $Team: Unknown $Location: -10362.000000, 0.000000, 24846.000000 $Orientation: 0.999637, 0.026965, -0.000796, -0.026965, 0.999637, 0.000000, 0.000796, 0.000021, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 26 +Subsystem: Pilot +Subsystem: engine $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "hidden-from-sensors" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 5 $Name: Cyrus ;! Object #5 $Class: GTT Elysium $Team: Friendly $Location: -10362.000000, 49.602852, 24635.994141 $Orientation: -0.995164, -0.047895, -0.085785, -0.098249, 0.485126, 0.868914, 0.000000, 0.873136, -0.487484 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Escape Pod" "topside docking" "blahblah" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Lots of Bei's" 7 ) $Departure Location: Hyperspace $Departure Cue: ( has-docked-delay "Cyrus" "Escape Pod" 1 7 ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 +Persona Index: 2 $Name: Waypoint 2 ;! Object #6 $Class: GTNB Pharos $Team: Friendly $Location: 0.000000, 693.020813, 20000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Cyrus¬ ;! Object #7 $Class: GTT Elysium $Team: Friendly $Location: -10355.614258, 17.849680, 24745.367188 $Orientation: -0.999636, -0.026964, 0.001454, 0.026920, -0.999334, -0.024657, 0.002118, -0.024610, 0.999695 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Escape Pod" "topside docking" "blahblah" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "fadeout" 3 ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "We've docked" 0 ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: GTEP Hermes 7 ;! Object #8 $Class: GTEP Hermes $Team: Friendly $Location: -10355.051758, 0.999397, 24744.429688 $Orientation: 0.999637, 0.026965, -0.000840, -0.026965, 0.999637, 0.000000, 0.000840, 0.000021, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 26 +Subsystem: Pilot +Subsystem: engine $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Cyrus¬ $Docker Point: topside docking $Dockee Point: blahblah +Group: 0 +Score: 5 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) $AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) ) +Hotkey: 0 +Flags:( ) #Events ;! 57 total $Formula: ( when ( false ) ( do-nothing ) ) +Name: Dir make contact +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Establish Earth Contact", -1) +Team: 41984 $Formula: ( when ( < ( hits-left "Alpha 2" ) 50 ) ( ship-guardian "Alpha 2" ) ) +Name: Don't die on us guys +Repeat Count: 1 +Interval: 1 +Team: 41984 $Formula: ( when ( < ( hits-left "Alpha 3" ) 50 ) ( ship-guardian "Alpha 3" ) ) +Name: Don't die on us guys 2 +Repeat Count: 1 +Interval: 1 +Team: 41984 $Formula: ( when ( true ) ( ship-stealthy "Waypoint 2" ) ) +Name: WP2 Stealth +Repeat Count: 1 +Interval: 1 +Team: 41984 $Formula: ( when ( true ) ( ship-stealthy "Escape Pod" ) ) +Name: EP Stealth +Repeat Count: 1 +Interval: 1 +Team: 41984 $Formula: ( when ( < ( distance "Alpha 1" "Waypoint 1" ) 500 ) ( do-nothing ) ) +Name: Directive waypoint 1 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Fly to Waypoint 1", -1) +Team: 41984 $Formula: ( when ( and ( < ( distance "Alpha 1" "Escape Pod" ) 1000 ) ( is-event-true-delay "good idea A2" 8 ) ) ( ship-visible "Escape Pod" ) ( change-iff "Friendly" "Escape Pod" ) ( add-remove-escort "Escape Pod" 1 ) ) +Name: shuttle visible +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Investigate Signal", -1) +Team: 61696 $Formula: ( when ( and ( < ( distance "Alpha 1" "Escape Pod" ) 1000 ) ( is-event-true-delay "good idea A2" 8 ) ) ( ship-visible "Escape Pod" ) ( change-iff "Friendly" "Escape Pod" ) ( add-remove-escort "Escape Pod" 1 ) ) +Name: alt shuttle visible +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( > ( mission-time ) 2 ) ( send-message "#Alpha 1" "High" "Arrived" ) ) +Name: Arrived +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 3" "High" "what happened?" ) ) +Name: what happened +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 2" "High" "this is earth" ) ) +Name: this is earth +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 3" "High" "but...how?" ) ) +Name: but...how? +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( true ) ( send-message "#Alpha 1" "High" "what is it?" ) ) +Name: what is it? +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( when ( true ) ( send-message "#Alpha 1" "High" "No cities" ) ) +Name: No cities +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 2" "High" "you're right" ) ) +Name: you're right +Repeat Count: 1 +Interval: 1 +Chained: 10 +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 3" "High" "there's nothing!" ) ) +Name: there's nothing! +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( true ) ( send-message "#Alpha 1" "High" "tectonic activity" ) ) +Name: tectonic activity +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( true ) ( send-message "#Alpha 1" "High" "Orestes help" ) ) +Name: Orestes help +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 $Formula: ( when ( true ) ( send-message "#Orestes" "High" "Orestes acknowledges" ) ) +Name: Orestes acknowledges +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( true ) ( send-message "#Alpha 1" "High" "A1 Rogers Orestes" ) ) +Name: A1 Rogers Orestes +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 3" "High" "I can't believe it." ) ) +Name: I can't believe it +Repeat Count: 1 +Interval: 1 +Chained: 12 +Team: 0 $Formula: ( when ( true ) ( send-message "#Alpha 1" "High" "I can't believe it too." ) ) +Name: I can't believe it too +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 3" "High" "Dead family" ) ) +Name: Dead family +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( true ) ( send-message "#Alpha 1" "High" "My dead family too" ) ) +Name: My dead family too +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 2" "High" "A1 is right" ) ) +Name: A1 is right +Repeat Count: 1 +Interval: 1 +Chained: 9 $Formula: ( when ( true ) ( send-message "#Alpha 1" "High" "Good idea A2" ) ) +Name: good idea A2 +Repeat Count: 1 +Interval: 1 +Chained: 10 +Team: 1108108033 $Formula: ( when ( true ) ( send-message "Alpha 3" "High" "A3 agrees reluctantly" ) ) +Name: A2 agrees reluctantly +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 1680681729 $Formula: ( when ( < ( distance "Alpha 1" "Waypoint 1" ) 1200 ) ( ship-unstealthy "Escape Pod" ) ) +Name: shuttle nonstealthy +Repeat Count: 1 +Interval: 1 +Team: 1680681729 $Formula: ( when ( is-event-true-delay "Directive waypoint 1" 1 ) ( send-message "#Alpha 1" "High" "At waypoint" ) ( ship-unstealthy "Waypoint 2" ) ( add-remove-escort "Waypoint 2" 1 ) ( add-remove-escort "Waypoint 1" 0 ) ) +Name: at waypoint +Repeat Count: 1 +Interval: 1 +Team: 16712737 $Formula: ( when ( true ) ( send-message "Alpha 2" "High" "A2 sees blip" ) ) +Name: A2 sees blip +Repeat Count: 1 +Interval: 1 +Chained: 6 $Formula: ( when ( true ) ( send-message "#Alpha 1" "High" "Roger A2" ) ) +Name: Roger A2 +Repeat Count: 1 +Interval: 1 +Chained: 8 $Formula: ( when ( true ) ( send-message "Alpha 2" "High" "How A3 holding up" ) ) +Name: how A3 holding up +Repeat Count: 1 +Interval: 1 +Chained: 20 +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 3" "High" "A3 is fine" ) ) +Name: A3 is fine +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( true ) ( send-message "#Alpha 1" "High" "Good to hear" ) ) +Name: Good to hear +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( or ( is-event-true-delay "shuttle visible" 4 ) ( is-event-true-delay "alt shuttle visible" 4 ) ) ( send-message "Alpha 3" "High" "it's an EP!" ) ) +Name: It's a EP! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( > ( hits-left "Escape Pod" ) 0 ) ( send-message "#Alpha 1" "High" "yes it is" ) ) +Name: yes it is +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( > ( hits-left "Escape Pod" ) 0 ) ( send-message "Alpha 3" "High" "What now" ) ) +Name: What now +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( > ( hits-left "Escape Pod" ) 0 ) ( send-message "#Alpha 1" "High" "Orestes send stuff" ) ) +Name: Orestes send stuff +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( > ( hits-left "Escape Pod" ) 0 ) ( send-message "#Orestes" "High" "Roger A1" ) ) +Name: Roger A1 +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 $Formula: ( when ( > ( hits-left "Escape Pod" ) 0 ) ( send-message "Alpha 3" "High" "Are you Admiral's son?" ) ) +Name: Are you admiral's son +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( > ( hits-left "Escape Pod" ) 0 ) ( send-message "#Alpha 1" "High" "I have no father" ) ) +Name: I have no father +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 207814916 $Formula: ( when ( > ( hits-left "Escape Pod" ) 0 ) ( send-message "Alpha 3" "High" "Are you sure?" ) ) +Name: Are you sure? +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 65284 $Formula: ( when ( > ( hits-left "Escape Pod" ) 0 ) ( send-message "#Alpha 1" "High" "Yes I am" ) ) +Name: Yes I am +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( > ( hits-left "Escape Pod" ) 0 ) ( send-message "Alpha 2" "High" "what the hell" ) ) +Name: What the hell +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( when ( > ( hits-left "Escape Pod" ) 0 ) ( send-message "Alpha 3" "High" "Sheesh" ) ) +Name: Sheesh +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( > ( hits-left "Escape Pod" ) 0 ) ( send-message "#Alpha 1" "High" "Lots of Bei's" ) ) +Name: Lots of Bei's +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Cyrus" ) ( send-message "Cyrus" "High" "Transport arrives" ) ) +Name: Transport arrives +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( true ) ( send-message "#Alpha 1" "High" "Good to see Cyrus" ) ) +Name: Good to see Cyrus +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( true ) ( fade-out 3000 ) ) +Name: fadeout +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( true ) ( ship-vanish "Cyrus" "Escape Pod" ) ( set-camera-position -9962 50 24636 ) ( set-camera-facing -10362 0 24846 ) ( fade-in ) ) +Name: cutscene transport +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 0 $Formula: ( when ( true ) ( show-subtitle 300 150 "We've docked with the" 4000 "string" 1000 ) ( show-subtitle 300 160 "escape pod. Initiating" 4000 "string" 1000 ) ( show-subtitle 300 170 "subspace jump" 4000 "string" 1000 ) ) +Name: We've docked +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 0 $Formula: ( when ( true ) ( reset-camera ) ) +Name: reset camera +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Escape Pod" ) ( send-message "#Alpha 1" "High" "EP Dies" ) ) +Name: EP Dies +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "#Orestes" "High" "Ok return to base" ) ( key-reset "Alt-J" ) ) +Name: Ok return to base (Bad) +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( when ( key-pressed "Alt-J" ) ( do-nothing ) ) +Name: Depart +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Depart", -1) +Team: 0 $Formula: ( when ( has-departed-delay 2 "Cyrus¬" ) ( send-message "#Orestes" "High" "Ok return to base" ) ( key-reset "Alt-J" ) ) +Name: Ok return to base (Good) +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( key-pressed "Alt-J" ) ( do-nothing ) ) +Name: Depart +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Depart", -1) +Team: 0 #Goals ;! 2 total $Type: Primary +Name: Goal name $MessageNew: XSTR("Mission goal text", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Cyrus" ) $Type: Secondary +Name: Goal name $MessageNew: XSTR("Mission goal text", -1) $end_multi_text $Formula: ( false ) #Waypoints ;! 0 lists total #Messages ;! 42 total $Name: Arrived $Team: -1 $MessageNew: XSTR("Orestes control, we have achieved Earth orbit. We-- what the hell?!", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: what happened? $Team: -1 $MessageNew: XSTR("Holy crap! What the hell happened to Earth? Are we even AT Earth?", -1) $end_multi_text +AVI Name: Head-TP2 +Wave Name: emptymsg.wav $Name: This is earth $Team: -1 $MessageNew: XSTR("Sensor positioning reads correctly. This is Earth, all right.", -1) $end_multi_text +AVI Name: Head-TP4 +Wave Name: emptymsg.wav $Name: But...how? $Team: -1 $MessageNew: XSTR("But...how? What happened?", -1) $end_multi_text +AVI Name: Head-TP2 +Wave Name: emptymsg.wav $Name: what is it? $Team: -1 $MessageNew: XSTR("Calibrating sensor pod to scan the planet's surface...", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: No cities $Team: -1 $MessageNew: XSTR("Sensor data confirmed...I'm reading no sign of life anywhere on Earth. None!", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: you're right $Team: -1 $MessageNew: XSTR("You're right, Commander. In fact, scanners aren't picking up anything on the planet. There's just...rubble.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP4 +Wave Name: emptymsg.wav $Name: there's nothing! $Team: -1 $MessageNew: XSTR("What are those red glows? Are they...volcanos?", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: emptymsg.wav $Name: tectonic activity $Team: -1 $MessageNew: XSTR("I'm reading increased tectonic activity in the Earth's crust...volcanic eruptions... and a planet-wide ash cloud. It looks like the planet was subjected to massive orbital bombardment. There's nothing left.", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: Orestes acknowledges $Team: -1 $MessageNew: XSTR("Acknowledged, Alpha wing. We're receiving your sensor feeds now. Orders remain the same. Continue your patrol, and update us if you encounter anything.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: non_critical_med.wav $Name: A1 Rogers Orestes $Team: -1 $MessageNew: XSTR("Roger that, Orestes. Continuing patrol.", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: I can't believe it. $Team: -1 $MessageNew: XSTR("I can't believe it. Everything...gone! Who did this?", -1) $end_multi_text +AVI Name: Head-TP2 +Wave Name: emptymsg.wav $Name: Orestes help $Team: -1 $MessageNew: XSTR("Orestes control, I'm transmitting my sensor logs now. Everything's gone, I'm picking up no signs of life in the vicinity. Please advise, over.", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: I can't believe it too. $Team: -1 $MessageNew: XSTR("I can't believe it either, Alpha 3. Of all the scenarios I had imagined, this was one I never entertained.", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: Dead family $Team: -1 $MessageNew: XSTR("I had family in San Francisco! How can they all be dead?", -1) $end_multi_text +AVI Name: Head-TP2 +Wave Name: emptymsg.wav $Name: My dead family too $Team: -1 $MessageNew: XSTR("I had family in Guangzhou, Alpha 3. I understand how you feel. But what can we do about it? All we can do is find out who was responsible for this catastrophe.", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: A1 is right $Team: -1 $MessageNew: XSTR("Commander Bei is right, Taylor. We need to gather information to find out who did this. I'm calibrating my sensors to search for debris other than Terran. These Aurora sensor modules ought to be good for something.", -1) $end_multi_text +AVI Name: Head-TP4 +Wave Name: emptymsg.wav $Name: Good idea A2 $Team: -1 $MessageNew: XSTR("That's a good idea Alpha 2. Alpha 3, you and I will do the same. Maybe there's whatever's left of whoever did this floating around here somewhere.", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: At waypoint $Team: -1 $MessageNew: XSTR("We've reached the first waypoint. Making course for the second.", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: A2 sees blip $Team: -1 $MessageNew: XSTR("Hang on, Alpha 1. I've picked up what looks like a faint energy signature. Can't pinpoint the source, but it's coming from around 10 klicks from here.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP4 +Wave Name: emptymsg.wav $Name: Roger A2 $Team: -1 $MessageNew: XSTR("My scanners read it too, Alpha 2. Let's go see what it is. Initiating course change.", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: it's an EP! $Team: -1 $MessageNew: XSTR("It's an escape pod!", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: emptymsg.wav $Name: yes it is $Team: -1 $MessageNew: XSTR("Confirmed, Alpha 3. This looks like the source of the beacon. The power seems to be all but out, however. No life signs aboard.", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: What now $Team: -1 $MessageNew: XSTR("What do we do with it?", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: emptymsg.wav $Name: Orestes send stuff $Team: -1 $MessageNew: XSTR("Orestes control, this is Alpha wing. We've found a derelict escape pod with a transponder. Requesting a transport crew to pick it up.", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: Roger A1 $Team: -1 $MessageNew: XSTR("Roger, Alpha wing. We're sending someone on the way now to pick it up. Stay in the area until it arrives.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: non_critical_med.wav $Name: Are you Admiral's son? $Team: -1 $MessageNew: XSTR("You seem on pretty close terms with Orestes control, Alpha 1. Is the Admiral your father or something? You've both got the same name.", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: emptymsg.wav $Name: I have no father $Team: -1 $MessageNew: XSTR("I lost my father at Capella, Alpha 3.", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: Are you sure? $Team: -1 $MessageNew: XSTR("Are you sure? You both really look similar.", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: emptymsg.wav $Name: Yes I am $Team: -1 $MessageNew: XSTR("Yeah. I'm sure.", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: what the hell $Team: -1 $MessageNew: XSTR("What the hell kind of a question is that, Alpha 3? The guy's father is dead.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP4 +Wave Name: emptymsg.wav $Name: Sheesh $Team: -1 $MessageNew: XSTR("Sheesh...I was just asking, guy. Ok, ok, I'll leave him alone.", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: emptymsg.wav $Name: Lots of Bei's $Team: -1 $MessageNew: XSTR("There are over 300 Bei's enlisted in the GTVA, Taylor. The name similarity is just a coincidence.", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: Transport arrives $Team: -1 $MessageNew: XSTR("This is the GTT Cyrus. I hear you need something to get picked up.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-TP3 +Wave Name: emptymsg.wav $Name: Good to see Cyrus $Team: -1 $MessageNew: XSTR("Good to see you Cyrus. One escape pod waiting for you right there.", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: We've docked $Team: -1 $MessageNew: XSTR("We've docked with the escape pod. Initiating subspace now.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-TP3 +Wave Name: emptymsg.wav $Name: EP Dies $Team: -1 $MessageNew: XSTR("Cancel the transport mission! The escape pod has broken up. It must have collided with some debris.", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: Ok return to base $Team: -1 $MessageNew: XSTR("Ok, Alpha wing, return to base for debriefing. We'll go over your flight records once you arrive.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: non_critical_med.wav $Name: A3 agrees reluctantly $Team: -1 $MessageNew: XSTR("Roger, Commander...I just wish...I didn't expect to see a dead planet on my first trip to Earth! Dammit!", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: emptymsg.wav $Name: How A3 holding up $Team: -1 $MessageNew: XSTR("How are you holding up, Taylor?", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP4 +Wave Name: emptymsg.wav $Name: A3 is fine $Team: -1 $MessageNew: XSTR("I'm fine, Corey. I'm ok. I just...this was just unexpected.", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: emptymsg.wav $Name: Good to hear $Team: -1 $MessageNew: XSTR("None of us expected this, Alpha 3. But I'm glad you're ok. We'll be back at the Orestes soon enough. They'll know what to do.", -1) $end_multi_text +Wave Name: emptymsg.wav #Reinforcements ;! 0 total #Background bitmaps ;! 1 total $Num stars: 100 $Ambient light level: 16777215 ;;FSO 3.6.9;; $Bitmap List: $Sun: SunWhite +Angles: 3.141590 0.000000 1.396262 +Scale: 1.000000 $Starbitmap: p_dead2 +Angles: 0.000000 5.934115 0.000000 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 #Asteroid Fields $Density: 256 +Field Type: 1 +Debris Genre: 1 +Field Debris Type: 3 +Field Debris Type: 4 +Field Debris Type: 5 $Average Speed: 0.000000 $Minimum: -10000.000000, -1000.000000, -5000.000000 $Maximum: 10000.000000, 5000.000000, 10000.000000 #Music $Event Music: 2: Exodus ;;FSO 3.6.9;; $Substitute Event Music: 2: Exodus $Briefing Music: None #End