========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Opened /Users/dwlnetnl/Library/FS2_Open/data/fs2_open.log OK Passed cmdline options: -env -jpgtga -mipmap -glow -spec -rearm_timer -targetinfo -3dwarp -warp_flash -mod mediavps Building file index... Searching root '/Users/dwlnetnl/Library/FS2_Open/mediavps/' Searching root '/Users/dwlnetnl/Library/FS2_Open/' Searching root '/Applications/Games/FS2_Open/mediavps/' Searching root pack '/Applications/Games/FS2_Open/mediavps/FS2OGGcutscenepack.vp' Searching root pack '/Applications/Games/FS2_Open/mediavps/mp-710_adveffects.vp' Searching root pack '/Applications/Games/FS2_Open/mediavps/mp-710_effects.vp' Searching root pack '/Applications/Games/FS2_Open/mediavps/mp-710_models.vp' Searching root pack '/Applications/Games/FS2_Open/mediavps/mv_adveffects.vp' Searching root pack '/Applications/Games/FS2_Open/mediavps/mv_core.vp' Searching root pack '/Applications/Games/FS2_Open/mediavps/mv_effects.vp' Searching root pack '/Applications/Games/FS2_Open/mediavps/mv_models.vp' Searching root pack '/Applications/Games/FS2_Open/mediavps/mv_music.vp' Searching root pack '/Applications/Games/FS2_Open/mediavps/mv_textures.vp' Searching root '/Applications/Games/FS2_Open/' Searching root pack '/Applications/Games/FS2_Open/FS2Demo.vp' Searching root pack '/Applications/Games/FS2_Open/FS2OGGcutscenepack.vp' Searching root pack '/Applications/Games/FS2_Open/multi-mission-pack.vp' Searching root pack '/Applications/Games/FS2_Open/multi-voice-pack.vp' Searching root pack '/Applications/Games/FS2_Open/root_fs2.vp' Searching root pack '/Applications/Games/FS2_Open/smarty_fs2.vp' Searching root pack '/Applications/Games/FS2_Open/sparky_fs2.vp' Searching root pack '/Applications/Games/FS2_Open/sparky_hi_fs2.vp' Searching root pack '/Applications/Games/FS2_Open/stu_fs2.vp' Searching root pack '/Applications/Games/FS2_Open/tango1_fs2.vp' Searching root pack '/Applications/Games/FS2_Open/tango2_fs2.vp' Searching root pack '/Applications/Games/FS2_Open/tango3_fs2.vp' Searching root pack '/Applications/Games/FS2_Open/tangoA_fs2.vp' Searching root pack '/Applications/Games/FS2_Open/tangoB_fs2.vp' Searching root pack '/Applications/Games/FS2_Open/warble_fs2.vp' Found 29 roots and 12711 files. AutoLang: Language auto-detection successful... Setting language to English Initializing OpenAL... OpenAL Vendor : Apple Computer Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Failed to init speech GR_CPU: Family 0, MMX=No Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing SDL... Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : ATI Radeon X1600 OpenGL Engine OpenGL Version : 2.0 ATI-1.4.56 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_APPLE_client_storage". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Max texture units: 8 Max elements vertices: 2048 Max elements indices: 150000 Max texture size: 4096x4096 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... OpenGL: Created 512x512 FBO! OpenGL: Reusing 512x512 FBO! SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Performing global function/(library/object) name repeat check... LUA: Performing library/object name repeat check... LUA: Performing object/object name repeat check... LUA: Performing library/library name repeat check... LUA: Initializing library functions... LUA: Initializing object functions... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. SCRIPTING: Inititialization complete. Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl! TBM => Starting parse of 'mv_effects-sdf.tbm' ... ANI 2_radar1 with size 170x170 (33.6% wasted) No joysticks found Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl! TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) TBM => Starting parse of 'mv_missiles-wep.tbm' ... TBM => Starting parse of 'mv_flak-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... couldn't find pcx for Subach HL-7 BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. found ani Subach_AniBitmap for Subach HL-7, with 6 frames and 5 fps couldn't find particle pcx for Akheton SDG found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps couldn't find particle pcx for Morning Star found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps couldn't find particle pcx for MorningStar D found ani Morningstar_Particle for MorningStar D, with 21 frames and 10 fps couldn't find pcx for Prometheus R BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. found ani PrometheusR_AniBitmap for Prometheus R, with 12 frames and 5 fps couldn't find pcx for Prometheus S BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. found ani Prometheus_AniBitmap for Prometheus S, with 12 frames and 5 fps couldn't find pcx for Prometheus D found ani Prometheus_AniBitmap for Prometheus D, with 12 frames and 5 fps couldn't find particle pcx for Maxim found ani Maxim_Particle for Maxim, with 21 frames and 10 fps couldn't find particle pcx for Maxim D found ani Maxim_Particle for Maxim D, with 21 frames and 10 fps couldn't find pcx for UD-8 Kayser BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. found ani Kayser_AniBitmap for UD-8 Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-8 Kayser ANI Kayser_Particle with size 80x80 (37.5% wasted) found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps couldn't find pcx for UD-D Kayser found ani Kayser_AniBitmap for UD-D Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-D Kayser found ani Kayser_Particle for UD-D Kayser, with 7 frames and 30 fps couldn't find pcx for Circe found ani Circe_Bitmap for Circe, with 20 frames and 15 fps couldn't find particle pcx for Lamprey ANI Lamprey_Particle with size 86x86 (32.8% wasted) found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps couldn't find pcx for Shivan Light Laser BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. found ani Alouqua_AniBitmap for Shivan Light Laser, with 6 frames and 20 fps couldn't find particle pcx for Shivan Heavy Laser found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps couldn't find particle pcx for Shivan Mega Laser found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps couldn't find particle pcx for Hornet found ani hornet_trail for Hornet, with 14 frames and 30 fps TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'mv_shockwave-wep.tbm' ... TBM => Starting parse of 'mv_models-wep.tbm' ... TBM => Starting parse of 'mv_shockwave-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_dragon-shp.tbm' ... TBM => Starting parse of 'mv_turretangle-shp.tbm' ... WARNING: Animation trigger #0 on subsystem '', for ship 'GTM Hippocrates', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTD Orion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTD Orion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTD Hecate', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTD Hecate', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTD Hecate', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTD Orion#2 (Bastion)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTD Orion#2 (Bastion)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTVA Colossus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTVA Colossus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTVA Colossus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTC Aeolus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTC Aeolus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTC Aeolus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTT Argo', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GVC Aten', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GVCv Sobek', has a negative reverse_start value! Capping it at 0! TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_textures-shp.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 525 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'hammer.pcx' ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 0 too long!!: frametime = 0.954 (0.954) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer.pcx' ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 25 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 25 fps. loading warp modelLoading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 4252971066, IBX checksum: 1808156958 -- "warp.pof" 128 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 3823586065, IBX checksum: 4043718586 -- "shockwave.pof" BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'SM1-03.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer.pcx' Using alternate ship type name : NTFR Triton Using alternate ship type name : NTFR Poseidon Using alternate ship type name : NTF Vessel Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTC Fenris Using alternate ship type name : NTF Leviathan Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 3818061352, IBX checksum: 4282391589 -- "subspacenode.pof" Starting mission message count : 68 Ending mission message count : 99 Current soundtrack set to -1 in event_music_reset_choices Loading model 'corvette2r-01.pof' IBX: Found a good IBX to read for 'corvette2r-01.pof'. IBX-DEBUG => POF checksum: 2751841061, IBX checksum: 3613535176 -- "corvette2r-01.pof" Unknown special object type $path29 while reading model corvette2r-01.pof Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 3069302688, IBX checksum: 4003170198 -- "fighter2t-05.pof" ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI weapons1_b with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.2% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.2% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 131622925, IBX checksum: 3337163158 -- "starfield.pof" ANI debris01 with size 38x38 (40.6% wasted) ANI debris02 with size 19x19 (40.6% wasted) ANI debris04 with size 27x27 (15.6% wasted) =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shield-f13 with size 93x93 (27.3% wasted) Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 3591725850, IBX checksum: 1754503719 -- "fighter13.pof" ANI shieldft-05 with size 93x93 (27.3% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 3367592094 -- "support2t-01.pof" Loading model 'freighter2t-01.pof' IBX: Found a good IBX to read for 'freighter2t-01.pof'. IBX-DEBUG => POF checksum: 1711427448, IBX checksum: 2939248628 -- "freighter2t-01.pof" Loading model 'cargo2t-01.pof' IBX: Found a good IBX to read for 'cargo2t-01.pof'. IBX-DEBUG => POF checksum: 3834484117, IBX checksum: 2785659207 -- "cargo2t-01.pof" Loading model 'freighter02.pof' IBX: Found a good IBX to read for 'freighter02.pof'. IBX-DEBUG => POF checksum: 3640339842, IBX checksum: 2510193469 -- "freighter02.pof" Loading model 'cargo02.pof' IBX: Found a good IBX to read for 'cargo02.pof'. IBX-DEBUG => POF checksum: 405379883, IBX checksum: 3325696189 -- "cargo02.pof" Loading model 'cruiser01.pof' IBX: Found a good IBX to read for 'cruiser01.pof'. IBX-DEBUG => POF checksum: 301068889, IBX checksum: 310302837 -- "cruiser01.pof" Loading model 'cruiser01x.pof' IBX: Found a good IBX to read for 'cruiser01x.pof'. IBX-DEBUG => POF checksum: 3566560606, IBX checksum: 2675012117 -- "cruiser01x.pof" ANI shieldfv-02 with size 93x93 (27.3% wasted) Loading model 'fighter2v-02.pof' IBX: Found a good IBX to read for 'fighter2v-02.pof'. IBX-DEBUG => POF checksum: 3147999102, IBX checksum: 1343600043 -- "fighter2v-02.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 4039211247 -- "support2v-01.pof" Loading model 'capital2V-01.pof' IBX: Found a good IBX to read for 'capital2V-01.pof'. IBX-DEBUG => POF checksum: 1005959262, IBX checksum: 2654276804 -- "capital2V-01.pof" Warning: Ignoring unrecognized subsystem reactor, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem bridge, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship capital2V-01.pof This mission requires 246 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 807301244, IBX checksum: 2983830421 -- "hornet.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 2542828999 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 4041416356 -- "Tempest.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 723039750 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 3466514753, IBX checksum: 1416213696 -- "crossbow.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 514441841 -- "piranha.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 2177386502 -- "cmeasure01.pof" Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 2163019510, IBX checksum: 3003283221 -- "MX-50.pof" Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 74550608, IBX checksum: 36436455 -- "harbinger.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3625372205 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 1834445411 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.2% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.2% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI debris01.ani with size 38x38 (40.6% wasted) ANI debris02.ani with size 19x19 (40.6% wasted) ANI debris04.ani with size 27x27 (15.6% wasted) ANI shield-f13.ani with size 93x93 (27.3% wasted) ANI shieldft-05.ani with size 93x93 (27.3% wasted) ANI shieldfv-02.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2120/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 1679, Estimated count = 1250 ================================================ Frame 0 too long!!: frametime = 29.690 (29.690) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI 2_BriefMap with size 400x400 (21.9% wasted) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconfighter2t-05 with size 28x28 (12.5% wasted) ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconMX-64 with size 24x24 (25.0% wasted) ANI iconTempest with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_mx64.ani with size 304x304 (40.6% wasted) ANI 2_Tempest.ani with size 304x304 (40.6% wasted) ANI iconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode.ani with size 90x90 (29.7% wasted) ANI iconT-vette with size 31x31 (3.1% wasted) ANI fadeiconT-vette with size 31x31 (3.1% wasted) ANI fadeiconT-vette.ani with size 31x31 (3.1% wasted) ANI iconhighlight06 with size 186x186 (27.3% wasted) ANI iconhighlight06.ani with size 186x186 (27.3% wasted) Frame 0 too long!!: frametime = 0.464 (0.464) ANI iconnode.ani with size 90x90 (29.7% wasted) ANI iconT-vette.ani with size 31x31 (3.1% wasted) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 35.292 !!DEBUG!! OpenGL Errors this frame: 1 Frame 1 too long!!: frametime = 0.793 (0.793) ANI Head-CM2b.ani with size 120x120 (6.2% wasted) Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages STUB: dscap_close in /Users/taylor/src/cvs/fs2_open_3_6_9.final/projects/Xcode/../../code/sound/ds.cpp at line 4212, thread 4558 Freeing all existing models... OpenGL: Keeping 512x512 render target with ref_count of 1. OpenGL: Killing off unused 512x512 render target...