;; Wing Commander Saga Prologue Message.tbl v 0.9 #Personas ;;Assassin $Persona: Wingman 01 $Type: wingman ;;Ninja $Persona: Wingman 02 $Type: wingman ;;Major Baws $Persona: Wingman 03 $Type: wingman ;;Psychopath $Persona: Wingman 04 $Type: wingman ;;Generic Human Pilot Male 2 $Persona: Wingman 05 $Type: wingman ;;Avatarr $Persona: Wingman 06 $Type: wingman ;;Kilrathi Generic Death 1 $Persona: Wingman 07 $Type: wingman +Vasudan ;;Kilrathi Generic Death 2 $Persona: Wingman 08 $Type: wingman +Vasudan ;;Kilrathi Generic Death 3 $Persona: Wingman 09 $Type: wingman +Vasudan ;;Kilrathi Generic Death 4 $Persona: Wingman 10 $Type: wingman +Vasudan ;;Redshirt 01 $Persona: Wingman 11 $Type: wingman ;;Redshirt 02 $Persona: Wingman 12 $Type: wingman ;;Redshirt 03 $Persona: Wingman 13 $Type: wingman ;;Redshirt 04 $Persona: Wingman 14 $Type: wingman ;;Generic Human Pilot Male 3 $Persona: Wingman 15 $Type: wingman ;;Redshirt 05 $Persona: Wingman 16 $Type: wingman ;;Redshirt 06 $Persona: Wingman 17 $Type: wingman ;;Redshirt 07 $Persona: Wingman 18 $Type: wingman ;;Drakhai Death $Persona: Wingman 19 $Type: wingman ;;Drakhai Death $Persona: Wingman 20 $Type: wingman ;;Drakhai Death $Persona: Wingman 21 $Type: wingman ;;Drakhai Death $Persona: Wingman 22 $Type: wingman ;;Drakhai Death $Persona: Wingman 23 $Type: wingman ;;Drakhai Death $Persona: Wingman 24 $Type: wingman ;;Hawk - incomplete set $Persona: Wingman 25 $Type: wingman ;;Panther - incomplete set $Persona: Wingman 26 $Type: wingman ;;Codeine $Persona: Wingman 27 $Type: wingman ;;Pilot 09 $Persona: Wingman 28 $Type: wingman ;;Pilot 10 $Persona: Wingman 29 $Type: wingman ;;Pilot 11 $Persona: Wingman 30 $Type: wingman ;;Pilot 12 $Persona: Wingman 31 $Type: wingman $Persona: Support Ship $Type: support $Persona: Large Ship $Type: large $Persona: Terran Command $Type: Command #Messages ;; ALL CLEAR .................................................................................. $Name: All Clear $Message: XSTR("Assassin: Not a bogey in sight. Looks like we can relax for a while.", -1) +Persona: Wingman 01 +Avi Name: Head-CP1 +Wave Name: assassin_01.ogg $Name: All Clear $Message: XSTR("Ninja: The area is clear of hostiles. Waiting on you, sir.", -1) +Persona: Wingman 02 +Avi Name: Head-CP1 +Wave Name: h_ninja_01.wav $Name: All Clear $Message: XSTR("Major Baws: All enemies are destroyed. Area is secure.", -1) +Persona: Wingman 03 +Avi Name: Head-CP1 +Wave Name: h_bloodhounds_leader_01.wav $Name: All Clear $Message: XSTR("Psychopath: That's every last one of them... checked out permanently.", -1) +Persona: Wingman 04 +Avi Name: Head-CP1 +Wave Name: h_psych_01.wav $Name: All Clear $Message: XSTR("All enemies are destroyed. Area is secure.", -1) +Persona: Wingman 05 +Avi Name: Head-CP1 +Wave Name: h_generic01_01.wav $Name: All Clear $Message: XSTR("Avatarr: This area's clean, sir.", -1) +Persona: Wingman 06 +Avi Name: Head-CP1 +Wave Name: h_avatarr_01.wav $Name: All Clear $Message: XSTR("Codiene: Scopes're clean, clear, an' naked sir... area's secure.", -1) +Persona: Wingman 27 +Avi Name: Heap-CP1 +Wave Name: codiene_01.ogg $Name: All Clear $Message: XSTR("All enemies have been destroyed. Area is secure.", -1) +Persona: Wingman 11 +Avi Name: Head-CP1 +Wave Name: pilot_01_01.ogg $Name: All Clear $Message: XSTR("Enemy fighter cover has been eliminated. Area secure.", -1) +Persona: Wingman 12 +Avi Name: Head-CP1 +Wave Name: pilot_02_01.ogg $Name: All Clear $Message: XSTR("Yes! All fighters are destroyed. This area is secure.", -1) +Persona: Wingman 13 +Avi Name: Head-CP1 +Wave Name: h_redshirt_03_m_01.wav $Name: All Clear $Message: XSTR("That looks like all of 'em. Area secure.", -1) +Persona: Wingman 14 +Avi Name: Head-CP1 +Wave Name: pilot_04_01.ogg $Name: All Clear $Message: XSTR("All enemy forces have been neutralized.", -1) +Persona: Wingman 15 +Avi Name: Head-CP1 +Wave Name: h_hellsarchers_leader_01.wav $Name: All Clear $Message: XSTR("Coast is clear. Let's keep on moving.", -1) +Persona: Wingman 16 +Avi Name: Head-CP1 +Wave Name: pilot_05_01.ogg $Name: All Clear $Message: XSTR("Nothing left here but dust and debris.", -1) +Persona: Wingman 17 +Avi Name: Head-CP1 +Wave Name: pilot_06_01.ogg $Name: All Clear $Message: XSTR("Enemy fighters flat or dead. What's next, boss?", -1) +Persona: Wingman 18 +Avi Name: Head-CP1 +Wave Name: pilot_07_01.ogg $Name: All Clear $Message: XSTR("Area's clean. We can relax a bit.", -1) +Persona: Wingman 28 +Avi Name: Head-CP1 +Wave Name: pilot_09_01.ogg $Name: All Clear $Message: XSTR("All enemy contacts have been destroyed. Area is secure.", -1) +Persona: Wingman 29 +Avi Name: Head-CP1 +Wave Name: pilot_10_01.ogg $Name: All Clear $Message: XSTR("This place is clean, you're good to go.", -1) +Persona: Wingman 30 +Avi Name: Head-CP1 +Wave Name: pilot_11_01.ogg $Name: All Clear $Message: XSTR("Oh! I think they're all gone.", -1) +Persona: Wingman 31 +Avi Name: Head-CP1 +Wave Name: pilot_12_01.ogg ;; ARRIVAL (Enemy) ................................................................... $Name: Arrive Enemy $Message: XSTR("Assassin: Ha ha ha! Enemy fighters have arrived! Out of the frying pan, and into my scopes.", -1) +Persona: Wingman 01 +Avi Name: Head-CP1 +Wave Name: assassin_02.ogg $Name: Arrive Enemy $Message: XSTR("Ninja: Enemy fighters on approach! Get ready!", -1) +Persona: Wingman 02 +Avi Name: Head-CP1 +Wave Name: h_ninja_02.wav $Name: Arrive Enemy $Message: XSTR("Major Baws: The bad guys are here. Time to climb the killboard.", -1) +Persona: Wingman 03 +Avi Name: Head-CP1 +Wave Name: h_bloodhounds_leader_02.wav $Name: Arrive Enemy $Message: XSTR("Psychopath: The Kats are having a party. Let's crash it.", -1) +Persona: Wingman 04 +Avi Name: Head-CP1 +Wave Name: h_psych_02.wav $Name: Arrive Enemy $Message: XSTR("Bad guys are here. Time to climb the killboard.", -1) +Persona: Wingman 05 +Avi Name: Head-CP1 +Wave Name: h_generic01_02.wav $Name: Arrive Enemy $Message: XSTR("Avatarr: Look at all those pretty red dots!", -1) +Persona: Wingman 06 +Avi Name: Head-CP1 +Wave Name: h_avatarr_02.wav $Name: Arrive Enemy $Message: XSTR("Codiene: Contact! Enemies inbound!", -1) +Persona: Wingman 27 +Avi Name: Head-CP1 +Wave Name: codiene_02.ogg $Name: Arrive Enemy $Message: XSTR("Heads up, here come the bad guys.", -1) +Persona: Wingman 11 +Avi Name: Head-CP1 +Wave Name: pilot_01_02.ogg $Name: Arrive Enemy $Message: XSTR("We have enemy fighters inbound!", -1) +Persona: Wingman 12 +Avi Name: Head-CP1 +Wave Name: pilot_02_02.ogg $Name: Arrive Enemy $Message: XSTR("Incoming enemy fighters!", -1) +Persona: Wingman 13 +Avi Name: Head-CP1 +Wave Name: h_redshirt_03_m_02.wav $Name: Arrive Enemy $Message: XSTR("I'm showing new hostile contacts on radar!", -1) +Persona: Wingman 14 +Avi Name: Head-CP1 +Wave Name: pilot_04_02.ogg $Name: Arrive Enemy $Message: XSTR("IFF confirmed! Hostiles inbound!", -1) +Persona: Wingman 15 +Avi Name: Head-CP1 +Wave Name: h_hellsarchers_leader_02.wav $Name: Arrive Enemy $Message: XSTR("Better strap up! Looks like we've got company.", -1) +Persona: Wingman 16 +Avi Name: Head-CP1 +Wave Name: pilot_05_02.ogg $Name: Arrive Enemy $Message: XSTR("Well look at that! They're ready to tango with us.", -1) +Persona: Wingman 17 +Avi Name: Head-CP1 +Wave Name: pilot_06_02.ogg $Name: Arrive Enemy $Message: XSTR("Lock and load on the firing line. Enemy ships incomming.", -1) +Persona: Wingman 18 +Avi Name: Head-CP1 +Wave Name: pilot_07_02.ogg $Name: Arrive Enemy $Message: XSTR("All right, incoming! Time to up my kill stats.", -1) +Persona: Wingman 28 +Avi Name: Head-CP1 +Wave Name: pilot_09_02.ogg $Name: Arrive Enemy $Message: XSTR("Multiple contacts inbound! Requesting permission to break and attack.", -1) +Persona: Wingman 29 +Avi Name: Head-CP1 +Wave Name: pilot_10_02.ogg $Name: Arrive Enemy $Message: XSTR("Load your weapons, gentlemen. We've got incoming fighters.", -1) +Persona: Wingman 30 +Avi Name: Head-CP1 +Wave Name: pilot_11_02.ogg $Name: Arrive Enemy $Message: XSTR("We've got inbound enemy hostiles.", -1) +Persona: Wingman 31 +Avi Name: Head-CP1 +Wave Name: pilot_12_02.ogg ;; ATTACK MY TARGET ........................................................................... $Name: Attack Target $Message: XSTR("Assassin: Hah, consider it done. You don't have to ask ME twice.", -1) +Persona: Wingman 1 +Avi Name: Head-CP1 +Wave Name: assassin_03.ogg $Name: Attack Target $Message: XSTR("Ninja: Understood, engaging your target.", -1) +Persona: Wingman 02 +Avi Name: Head-CP1 +Wave Name: h_ninja_03.wav $Name: Attack Target $Message: XSTR("Major Baws: No problem. Consider that one history.", -1) +Persona: Wingman 03 +Avi Name: Head-CP1 +Wave Name: h_bloodhounds_leader_03.wav $Name: Attack Target $Message: XSTR("Psychopath: He's about to meet his maker.", -1) +Persona: Wingman 04 +Avi Name: Head-CP1 +Wave Name: h_psych_03.wav $Name: Attack Target $Message: XSTR("No problem. Consider that one history.", -1) +Persona: Wingman 05 +Avi Name: Head-CP1 +Wave Name: h_generic01_03.wav $Name: Attack Target $Message: XSTR("Avatarr: Locking on to your target now!", -1) +Persona: Wingman 06 +Avi Name: Head-CP1 +Wave Name: h_avatarr_03.wav $Name: Attack Target $Message: XSTR("Codiene: Yes sir, moving in for the kill.", -1) +Persona: Wingman 27 +Avi Name: Head-CP1 +Wave Name: codiene_03.ogg $Name: Attack Target $Message: XSTR("I've got your target in my sight.", -1) +Persona: Wingman 11 +Avi Name: Head-CP1 +Wave Name: pilot_01_03.ogg $Name: Attack Target $Message: XSTR("Confirmed. Attacking your target.", -1) +Persona: Wingman 12 +Avi Name: Head-CP1 +Wave Name: pilot_02_03.ogg $Name: Attack Target $Message: XSTR("Acknowledged. I am attacking your target", -1) +Persona: Wingman 13 +Avi Name: Head-CP1 +Wave Name: h_redshirt_03_m_03.wav $Name: Attack Target $Message: XSTR("I'm on the bastard.", -1) +Persona: Wingman 14 +Avi Name: Head-CP1 +Wave Name: pilot_04_03.ogg $Name: Attack Target $Message: XSTR("Roger that. Engaging your target!", -1) +Persona: Wingman 15 +Avi Name: Head-CP1 +Wave Name: h_hellsarchers_leader_03.wav $Name: Attack Target $Message: XSTR("Okay, I'm on him!", -1) +Persona: Wingman 16 +Avi Name: Head-CP1 +Wave Name: pilot_05_03.ogg $Name: Attack Target $Message: XSTR("Locked in. He's mine!", -1) +Persona: Wingman 17 +Avi Name: Head-CP1 +Wave Name: pilot_06_03.ogg $Name: Attack Target $Message: XSTR("I've got Sandman's target.", -1) +Persona: Wingman 18 +Avi Name: Head-CP1 +Wave Name: pilot_07_03.ogg $Name: Attack Target $Message: XSTR("Got it. Consider that one dead.", -1) +Persona: Wingman 28 +Avi Name: Head-CP1 +Wave Name: pilot_09_03.ogg $Name: Attack Target $Message: XSTR("Roger that. I am attacking your target.", -1) +Persona: Wingman 29 +Avi Name: Head-CP1 +Wave Name: pilot_10_03.ogg $Name: Attack Target $Message: XSTR("I'm on it.", -1) +Persona: Wingman 30 +Avi Name: Head-CP1 +Wave Name: pilot_11_03.ogg $Name: Attack Target $Message: XSTR("All right, I gotcha.", -1) +Persona: Wingman 31 +Avi Name: Head-CP1 +Wave Name: pilot_12_03.ogg ;; BACKUP ARRIVAL (previously named "REINFORCEMENTS") ......................................... $Name: Backup $Message: XSTR("Assassin: Congratulations, ladies and gentlemen! Your savior has arrived.", -1) +Persona: Wingman 01 +Avi Name: Head-CP1 +Wave Name: assassin_04.ogg $Name: Backup $Message: XSTR("Ninja: Support is here, just hold on tight!", -1) +Persona: Wingman 02 +Avi Name: Head-CP1 +Wave Name: h_ninja_04.wav $Name: Backup $Message: XSTR("Major Baws: The cavalry is here, ready to save your backsides.", -1) +Persona: Wingman 03 +Avi Name: Head-CP1 +Wave Name: h_bloodhounds_leader_04.wav $Name: Backup $Message: XSTR("Psychopath: Backup arriving. Let's finish them off.", -1) +Persona: Wingman 04 +Avi Name: Head-CP1 +Wave Name: h_psych_04.wav $Name: Backup $Message: XSTR("The cavalry is here, ready to save your backsides.", -1) +Persona: Wingman 05 +Avi Name: Head-CP1 +Wave Name: h_generic01_04.wav $Name: Backup $Message: XSTR("Avatarr: Don’t worry, daddy’s here now baby. He won’t let those mean men hit you anymore!", -1) +Persona: Wingman 06 +Avi Name: Head-CP1 +Wave Name: h_avatarr_04.wav $Name: Backup $Message: XSTR("Codiene: You boys need some help? All right. Here we go.", -1) +Persona: Wingman 27 +Avi Name: Head-CP1 +Wave Name: codiene_04.ogg $Name: Backup $Message: XSTR("Looks like you could use some help. We'll bail you out.", -1) +Persona: Wingman 11 +Avi Name: Head-CP1 +Wave Name: pilot_01_04.ogg $Name: Backup $Message: XSTR("Stand firm. The cavalry's here", -1) +Persona: Wingman 12 +Avi Name: Head-CP1 +Wave Name: pilot_02_04.ogg $Name: Backup $Message: XSTR("This is your back up and once again we are here to save your ass.", -1) +Persona: Wingman 13 +Avi Name: Head-CP1 +Wave Name: h_redshirt_03_m_04.wav $Name: Backup $Message: XSTR("Don't get your panties in a wad, I'm here to stop all the boogeymen.", -1) +Persona: Wingman 14 +Avi Name: Head-CP1 +Wave Name: pilot_04_04.ogg $Name: Backup $Message: XSTR("Reinforcements here. Standing by for orders.", -1) +Persona: Wingman 15 +Avi Name: Head-CP1 +Wave Name: h_hellsarchers_leader_04.wav $Name: Backup $Message: XSTR("Backup's here boys. We're here to bail you out of this mess.", -1) +Persona: Wingman 16 +Avi Name: Head-CP1 +Wave Name: pilot_05_04.ogg $Name: Backup $Message: XSTR("Alright, stand aside and let the MEN take care of things.", -1) +Persona: Wingman 17 +Avi Name: Head-CP1 +Wave Name: pilot_06_04.ogg $Name: Backup $Message: XSTR("Backup is arrived, ladies!", -1) +Persona: Wingman 18 +Avi Name: Head-CP1 +Wave Name: pilot_07_04.ogg $Name: Backup $Message: XSTR("You can stop shitting yourselves now, ladies. Backup's here.", -1) +Persona: Wingman 28 +Avi Name: Head-CP1 +Wave Name: pilot_09_04.ogg $Name: Backup $Message: XSTR("Reinforcements, reporting in. Did you want some help?", -1) +Persona: Wingman 29 +Avi Name: Head-CP1 +Wave Name: pilot_10_04.ogg $Name: Backup $Message: XSTR("All right, you can keep your panties on. We're here.", -1) +Persona: Wingman 30 +Avi Name: Head-CP1 +Wave Name: pilot_11_04.ogg $Name: Backup $Message: XSTR("We've got friendly inbound.", -1) +Persona: Wingman 31 +Avi Name: Head-CP1 +Wave Name: pilot_12_04.ogg ;; BETA WING ARRIVAL .......................................................................... $Name: Beta Arrived $Message: XSTR("Assassin: This is Bravo Wing. We're closing in on your location.", -1) +Persona: Wingman 01 +Avi Name: Head-CP1 +Wave Name: assassin_05.ogg $Name: Beta Arrived $Message: XSTR("Ninja: This is Bravo Wing, we're closing on your location.", -1) +Persona: Wingman 02 +Avi Name: Head-CP1 +Wave Name: h_ninja_05.wav $Name: Beta Arrived $Message: XSTR("Major Baws: Bravo Wing here. Now you can take it easy.", -1) +Persona: Wingman 03 +Avi Name: Head-CP1 +Wave Name: h_bloodhounds_leader_05.wav $Name: Beta Arrived $Message: XSTR("Psychopath: Bravo Wing here, we're on station.", -1) +Persona: Wingman 04 +Avi Name: Head-CP1 +Wave Name: h_psych_05.wav $Name: Beta Arrived $Message: XSTR("Bravo Wing here. Now you can take it easy.", -1) +Persona: Wingman 05 +Avi Name: Head-CP1 +Wave Name: h_generic01_05.wav $Name: Beta Arrived $Message: XSTR("Avatarr: Bravo Wing is here.", -1) +Persona: Wingman 06 +Avi Name: Head-CP1 +Wave Name: h_avatarr_05.wav $Name: Beta Arrived $Message: XSTR("Codiene: This is Bravo Wing, we're just arriving on the scene.", -1) +Persona: Wingman 27 +Avi Name: Head-CP1 +Wave Name: codiene_05.ogg $Name: Beta Arrived $Message: XSTR("This is Bravo Wing and we're here to help.", -1) +Persona: Wingman 11 +Avi Name: Head-CP1 +Wave Name: pilot_01_05.ogg $Name: Beta Arrived $Message: XSTR("This is Bravo Wing. We are on station.", -1) +Persona: Wingman 12 +Avi Name: Head-CP1 +Wave Name: pilot_02_05.ogg $Name: Beta Arrived $Message: XSTR("Bravo Wing here. We have just arrived.", -1) +Persona: Wingman 13 +Avi Name: Head-CP1 +Wave Name: h_redshirt_03_m_05.wav $Name: Beta Arrived $Message: XSTR("This is Bravo Wing. We're here.", -1) +Persona: Wingman 14 +Avi Name: Head-CP1 +Wave Name: pilot_04_05.ogg $Name: Beta Arrived $Message: XSTR("Beta Wing has arrived. Awaiting orders.", -1) +Persona: Wingman 15 +Avi Name: Head-CP1 +Wave Name: h_hellsarchers_leader_05.wav $Name: Beta Arrived $Message: XSTR("Bravo Wing, checking in. We're good to go.", -1) +Persona: Wingman 16 +Avi Name: Head-CP1 +Wave Name: pilot_05_05.ogg $Name: Beta Arrived $Message: XSTR("This is Bravo Wing, condition ready.", -1) +Persona: Wingman 17 +Avi Name: Head-CP1 +Wave Name: pilot_06_05.ogg $Name: Beta Arrived $Message: XSTR("Bravo Wing, on station. You line 'em up, we'll knock 'em down.", -1) +Persona: Wingman 18 +Avi Name: Head-CP1 +Wave Name: pilot_07_05.ogg $Name: Beta Arrived $Message: XSTR("Bravo Wing is here. You can relax now.", -1) +Persona: Wingman 28 +Avi Name: Head-CP1 +Wave Name: pilot_09_05.ogg $Name: Beta Arrived $Message: XSTR("This is Bravo Wing, reporting in. Requesting orders.", -1) +Persona: Wingman 29 +Avi Name: Head-CP1 +Wave Name: pilot_10_05.ogg $Name: Beta Arrived $Message: XSTR("Sandman, this is Bravo Wing. We've got you on our scope, and we're on our way.", -1) +Persona: Wingman 30 +Avi Name: Head-CP1 +Wave Name: pilot_11_05.ogg $Name: Beta Arrived $Message: XSTR("All right ladies, Bravo Wing has arrived.", -1) +Persona: Wingman 31 +Avi Name: Head-CP1 +Wave Name: pilot_12_05.ogg ;; CHECK YOUR SIX ............................................................................. $Name: Check 6 $Message: XSTR("Assassin: What're you doing man? Check your six!", -1) +Persona: Wingman 01 +Avi Name: Head-CP1 +Wave Name: assassin_06.ogg $Name: Check 6 $Message: XSTR("Ninja: What are you doing, man? Check your six!", -1) +Persona: Wingman 02 +Avi Name: Head-CP1 +Wave Name: h_ninja_06.wav $Name: Check 6 $Message: XSTR("Major Baws: Watch your backside. You have got a guy following you!", -1) +Persona: Wingman 03 +Avi Name: Head-CP1 +Wave Name: h_bloodhounds_leader_06.wav $Name: Check 6 $Message: XSTR("Psychopath: Watch out, there's a guy on your six!", -1) +Persona: Wingman 04 +Avi Name: Head-CP1 +Wave Name: h_psych_06.wav $Name: Check 6 $Message: XSTR("Watch your backside. You have got a guy following you!", -1) +Persona: Wingman 05 +Avi Name: Head-CP1 +Wave Name: h_generic01_06.wav $Name: Check 6 $Message: XSTR("Avatarr: You got a hostile on your six!", -1) +Persona: Wingman 06 +Avi Name: Head-CP1 +Wave Name: h_avatarr_06.wav $Name: Check 6 $Message: XSTR("Codiene: Check your six, man! One of 'em is all over you!", -1) +Persona: Wingman 27 +Avi Name: Head-CP1 +Wave Name: codiene_06.ogg $Name: Check 6 $Message: XSTR("Look out! You've got a fighter on your six!", -1) +Persona: Wingman 11 +Avi Name: Head-CP1 +Wave Name: pilot_01_06.ogg $Name: Check 6 $Message: XSTR("You've got a bandit, on your six!", -1) +Persona: Wingman 12 +Avi Name: Head-CP1 +Wave Name: pilot_02_06.ogg $Name: Check 6 $Message: XSTR("There is a fighter on your six!", -1) +Persona: Wingman 13 +Avi Name: Head-CP1 +Wave Name: h_redshirt_03_m_06.wav $Name: Check 6 $Message: XSTR("Check six! You've picked one up!", -1) +Persona: Wingman 14 +Avi Name: Head-CP1 +Wave Name: pilot_04_06.ogg $Name: Check 6 $Message: XSTR("Check your six!", -1) +Persona: Wingman 15 +Avi Name: Head-CP1 +Wave Name: h_hellsarchers_leader_06.wav $Name: Check 6 $Message: XSTR("Heads up! You better shake that guy on your six!", -1) +Persona: Wingman 16 +Avi Name: Head-CP1 +Wave Name: pilot_05_06.ogg $Name: Check 6 $Message: XSTR("You've got something, sniffing at your tail.", -1) +Persona: Wingman 17 +Avi Name: Head-CP1 +Wave Name: pilot_06_06.ogg $Name: Check 6 $Message: XSTR("Sandman, you've got a bogie on your six!", -1) +Persona: Wingman 18 +Avi Name: Head-CP1 +Wave Name: pilot_07_06.ogg ;; DEATH (previously wingman scream)................................................... $Name: Death $Message: XSTR("Assassin: If I don't eject now, man, I'm not going to be able to see tomorrow. I'm pulling the cord.", -1) +Persona: Wingman 01 +Avi Name: Head-CP1 +Wave Name: assassin_07.ogg $Name: Death $Message: XSTR("Ninja: Everything's gone! Can't hold it! I am bailing out!", -1) +Persona: Wingman 02 +Avi Name: Head-CP1 +Wave Name: h_ninja_07.wav $Name: Death $Message: XSTR("Major Baws: If you can’t take the hit, pop the top. I am out of here!!!", -1) +Persona: Wingman 03 +Avi Name: Head-CP1 +Wave Name: h_bloodhounds_leader_07.wav $Name: Death $Message: XSTR("Psychopath: Systems failing… reactor critical… I am punching the hell out!!!", -1) +Persona: Wingman 04 +Avi Name: Head-CP1 +Wave Name: h_psych_07.wav $Name: Death $Message: XSTR("Noooooooh!!", -1) +Persona: Wingman 05 +Avi Name: Head-CP1 +Wave Name: h_generic01_07.wav $Name: Death $Message: XSTR("Avatarr: This thing is breaking up!", -1) +Persona: Wingman 06 +Avi Name: Head-CP1 +Wave Name: h_avatarr_07.wav $Name: Death $Message: XSTR("Codiene: Awww SHIIIIT!", -1) +Persona: Wingman 27 +Avi Name: Head-CP1 +Wave Name: codiene_07.ogg $Name: Death $Message: XSTR("I'm hit....", -1) +Persona: Wingman 06 +Avi Name: Head-CP1 +Wave Name: h_female01_07.wav $Name: Death $Message: XSTR("Kilrah, avenge me!", -1) +Persona: Wingman 07 +Avi Name: Head-KA1 +Wave Name: h_kilrathi01_01.wav $Name: Death $Message: XSTR("Aaah!!!", -1) +Persona: Wingman 08 +Avi Name: Head-KA1 +Wave Name: h_kilrathi02_01.wav $Name: Death $Message: XSTR("I have been cheated of my victory!", -1) +Persona: Wingman 09 +Avi Name: Head-KA1 +Wave Name: h_kilrathi03_01.wav $Name: Death $Message: XSTR("Aaarrggh!!!", -1) +Persona: Wingman 10 +Avi Name: Head-KA1 +Wave Name: h_kilrathi04_01.wav $Name: Death $Message: XSTR("Oh shit, this is it...!", -1) +Persona: Wingman 11 +Avi Name: Head-CP1 +Wave Name: pilot_01_07.ogg $Name: Death $Message: XSTR("Sh, she's going critical! I, I'm ejecting!", -1) +Persona: Wingman 12 +Avi Name: Head-CP1 +Wave Name: pilot_02_07.ogg $Name: Death $Message: XSTR("Oh shit!", -1) ;$Message: XSTR("Somebody get this guy! Noooooo...!", -1) +Persona: Wingman 13 +Avi Name: Head-CP1 ;+Avi Name: Head-PP1 +Wave Name: h_redshirt_03_m_07.wav $Name: Death $Message: XSTR("Oh, you son...!", -1) +Persona: Wingman 14 +Avi Name: Head-CP1 +Wave Name: pilot_04_07.ogg $Name: Death $Message: XSTR("I'm going down! I'm going down!..", -1) +Persona: Wingman 15 +Avi Name: Head-CP1 +Wave Name: h_hellsarchers_leader_07.wav $Name: Death $Message: XSTR("Systems are critical! I'm ejecting!", -1) +Persona: Wingman 16 +Avi Name: Head-CP1 +Wave Name: pilot_05_07.ogg $Name: Death $Message: XSTR("I'm losing control! I, I don't think I'm gonna make...!", -1) +Persona: Wingman 17 +Avi Name: Head-CP1 +Wave Name: pilot_06_07.ogg $Name: Death $Message: XSTR("Controls aren't responding, I'm going try to...", -1) +Persona: Wingman 18 +Avi Name: Head-CP1 +Wave Name: pilot_07_07.ogg $Name: Death $Message: XSTR("I join my ancestors...", -1) +Persona: Wingman 19 +Avi Name: Head-KP1 +Wave Name: h_kilrathi_drakhai_death_01.wav $Name: Death $Message: XSTR("This can not be...", -1) +Persona: Wingman 20 +Avi Name: Head-KP1 +Wave Name: h_kilrathi_drakhai_death_02.wav $Name: Death $Message: XSTR("I die with honor...", -1) +Persona: Wingman 21 +Avi Name: Head-KP1 +Wave Name: h_kilrathi_drakhai_death_03.wav $Name: Death $Message: XSTR("I die for...", -1) +Persona: Wingman 22 +Avi Name: Head-KP1 +Wave Name: h_kilrathi_drakhai_death_04.wav $Name: Death $Message: XSTR("I am dishonored...", -1) +Persona: Wingman 23 +Avi Name: Head-KP1 +Wave Name: h_kilrathi_drakhai_death_05.wav $Name: Death $Message: XSTR("Farewell my clan...", -1) +Persona: Wingman 24 +Avi Name: Head-KP1 +Wave Name: h_kilrathi_drakhai_death_06.wav $Name: Death $Message: XSTR("I'm pulling the cord, wish me luck!", -1) +Persona: Wingman 28 +Avi Name: Head-CP1 +Wave Name: pilot_09_07.ogg $Name: Death $Message: XSTR("One more hit and she's gone! I'm bailing out!", -1) +Persona: Wingman 29 +Avi Name: Head-CP1 +Wave Name: pilot_10_07.ogg $Name: Death $Message: XSTR("This is it... I'm done for...", -1) +Persona: Wingman 30 +Avi Name: Head-CP1 +Wave Name: pilot_11_07.ogg $Name: Death $Message: XSTR("Oh, SHIT!", -1) +Persona: Wingman 31 +Avi Name: Head-CP1 +Wave Name: pilot_12_07.ogg ;; DELTA WING ARRIVAL ......................................................................... $Name: Delta Arrived $Message: XSTR("Assassin: Charlie Wing has arrived. Let's get this party started.", -1) +Persona: Wingman 01 +Avi Name: Head-CP1 +Wave Name: assassin_08.ogg $Name: Delta Arrived $Message: XSTR("Ninja: This is Charlie Wing, we have just arrived.", -1) +Persona: Wingman 02 +Avi Name: Head-CP1 +Wave Name: h_ninja_08.wav $Name: Delta Arrived $Message: XSTR("Major Baws: Charlie Wing here. Where is the party?", -1) +Persona: Wingman 03 +Avi Name: Head-CP1 +Wave Name: h_bloodhounds_leader_08.wav $Name: Delta Arrived $Message: XSTR("Psychopath: Charlie Wing here, what do you want from us.", -1) +Persona: Wingman 04 +Avi Name: Head-CP1 +Wave Name: h_psych_08.wav $Name: Delta Arrived $Message: XSTR("Charlie Wing here. Where is the party?", -1) +Persona: Wingman 05 +Avi Name: Head-CP1 +Wave Name: h_generic01_08.wav $Name: Delta Arrived $Message: XSTR("Avatarr: Charlie Wing is on the scene.", -1) +Persona: Wingman 06 +Avi Name: Head-CP1 +Wave Name: h_avatarr_08.wav $Name: Delta Arrived $Message: XSTR("Codiene: This is Charlie Wing, inbound on your location.", -1) +Persona: Wingman 27 +Avi Name: Head-CP1 +Wave Name: codiene_08.ogg $Name: Delta Arrived $Message: XSTR("This is Charlie Wing. We've just arrived, and ready to assist.", -1) +Persona: Wingman 11 +Avi Name: Head-CP1 +Wave Name: pilot_01_08.ogg $Name: Delta Arrived $Message: XSTR("This is Charlie Wing. We are on station.", -1) +Persona: Wingman 12 +Avi Name: Head-CP1 +Wave Name: pilot_02_08.ogg $Name: Delta Arrived $Message: XSTR("Charlie Wing is here. We are ready to crash this party.", -1) +Persona: Wingman 13 +Avi Name: Head-CP1 +Wave Name: h_redshirt_03_m_08.wav $Name: Delta Arrived $Message: XSTR("This is Charlie Wing. Where's the party at?", -1) +Persona: Wingman 14 +Avi Name: Head-CP1 +Wave Name: pilot_04_08.ogg $Name: Delta Arrived $Message: XSTR("This is Delta wing. Give us a target!", -1) +Persona: Wingman 15 +Avi Name: Head-CP1 +Wave Name: h_hellsarchers_leader_08.wav $Name: Delta Arrived $Message: XSTR("Charlie Wing here. Let's rock and roll.", -1) +Persona: Wingman 16 +Avi Name: Head-CP1 +Wave Name: pilot_05_08.ogg $Name: Delta Arrived $Message: XSTR("Charlie Wing here, we've got your flank covered.", -1) +Persona: Wingman 17 +Avi Name: Head-CP1 +Wave Name: pilot_06_08.ogg $Name: Delta Arrived $Message: XSTR("This is Charlie Wing. We are engaging the enemy!", -1) +Persona: Wingman 18 +Avi Name: Head-CP1 +Wave Name: pilot_07_08.ogg $Name: Delta Arrived $Message: XSTR("Charlie Wing here... did we miss anything?", -1) +Persona: Wingman 28 +Avi Name: Head-CP1 +Wave Name: pilot_09_08.ogg $Name: Delta Arrived $Message: XSTR("This is Charlie Wing, reporting in. Standing by for your orders.", -1) +Persona: Wingman 29 +Avi Name: Head-CP1 +Wave Name: pilot_10_08.ogg $Name: Delta Arrived $Message: XSTR("This is Charlie Wing, reporting for action.", -1) +Persona: Wingman 30 +Avi Name: Head-CP1 +Wave Name: pilot_11_08.ogg $Name: Delta Arrived $Message: XSTR("Charlie Wing, in on your position.", -1) +Persona: Wingman 31 +Avi Name: Head-CP1 +Wave Name: pilot_12_08.ogg ;; DEPART (previously named "WARPOUT") ........................................................ $Name: Depart $Message: XSTR("Assassin: Ho ho, Sandman! This place is too hot for me, I'm outta here!", -1) +Persona: Wingman 01 +Avi Name: Head-CP1 +Wave Name: assassin_09.ogg $Name: Depart $Message: XSTR("Ninja: Sandman, don't do anything foolish. The area's too hot!", -1) +Persona: Wingman 02 +Avi Name: Head-CP1 +Wave Name: h_ninja_09.wav $Name: Depart $Message: XSTR("Major Baws: I am out of here!", -1) +Persona: Wingman 03 +Avi Name: Head-CP1 +Wave Name: h_bloodhounds_leader_09.wav $Name: Depart $Message: XSTR("Psychopath: I'm getting the hell out of here. See ya.", -1) +Persona: Wingman 04 +Avi Name: Head-CP1 +Wave Name: h_psych_09.wav $Name: Depart $Message: XSTR("I am out of here!", -1) +Persona: Wingman 05 +Avi Name: Head-CP1 +Wave Name: h_generic01_09.wav $Name: Depart $Message: XSTR("Avatarr: I'm gonna go hang out at Taco Johns till this boils over.", -1) +Persona: Wingman 06 +Avi Name: Head-CP1 +Wave Name: h_avatarr_09.wav $Name: Depart $Message: XSTR("Codiene: I'm getting the FUCK outta here.", -1) +Persona: Wingman 27 +Avi Name: Head-CP1 +Wave Name: codiene_09.ogg $Name: Depart $Message: XSTR("See you later, man! I'm outta here.", -1) +Persona: Wingman 11 +Avi Name: Head-CP1 +Wave Name: pilot_01_09.ogg $Name: Depart $Message: XSTR("Holy shit! I'm getting the fuck outta here.", -1) +Persona: Wingman 12 +Avi Name: Head-CP1 +Wave Name: pilot_02_09.ogg $Name: Depart $Message: XSTR("Dammit! I am getting the hell out of here.", -1) +Persona: Wingman 13 +Avi Name: Head-CP1 +Wave Name: h_redshirt_03_m_09.wav $Name: Depart $Message: XSTR("Ah, you motherfuckers don't play nice! I'm goin' home!", -1) +Persona: Wingman 14 +Avi Name: Head-CP1 +Wave Name: pilot_04_09.ogg $Name: Depart $Message: XSTR("Acknowledged. Returning to base now.", -1) +Persona: Wingman 15 +Avi Name: Head-CP1 +Wave Name: h_hellsarchers_leader_09.wav $Name: Depart $Message: XSTR("Hell with this crap! I'm outta here.", -1) +Persona: Wingman 16 +Avi Name: Head-CP1 +Wave Name: pilot_05_09.ogg $Name: Depart $Message: XSTR("I'm outta here. You take these guys on yourself.", -1) +Persona: Wingman 17 +Avi Name: Head-CP1 +Wave Name: pilot_06_09.ogg $Name: Depart $Message: XSTR("This LZ is too hot for me. I'm bugging out.", -1) +Persona: Wingman 18 +Avi Name: Head-CP1 +Wave Name: pilot_07_09.ogg $Name: Depart $Message: XSTR("Whoo! Too hot... even for me. I'm outta here.", -1) +Persona: Wingman 28 +Avi Name: Head-CP1 +Wave Name: pilot_09_09.ogg $Name: Depart $Message: XSTR("Copy that. Headin' back to the barn.", -1) +Persona: Wingman 29 +Avi Name: Head-CP1 +Wave Name: pilot_10_09.ogg $Name: Depart $Message: XSTR("There's no way I can survive out here! Sandman, there's nothing more I can do here. Good luck.", -1) +Persona: Wingman 30 +Avi Name: Head-CP1 +Wave Name: pilot_11_09.ogg $Name: Depart $Message: XSTR("I'll see you later, ladies.", -1) +Persona: Wingman 31 +Avi Name: Head-CP1 +Wave Name: pilot_12_09.ogg $Name: Depart $Message: XSTR("I copy. Engaging jump drive now.", -1) +Persona: Support Ship +Avi Name: Head-CP1 +Wave Name: bump.wav ;; DISABLE TARGET ............................................................................. $Name: Disable Target $Message: XSTR("Assassin: Acknowledged. Those engines are going bye-bye.", -1) +Persona: Wingman 01 +Avi Name: Head-CP2 +Wave Name: assassin_10.ogg $Name: Disable Target $Message: XSTR("Ninja: Roger that, I am going after their engines.", -1) +Persona: Wingman 02 +Avi Name: Head-CP2 +Wave Name: h_ninja_10.wav $Name: Disable Target $Message: XSTR("Major Baws: Roger that. Disabling as ordered.", -1) +Persona: Wingman 03 +Avi Name: Head-CP2 +Wave Name: h_bloodhounds_leader_10.wav $Name: Disable Target $Message: XSTR("Psychopath: Those engines make for a damn nice target.", -1) +Persona: Wingman 04 +Avi Name: Head-CP2 +Wave Name: h_psych_10.wav $Name: Disable Target $Message: XSTR("I am going for your target's engines.", -1) +Persona: Wingman 05 +Avi Name: Head-CP2 +Wave Name: h_redshirt_01_m_10.wav $Name: Disable Target $Message: XSTR("Avatarr: I bet he’s not so tough without his engines.", -1) +Persona: Wingman 06 +Avi Name: Head-CP1 +Wave Name: h_avatarr_10.wav $Name: Disable Target $Message: XSTR("Codiene: They're not going anywhere, sir.", -1) +Persona: Wingman 27 +Avi Name: Head-CP1 +Wave Name: codiene_10.ogg $Name: Disable Target $Message: XSTR("I'm going for your target's engines.", -1) +Persona: Wingman 11 +Avi Name: Head-CP2 +Wave Name: pilot_01_10.ogg $Name: Disable Target $Message: XSTR("Confirmed. Going for the engines.", -1) +Persona: Wingman 12 +Avi Name: Head-CP2 +Wave Name: pilot_02_10.ogg $Name: Disable Target $Message: XSTR("Acknowledged. I am going for the engines.", -1) +Persona: Wingman 13 +Avi Name: Head-CP2 +Wave Name: h_redshirt_03_m_10.wav $Name: Disable Target $Message: XSTR("I'm goin' for the engines.", -1) +Persona: Wingman 14 +Avi Name: Head-CP2 +Wave Name: pilot_04_10.ogg $Name: Disable Target $Message: XSTR("I copy that. Disabling your target now.", -1) +Persona: Wingman 15 +Avi Name: Head-CP2 +Wave Name: h_hellsarchers_leader_10.wav $Name: Disable Target $Message: XSTR("Okay, let's break this guy's legs.", -1) +Persona: Wingman 16 +Avi Name: Head-CP2 +Wave Name: pilot_05_10.ogg $Name: Disable Target $Message: XSTR("Time to take the wind outta their sails. ", -1) +Persona: Wingman 17 +Avi Name: Head-CP1 +Wave Name: pilot_06_10.ogg $Name: Disable Target $Message: XSTR("Oh no, let ME take out these engines, why don't ya?", -1) +Persona: Wingman 18 +Avi Name: Head-CP1 +Wave Name: pilot_07_10.ogg $Name: Disable Target $Message: XSTR("Ah... sitting ducks DO make the best targets.", -1) +Persona: Wingman 28 +Avi Name: Head-CP1 +Wave Name: pilot_09_10.ogg $Name: Disable Target $Message: XSTR("Wilco. Targeting engines.", -1) +Persona: Wingman 29 +Avi Name: Head-CP1 +Wave Name: pilot_10_10.ogg $Name: Disable Target $Message: XSTR("Got it. That thing won't be moving for much longer.", -1) +Persona: Wingman 30 +Avi Name: Head-CP1 +Wave Name: pilot_11_10.ogg $Name: Disable Target $Message: XSTR("He'll be dead in the water.", -1) +Persona: Wingman 31 +Avi Name: Head-CP1 +Wave Name: pilot_12_10.ogg ;; DISARM TARGET .............................................................................. $Name: Disarm Target $Message: XSTR("Assassin: I was about to say the same thing. Let's declaw this kat.", -1) +Persona: Wingman 01 +Avi Name: Head-CP2 +Wave Name: assassin_11.ogg $Name: Disarm Target $Message: XSTR("Ninja: Copy that, I am taking out the turrets.", -1) +Persona: Wingman 02 +Avi Name: Head-CP2 +Wave Name: h_ninja_11.wav $Name: Disarm Target $Message: XSTR("Major Baws: Declawed and defanged they shall be.", -1) +Persona: Wingman 03 +Avi Name: Head-CP2 +Wave Name: h_bloodhounds_leader_11.wav $Name: Disarm Target $Message: XSTR("Psychopath: I'm going to skin this kat from head to toe.", -1) +Persona: Wingman 04 +Avi Name: Head-CP2 +Wave Name: h_psych_11.wav $Name: Disarm Target $Message: XSTR("Declawed and defanged they shall be.", -1) +Persona: Wingman 05 +Avi Name: Head-CP2 +Wave Name: h_generic01_11.wav $Name: Disarm Target $Message: XSTR("Avatarr: I'm going for that big one’s turrets.", -1) +Persona: Wingman 06 +Avi Name: Head-CP1 +Wave Name: h_avatarr_11.wav $Name: Disarm Target $Message: XSTR("Codiene: Moving in to disarm... watch those turrets, boys.", -1) +Persona: Wingman 27 +Avi Name: Head-CP1 +Wave Name: codiene_11.ogg $Name: Disarm Target $Message: XSTR("I'll scrape some of them turrets off for ya.", -1) +Persona: Wingman 11 +Avi Name: Head-CP2 +Wave Name: pilot_01_11.ogg $Name: Disarm Target $Message: XSTR("Roger that. Targeting their weapon systems.", -1) +Persona: Wingman 12 +Avi Name: Head-CP2 +Wave Name: pilot_02_11.ogg $Name: Disarm Target $Message: XSTR("Roger, targeting turrets.", -1) +Persona: Wingman 13 +Avi Name: Head-CP2 +Wave Name: h_redshirt_03_m_11.wav $Name: Disarm Target $Message: XSTR("I'll take out the turrets.", -1) +Persona: Wingman 14 +Avi Name: Head-CP2 +Wave Name: pilot_04_11.ogg $Name: Disarm Target $Message: XSTR("I copy, sir. Disarming your target.", -1) +Persona: Wingman 15 +Avi Name: Head-CP2 +Wave Name: h_hellsarchers_leader_11.wav $Name: Disarm Target $Message: XSTR("Okay, let's take out these turrets.", -1) +Persona: Wingman 16 +Avi Name: Head-CP2 +Wave Name: pilot_05_11.ogg $Name: Disarm Target $Message: XSTR("I can take down those turrets. Watch and learn.", -1) +Persona: Wingman 17 +Avi Name: Head-CP1 +Wave Name: pilot_06_11.ogg $Name: Disarm Target $Message: XSTR("I'll get these guns. You just keep uppin' your kill score.", -1) +Persona: Wingman 18 +Avi Name: Head-CP1 +Wave Name: pilot_07_11.ogg $Name: Disarm Target $Message: XSTR("Consider that one declawed.", -1) +Persona: Wingman 28 +Avi Name: Head-CP1 +Wave Name: pilot_09_11.ogg $Name: Disarm Target $Message: XSTR("Roger that. Targeting turrets.", -1) +Persona: Wingman 29 +Avi Name: Head-CP1 +Wave Name: pilot_10_11.ogg $Name: Disarm Target $Message: XSTR("Disarming target now.", -1) +Persona: Wingman 30 +Avi Name: Head-CP1 +Wave Name: pilot_11_11.ogg $Name: Disarm Target $Message: XSTR("There'll be no more bite for him.", -1) +Persona: Wingman 31 +Avi Name: Head-CP1 +Wave Name: pilot_12_11.ogg ;; ENGAGE ENEMY ............................................................................... $Name: Engage $Message: XSTR("Assassin: I'm breaking up the formation to engage the enemy.", -1) +Persona: Wingman 01 +Avi Name: Head-CP2 +Wave Name: assassin_12.ogg $Name: Engage $Message: XSTR("Ninja: Understood, I am breaking formation!", -1) +Persona: Wingman 02 +Avi Name: Head-CP2 +Wave Name: h_ninja_12.wav $Name: Engage $Message: XSTR("Major Baws: Engaging enemy now. Watch out for flying debris.", -1) +Persona: Wingman 03 +Avi Name: Head-CP2 +Wave Name: h_bloodhounds_leader_12.wav $Name: Engage $Message: XSTR("Psychopath: These guys are going to wish they never met me.", -1) +Persona: Wingman 04 +Avi Name: Head-CP2 +Wave Name: h_psych_12.wav $Name: Engage $Message: XSTR("Engaging enemy now. Watch out for flying debris.", -1) +Persona: Wingman 05 +Avi Name: Head-CP2 +Wave Name: h_generic01_12.wav $Name: Engage $Message: XSTR("Avatarr: Breaking formation now", -1) +Persona: Wingman 06 +Avi Name: Head-CP2 +Wave Name: h_avatarr_12.wav $Name: Engage $Message: XSTR("Codiene: I got 'em in my sights, and I am... OUTTA HERE.", -1) +Persona: Wingman 27 +Avi Name: Head-CP2 +Wave Name: codiene_12.ogg $Name: Engage $Message: XSTR("Copy that. Engaging the enemy.", -1) +Persona: Wingman 11 +Avi Name: Head-CP2 +Wave Name: pilot_01_12.ogg $Name: Engage $Message: XSTR("Breaking formation. Taking it to them.", -1) +Persona: Wingman 12 +Avi Name: Head-CP2 +Wave Name: pilot_02_12.ogg $Name: Engage $Message: XSTR("I am going after the enemy.", -1) +Persona: Wingman 13 +Avi Name: Head-CP2 +Wave Name: h_redshirt_03_m_12.wav $Name: Engage $Message: XSTR("Hey, kitty kitty. Here comes the blitz.", -1) +Persona: Wingman 14 +Avi Name: Head-CP2 +Wave Name: pilot_04_12.ogg $Name: Engage $Message: XSTR("Engaging enemy now.", -1) +Persona: Wingman 15 +Avi Name: Head-CP2 +Wave Name: h_hellsarchers_leader_12.wav $Name: Engage $Message: XSTR("Okay, breaking formation now. Get ready for some fireworks!", -1) +Persona: Wingman 16 +Avi Name: Head-CP2 +Wave Name: pilot_05_12.ogg $Name: Engage $Message: XSTR("Accelerating to attack speed. Let's see how eager they are to die.", -1) +Persona: Wingman 17 +Avi Name: Head-CP2 +Wave Name: pilot_06_12.ogg $Name: Engage $Message: XSTR("Moving in to attack.", -1) +Persona: Wingman 18 +Avi Name: Head-CP2 +Wave Name: pilot_07_12.ogg $Name: Engage $Message: XSTR("If you'll excuse me, I have some wreckage to make.", -1) +Persona: Wingman 28 +Avi Name: Head-CP2 +Wave Name: pilot_09_12.ogg $Name: Engage $Message: XSTR("Copy that. Breaking to engage.", -1) +Persona: Wingman 29 +Avi Name: Head-CP2 +Wave Name: pilot_10_12.ogg $Name: Engage $Message: XSTR("I'm gonna take care of these guys.", -1) +Persona: Wingman 30 +Avi Name: Head-CP2 +Wave Name: pilot_11_12.ogg $Name: Engage $Message: XSTR("Engaging these furballs.", -1) +Persona: Wingman 31 +Avi Name: Head-CP2 +Wave Name: pilot_12_12.ogg ;; EPSILON ARRIVAL ............................................................................ $Name: Epsilon Arrived $Message: XSTR("Assassin: Delta Wing has arrived, let's do this.", -1) +Persona: Wingman 01 +Avi Name: Head-CP1 +Wave Name: assassin_13.ogg $Name: Epsilon Arrived $Message: XSTR("Ninja: Delta Wing is here, so where you want us?", -1) +Persona: Wingman 02 +Avi Name: Head-CP1 +Wave Name: h_ninja_13.wav $Name: Epsilon Arrived $Message: XSTR("Major Baws: Delta Wing here. Ready for action!", -1) +Persona: Wingman 03 +Avi Name: Head-CP1 +Wave Name: h_bloodhounds_leader_13.wav $Name: Epsilon Arrived $Message: XSTR("Psychopath: Delta Wing here, standing by for orders.", -1) +Persona: Wingman 04 +Avi Name: Head-CP1 +Wave Name: h_psych_13.wav $Name: Epsilon Arrived $Message: XSTR("Delta Wing here. Ready for action!", -1) +Persona: Wingman 05 +Avi Name: Head-CP1 +Wave Name: h_generic01_13.wav $Name: Epsilon Arrived $Message: XSTR("Avatarr: Delta Wing is here, joining the battle.", -1) +Persona: Wingman 06 +Avi Name: Head-CP1 +Wave Name: h_avatarr_13.wav $Name: Epsilon Arrived $Message: XSTR("Codiene: This is Delta. We're coming in.", -1) +Persona: Wingman 27 +Avi Name: Head-CP1 +Wave Name: codiene_13.ogg $Name: Epsilon Arrived $Message: XSTR("This is Delta Wing. How can we help?", -1) +Persona: Wingman 11 +Avi Name: Head-CP1 +Wave Name: pilot_01_13.ogg $Name: Epsilon Arrived $Message: XSTR("Delta Wing is here.", -1) +Persona: Wingman 12 +Avi Name: Head-CP1 +Wave Name: pilot_02_13.ogg $Name: Epsilon Arrived $Message: XSTR("Delta Wing is now on the scene.", -1) +Persona: Wingman 13 +Avi Name: Head-CP1 +Wave Name: h_redshirt_03_m_13.wav $Name: Epsilon Arrived $Message: XSTR("Now say 'hello' to Delta Wing.", -1) +Persona: Wingman 14 +Avi Name: Head-CP1 +Wave Name: pilot_04_13.ogg $Name: Epsilon Arrived $Message: XSTR("Epsilon here. Ready to engage.", -1) +Persona: Wingman 15 +Avi Name: Head-CP1 +Wave Name: h_hellsarchers_leader_13.wav $Name: Epsilon Arrived $Message: XSTR("Delta Wing inbound. Hope you don't mind our company.", -1) +Persona: Wingman 16 +Avi Name: Head-CP1 +Wave Name: pilot_05_13.ogg $Name: Epsilon Arrived $Message: XSTR("Delta Wing, establishing contact with mission leader.", -1) +Persona: Wingman 17 +Avi Name: Head-CP1 +Wave Name: pilot_06_13.ogg $Name: Epsilon Arrived $Message: XSTR("Delta Wing has arrived. Time to rock and roll.", -1) +Persona: Wingman 18 +Avi Name: Head-CP1 +Wave Name: pilot_07_13.ogg $Name: Epsilon Arrived $Message: XSTR("Delta Wing here... got anything interesting?", -1) +Persona: Wingman 28 +Avi Name: Head-CP1 +Wave Name: pilot_09_13.ogg $Name: Epsilon Arrived $Message: XSTR("This is Delta Wing, reporting in.", -1) +Persona: Wingman 29 +Avi Name: Head-CP1 +Wave Name: pilot_10_13.ogg $Name: Epsilon Arrived $Message: XSTR("This is Delta Wing. We're at your disposal.", -1) +Persona: Wingman 30 +Avi Name: Head-CP1 +Wave Name: pilot_11_13.ogg $Name: Epsilon Arrived $Message: XSTR("Delta Wing has just arrived.", -1) +Persona: Wingman 31 +Avi Name: Head-CP1 +Wave Name: pilot_12_13.ogg ;; GAMMA ARRIVAL .............................................................................. $Name: Gamma Arrived $Message: XSTR("Assassin: Echo Wing is here and ready to do some damage.", -1) +Persona: Wingman 01 +Avi Name: Head-CP1 +Wave Name: assassin_14.ogg $Name: Gamma Arrived $Message: XSTR("Ninja: Echo Wing is here and ready to work?", -1) +Persona: Wingman 02 +Avi Name: Head-CP1 +Wave Name: h_ninja_14.wav $Name: Gamma Arrived $Message: XSTR("Major Baws: Echo Wing here. You can go take your nap now.", -1) +Persona: Wingman 03 +Avi Name: Head-CP1 +Wave Name: h_bloodhounds_leader_14.wav $Name: Gamma Arrived $Message: XSTR("Psychopath: Echo Wing here, standing by.", -1) +Persona: Wingman 04 +Avi Name: Head-CP1 +Wave Name: h_psych_14.wav $Name: Gamma Arrived $Message: XSTR("Echo Wing here.", -1) +Persona: Wingman 05 +Avi Name: Head-CP1 +Wave Name: h_generic01_14.wav $Name: Gamma Arrived $Message: XSTR("Avatarr: This is Echo Wing commander sir, arrived at your coordinates.", -1) +Persona: Wingman 06 +Avi Name: Head-CP1 +Wave Name: h_avatarr_14.wav $Name: Gamma Arrived $Message: XSTR("Codiene: This is Echo Wing. We're on our way.", -1) +Persona: Wingman 27 +Avi Name: Head-CP1 +Wave Name: codiene_14.ogg $Name: Gamma Arrived $Message: XSTR("This is Echo Wing. How can we be of assistance?", -1) +Persona: Wingman 11 +Avi Name: Head-CP1 +Wave Name: pilot_01_14.ogg $Name: Gamma Arrived $Message: XSTR("Echo Wing is on station, ready to go.", -1) +Persona: Wingman 12 +Avi Name: Head-CP1 +Wave Name: pilot_02_14.ogg $Name: Gamma Arrived $Message: XSTR("Echo Wing has arrived. Let's get to it!", -1) +Persona: Wingman 13 +Avi Name: Head-CP1 +Wave Name: h_redshirt_03_m_14.wav $Name: Gamma Arrived $Message: XSTR("And Echo Wing is here!", -1) +Persona: Wingman 14 +Avi Name: Head-CP1 +Wave Name: pilot_04_14.ogg $Name: Gamma Arrived $Message: XSTR("Gamma here. Ready to assist.", -1) +Persona: Wingman 15 +Avi Name: Head-CP1 +Wave Name: h_hellsarchers_leader_14.wav $Name: Gamma Arrived $Message: XSTR("Echo Wing, checking in.", -1) +Persona: Wingman 16 +Avi Name: Head-CP1 +Wave Name: pilot_05_14.ogg $Name: Gamma Arrived $Message: XSTR("Echo Wing here, ready for the assist.", -1) +Persona: Wingman 17 +Avi Name: Head-CP1 +Wave Name: pilot_06_14.ogg $Name: Gamma Arrived $Message: XSTR("Time to kick the tires an' light the fires. Echo Wing has arrived.", -1) +Persona: Wingman 18 +Avi Name: Head-CP1 +Wave Name: pilot_07_14.ogg $Name: Gamma Arrived $Message: XSTR("Echo Wing here. Roll out the red carpet.", -1) +Persona: Wingman 28 +Avi Name: Head-CP1 +Wave Name: pilot_09_14.ogg $Name: Gamma Arrived $Message: XSTR("This is Echo Wing, checking in. Your orders?", -1) +Persona: Wingman 29 +Avi Name: Head-CP1 +Wave Name: pilot_10_14.ogg $Name: Gamma Arrived $Message: XSTR("Echo Wing here. What have you got for us?", -1) +Persona: Wingman 30 +Avi Name: Head-CP1 +Wave Name: pilot_11_14.ogg $Name: Gamma Arrived $Message: XSTR("Echo Wing here, ready to kick some ass.", -1) +Persona: Wingman 31 +Avi Name: Head-CP1 +Wave Name: pilot_12_14.ogg ;; HELP (REDUDANT TO ASSIST??) ................................................................ $Name: Help $Message: XSTR("Assassin: Where the HELL is some support when you need it?!", -1) +Persona: Wingman 01 +Avi Name: Head-CP2 +Wave Name: assassin_15.ogg $Name: Help $Message: XSTR("Ninja: I am under heavy fire, take some of this heat off of me!", -1) +Persona: Wingman 02 +Avi Name: Head-CP2 +Wave Name: h_ninja_15.wav $Name: Help $Message: XSTR("Major Baws: I have seen better days!", -1) +Persona: Wingman 03 +Avi Name: Head-CP2 +Wave Name: h_bloodhounds_leader_15.wav $Name: Help $Message: XSTR("Psychopath: Okay furball, yer starting to piss me off.", -1) +Persona: Wingman 04 +Avi Name: Head-CP2 +Wave Name: h_psych_15.wav $Name: Help $Message: XSTR("Under heavy fire, take some of this heat off!", -1) +Persona: Wingman 05 +Avi Name: Head-CP2 +Wave Name: h_generic01_15.wav $Name: Help $Message: XSTR("Avatarr: He’s hurting me, but it's only because he loves me, right?", -1) +Persona: Wingman 06 +Avi Name: Head-CP2 +Wave Name: h_avatarr_15.wav $Name: Help $Message: XSTR("Codiene: I'm hit! I'm hit!", -1) +Persona: Wingman 27 +Avi Name: Head-CP2 +Wave Name: codiene_15.ogg $Name: Help $Message: XSTR("Damn it. I'm takin' hits here!", -1) +Persona: Wingman 11 +Avi Name: Head-CP2 +Wave Name: pilot_01_15.ogg $Name: Help $Message: XSTR("I'm taking hits!", -1) +Persona: Wingman 12 +Avi Name: Head-CP2 +Wave Name: pilot_02_15.ogg $Name: Help $Message: XSTR("I am taking damage!", -1) +Persona: Wingman 13 +Avi Name: Head-CP2 +Wave Name: h_redshirt_03_m_15.wav $Name: Help $Message: XSTR("Stupid Kilrathi bastard! Shoot at someone else!", -1) +Persona: Wingman 14 +Avi Name: Head-CP2 +Wave Name: pilot_04_15.ogg $Name: Help $Message: XSTR("Get this bandit off me!", -1) +Persona: Wingman 15 +Avi Name: Head-CP2 +Wave Name: h_hellsarchers_leader_15.wav $Name: Help $Message: XSTR("Hey, help me out a little! I'm taking fire!", -1) +Persona: Wingman 16 +Avi Name: Head-CP2 +Wave Name: pilot_05_15.ogg $Name: Help $Message: XSTR("Something's hit me!", -1) +Persona: Wingman 17 +Avi Name: Head-CP2 +Wave Name: pilot_06_15.ogg $Name: Help $Message: XSTR("I could, uh, really use your help over here.", -1) +Persona: Wingman 18 +Avi Name: Head-CP2 +Wave Name: pilot_07_15.ogg $Name: Help $Message: XSTR("You know, I'm taking more than my fair share of fire over here.", -1) +Persona: Wingman 28 +Avi Name: Head-CP2 +Wave Name: pilot_09_15.ogg $Name: Help $Message: XSTR("Uhh... this bird can't take too much more of the heat!", -1) +Persona: Wingman 29 +Avi Name: Head-CP2 +Wave Name: pilot_10_15.ogg $Name: Help $Message: XSTR("I can't shake him! I need some help here.", -1) +Persona: Wingman 30 +Avi Name: Head-CP2 +Wave Name: pilot_11_15.ogg $Name: Help $Message: XSTR("Help! I'm being bruised here.", -1) +Persona: Wingman 31 +Avi Name: Head-CP2 +Wave Name: pilot_12_15.ogg ;; IGNORE TARGET .............................................................................. $Name: Ignore Target $Message: XSTR("Assassin: And there you go, having to spoil my fun. He's all yours.", -1) +Persona: Wingman 01 +Avi Name: Head-CP1 +Wave Name: assassin_16.ogg $Name: Ignore Target $Message: XSTR("Ninja: Copy that, I am backing off your target. Have fun.", -1) +Persona: Wingman 02 +Avi Name: Head-CP1 +Wave Name: h_ninja_16.wav $Name: Ignore Target $Message: XSTR("Major Baws: Eh… thanks for the suggestion.", -1) +Persona: Wingman 03 +Avi Name: Head-CP1 +Wave Name: h_bloodhounds_leader_16.wav $Name: Ignore Target $Message: XSTR("Psychopath: If you say so.", -1) +Persona: Wingman 04 +Avi Name: Head-CP1 +Wave Name: h_psych_16.wav $Name: Ignore Target $Message: XSTR("Copy that, I am backing off your target. Have fun.", -1) +Persona: Wingman 05 +Avi Name: Head-CP1 +Wave Name: h_generic01_16.wav $Name: Ignore Target $Message: XSTR("Avatarr: Sorry boss, not my type.", -1) +Persona: Wingman 06 +Avi Name: Head-CP1 +Wave Name: h_avatarr_16.wav $Name: Ignore Target $Message: XSTR("Codiene: Cannot engage that target, sir.", -1) +Persona: Wingman 27 +Avi Name: Head-CP1 +Wave Name: codiene_16.ogg $Name: Ignore Target $Message: XSTR("Are you crazy? I'm not attacking your target!", -1) +Persona: Wingman 11 +Avi Name: Head-CP1 +Wave Name: pilot_01_16.ogg $Name: Ignore Target $Message: XSTR("Affirmative. Ignoring your target.", -1) +Persona: Wingman 12 +Avi Name: Head-CP1 +Wave Name: pilot_02_16.ogg $Name: Ignore Target $Message: XSTR("Fine! I will go find somebody else to play with!", -1) +Persona: Wingman 13 +Avi Name: Head-CP1 +Wave Name: h_redshirt_03_m_16.wav $Name: Ignore Target $Message: XSTR("I'm leavin' that one alone!", -1) +Persona: Wingman 14 +Avi Name: Head-CP1 +Wave Name: pilot_04_16.ogg $Name: Ignore Target $Message: XSTR("I hope you know what you're doing.", -1) +Persona: Wingman 15 +Avi Name: Head-CP1 +Wave Name: h_hellsarchers_leader_16.wav $Name: Ignore Target $Message: XSTR("Okay, he's all yours. Give him a taste of defeat!", -1) +Persona: Wingman 16 +Avi Name: Head-CP1 +Wave Name: pilot_05_16.ogg $Name: Ignore Target $Message: XSTR("I guess I'll have to target someone else, then.", -1) +Persona: Wingman 17 +Avi Name: Head-CP1 +Wave Name: pilot_06_16.ogg $Name: Ignore Target $Message: XSTR("I, uh, don't even see that guy you're pointing at!", -1) +Persona: Wingman 18 +Avi Name: Head-CP1 +Wave Name: pilot_07_16.ogg $Name: Ignore Target $Message: XSTR("I don't really FEEL like shooting that guy.", -1) +Persona: Wingman 28 +Avi Name: Head-CP1 +Wave Name: pilot_09_16.ogg $Name: Ignore Target $Message: XSTR("Copy that order. I'll pick another one.", -1) +Persona: Wingman 29 +Avi Name: Head-CP1 +Wave Name: pilot_10_16.ogg $Name: Ignore Target $Message: XSTR("All right. You get him.", -1) +Persona: Wingman 30 +Avi Name: Head-CP1 +Wave Name: pilot_11_16.ogg $Name: Ignore Target $Message: XSTR("So, not these guys. Got it.", -1) +Persona: Wingman 31 +Avi Name: Head-CP1 +Wave Name: pilot_12_16.ogg ;; NEGATIVE REPLIES ........................................................................... $Name: No $Message: XSTR("Assassin: No way in hell, man.", -1) +Persona: Wingman 01 +Avi Name: Head-CP1 +Wave Name: assassin_17.ogg $Name: No $Message: XSTR("Ninja: Ehh... Can you repeat that order please?", -1) +Persona: Wingman 02 +Avi Name: Head-CP1 +Wave Name: h_ninja_17.wav $Name: No $Message: XSTR("Major Baws: Might be nice for somebody else to do.", -1) +Persona: Wingman 03 +Avi Name: Head-CP1 +Wave Name: h_bloodhounds_leader_17.wav $Name: No $Message: XSTR("Psychopath: You can take that request and shove it.", -1) +Persona: Wingman 04 +Avi Name: Head-CP1 +Wave Name: h_psych_17.wav $Name: No $Message: XSTR("Might be nice for somebody else to do.", -1) +Persona: Wingman 05 +Avi Name: Head-CP1 +Wave Name: h_generic01_17.wav $Name: No $Message: XSTR("Avatarr: That’s the stupidest thing I’ve ever heard.", -1) +Persona: Wingman 06 +Avi Name: Head-CP1 +Wave Name: h_avatarr_18.wav $Name: No $Message: XSTR("Codiene: Kilo Mike Alpha, sir. No way.", -1) +Persona: Wingman 27 +Avi Name: Head-CP1 +Wave Name: codiene_17.ogg $Name: No $Message: XSTR("Are you nuts, man? Not a chance.", -1) +Persona: Wingman 11 +Avi Name: Head-CP1 +Wave Name: pilot_01_17.ogg $Name: No $Message: XSTR("Negative on that. Cannot comply.", -1) +Persona: Wingman 12 +Avi Name: Head-CP1 +Wave Name: pilot_02_17.ogg $Name: No $Message: XSTR("No can do.", -1) +Persona: Wingman 13 +Avi Name: Head-CP1 +Wave Name: h_redshirt_03_m_17.wav $Name: No $Message: XSTR("Negative. Cannot comply.", -1) +Persona: Wingman 14 +Avi Name: Head-CP1 +Wave Name: pilot_04_17.ogg $Name: No $Message: XSTR("With all due respect, you're out of line.", -1) +Persona: Wingman 15 +Avi Name: Head-CP1 +Wave Name: h_hellsarchers_leader_17.wav $Name: No $Message: XSTR("I have more important things to worry about.", -1) +Persona: Wingman 16 +Avi Name: Head-CP1 +Wave Name: pilot_05_17.ogg $Name: No $Message: XSTR("No way! Not in a million years!", -1) +Persona: Wingman 17 +Avi Name: Head-CP1 +Wave Name: pilot_06_17.ogg $Name: No $Message: XSTR("I am afraid I cannot comply with that order, sir.", -1) +Persona: Wingman 18 +Avi Name: Head-CP1 +Wave Name: pilot_07_17.ogg $Name: No $Message: XSTR("Hmmm... no.", -1) +Persona: Wingman 28 +Avi Name: Head-CP1 +Wave Name: pilot_09_17.ogg $Name: No $Message: XSTR("Negative.", -1) +Persona: Wingman 29 +Avi Name: Head-CP1 +Wave Name: pilot_10_17.ogg $Name: No $Message: XSTR("I've got better things to do.", -1) +Persona: Wingman 30 +Avi Name: Head-CP1 +Wave Name: pilot_11_17.ogg $Name: No $Message: XSTR("Sorry sir, can't do it.", -1) +Persona: Wingman 31 +Avi Name: Head-CP1 +Wave Name: pilot_12_17.ogg ;; NO TARGET .................................................................................. $Name: No Target $Message: XSTR("Assassin: Your target's not appearing on any of my sensors.", -1) +Persona: Wingman 01 +Avi Name: Head-CP1 +Wave Name: assassin_18.ogg $Name: No Target $Message: XSTR("Ninja: Are you sure? It's not on my scope!", -1) +Persona: Wingman 02 +Avi Name: Head-CP1 +Wave Name: h_ninja_18.wav $Name: No Target $Message: XSTR("Major Baws: I do not see it. Maybe it is out of range for me.", -1) +Persona: Wingman 03 +Avi Name: Head-CP1 +Wave Name: h_bloodhounds_leader_18.wav $Name: No Target $Message: XSTR("Psychopath: Sorry, but my sensors aren't showing shit.", -1) +Persona: Wingman 04 +Avi Name: Head-CP1 +Wave Name: h_psych_18.wav $Name: No Target $Message: XSTR("I do not see it.", -1) +Persona: Wingman 05 +Avi Name: Head-CP1 +Wave Name: h_generic01_18.wav $Name: No Target $Message: XSTR("Avatarr: I got nothing on the sensors.", -1) +Persona: Wingman 06 +Avi Name: Head-CP1 +Wave Name: h_avatarr_18.wav $Name: No Target $Message: XSTR("Codiene: Scopes are empty... I'm not getting it... I'm not getting it.", -1) +Persona: Wingman 27 +Avi Name: Head-CP1 +Wave Name: codiene_18.ogg $Name: No Target $Message: XSTR("That's a negative. I can't find your target on my sensors.", -1) +Persona: Wingman 11 +Avi Name: Head-CP1 +Wave Name: pilot_01_18.ogg $Name: No Target $Message: XSTR("I have no visual on that target.", -1) +Persona: Wingman 12 +Avi Name: Head-CP1 +Wave Name: pilot_02_18.ogg $Name: No Target $Message: XSTR("I can't pick up your target on sensors.", -1) +Persona: Wingman 13 +Avi Name: Head-CP1 +Wave Name: h_redshirt_03_m_18.wav $Name: No Target $Message: XSTR("I'm lookin', but uh... I don't see your target on my scanner.", -1) +Persona: Wingman 14 +Avi Name: Head-CP1 +Wave Name: pilot_04_18.ogg $Name: No Target $Message: XSTR("Target? What target?", -1) +Persona: Wingman 15 +Avi Name: Head-CP1 +Wave Name: h_hellsarchers_leader_18.wav $Name: No Target $Message: XSTR("I'm not seeing your target anywhere.", -1) +Persona: Wingman 16 +Avi Name: Head-CP1 +Wave Name: pilot_05_18.ogg $Name: No Target $Message: XSTR("I can't see that target! Maybe there's a sensor glitch? ", -1) +Persona: Wingman 17 +Avi Name: Head-CP1 +Wave Name: pilot_06_18.ogg $Name: No Target $Message: XSTR("Target not visible. Repeat, I do not see your target.", -1) +Persona: Wingman 18 +Avi Name: Head-CP1 +Wave Name: pilot_07_18.ogg $Name: No Target $Message: XSTR("I don't see this guy. Are you sure he's there?", -1) +Persona: Wingman 28 +Avi Name: Head-CP1 +Wave Name: pilot_09_18.ogg $Name: No Target $Message: XSTR("Whatever it is you're pointin' at, sir, I can't see it.", -1) +Persona: Wingman 29 +Avi Name: Head-CP1 +Wave Name: pilot_10_18.ogg $Name: No Target $Message: XSTR("I get no reading! Are you sure?", -1) +Persona: Wingman 30 +Avi Name: Head-CP1 +Wave Name: pilot_11_18.ogg $Name: No Target $Message: XSTR("Looks like there's no one here.", -1) +Persona: Wingman 31 +Avi Name: Head-CP1 +Wave Name: pilot_12_18.ogg ;; Oops 1 (Player "accidentally" fires upon friendly .......................................... $Name: Oops 1 $Message: XSTR("Assassin: I swear to God, man, if you just fired on me...", -1) +Persona: Wingman 01 +Avi Name: Head-CP2 +Wave Name: assassin_19.ogg $Name: Oops 1 $Message: XSTR("Ninja: Hey! Watch your fire, man!", -1) +Persona: Wingman 02 +Avi Name: Head-CP2 +Wave Name: h_ninja_19.wav $Name: Oops 1 $Message: XSTR("Major Baws: That weapon is for the enemy, not me, pal!", -1) +Persona: Wingman 03 +Avi Name: Head-CP2 +Wave Name: h_bloodhounds_leader_19.wav $Name: Oops 1 $Message: XSTR("Psychopath: What the hell are you doing?", -1) +Persona: Wingman 04 +Avi Name: Head-CP2 +Wave Name: h_psych_19.wav $Name: Oops 1 $Message: XSTR("That weapon is for the enemy, pal!", -1) +Persona: Wingman 05 +Avi Name: Head-CP2 +Wave Name: h_generic01_19.wav $Name: Oops 1 $Message: XSTR("Avatarr: Oh, ah, ah, ouch! Ah! What did I ever do to you!", -1) +Persona: Wingman 06 +Avi Name: Head-CP2 +Wave Name: h_avatarr_19.wav $Name: Oops 1 $Message: XSTR("Codiene: Mercy! Mercy, I'm a good guy!", -1) +Persona: Wingman 27 +Avi Name: Head-CP2 +Wave Name: codiene_19.ogg $Name: Oops 1 $Message: XSTR("Check your fire, man! I'm on your side!", -1) +Persona: Wingman 11 +Avi Name: Head-CP2 +Wave Name: pilot_01_19.ogg $Name: Oops 1 $Message: XSTR("Check your fire! You're hitting friendlies!", -1) +Persona: Wingman 12 +Avi Name: Head-CP2 +Wave Name: pilot_02_19.ogg $Name: Oops 1 $Message: XSTR("Watch out, you just fired on me, man!", -1) +Persona: Wingman 13 +Avi Name: Head-CP2 +Wave Name: h_redshirt_03_m_19.wav $Name: Oops 1 $Message: XSTR("Hey, hey! Check your fire!", -1) +Persona: Wingman 14 +Avi Name: Head-CP2 +Wave Name: pilot_04_19.ogg $Name: Oops 1 $Message: XSTR("You got a problem with your IFF? Whose side are you on, pilot?", -1) +Persona: Wingman 15 +Avi Name: Head-CP2 +Wave Name: h_hellsarchers_leader_19.wav $Name: Oops 1 $Message: XSTR("Whoa, whoa! Was it something I said?", -1) +Persona: Wingman 16 +Avi Name: Head-CP2 +Wave Name: pilot_05_19.ogg $Name: Oops 1 $Message: XSTR("Hey! Do I look furry to you? ", -1) +Persona: Wingman 17 +Avi Name: Head-CP2 +Wave Name: pilot_06_19.ogg $Name: Oops 1 $Message: XSTR("What the hell? Quit firin' at me, dumbass!", -1) +Persona: Wingman 18 +Avi Name: Head-CP2 +Wave Name: pilot_07_19.ogg $Name: Oops 1 $Message: XSTR("Hey, watch it or I'll return the favor.", -1) +Persona: Wingman 28 +Avi Name: Head-CP2 +Wave Name: pilot_09_19.ogg $Name: Oops 1 $Message: XSTR("Hey! Last I checked, we were on the same side!", -1) +Persona: Wingman 29 +Avi Name: Head-CP2 +Wave Name: pilot_10_19.ogg $Name: Oops 1 $Message: XSTR("Was it something I said?", -1) +Persona: Wingman 30 +Avi Name: Head-CP2 +Wave Name: pilot_11_19.ogg $Name: Oops 1 $Message: XSTR("Don't you DARE do that again.", -1) +Persona: Wingman 31 +Avi Name: Head-CP2 +Wave Name: pilot_12_19.ogg $Name: Oops 1 $Message: XSTR("Invalid target! Hold your fire!", -1) +Persona: Terran Command +Avi Name: Head-CM3 +Wave Name: h_command_01.wav ;; PLAYER KILLED (previously "player died")........................................... $Name: Player Dead $Message: XSTR("Assassin: No, dammit! Hermes Control, do you copy? Sandman is down. I repeat, Sandman is down.", -1) +Persona: Wingman 01 +Avi Name: Head-CP1 +Wave Name: h_assassin_20.wav $Name: Player Dead $Message: XSTR("Ninja: No! Damn! Sandman is down! I repeat, Sandman is down! Rest in peace, man.", -1) +Persona: Wingman 02 +Avi Name: Head-CP1 +Wave Name: h_ninja_20.wav $Name: Player Dead $Message: XSTR("Major Baws: Another rookie bites the dust!", -1) +Persona: Wingman 03 +Avi Name: Head-CP1 +Wave Name: h_bloodhounds_leader_20.wav $Name: Player Dead $Message: XSTR("Psychopath: Hermes Control, Sandman is history. I repeat, Sandman is history.", -1) +Persona: Wingman 04 +Avi Name: Head-CP1 +Wave Name: h_psych_20.wav $Name: Player Dead $Message: XSTR("Another rookie bites the dust!", -1) +Persona: Wingman 05 +Avi Name: Head-CP1 +Wave Name: h_generic01_20.wav $Name: Player Dead $Message: XSTR("Avatarr: He’s dead Jim, ah, I mean sir.", -1) +Persona: Wingman 06 +Avi Name: Head-CP1 +Wave Name: h_avatarr_20.wav $Name: Player Dead $Message: XSTR("Codiene: Friendly down! Friendly down! He didn't make it... SHIT!", -1) +Persona: Wingman 27 +Avi Name: Head-CP1 +Wave Name: codiene_20.ogg $Name: Player Dead $Message: XSTR("Ah crap! Our wing leader's been killed!", -1) +Persona: Wingman 11 +Avi Name: Head-CP1 +Wave Name: pilot_01_20.ogg $Name: Player Dead $Message: XSTR("Sandman has been hit! He's down. Repeat. Sandman is down.", -1) +Persona: Wingman 12 +Avi Name: Head-CP1 +Wave Name: pilot_02_20.ogg $Name: Player Dead $Message: XSTR("Sandman is down! Repeat. Sandman is down!", -1) +Persona: Wingman 13 +Avi Name: Head-CP1 +Wave Name: h_redshirt_03_m_20.wav $Name: Player Dead $Message: XSTR("Goddammit! I swear, I'll kill the bastard that took you out!", -1) +Persona: Wingman 14 +Avi Name: Head-CP1 +Wave Name: pilot_04_20.ogg $Name: Player Dead $Message: XSTR("Friendly down! I repeat, friendly down!", -1) +Persona: Wingman 15 +Avi Name: Head-CP1 +Wave Name: h_hellsarchers_leader_20.wav $Name: Player Dead $Message: XSTR("Damn it! Sandman's down! Get a nanny ship in here, right away!", -1) +Persona: Wingman 16 +Avi Name: Head-CP1 +Wave Name: pilot_05_20.ogg $Name: Player Dead $Message: XSTR("To all Confed pilots: abort the mission! The Wing Commander is dead!", -1) +Persona: Wingman 17 +Avi Name: Head-CP1 +Wave Name: pilot_06_20.ogg $Name: Player Dead $Message: XSTR("Damn it, why don't these rookies learn to use their 'eject' buttons?", -1) +Persona: Wingman 18 +Avi Name: Head-CP1 +Wave Name: pilot_07_20.ogg $Name: Player Dead $Message: XSTR("Sandman is down. I repeat, Sandman is down.", -1) +Persona: Wingman 28 +Avi Name: Head-CP1 +Wave Name: pilot_09_20.ogg $Name: Player Dead $Message: XSTR("Sandman is down. Repeat, Sandman is down.", -1) +Persona: Wingman 29 +Avi Name: Head-CP1 +Wave Name: pilot_10_20.ogg $Name: Player Dead $Message: XSTR("Sandman! ...Crap. Hermes Control, Sandman's down. I repeat, Sandman's down.", -1) +Persona: Wingman 30 +Avi Name: Head-CP1 +Wave Name: pilot_11_20.ogg $Name: Player Dead $Message: XSTR("Shit, not Sandman!", -1) +Persona: Wingman 31 +Avi Name: Head-CP1 +Wave Name: pilot_12_20.ogg ;; PRAISE ..................................................................................... $Name: Praise $Message: XSTR("Assassin: Well I'll be damned! That was a pretty cool kill.", -1) +Persona: Wingman 01 +Avi Name: Head-CP1 +Wave Name: assassin_21.ogg $Name: Praise $Message: XSTR("Ninja: Great job, kid. I'm really impressed.", -1) +Persona: Wingman 02 +Avi Name: Head-CP1 +Wave Name: h_ninja_21.wav $Name: Praise $Message: XSTR("Major Baws: You have got guts, but save some targets for the rest of us!", -1) +Persona: Wingman 03 +Avi Name: Head-CP1 +Wave Name: h_bloodhounds_leader_21.wav $Name: Praise $Message: XSTR("Psychopath: Wow... I'm impressed.", -1) +Persona: Wingman 04 +Avi Name: Head-CP1 +Wave Name: h_psych_21.wav $Name: Praise $Message: XSTR("Great job, I'm impressed.", -1) +Persona: Wingman 05 +Avi Name: Head-CP1 +Wave Name: h_generic01_21.wav $Name: Praise $Message: XSTR("Avatarr: Awesome! Will you adopt me?", -1) +Persona: Wingman 06 +Avi Name: Head-CP1 +Wave Name: h_avatarr_21.wav $Name: Praise $Message: XSTR("Codiene: Outstanding! We might just win this fight.", -1) +Persona: Wingman 27 +Avi Name: Head-CP1 +Wave Name: codiene_21.ogg $Name: Praise $Message: XSTR("Damn, man! That was AWESOME!", -1) +Persona: Wingman 11 +Avi Name: Head-CP1 +Wave Name: pilot_01_21.ogg $Name: Praise $Message: XSTR("Hey, Sandman. Pretty fancy flying.", -1) +Persona: Wingman 12 +Avi Name: Head-CP1 +Wave Name: pilot_02_21.ogg $Name: Praise $Message: XSTR("Dude, did you see that! That was awesome!", -1) +Persona: Wingman 13 +Avi Name: Head-CP1 +Wave Name: h_redshirt_03_m_21.wav $Name: Praise $Message: XSTR("Oh... oh, my my my. That was nice.", -1) +Persona: Wingman 14 +Avi Name: Head-CP1 +Wave Name: pilot_04_21.ogg $Name: Praise $Message: XSTR("That's a confirmed kill!", -1) +Persona: Wingman 15 +Avi Name: Head-CP1 +Wave Name: h_hellsarchers_leader_21.wav $Name: Praise $Message: XSTR("Hot dog! Let's see some more of that!", -1) +Persona: Wingman 16 +Avi Name: Head-CP1 +Wave Name: pilot_05_21.ogg $Name: Praise $Message: XSTR("Sir, that was brilliant.", -1) +Persona: Wingman 17 +Avi Name: Head-CP1 +Wave Name: pilot_06_21.ogg $Name: Praise $Message: XSTR("Nice shot, kid. Don't get cocky.", -1) +Persona: Wingman 18 +Avi Name: Head-CP1 +Wave Name: pilot_07_21.ogg $Name: Praise $Message: XSTR("NICE one, Sandman! Now stop hogging all the good stuff.", -1) +Persona: Wingman 28 +Avi Name: Head-CP1 +Wave Name: pilot_09_21.ogg $Name: Praise $Message: XSTR("I must say, I'm impressed.", -1) +Persona: Wingman 29 +Avi Name: Head-CP1 +Wave Name: pilot_10_21.ogg $Name: Praise $Message: XSTR("Nicely done! I couldn't have done it better myself!", -1) +Persona: Wingman 30 +Avi Name: Head-CP1 +Wave Name: pilot_11_21.ogg $Name: Praise $Message: XSTR("That was pretty sweet, Sandman.", -1) +Persona: Wingman 31 +Avi Name: Head-CP1 +Wave Name: pilot_12_21.ogg ;; REARM ...................................................................................... $Name: Rearm $Message: XSTR("Assassin: I really need to learn to calm my trigger finger, man. I'm all out of missiles.", -1) +Persona: Wingman 01 +Avi Name: Head-CP1 +Wave Name: assassin_22.ogg $Name: Rearm $Message: XSTR("Ninja: I'm all out of missiles now.", -1) +Persona: Wingman 02 +Avi Name: Head-CP1 +Wave Name: h_ninja_22.wav $Name: Rearm $Message: XSTR("Major Baws: That was my last missile. Time to reload!", -1) +Persona: Wingman 03 +Avi Name: Head-CP1 +Wave Name: h_bloodhounds_leader_22.wav $Name: Rearm $Message: XSTR("Psychopath: I'm out of missiles, might as well start throwing rocks at the bastards!", -1) +Persona: Wingman 04 +Avi Name: Head-CP1 +Wave Name: h_psych_22.wav $Name: Rearm $Message: XSTR("That was my last missile. Time to reload!", -1) +Persona: Wingman 05 +Avi Name: Head-CP1 +Wave Name: h_generic01_22.wav $Name: Rearm $Message: XSTR("Avatarr: I'm out of missiles. And I think they took my stereo, too!", -1) +Persona: Wingman 06 +Avi Name: Head-CP1 +Wave Name: h_avatarr_22.wav $Name: Rearm $Message: XSTR("Codiene: I'm outta missiles. Winchester! Winchester!", -1) +Persona: Wingman 27 +Avi Name: Head-CP1 +Wave Name: codiene_22.ogg $Name: Rearm $Message: XSTR("Ah crap, I'm outta missiles.", -1) +Persona: Wingman 11 +Avi Name: Head-CP1 +Wave Name: pilot_01_22.ogg $Name: Rearm $Message: XSTR("Missiles are depleted. Switching to guns.", -1) +Persona: Wingman 12 +Avi Name: Head-CP1 +Wave Name: pilot_02_22.ogg $Name: Rearm $Message: XSTR("I am out of missiles here.", -1) +Persona: Wingman 13 +Avi Name: Head-CP1 +Wave Name: h_redshirt_03_m_22.wav $Name: Rearm $Message: XSTR("I've used up my last missile.", -1) +Persona: Wingman 14 +Avi Name: Head-CP1 +Wave Name: pilot_04_22.ogg $Name: Rearm $Message: XSTR("Missiles depleted! Calling in support!", -1) +Persona: Wingman 15 +Avi Name: Head-CP1 +Wave Name: h_hellsarchers_leader_22.wav $Name: Rearm $Message: XSTR("All outta missiles. This, when you thought it couldn't get any worse.", -1) +Persona: Wingman 16 +Avi Name: Head-CP1 +Wave Name: pilot_05_22.ogg $Name: Rearm $Message: XSTR("I got no missiles. Care to lend me a few?", -1) +Persona: Wingman 17 +Avi Name: Head-CP1 +Wave Name: pilot_06_22.ogg $Name: Rearm $Message: XSTR("All missiles out. Calling for reload.", -1) +Persona: Wingman 18 +Avi Name: Head-CP1 +Wave Name: pilot_07_22.ogg $Name: Rearm $Message: XSTR("I am DEFINATELY going to need to reload the first chance we get.", -1) +Persona: Wingman 28 +Avi Name: Head-CP1 +Wave Name: pilot_09_22.ogg $Name: Rearm $Message: XSTR("Well, there goes my last missile.", -1) +Persona: Wingman 29 +Avi Name: Head-CP1 +Wave Name: pilot_10_22.ogg $Name: Rearm $Message: XSTR("I'm out of rockets!", -1) +Persona: Wingman 30 +Avi Name: Head-CP1 +Wave Name: pilot_11_22.ogg $Name: Rearm $Message: XSTR("Crap, I'm outta ammo!", -1) +Persona: Wingman 31 +Avi Name: Head-CP1 +Wave Name: pilot_12_22.ogg ;; REPAIR ..................................................................................... $Name: Repair $Message: XSTR("Assassin: I took some pretty nasty hits back there, man. I can barely hold her together.", -1) +Persona: Wingman 01 +Avi Name: Head-CP2 +Wave Name: assassin_23.ogg $Name: Repair $Message: XSTR("Ninja: I'm pretty banged up here, I can barely hold her together!", -1) +Persona: Wingman 02 +Avi Name: Head-CP2 +Wave Name: h_ninja_23.wav $Name: Repair $Message: XSTR("Major Baws: My steed is in serious need of repair!", -1) +Persona: Wingman 03 +Avi Name: Head-CP2 +Wave Name: h_bloodhounds_leader_23.wav $Name: Repair $Message: XSTR("Psychopath: I took some nasty hits. Life just got more interesting.", -1) +Persona: Wingman 04 +Avi Name: Head-CP2 +Wave Name: h_psych_23.wav $Name: Repair $Message: XSTR("I'm pretty banged up here, I can barely hold her together!", -1) +Persona: Wingman 05 +Avi Name: Head-CP2 +Wave Name: h_generic01_23.wav $Name: Repair $Message: XSTR("Avatarr: I’m not gonna lie to you, this thing’s got more holes in it than Ginger Lynn!", -1) +Persona: Wingman 06 +Avi Name: Head-CP2 +Wave Name: h_avatarr_23.wav $Name: Repair $Message: XSTR("Codiene: She's pretty beat up and not responding. Feels like flying a brick.", -1) +Persona: Wingman 27 +Avi Name: Head-CP2 +Wave Name: codiene_23.ogg $Name: Repair $Message: XSTR("Damn, man. I feel like I'm flying a chunk of Swiss cheese here!", -1) +Persona: Wingman 11 +Avi Name: Head-CP2 +Wave Name: pilot_01_23.ogg $Name: Repair $Message: XSTR("This tin can's lookin' pretty banged up.", -1) +Persona: Wingman 12 +Avi Name: Head-CP2 +Wave Name: pilot_02_23.ogg $Name: Repair $Message: XSTR("I am barely holding this thing together!", -1) +Persona: Wingman 13 +Avi Name: Head-CP2 +Wave Name: h_redshirt_03_m_23.wav $Name: Repair $Message: XSTR("This bird ain't doing too good!", -1) +Persona: Wingman 14 +Avi Name: Head-CP2 +Wave Name: pilot_04_23.ogg $Name: Repair $Message: XSTR("Disengaging now for repair!", -1) +Persona: Wingman 15 +Avi Name: Head-CP2 +Wave Name: h_hellsarchers_leader_23.wav $Name: Repair $Message: XSTR("I think the blinking 'eject' button should give you an idea of what condition my ship's in. At least it'll keep the mechanics busy.", -1) +Persona: Wingman 16 +Avi Name: Head-CP2 +Wave Name: pilot_05_23.ogg $Name: Repair $Message: XSTR("Everything's smashed up! The grease monkeys aren't gonna like the repair manifest on this ship.", -1) +Persona: Wingman 17 +Avi Name: Head-CP2 +Wave Name: pilot_06_23.ogg $Name: Repair $Message: XSTR("I'm about two seconds away from sucking vacuum.", -1) +Persona: Wingman 18 +Avi Name: Head-CP2 +Wave Name: pilot_07_23.ogg $Name: Repair $Message: XSTR("You know, just one or two more hits and I'll have to take my chance with the vacuum.", -1) +Persona: Wingman 28 +Avi Name: Head-CP2 +Wave Name: pilot_09_23.ogg $Name: Repair $Message: XSTR("Another coupla shots and I'll be history!", -1) +Persona: Wingman 29 +Avi Name: Head-CP2 +Wave Name: pilot_10_23.ogg $Name: Repair $Message: XSTR("Come on baby, hold together!", -1) +Persona: Wingman 30 +Avi Name: Head-CP2 +Wave Name: pilot_11_23.ogg $Name: Repair $Message: XSTR("I dunno how much more of this I can take!", -1) +Persona: Wingman 31 +Avi Name: Head-CP2 +Wave Name: pilot_12_23.ogg ;; STRAY ............................................................................ $Name: Stray $Message: XSTR("Assassin: Sandman, we have something called a 'mission' to take care of right now. Get your ass BACK here!", -1) +Persona: Wingman 01 +Avi Name: Head-CP1 +Wave Name: assassin_24.ogg $Name: Stray $Message: XSTR("Ninja: Sandman, what do you think you are you doing? Go after the objective!", -1) +Persona: Wingman 02 +Avi Name: Head-CP1 +Wave Name: h_generic01_24.wav $Name: Stray $Message: XSTR("Major Baws: Sandman, you want to help us out on this mission?", -1) +Persona: Wingman 03 +Avi Name: Head-CP1 +Wave Name: h_bloodhounds_leader_24.wav $Name: Stray $Message: XSTR("Psychopath: Hey Sandman, get back here. Where you going?", -1) +Persona: Wingman 04 +Avi Name: Head-CP1 +Wave Name: h_psych_24.wav $Name: Stray $Message: XSTR("Sandman, you want to help us out on this mission?", -1) +Persona: Wingman 05 +Avi Name: Head-CP1 +Wave Name: h_generic01_24.wav $Name: Stray $Message: XSTR("Avatarr: Hey hey hey hey hey! Eyes on the road there, cowboy.", -1) +Persona: Wingman 06 +Avi Name: Head-CP1 +Wave Name: h_avatarr_24.wav $Name: Stray $Message: XSTR("Codiene: Sir, you're straying off course. Are you disengaging?", -1) +Persona: Wingman 27 +Avi Name: Head-CP1 +Wave Name: codiene_24.ogg $Name: Stray $Message: XSTR("Hey, fearless leader! Get back on our objective.", -1) +Persona: Wingman 11 +Avi Name: Head-CP1 +Wave Name: pilot_01_24.ogg $Name: Stray $Message: XSTR("Sandman! You're bypassing the objective.", -1) +Persona: Wingman 12 +Avi Name: Head-CP1 +Wave Name: pilot_02_24.ogg $Name: Stray $Message: XSTR("Sandman, you are straying from the objective!", -1) +Persona: Wingman 13 +Avi Name: Head-CP1 +Wave Name: h_redshirt_03_m_24.wav $Name: Stray $Message: XSTR("And just where do you think YOU'RE going?", -1) +Persona: Wingman 14 +Avi Name: Head-CP1 +Wave Name: pilot_04_24.ogg $Name: Stray $Message: XSTR("You know where you're going?", -1) +Persona: Wingman 15 +Avi Name: Head-CP1 +Wave Name: h_hellsarchers_leader_24.wav $Name: Stray $Message: XSTR("Hey, Alpha, you ah... know what you're doing?", -1) +Persona: Wingman 16 +Avi Name: Head-CP1 +Wave Name: pilot_05_24.ogg $Name: Stray $Message: XSTR("Sir, I don't think that's on our list of objectives.", -1) +Persona: Wingman 17 +Avi Name: Head-CP1 +Wave Name: pilot_06_24.ogg $Name: Stray $Message: XSTR("Hey, Sandman. How about helping us out with the mission over here, OK?", -1) +Persona: Wingman 18 +Avi Name: Head-CP1 +Wave Name: pilot_07_24.ogg $Name: Stray $Message: XSTR("We're not done, Sandman. Get your ass back over here.", -1) +Persona: Wingman 28 +Avi Name: Head-CP1 +Wave Name: pilot_09_24.ogg $Name: Stray $Message: XSTR("You gonna stick around to help us? Or did you have somewhere better to be?", -1) +Persona: Wingman 29 +Avi Name: Head-CP1 +Wave Name: pilot_10_24.ogg $Name: Stray $Message: XSTR("Get back in the field, pilot!", -1) +Persona: Wingman 30 +Avi Name: Head-CP1 +Wave Name: pilot_11_24.ogg $Name: Stray $Message: XSTR("Sandman, where the HELL do you think you're goin'?", -1) +Persona: Wingman 31 +Avi Name: Head-CP1 +Wave Name: pilot_12_24.ogg ;; TRAITOR ........................................................................... $Name: Traitor $Message: XSTR("Assassin: Sandman, I think it's time for a traitorous swine like you to die.", -1) +Persona: Wingman 01 +Avi Name: Head-CP2 +Wave Name: assassin_25.ogg $Name: Traitor $Message: XSTR("Ninja: I am really sorry you made this choice, Sandman. Now you gonna have to die.", -1) +Persona: Wingman 02 +Avi Name: Head-CP2 +Wave Name: h_ninja_25.wav $Name: Traitor $Message: XSTR("Major Baws: Sandman, I guess you don’t like playing on our side. Got to take you out!", -1) +Persona: Wingman 03 +Avi Name: Head-CP2 +Wave Name: h_bloodhounds_leader_25.wav $Name: Traitor $Message: XSTR("Psychopath: Sandman's a traitor! Prepare to die!", -1) +Persona: Wingman 04 +Avi Name: Head-CP2 +Wave Name: h_psych_25.wav $Name: Traitor $Message: XSTR("Sandman, I guess you don’t like playing on our side. Got to take you out!", -1) +Persona: Wingman 05 +Avi Name: Head-CP2 +Wave Name: h_generic01_25.wav $Name: Traitor $Message: XSTR("Avatarr: That’s it, your ass is mine!", -1) +Persona: Wingman 06 +Avi Name: Head-CP2 +Wave Name: h_avatarr_25.wav $Name: Traitor $Message: XSTR("Codiene: My God... he's with them! We trusted you! Get him!", -1) +Persona: Wingman 27 +Avi Name: Head-CP2 +Wave Name: codiene_25.ogg $Name: Traitor $Message: XSTR("Hey, you traitorous slimebag! I'm gonna blow you away!", -1) +Persona: Wingman 11 +Avi Name: Head-CP2 +Wave Name: pilot_01_25.ogg $Name: Traitor $Message: XSTR("Sandman has now gone rogue. All units, regard him as hostile. Take him out.", -1) +Persona: Wingman 12 +Avi Name: Head-CP2 +Wave Name: pilot_02_25.ogg $Name: Traitor $Message: XSTR("Sandman is a traitor. Take him down!", -1) +Persona: Wingman 13 +Avi Name: Head-CP2 +Wave Name: h_redshirt_03_m_25.wav $Name: Traitor $Message: XSTR("A traitor? Oh, it's killin' time!", -1) +Persona: Wingman 14 +Avi Name: Head-CP2 +Wave Name: pilot_04_25.ogg $Name: Traitor $Message: XSTR("See you in hell, pilot!", -1) +Persona: Wingman 15 +Avi Name: Head-CP2 +Wave Name: h_hellsarchers_leader_25.wav $Name: Traitor $Message: XSTR("There's only one thing worse than the Kilrathi, and that's a traitor!", -1) +Persona: Wingman 16 +Avi Name: Head-CP2 +Wave Name: pilot_05_25.ogg $Name: Traitor $Message: XSTR("A court martial isn't good enough for you. I hope you burn, you traitor. ", -1) +Persona: Wingman 17 +Avi Name: Head-CP2 +Wave Name: pilot_06_25.ogg $Name: Traitor $Message: XSTR("Sandman is trying to pull a fast one. Let's get 'im.", -1) +Persona: Wingman 18 +Avi Name: Head-CP2 +Wave Name: pilot_07_25.ogg $Name: Traitor $Message: XSTR("Sorry Sandman, but obviously you like them more than us. Time to die.", -1) +Persona: Wingman 28 +Avi Name: Head-CP2 +Wave Name: pilot_09_25.ogg $Name: Traitor $Message: XSTR("Looks like Sandman's flying for the Kats now! Take him out, before he can do any serious damage.", -1) +Persona: Wingman 29 +Avi Name: Head-CP2 +Wave Name: pilot_10_25.ogg $Name: Traitor $Message: XSTR("I dunno who's side you think you're on, but it sure ain't ours the way I see it. You're going DOWN, Sandman.", -1) +Persona: Wingman 30 +Avi Name: Head-CP2 +Wave Name: pilot_11_25.ogg $Name: Traitor $Message: XSTR("Sandman, you bastard!", -1) +Persona: Wingman 31 +Avi Name: Head-CP2 +Wave Name: pilot_12_25.ogg $Name: Traitor $Message: XSTR("All units, terminate the traitor!", -1) +Persona: Terran Command +Avi Name: Head-CM3 +Wave Name: h_command_02.wav ;; YES ............................................................................... $Name: yes $Message: XSTR("Assassin: Roger that.", -1) +Persona: Wingman 01 +Avi Name: Head-CP1 +Wave Name: assassin_26.ogg $Name: yes $Message: XSTR("Ninja: Understood, I am following your orders.", -1) +Persona: Wingman 02 +Avi Name: Head-CP1 +Wave Name: h_ninja_26.wav $Name: yes $Message: XSTR("Major Baws: Will comply, out!", -1) +Persona: Wingman 03 +Avi Name: Head-CP1 +Wave Name: h_bloodhounds_leader_26.wav $Name: yes $Message: XSTR("Psychopath: Yeah, sure.", -1) +Persona: Wingman 04 +Avi Name: Head-CP1 +Wave Name: h_psych_26.wav $Name: yes $Message: XSTR("Will comply, out!", -1) +Persona: Wingman 05 +Avi Name: Head-CP1 +Wave Name: h_generic01_26.wav $Name: yes $Message: XSTR("Avatarr: Sure thing, mom.", -1) +Persona: Wingman 06 +Avi Name: Head-CP1 +Wave Name: h_avatarr_26.wav $Name: yes $Message: XSTR("Codiene: Yes sir.", -1) +Persona: Wingman 27 +Avi Name: Head-CP1 +Wave Name: codiene_26.ogg $Name: yes $Message: XSTR("Roger that, sir. Following your orders.", -1) +Persona: Wingman 11 +Avi Name: Head-CP1 +Wave Name: pilot_01_26.ogg $Name: yes $Message: XSTR("Roger that. Moving to comply.", -1) +Persona: Wingman 12 +Avi Name: Head-CP1 +Wave Name: pilot_02_26.ogg $Name: yes $Message: XSTR("Following your orders, sir.", -1) +Persona: Wingman 13 +Avi Name: Head-CP1 +Wave Name: h_redshirt_03_m_26.wav $Name: yes $Message: XSTR("Roger that.", -1) +Persona: Wingman 14 +Avi Name: Head-CP1 +Wave Name: pilot_04_26.ogg $Name: yes $Message: XSTR("Roger!", -1) +Persona: Wingman 15 +Avi Name: Head-CP1 +Wave Name: h_hellsarchers_leader_26.wav $Name: yes $Message: XSTR("Sure thing.", -1) +Persona: Wingman 16 +Avi Name: Head-CP1 +Wave Name: pilot_05_26.ogg $Name: yes $Message: XSTR("That sounds doable.", -1) +Persona: Wingman 17 +Avi Name: Head-CP1 +Wave Name: pilot_06_26.ogg $Name: yes $Message: XSTR("Roger codger, Major minor.", -1) +Persona: Wingman 18 +Avi Name: Head-CP1 +Wave Name: pilot_07_26.ogg $Name: yes $Message: XSTR("Got it. Will do.", -1) +Persona: Wingman 28 +Avi Name: Head-CP1 +Wave Name: pilot_09_26.ogg $Name: yes $Message: XSTR("Roger that.", -1) +Persona: Wingman 29 +Avi Name: Head-CP1 +Wave Name: pilot_10_26.ogg $Name: yes $Message: XSTR("Copy that.", -1) +Persona: Wingman 30 +Avi Name: Head-CP1 +Wave Name: pilot_11_26.ogg $Name: yes $Message: XSTR("I'll right, I gotcha.", -1) +Persona: Wingman 31 +Avi Name: Head-CP1 +Wave Name: pilot_12_26.ogg ;; SUPPORT SHIP SECTION .............................................................. $Name: On Way $Message: XSTR("I copy, pilot. Support ship in transit.", -1) +Persona: Support Ship +Avi Name: Head-CP1 +Wave Name: bump.wav $Name: Rearm On Way $Message: XSTR("Stand by, pilot. We're on our way.", -1) +Persona: Support Ship +Avi Name: Head-CP1 +Wave Name: bump.wav $Name: Rearm warping in $Message: XSTR("Deploying support ship now. Please stand by.", -1) +Persona: Terran Command +Avi Name: Head-CM3 +Wave Name: h_command_03.wav $Name: Repair Done $Message: XSTR("Rearming complete, sir. You're good to go.", -1) +Persona: Support Ship +Avi Name: Head-CP1 +Wave Name: bump.wav $Name: Repair Aborted $Message: XSTR("Rearming sequence aborted.", -1) +Persona: Support Ship +Avi Name: Head-CP1 +Wave Name: bump.wav $Name: Support Killed $Message: XSTR("Support ship is down!", -1) +Persona: Terran Command +Avi Name: Head-CM3 +Wave Name: h_command_04.wav ; MISC TERRAN COMMAND $Name: All Alone $Message: XSTR("No reinforcements are available, pilot. You're on your own.", -1) +Persona: Terran Command +Avi Name: Head-CM3 +Wave Name: h_command_05.wav $Name: Instructor Hit $Message: XSTR("Invalid target! Hold your fire! ", -1) +Persona: Terran Command +Avi Name: Head-CM3 +Wave Name: h_command_01.wav $Name: Instructor Attack $Message: XSTR("Your instructor is not a valid target, pilot.", -1) +Persona: Terran Command +Avi Name: Head-CM3 +Wave Name: h_command_06.wav $Name: Stray Warning $Message: XSTR("Desertion is grounds for a court martial, pilot. Return to the battle.", -1) +Persona: Terran Command +Avi Name: Head-CM3 +Wave Name: h_command_07.wav $Name: Stray Warning Final $Message: XSTR("Pilot, this is your final warning. Complete your mission objectives.", -1) +Persona: Terran Command +Avi Name: Head-CM3 +Wave Name: h_command_08.wav $Name: Awacs at 75 $Message: XSTR("AWACS has sustained moderate damage! Please assist!", -1) +Persona: Large Ship +Avi Name: Head-CM3 +Wave Name: bump.wav $Name: Awacs at 25 $Message: XSTR("AWACS hull integrity has fallen below critical! Request immediate fighter cover!", -1) +Persona: Large Ship +Avi Name: Head-CM +Wave Name: bump.wav #End