========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Passed cmdline options: -mipmap -glow -nomotiondebris -cache_bitmaps -img2dds -dualscanlines -targetinfo -snd_preload -mod Mods\homesick -fps Building file index... Searching root 'C:\strcapps\freespace2\Mods\homesick\' Searching root pack 'C:\strcapps\freespace2\Mods\homesick\Homesick.vp' Searching root 'C:\strcapps\freespace2\' Searching root pack 'C:\strcapps\freespace2\FS2cutscenepack.vp' Searching root pack 'C:\strcapps\freespace2\root_fs2.vp' Searching root pack 'C:\strcapps\freespace2\smarty_fs2.vp' Searching root pack 'C:\strcapps\freespace2\sparky_fs2.vp' Searching root pack 'C:\strcapps\freespace2\sparky_hi_fs2.vp' Searching root pack 'C:\strcapps\freespace2\stu_fs2.vp' Searching root pack 'C:\strcapps\freespace2\tango1_fs2.vp' Searching root pack 'C:\strcapps\freespace2\tango2_fs2.vp' Searching root pack 'C:\strcapps\freespace2\tango3_fs2.vp' Searching root pack 'C:\strcapps\freespace2\warble_fs2.vp' Found 13 roots and 7126 files. Setting language to English Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! GR_CPU: Family 6, MMX=Yes Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : RADEON 9500 Pro x86/MMX/3DNow! OpenGL Version : 2.0.6287 WinXP Release Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Unable to find extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Unable to find extension "GL_APPLE_client_storage". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Found special extension function "wglSwapIntervalEXT". Max texture units: 8 Max elements vertices: 2147483647 Max elements indices: 65535 Max texture size: 2048x2048 Can use compressed textures: YES Texture compression available: YES Using bilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Performing global function/(library/object) name repeat check... LUA: Performing library/object name repeat check... LUA: Performing object/object name repeat check... LUA: Performing library/library name repeat check... LUA: Initializing library functions... LUA: Initializing object functions... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. SCRIPTING: Inititialization complete. Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm" ANI 2_radar1 with size 170x170 (33.6% wasted) Windoze reported 16 joysticks, we found 0 Current soundtrack set to -1 in event_music_reset_choices cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-mfl.tbm" Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-aip.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-obt.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-str.tbm" cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 65 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.447 (0.447) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file '103rd.pcx' ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 0 too long!!: frametime = 0.520 (0.520) Frame 0 too long!!: frametime = 0.434 (0.434) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... cf_get_file_list_preallocated looking for type=7, filter="*-fbl.tbm" loading warp model -1 MISSION LOAD: 'Hmsk-09.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 205 Ending mission message count : 205 Current soundtrack set to -1 in event_music_reset_choices Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 2490627512, IBX checksum: 3075940104 -- "corvette2t-01.pof" Loading model 'fighter06.pof' IBX: Found a good IBX to read for 'fighter06.pof'. IBX-DEBUG => POF checksum: 1793087080, IBX checksum: 3946408351 -- "fighter06.pof" Loading model 'fighter07.pof' IBX: Found a good IBX to read for 'fighter07.pof'. IBX-DEBUG => POF checksum: 1901191846, IBX checksum: 1574690041 -- "fighter07.pof" Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 1716411562, IBX checksum: 2048394370 -- "fighter13.pof" ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.3% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.3% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) Loading model 'ast03.pof' IBX: Found a good IBX to read for 'ast03.pof'. IBX-DEBUG => POF checksum: 1838974280, IBX checksum: 2764380002 -- "ast03.pof" Loading model 'ast02.pof' IBX: Found a good IBX to read for 'ast02.pof'. IBX-DEBUG => POF checksum: 3411020186, IBX checksum: 1698688057 -- "ast02.pof" Loading model 'ast01.pof' IBX: Found a good IBX to read for 'ast01.pof'. IBX-DEBUG => POF checksum: 1386280591, IBX checksum: 2772285756 -- "ast01.pof" =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shield-f01 with size 93x93 (27.3% wasted) Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 3514481786, IBX checksum: 1888734185 -- "fighter01.pof" ANI shield-f06 with size 93x93 (27.3% wasted) ANI shield-f13 with size 93x93 (27.3% wasted) ANI shieldft-05 with size 93x93 (27.3% wasted) Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 1130991410, IBX checksum: 825400074 -- "fighter2t-05.pof" ANI shield-b09 with size 93x93 (27.3% wasted) Loading model 'bomber09.pof' IBX: Found a good IBX to read for 'bomber09.pof'. IBX-DEBUG => POF checksum: 4090716275, IBX checksum: 1635041936 -- "bomber09.pof" Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 758791252 -- "support2t-01.pof" Loading model 'cruiser01.pof' IBX: Found a good IBX to read for 'cruiser01.pof'. IBX-DEBUG => POF checksum: 109537095, IBX checksum: 4057886811 -- "cruiser01.pof" ANI shield-f07 with size 93x93 (27.3% wasted) ANI shield-f08 with size 93x93 (27.3% wasted) Loading model 'fighter08.pof' IBX: Found a good IBX to read for 'fighter08.pof'. IBX-DEBUG => POF checksum: 2156423984, IBX checksum: 3741054428 -- "fighter08.pof" ANI shield-f09 with size 93x93 (27.3% wasted) Loading model 'fighter09.pof' IBX: Found a good IBX to read for 'fighter09.pof'. IBX-DEBUG => POF checksum: 1557516692, IBX checksum: 3701944027 -- "fighter09.pof" ANI shieldfv-01 with size 93x93 (27.3% wasted) Loading model 'fighter2v-01.pof' IBX: Found a good IBX to read for 'fighter2v-01.pof'. IBX-DEBUG => POF checksum: 387893888, IBX checksum: 2375526533 -- "fighter2v-01.pof" ANI shieldfv-02 with size 93x93 (27.3% wasted) Loading model 'fighter2v-02.pof' IBX: Found a good IBX to read for 'fighter2v-02.pof'. IBX-DEBUG => POF checksum: 3147999102, IBX checksum: 3822743802 -- "fighter2v-02.pof" ANI shieldbv-01 with size 93x93 (27.3% wasted) Loading model 'fighter2v-03.pof' IBX: Found a good IBX to read for 'fighter2v-03.pof'. IBX-DEBUG => POF checksum: 4291079045, IBX checksum: 3650170022 -- "fighter2v-03.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 311387289 -- "support2v-01.pof" Loading model 'cruiser02.pof' IBX: Found a good IBX to read for 'cruiser02.pof'. IBX-DEBUG => POF checksum: 2584076485, IBX checksum: 209139611 -- "cruiser02.pof" Loading model 'cruiser2V-01.pof' IBX: Found a good IBX to read for 'cruiser2V-01.pof'. IBX-DEBUG => POF checksum: 744070396, IBX checksum: 3132913543 -- "cruiser2V-01.pof" Loading model 'corvette2v-01.pof' IBX: Found a good IBX to read for 'corvette2v-01.pof'. IBX-DEBUG => POF checksum: 1388402522, IBX checksum: 2645479234 -- "corvette2v-01.pof" Loading model 'capital03.pof' IBX: Found a good IBX to read for 'capital03.pof'. IBX-DEBUG => POF checksum: 3388909364, IBX checksum: 854187540 -- "capital03.pof" Warning: Ignoring unrecognized subsystem fighterbay 1, believed to be in ship capital03.pof Warning: Ignoring unrecognized subsystem fighterbay 2, believed to be in ship capital03.pof This mission requires 448 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 1463092824, IBX checksum: 1001920542 -- "hornet.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 1426991478 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 902538880 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 252169483, IBX checksum: 788007015 -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 2666347505 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 852142110, IBX checksum: 1760043162 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 3041141961, IBX checksum: 859758991 -- "trebuchet.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 3170452753 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 3940925484, IBX checksum: 1329739360 -- "stilettoII.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 1754326632, IBX checksum: 3826719420 -- "belial.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 1369793329 -- "cmeasure01.pof" Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 2121319615, IBX checksum: 4003534300 -- "harbinger.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 908169754, IBX checksum: 559317902 -- "Interceptor.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3906274773 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 3124603306 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.3% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.3% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI shield-f01.ani with size 93x93 (27.3% wasted) ANI shield-f06.ani with size 93x93 (27.3% wasted) ANI shield-f13.ani with size 93x93 (27.3% wasted) ANI shieldft-05.ani with size 93x93 (27.3% wasted) ANI shield-b09.ani with size 93x93 (27.3% wasted) ANI shield-f07.ani with size 93x93 (27.3% wasted) ANI shield-f08.ani with size 93x93 (27.3% wasted) ANI shield-f09.ani with size 93x93 (27.3% wasted) ANI shieldfv-01.ani with size 93x93 (27.3% wasted) ANI shieldfv-02.ani with size 93x93 (27.3% wasted) ANI shieldbv-01.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1364/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 1439, Estimated count = 1250 ================================================ Received post for event GS_EVENT_RED_ALERT during state transtition. Find Allender if you are unsure if this is bad. Frame 0 too long!!: frametime = 43.474 (43.474) Got event GS_EVENT_RED_ALERT (57) in state GS_STATE_CMD_BRIEF (43) Throwing out event 15 because of state set from 43 to 44 ANI iconfighter06 with size 28x28 (12.5% wasted) ANI iconfighter13 with size 28x28 (12.5% wasted) ANI iconfighter07 with size 28x28 (12.5% wasted) ANI 2_ssfighter06.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter06.ani ANI 2_ssfighter13.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter13.ani ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconScalpel with size 24x24 (25.0% wasted) ANI iconMX-64 with size 24x24 (25.0% wasted) ANI iconTempest with size 24x24 (25.0% wasted) ANI iconHornet with size 24x24 (25.0% wasted) ANI iconCrossbow with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_Scalpel.ani with size 304x304 (40.6% wasted) ANI 2_mx64.ani with size 304x304 (40.6% wasted) ANI 2_Tempest.ani with size 304x304 (40.6% wasted) ANI 2_hornet.ani with size 304x304 (40.6% wasted) ANI 2_cross.ani with size 304x304 (40.6% wasted) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.423 (0.423) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_RED_ALERT (44) Entering game at time = 55.893