#Mission Info $Version: 0.10 $Name: XSTR("Simulated Speech Error Test", -1) $Author: The Trivial Psychic $Created: 01/28/07 at 13:22:10 $Modified: 01/28/07 at 13:44:54 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 0.000000, 150.000000, -200.000000 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $AI Profile: FS2 RETAIL #Command Briefing #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text XSTR("I've placed 3 cargo modules near you. Destroy them to provide some content for the debriefing usage formula. Oddly enough, the icon you're seeing should be of three TC-TRI modules for the Terran Cargo Wing icon, but its displaying 3 Vasudan modules. This could be a problem with the Media VP.", -1) $end_multi_text $voice: none.wav $camera_pos: 0.000000, 150.000000, -200.000000 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Perseus $pos: -87.371391, -0.000027, 44.017666 $label: Alpha 1 +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Neutral $class: TAC 1 $pos: 26.269312, -0.000042, 50.157749 $label: Cargo Modules +id: 2 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 3 $Formula: ( is-destroyed-delay 0 "TAC 1 1" ) $Multi text XSTR("These first two paragraphs should have no problem transitioning between them, since I've bound them together as part of the same debriefing stage. This first stage is triggered by the destruction of TAC1 1. Nice shooting.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "TAC 1 2" ) $Multi text XSTR("You should have noticed now that jumping between the paragraph immediately prior to this, and this one had the 'dot' thing I was referring to, and resulted in the phrases running together. You're about to see it again.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "TAC 1 3" ) $Multi text XSTR("See? There it is again. It really gets annoying, though it is rather trivial. I hope this helps to track down the problem, and perhaps even a solution. Again, you'll have noticed that no 'dot' was heard at the end of the last paragraph, and it transitioned into this one without running together. Again, this is because they are part of the same debriefing stage.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 17 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 16 "Prometheus S" 17 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 660 "Tempest D" 500 "Hornet" 500 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 516 "Harpoon D" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 4 total $Name: Alpha 1 ;! Object #0 $Class: GTF Perseus $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 8 $Name: TAC 1 1 ;! Object #1 $Class: TAC 1 $Team: Neutral $Location: -156.483292, -0.000006, 332.602356 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 1 2 ;! Object #2 $Class: TAC 1 $Team: Neutral $Location: 32.353386, 0.000003, 479.246155 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 1 3 ;! Object #3 $Class: TAC 1 $Team: Neutral $Location: 144.884186, -0.000004, 195.955078 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 5 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags: ( ) #Events ;! 3 total $Formula: ( when ( has-time-elapsed 3 ) ( send-message "#The Trivial Psychic" "High" "Destroy Cargo" ) ) +Name: Start +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "TAC 1 1" "TAC 1 2" "TAC 1 3" ) ( send-message "#The Trivial Psychic" "High" "Warpout" ) ) +Name: CargoDestr +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Cargo", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: RTB +Repeat Count: 1 +Interval: 1 +Chained: 3 +Objective: XSTR("Warpout", -1) +Team: 0 #Goals ;! 1 total $Type: Primary +Name: Destroy Cargo $MessageNew: XSTR("Destroy Cargo Modules", -1) $end_multi_text $Formula: ( is-event-true-delay "CargoDestr" 0 ) #Waypoints ;! 0 lists total #Messages ;! 2 total $Name: Destroy Cargo $Team: -1 $MessageNew: XSTR("Go ahead and destroy the three cargo containers.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-BSH $Name: Warpout $Team: -1 $MessageNew: XSTR("Now warpout to see the debriefing and the simulated voice bug.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-BSH #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 89 +Bank: 278 +Heading: 168 #Asteroid Fields #Music $Event Music: 1: Genesis $Briefing Music: None #End