#Primary Weapons $Name: Subach HL-7 +nocreate @Laser Bitmap: Subach_AniBitmap @Laser Glow: Subach_Glow @Laser Color: 0, 0, 250 @Laser Color2: 250, 0, 0 $Impact Explosion: Subach_Impact $Impact Explosion Radius: 2.5 $Decal: +Texture: Tiny_decal +Radius: 0.2 $Name: Subach HL-7D +nocreate @Laser Bitmap: Subach_AniBitmap @Laser Glow: Subach_Glow @Laser Color: 0, 0, 250 @Laser Color2: 250, 0, 0 $Impact Explosion: Subach_Impact $Impact Explosion Radius: 2.5 $Decal: +Texture: Tiny_decal +Radius: 0.2 $Name: Mekhu HL-7 +nocreate @Laser Bitmap: Mekhu_Bitmap @Laser Glow: Mekhu_Glow @Laser Color: 0, 30, 220 @Laser Color2: 220, 30, 0 $Impact Explosion: Mekhu_Impact $Impact Explosion Radius: 2 $Decal: +Texture: Tiny_decal +Radius: 0.1 $Name: Mekhu HL-7D +nocreate @Laser Bitmap: Mekhu_Bitmap @Laser Glow: Mekhu_Glow @Laser Color: 0, 30, 220 @Laser Color2: 220, 30, 0 @Laser Length: 5.0 @Laser Head Radius: 2.70 @Laser Tail Radius: 2.70 $Impact Explosion: Mekhu_Impact $Impact Explosion Radius: 2 $Decal: +Texture: Tiny_decal +Radius: 0.1 $Name: Akheton SDG +nocreate @Laser Bitmap: Akheton_Bitmap @Laser Glow: Akheton_Glow @Laser Color: 90, 20, 150 @Laser Color2: 0, 0, 0 $Flags: ("particle spew") $Impact Explosion: Akheton_Impact $Impact Explosion Radius: 3 $Pspew: +Count: 1 +Time: 28 +Vel: -0.03 +Radius: 0.40 +Life: 0.2 +Scale: 0.15 +Bitmap: Akheton_Particle $Name: Morning Star +nocreate @Laser Bitmap: Morningstar_Bitmap @Laser Glow: Morningstar_Glow @Laser Color: 250, 250, 30 @Laser Color2: 150, 70, 30 @Laser Head Radius: 1.3 @Laser Tail Radius: 1.3 $Flags: ("particle spew") $Impact Explosion: MS_Impact $Impact Explosion Radius: 1.2 $Pspew: +Count: 1 +Time: 5000 +Vel: 1 +Radius: 0.75 +Life: 0.2 +Scale: 0.15 +Bitmap: Morningstar_Particle $Decal: +Texture: Tiny_decal +Radius: 0.5 $Name: MorningStar D +nocreate @Laser Bitmap: Morningstar_Bitmap @Laser Glow: Morningstar_Glow @Laser Color: 250, 250, 30 @Laser Color2: 150, 70, 30 @Laser Head Radius: 1.3 @Laser Tail Radius: 1.3 $Flags: ("particle spew") $Impact Explosion: MS_Impact $Impact Explosion Radius: 1.2 $Pspew: +Count: 1 +Time: 5000 +Vel: 1 +Radius: 0.75 +Life: 0.2 +Scale: 0.15 +Bitmap: Morningstar_Particle $Decal: +Texture: Tiny_decal +Radius: 0.5 $Name: Prometheus R +nocreate @Laser Bitmap: PrometheusR_AniBitmap @Laser Glow: Prometheus_Glow @Laser Color: 20, 150, 81 @Laser Color2: 20, 150, 20 ;;Not changed from original, but necessary for best effect look if campaign changes @Laser Head Radius: 1.2 @Laser Tail Radius: 1.2 $Impact Explosion: Prometheus_Impact $Impact Explosion Radius: 2.5 $Decal: +Texture: Small_decal +Radius: 1.0 $Name: Prometheus S +nocreate @Laser Bitmap: Prometheus_AniBitmap @Laser Glow: Prometheus_Glow @Laser Color: 162, 250, 0 @Laser Color2: 20, 150, 20 ;;Not changed from original, but necessary for best effect look if campaign changes $Impact Explosion: Prometheus_Impact $Impact Explosion Radius: 3.2 $Decal: +Texture: Medium_decal +Radius: 1.7 $Name: Prometheus D +nocreate @Laser Bitmap: Prometheus_AniBitmap @Laser Glow: Prometheus_Glow @Laser Color: 162, 250, 0 @Laser Color2: 20, 150, 20 ;;Not changed from original, but necessary for best effect look if campaign changes $Impact Explosion: Prometheus_Impact $Impact Explosion Radius: 3.5 $Decal: +Texture: Small_decal +Radius: 1.2 $Name: Maxim +nocreate @Laser Bitmap: Maxim_Bitmap @Laser Glow: Maxim_Glow @Laser Color: 55, 55, 55 @Laser Color2: 0, 0, 0 $Flags: ("particle spew") $Impact Explosion: Maxim_Impact $Impact Explosion Radius: 3.3 $Pspew: +Count: 1 +Time: 5000 +Vel: 1 +Radius: 0.75 +Life: 0.2 +Scale: 0.15 +Bitmap: Maxim_Particle $Decal: +Texture: Huge_decal +Radius: 2.0 $Name: Maxim D +nocreate @Laser Bitmap: Maxim_Bitmap @Laser Glow: Maxim_Glow @Laser Color: 55, 55, 55 @Laser Color2: 0, 0, 0 $Flags: ("particle spew") $Impact Explosion: Maxim_Impact $Impact Explosion Radius: 3.3 $Pspew: +Count: 1 +Time: 5000 +Vel: 1 +Radius: 0.75 +Life: 0.2 +Scale: 0.15 +Bitmap: Maxim_Particle $Decal: +Texture: Huge_decal +Radius: 2.0 $Name: UD-8 Kayser +nocreate @Laser Bitmap: Kayser_AniBitmap @Laser Glow: Kayser_Glow @Laser Color: 230, 255, 255 @Laser Color2: 0, 0, 90 @Laser Head Radius: 0.9 @Laser Tail Radius: 0.9 $Flags: ("particle spew") $Impact Explosion: Kayser_Impact $Impact Explosion Radius: 2 $Pspew: +Count: 1 +Time: 17 +Vel: 0.4 +Radius: 0.45 +Life: 0.2 +Scale: 0.65 +Bitmap: Kayser_Particle $Decal: +Texture: Medium_decal +Radius: 2.0 $Name: UD-D Kayser +nocreate @Laser Bitmap: Kayser_AniBitmap @Laser Glow: Kayser_Glow @Laser Color: 230, 255, 255 @Laser Color2: 0, 0, 90 @Laser Head Radius: 0.9 @Laser Tail Radius: 0.9 $Flags: ("particle spew") $Impact Explosion: Kayser_Impact $Impact Explosion Radius: 2 $Pspew: +Count: 1 +Time: 17 +Vel: 0.4 +Radius: 0.45 +Life: 0.2 +Scale: 0.65 +Bitmap: Kayser_Particle $Decal: +Texture: Medium_decal +Radius: 2.0 $Name: Circe +nocreate @Laser Bitmap: Circe_Bitmap @Laser Glow: Kayser_Glow @Laser Color: 250, 180, 50 @Laser Color2: 0, 5, 0 @Laser Length: 1.0 @Laser Head Radius: 0.5 $Impact Explosion: Circe_Impact $Impact Explosion Radius: 3.0 $Name: Lamprey +nocreate @Laser Bitmap: Lamprey_Bitmap @Laser Glow: Morningstar_Glow @Laser Head Radius: 3.0 @Laser Tail Radius: 3.0 $Impact Explosion: Lamprey_Impact $Impact Explosion Radius: 1.9 $Pspew: +Count: 1 +Time: 24 +Vel: 0.32 +Radius: 0.95 +Life: 0.2 +Scale: 0.47 +Bitmap: Lamprey_Particle $Name: Vasudan Light Laser +nocreate @Laser Bitmap: VasLight_Bitmap @Laser Glow: VasLight_Glow @Laser Tail Radius: 0.90 $Impact Explosion: Shivan_Impact01 $Impact Explosion Radius: 1.2 $Decal: +Texture: Small_Decal +Radius: 0.1 $Name: Targeting Laser +nocreate $BeamInfo: +Muzzleglow: S_Beamglow $Section: +Index: 0 ;;This was absurd. I had to code in a new feature for this +Texture: beam-white2 $Name: Shivan Light Laser +nocreate @Laser Bitmap: Alouqua_AniBitmap @Laser Glow: Alouqua_Glow @Laser Color: 180, 0, 100 @Laser Color2: 80, 10, 30 @Laser Length: 3.0 @Laser Head Radius: 1.9 @Laser Tail Radius: 1.9 $Trail: +Start Width: 0.35 +End Width: 0.1 +Start Alpha: 0.4 +End Alpha: 0.0 +Max Life: 0.07 +Bitmap: Alouqua_Trail $Impact Explosion: Shivan_Impact01 $Impact Explosion Radius: 2.5 $Decal: +Texture: Medium_Decal +Radius: 0.2 $Name: Shivan Heavy Laser +nocreate @Laser Bitmap: Citra_Bitmap @Laser Glow: Alouqua_Glow @Laser Color: 10, 0, 91 @Laser Color2: 91, 0, 10 @Laser Length: 1.2 @Laser Head Radius: 2.0 @Laser Tail Radius: 2.0 $Flags: ("particle spew") $Trail: +Start Width: 0.3 +End Width: 0.15 +Start Alpha: 0.3 +End Alpha: 0.0 +Max Life: 0.1 +Bitmap: Alouqua_Trail $Impact Explosion: Shivan_Impact01 $Impact Explosion Radius: 2.4 $Pspew: +Count: 1 +Time: 20 +Vel: 0.30 +Radius: 0.32 +Life: 0.24 +Scale: 0.0 +Bitmap: Shivan_Laser_Stream $Decal: +Texture: Medium_Decal +Radius: 0.3 $Name: Shivan Mega Laser +nocreate @Laser Bitmap: Phanuel_Bitmap @Laser Glow: Alouqua_Glow @Laser Color: 0, 0, 200 @Laser Color2: 91, 50, 00 @Laser Length: 3.4 @Laser Head Radius: 3.2 @Laser Tail Radius: 3.2 $Flags: ("particle spew") $Trail: +Start Width: 0.2 +End Width: 0.3 +Start Alpha: 0.25 +End Alpha: 0.0 +Max Life: 0.1 +Bitmap: Alouqua_Trail $Impact Explosion: Shivan_Impact01 $Impact Explosion Radius: 3.5 $Pspew: +Count: 1 +Time: 9 +Vel: 0.31 +Radius: 0.25 +Life: 0.4 +Scale: 0.0 +Bitmap: Shivan_Laser_Stream $Decal: +Texture: Medium_Decal +Radius: 0.3 $Name: Terran Turret +nocreate @Laser Bitmap: Terran_Turret @Laser Head Radius: 5.00 @Laser Tail Radius: 5.00 $Impact Explosion: Vapula_Impact $Impact Explosion Radius: 4.0 $Decal: +Texture: Huge_Decal +Radius: 5.0 $Name: Terran Huge Turret +nocreate @Laser Bitmap: TerranHuge_Bitmap @Laser Glow: CapTurret_Glow @Laser Length: 21.0 @Laser Head Radius: 9.0 @Laser Tail Radius: 9.0 $Impact Explosion: Prometheus_Impact $Impact Explosion Radius: 9.0 $Decal: +Texture: Huge_Decal +Radius: 9.0 $Name: Terran Turret Weak +nocreate @Laser Bitmap: Terran_Turret @Laser Head Radius: 5.00 @Laser Tail Radius: 5.00 $Impact Explosion: Vapula_Impact $Impact Explosion Radius: 4.0 $Decal: +Texture: Huge_Decal +Radius: 3.0 $Name: Shivan Turret Laser +nocreate @Laser Bitmap: Vepar_Bitmap @Laser Glow: Vapula_Glow @Laser Length: 12.0 @Laser Head Radius: 7 @Laser Tail Radius: 7 $Impact Explosion: Shivan_Impact01 $Impact Explosion Radius: 5 $Decal: +Texture: Huge_Decal +Radius: 3.0 $Name: Shivan Weak Turret Laser +nocreate @Laser Bitmap: Vepar_Bitmap @Laser Glow: Vapula_Glow @Laser Length: 12.0 @Laser Head Radius: 7 @Laser Tail Radius: 7 $Impact Explosion: Shivan_Impact01 $Impact Explosion Radius: 5 $Decal: +Texture: Huge_Decal +Radius: 1.0 $Name: Shivan Megafunk Turret +nocreate @Laser Bitmap: Shivan_Megafunk ;@Laser Glow: CapTurret_Glow ;;? ;@Laser Color: 0, 225, 230 ;@Laser Color2: 0, 10, 0 @Laser Length: 18.0 @Laser Head Radius: 9.00 @Laser Tail Radius: 9.00 $Impact Explosion: Shivan_Impact01 $Impact Explosion Radius: 12.5 $Decal: +Texture: Huge_Decal +Radius: 7.0 $Name: SRed +nocreate $BeamInfo: +Muzzleglow: beamglow4 $Section: +Index: 0 +Texture: beam-white2 $Name: SAAA +nocreate $BeamInfo: +Muzzleglow: S_Beamglow $Section: +Index: 2 +Texture: beam-white2 $Name: LRed +nocreate $BeamInfo: +Muzzleglow: beamglow4 $Section: +Index: 0 +Texture: beam-white2 $Name: BFRed +nocreate $BeamInfo: +Muzzleglow: beamglow4 $Section: +Index: 0 +Texture: beam-white2 $Name: AAAf +nocreate $BeamInfo: +Muzzleglow: beamglow8 $Section: +Index: 0 +Texture: beam-white2 $Name: AAAh +nocreate $BeamInfo: +Muzzleglow: beamglow8 $Section: +Index: 0 +Texture: beam-white2 $Name: S-AAA-Weak +nocreate $BeamInfo: +Muzzleglow: S_Beamglow $Section: +Index: 2 +Texture: beam-white2 $Name: ULTRA Anti-Fighter Beam +nocreate $BeamInfo: +Muzzleglow: beamglow8 $Section: +Index: 2 +Texture: beam-white2 $Name: Standard Flak +nocreate $Decal: +Texture: Huge_Decal +Radius: 0.3 $Name: Heavy Flak +nocreate $Decal: +Texture: Huge_Decal +Radius: 0.4 $Name: Long Range Flak +nocreate $Decal: +Texture: Huge_Decal +Radius: 0.5 #End #Secondary Weapons $Name: Rockeye +nocreate $Decal: +Texture: Medium_Decal +Radius: 2.5 $Name: Rockeye D +nocreate $Decal: +Texture: Medium_Decal +Radius: 2.5 $Name: Enemy MX-64 +nocreate $Decal: +Texture: Medium_Decal +Radius: 2.2 $Name: Tempest +nocreate $Decal: +Texture: Tiny_Decal +Radius: 0.5 $Name: Tempest D +nocreate $Decal: +Texture: Tiny_Decal +Radius: 0.5 $Name: Hornet +nocreate $Flags: ("particle spew") $Pspew: +Count: 2 +Time: 1 +Vel: 0.56 +Radius: 0.055 +Life: 0.02 +Scale: 0.35 +Bitmap: hornet_trail $Decal: +Texture: Small_Decal +Radius: 1.2 $Name: Hornet D +nocreate $Decal: +Texture: Small_Decal +Radius: 1.2 $Name: Hornet#Weak +nocreate $Decal: +Texture: Small_Decal +Radius: 1.2 $Name: Tornado +nocreate $Decal: +Texture: Medium_Decal +Radius: 1.2 $Name: Tornado D +nocreate $Decal: +Texture: Medium_Decal +Radius: 1.2 $Name: Harpoon +nocreate $Decal: +Texture: Medium_Decal +Radius: 3.2 $Name: Harpoon D +nocreate $Decal: +Texture: Medium_Decal +Radius: 3.2 $Name: Harpoon#Weak +nocreate $Decal: +Texture: Medium_Decal +Radius: 3.2 $Name: Trebuchet +nocreate $Decal: +Texture: Huge_Decal +Radius: 3.0 $Name: Piranha +nocreate $Decal: +Texture: Huge_Decal +Radius: 5.2 $Name: Stiletto II +nocreate $Decal: +Texture: Small_Decal +Radius: 0.2 $Name: Infyrno +nocreate $Decal: +Texture: Huge_Decal +Radius: 3.8 $Name: Infyrno D +nocreate $Decal: +Texture: Huge_Decal +Radius: 3.8 $Name: Cyclops +nocreate $Decal: +Texture: Huge_Decal +Radius: 4.0 $Name: Cyclops#Short +nocreate $Decal: +Texture: Huge_Decal +Radius: 4.0 $Name: Rebel Bomb +nocreate $Decal: +Texture: Huge_Decal +Radius: 3.0 $Name: Helios +nocreate $Decal: +Texture: Huge_Decal +Radius: 6.0 $Name: Emp Adv. +nocreate $Decal: +Texture: Huge_Decal +Radius: 1.0 $Name: MX-52 +nocreate $Decal: +Texture: Huge_Decal +Radius: 1.0 $Name: Unknown Bomb +nocreate $Decal: +Texture: Huge_Decal +Radius: 4.0 $Name: Unknown Megabomb +nocreate $Decal: +Texture: Huge_Decal +Radius: 5.0 $Name: Fusion Mortar +nocreate $Decal: +Texture: Huge_Decal +Radius: 1.0 $Name: Vasudan Flux Cannon +nocreate $Decal: +Texture: Huge_Decal +Radius: 5.0 $Name: FighterKiller +nocreate $Decal: +Texture: Huge_Decal +Radius: 1.0 $Name: Cluster Baby +nocreate $Decal: +Texture: Huge_Decal +Radius: 0.4 $Name: Cluster Baby Weak +nocreate $Decal: +Texture: Huge_Decal +Radius: 0.2 $Name: Cluster Bomb Baby +nocreate $Decal: +Texture: Huge_Decal +Radius: 1.0 #End