#Mission Info $Version: 0.10 $Name: XSTR("Hel's Corridor", -1) $Author: FUBAR $Created: 05/01/00 at 12:31:39 $Modified: 04/02/01 at 18:45:22 $Notes: This is a FRED created mission Comments, suggestion to fubar@fubar.org$End Notes: $Mission Desc: XSTR("Defend A transport carrying munitions from attacking pirates. Version 0.98 Final release canidate 7 ", -1) $end_multi_text +Game Type Flags: 10 +Flags: 0 +Num Players: 6 +Num Respawns: 10 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: -2041.082886, 364.826874, -258.717560 +Viewer orient: 0.037732, 0.000000, -0.999288, 0.059446, 0.998229, 0.002245, 0.997518, -0.059488, 0.037665 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 5 $start_stage $multi_text XSTR("Pilots the fleet has run into a critical sitiuation. We are dangerously low on weapons. If an enemy attack were to occur now we would have little to arm our bombers with.", -1) $end_multi_text $voice: none.wav $camera_pos: -2041.082886, 364.826874, -258.717560 $camera_orient: 0.037732, 0.000000, -0.999288, 0.059446, 0.998229, 0.002245, 0.997518, -0.059488, 0.037665 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTD Hecate $pos: 3206.879150, -83.951874, -70.253334 $label: Command +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTD Orion $pos: 4.255272, -21.444139, -468.834076 $label: Fleet Escort +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 4.253890, 438.449738, 89.897743 $label: Corvette Defense +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTC Aeolus $pos: 4.254111, -34.925892, 332.787720 $label: Cruiser defense +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTT Argo $pos: 4.254876, 381.842896, -658.111450 $label: Fleet Support +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The Modified Leviathan Class Crusier Pyro has been assigned the dangerous task of delivering munitions to the fleet. The instability of the cargo prevents in-system jumps. Too avoid Shivan contact the ship is avoiding normal supply lines and flying in deep space.", -1) $end_multi_text $voice: none.wav $camera_pos: -2041.082886, 364.826874, -258.717560 $camera_orient: 0.037732, 0.000000, -0.999288, 0.059446, 0.998229, 0.002245, 0.997518, -0.059488, 0.037665 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 4.253251, 201.266693, -181.488297 $label: GTC Pyro +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The Pyro has come under attack by unknown fighters and bombers. Their escort has been eliminated and they will not be able to hold out much longer. Although the attacking force is small, we have already had several convoys disappear without a trace in this area of space.", -1) $end_multi_text $voice: none.wav $camera_pos: -2041.082886, 364.826874, -258.717560 $camera_orient: 0.037732, 0.000000, -0.999288, 0.059446, 0.998229, 0.002245, 0.997518, -0.059488, 0.037665 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 17 $team: Hostile $class: GTB Medusa $pos: 10785.693359, 936.528809, -2548.954834 $label: X-Bone +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Perseus $pos: 1741.864380, -247.161942, -1267.701416 $label: Skull +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 4.253251, 201.266693, -181.488297 $label: GTC Pyro +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Alpha you will jump immediately and protect the Pyro. We can only afford to allot you one bomber for this mission. We must keep the remainder here to guard the fleet. The Vasudans are assisting the fleet with a wing of bombers standing by. You may call them in if the need is urgent, but this will leave the fleet even more vulnerable.", -1) $end_multi_text $voice: none.wav $camera_pos: -3365.157471, 443.789276, -308.712982 $camera_orient: 0.037732, 0.000000, -0.999288, 0.059446, 0.998229, 0.002245, 0.997518, -0.059488, 0.037665 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 17 $team: Hostile $class: GTB Medusa $pos: 10785.685547, 1021.650391, -3904.708984 $label: X-Bone +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Perseus $pos: 1741.864258, -381.489288, -1818.845337 $label: Skull +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 4.253251, 201.266693, -181.488297 $label: GTC Pyro +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ares $pos: -1081.837524, 87.300880, 488.663513 $label: Alpha +id: 11 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Boanerges $pos: -1005.132507, 612.210876, 616.263428 $label: Beta +id: 12 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("You will continue to guard the Pryo until relieved by Epsilon wing. We cannot stress the importance of those weapons making it here! Good Luck Pilots", -1) $end_multi_text $voice: none.wav $camera_pos: -3215.000244, 434.834625, -303.043213 $camera_orient: 0.037732, 0.000000, -0.999288, 0.059446, 0.998229, 0.002245, 0.997518, -0.059488, 0.037665 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 4.253251, 201.266693, -181.488297 $label: GTC Pyro +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ares $pos: -1081.837646, 49.575283, 406.385071 $label: Alpha +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Boanerges $pos: -1005.132507, 575.847717, 393.583374 $label: Beta +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ares $pos: -446.189178, -8.130599, -1016.338684 $label: Epsilon +id: 13 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 9 $Formula: ( is-goal-true-delay "Protect Pyro" 0 ) $Multi text XSTR("Good Work Pilots! You protected the Pyro from both the pirates and the Shivans. She will be arriving shortly with her much needed cargo.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Protect Pyro" 0 ) ( and ( is-event-true-delay "Plank Docked" 0 ) ( not ( has-departed-delay 0 "Plank" ) ) ) ) $Multi text XSTR("However the Pirates were able to board the Pyro. But you did manage to stop them before they could escape", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Protect Pyro" 0 ) ( and ( is-event-true-delay "Plank Docked" 0 ) ( has-departed-delay 0 "Plank" ) ) ) $Multi text XSTR("However the Pirates were able to steal a quantity of weapons they will no doubt use against the GTVA and Civilian shipping.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Protect Pyro" 0 ) ( is-event-incomplete "Plank Docked" ) ) $Multi text XSTR("You also prevented the pirates from boarding the Pyro and securing any weapons.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( not ( is-goal-true-delay "Protect Pyro" 0 ) ) $Multi text XSTR("Pilots, we lost the Pyro and the weapons it was carrying. This is a terrible blow to the fleet. You used the last of our bombs and trebs and now we have no way to defend the fleet from cap ship attacks.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Protect the Pyro and disarm enemy ships.", -1) $end_multi_text $Formula: ( and ( not ( is-goal-true-delay "Protect Pyro" 0 ) ) ( and ( is-event-true-delay "Plank Docked" 0 ) ( not ( has-departed-delay 0 "Plank" ) ) ) ) $Multi text XSTR("The pirates however where not able to get the away with the weapons they stole.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( not ( is-goal-true-delay "Protect Pyro" 0 ) ) ( and ( is-event-true-delay "Plank Docked" 0 ) ( has-departed-delay 0 "Plank" ) ) ) $Multi text XSTR("The Pirates were also able to escape with stolen warheads. Our fleet may even be open to attack from them now.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Stop the transport from boarding, or at least escaping.", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Protect Pyro" 0 ) ( has-departed-delay 0 "Brimstone" ) ) $Multi text XSTR("You missed a once in a lifetime chance to destroy the Brimstone. Heavily damaged and disarmed she should not have been allowed to escape.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Take out engines.", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Protect Pyro" 0 ) ( is-destroyed-delay 0 "Brimstone" ) ) $Multi text XSTR("You were also able to help the Pyro destroy the Brimstone. The destruction of such a large vessel by one of our smaller ones will send a message of our resolve to the Shivans.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 6 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Perseus" 5 ) +Weaponry Pool: ( "Subach HL-7" 20 "Mekhu HL-7" 100 "Akheton SDG" 16 "Morning Star" 16 "Prometheus R" 20 "Maxim" 6 "UD-8 Kayser" 6 "Circe" 16 "Lamprey" 16 "Rockeye" 105 "Tempest" 600 "Hornet" 710 "Tornado" 350 "Harpoon" 264 "Trebuchet" 37 "Piranha" 20 "Stiletto II" 50 "Infyrno" 10 "Cyclops#short" 3 ) #Objects ;! 45 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ares $Team: Friendly $Location: -999.799988, 0.000000, -195.199997 $Orientation: 0.190492, 0.000000, -0.981689, 0.000000, 1.000000, 0.000000, 0.981689, 0.000000, 0.190492 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: GTC Pyro ;! Object #1 $Class: GTC Leviathan $Team: Friendly $Location: 4.253756, 0.000059, -0.367786 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Pyro Path" 89 ) ) $Cargo 1: XSTR("Warheads", -1) +Initial Velocity: 30 +Initial Hull: 91 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 40 +AI Class: Colonel +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret02 $Damage: 50 +AI Class: Colonel +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret03 $Damage: 40 +AI Class: Colonel +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret04 $Damage: 30 +AI Class: General +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret05 $Damage: 35 +AI Class: Colonel +Primary Banks: ( "Maxim" ) +Subsystem: turret06 $Damage: 55 +AI Class: Colonel +Primary Banks: ( "Morning Star" ) +Subsystem: turret07 $Damage: 25 +AI Class: Colonel +Primary Banks: ( "UD-8 Kayser" ) +Subsystem: turret08 $Damage: 5 +AI Class: Colonel +Primary Banks: ( "Maxim" ) +Subsystem: turret09a-01-main $Damage: 20 +AI Class: General +Secondary Banks: ( "Helios" ) +Sbank Ammo: ( 0 ) +Subsystem: radar01a-dish $Damage: 13 +Subsystem: sensors $Damage: 10 +Subsystem: communication $Damage: 15 +Subsystem: navigation $Damage: 60 +Subsystem: weapons $Damage: 35 +Subsystem: engine $Damage: 15 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" )+Respawn priority: 0 +Escort priority: 99 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Persona Index: 1 $Name: Brimstone ;! Object #2 $Class: SD Lucifer $Team: Hostile $Location: -3627.001709, 426.433380, 26192.675781 $Orientation: -0.903204, 0.081235, 0.421454, 0.073874, 0.996695, -0.033795, -0.422806, 0.000610, -0.906220 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "BrimStone Path" 65 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 26 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret04 +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret05 +AI Class: Major +Sbank Ammo: ( 0 ) +Subsystem: turret06 +AI Class: Colonel +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret07 +AI Class: Major +Primary Banks: ( "SAAA" ) +Subsystem: turret08 +AI Class: Colonel +Sbank Ammo: ( 0 ) +Subsystem: turret09 +AI Class: Major +Sbank Ammo: ( 0 ) +Subsystem: turret10 +AI Class: Major +Sbank Ammo: ( 0 ) +Subsystem: turret11 +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret12 +AI Class: General +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret13 +AI Class: General +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret14 +AI Class: Colonel +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret15 +AI Class: Major +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret16 +AI Class: Colonel +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret17 +AI Class: Major +Primary Banks: ( "Shivan Megafunk Turret" ) $Arrival Location: Hyperspace $Arrival Cue: ( and ( destroyed-or-departed-delay 65 "Plank" ) ( not ( is-destroyed-delay 0 "GTC Pyro" ) ) ( destroyed-or-departed-delay 45 "Shivan Scout" ) ) $Departure Location: Hyperspace +Departure delay: 20 $Departure Cue: ( or ( is-destroyed-delay 150 "GTC Pyro" ) ( are-waypoints-done-delay "Brimstone" "Brimstone escape" 22 ) ) $Determination: 10 +Flags: ( "no-shields" "escort" "no-dynamic" )+Respawn priority: 0 +Escort priority: 20 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 440 $Name: Plank ;! Object #3 $Class: GVFr Satis $Team: Hostile $Location: 1634.699219, -0.000247, 891.641602 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-dock "GTC Pyro" "docking point" "Docking bay 1" 89 ) ( ai-undock 60 ) ( ai-waypoints-once "Plank Jump" 50 ) ) $Cargo 1: XSTR("Pirate Borders", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret02 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret03 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret04 +Primary Banks: ( "AAAf" ) +Subsystem: turret05 +Primary Banks: ( "Heavy Flak" ) $Arrival Location: Near Ship +Arrival Distance: 1000 $Arrival Anchor: GTC Pyro $Arrival Cue: ( is-disabled-delay 20 "GTC Pyro" ) $Departure Location: Hyperspace $Departure Cue: ( or ( are-waypoints-done-delay "Plank" "Plank Jump" 6 ) ( is-destroyed-delay 25 "GTC Pyro" ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 75 $Name: Alpha 2 ;! Object #4 $Class: GTF Ares $Team: Friendly $Location: -1005.132263, -3.471295, -176.980255 $Orientation: 0.254576, 0.000000, -0.967053, 0.000000, 1.000000, 0.000000, 0.967053, 0.000000, 0.254576 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Alpha 3 ;! Object #5 $Class: GTF Ares $Team: Friendly $Location: -1146.452148, 0.000006, -184.652161 $Orientation: 0.158134, 0.000000, -0.987418, 0.000000, 1.000000, 0.000000, 0.987418, 0.000000, 0.158134 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: X-Bone 1 ;! Object #6 $Class: GTB Medusa $Team: Hostile $Location: 1675.900024, 0.000000, 327.100006 $Orientation: -0.192241, 0.000000, 0.981348, 0.000000, 1.000000, 0.000000, -0.981348, 0.000000, -0.192241 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Trebuchet" "Stiletto II" "Stiletto II" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-dynamic" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: X-Bone 2 ;! Object #7 $Class: GTB Medusa $Team: Hostile $Location: -1813.267578, -0.000005, 886.225159 $Orientation: -0.438423, 0.000000, -0.898769, 0.000000, 1.000000, 0.000000, 0.898769, 0.000000, -0.438423 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Trebuchet" "Stiletto II" "Stiletto II" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-dynamic" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: X-Bone 3 ;! Object #8 $Class: GTB Medusa $Team: Hostile $Location: 1732.719604, -0.000016, 255.649307 $Orientation: -0.146520, 0.000000, 0.989208, 0.000000, 1.000000, 0.000000, -0.989208, 0.000000, -0.146520 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Trebuchet" "Stiletto II" "Stiletto II" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-dynamic" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Skull 1 ;! Object #9 $Class: GTF Perseus $Team: Hostile $Location: -1473.548706, 0.000081, 1031.049805 $Orientation: -0.572328, 0.000000, -0.820025, 0.000000, 1.000000, 0.000000, 0.820025, 0.000000, -0.572328 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-dynamic" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Skull 2 ;! Object #10 $Class: GTF Perseus $Team: Hostile $Location: 1741.864136, 0.000063, -297.561096 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-dynamic" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Skull 3 ;! Object #11 $Class: GTF Perseus $Team: Hostile $Location: 1673.577393, 0.000061, -378.318420 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-dynamic" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Skull 4 ;! Object #12 $Class: GTF Perseus $Team: Hostile $Location: -1470.479370, 0.000083, 965.689880 $Orientation: -0.547968, 0.000000, -0.836499, 0.000000, 1.000000, 0.000000, 0.836499, 0.000000, -0.547968 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-dynamic" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Alpha 4 ;! Object #13 $Class: GTF Ares $Team: Friendly $Location: -1163.874512, -0.000002, -304.025513 $Orientation: 0.251591, 0.000000, -0.967834, 0.000000, 1.000000, 0.000000, 0.967834, 0.000000, 0.251591 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: X-Bone 4 ;! Object #14 $Class: GTB Zeus $Team: Hostile $Location: 1864.506348, -0.000038, 328.951050 $Orientation: -0.174319, 0.000000, 0.984689, 0.000000, 1.000000, 0.000000, -0.984689, 0.000000, -0.174319 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Maxim" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: X-Bone 5 ;! Object #15 $Class: GVB Bakha $Team: Hostile $Location: -1643.829224, -0.000027, 870.666687 $Orientation: -0.467267, 0.000000, -0.884116, 0.000000, 1.000000, 0.000000, 0.884116, 0.000000, -0.467267 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Akheton SDG" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Skull 5 ;! Object #16 $Class: GVF Tauret $Team: Hostile $Location: -1395.099976, 0.000000, 971.700012 $Orientation: -0.570512, 0.000000, -0.821289, 0.000000, 1.000000, 0.000000, 0.821289, 0.000000, -0.570512 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Skull 6 ;! Object #17 $Class: GVF Tauret $Team: Hostile $Location: 1780.022583, -0.000010, -368.534790 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Mekhu HL-7" ) +Secondary Banks: ( "Harpoon" "Hornet D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Shivan Scout ;! Object #18 $Class: SF Aeshma $Team: Hostile $Location: 4155.618164, 0.000033, 6846.883789 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 150 $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 25 $Departure Cue: ( true ) $Determination: 10 +Flags: ( "invulnerable" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Epsilon 1 ;! Object #19 $Class: GTF Ares $Team: Friendly $Location: -419.889008, 0.000011, -1254.714600 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Epsilon 2 ;! Object #20 $Class: GTF Ares $Team: Friendly $Location: -373.858490, 0.000006, -1328.784302 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Epsilon 3 ;! Object #21 $Class: GTF Ares $Team: Friendly $Location: -518.520386, 0.000001, -1377.704956 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Epsilon 4 ;! Object #22 $Class: GTF Ares $Team: Friendly $Location: -480.985443, 0.000012, -1472.587402 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Styx 1 ;! Object #23 $Class: SB Nephilim $Team: Hostile $Location: -3132.478271, 426.433380, 23944.675781 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Piranha" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Styx 2 ;! Object #24 $Class: SB Nephilim $Team: Hostile $Location: -3053.009521, 426.433380, 23954.925781 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Piranha" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Styx 3 ;! Object #25 $Class: SB Nephilim $Team: Hostile $Location: -3170.017334, 426.433380, 23817.925781 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Piranha" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Styx 4 ;! Object #26 $Class: SB Nephilim $Team: Hostile $Location: -3096.337646, 426.433380, 23803.425781 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Piranha" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Flame 1 ;! Object #27 $Class: SF Manticore $Team: Hostile $Location: -2088.550537, 0.000001, 7206.784180 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Flame 2 ;! Object #28 $Class: SF Manticore $Team: Hostile $Location: -2040.466797, -0.000001, 7246.158203 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Flame 3 ;! Object #29 $Class: SF Manticore $Team: Hostile $Location: -1980.436646, -0.000001, 7209.603027 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Flame 4 ;! Object #30 $Class: SF Manticore $Team: Hostile $Location: -2048.416748, 0.000002, 7097.191406 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #31 $Class: GTB Boanerges $Team: Friendly $Location: -1104.332764, -0.000016, 2303.083496 $Orientation: 0.434293, 0.070186, -0.898033, 0.068477, 0.991503, 0.110606, 0.898166, -0.109530, 0.425797 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Cyclops#short" "Trebuchet" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Delta 1 ;! Object #32 $Class: GVB Sekhmet $Team: Friendly $Location: -1395.460449, 0.000003, 2811.051270 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Trebuchet" "Trebuchet" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #33 $Class: GVB Sekhmet $Team: Friendly $Location: -1427.802856, -0.000003, 2720.004150 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Trebuchet" "Trebuchet" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #34 $Class: GVB Sekhmet $Team: Friendly $Location: -1356.567261, 0.000001, 2675.003174 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Trebuchet" "Trebuchet" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 4 ;! Object #35 $Class: GVB Sekhmet $Team: Friendly $Location: -1379.001465, 0.000005, 2564.882324 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Trebuchet" "Trebuchet" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: SC Cerbres ;! Object #36 $Class: SC Rakshasa $Team: Hostile $Location: -2992.220459, -148.647034, 18279.707031 $Orientation: -0.834830, 0.054666, 0.547786, 0.039476, 0.998440, -0.039477, -0.549091, -0.011332, -0.835686 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Cerbres Path" 55 ) ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Delta" 50 ) ( ai-chase-wing "alpha" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 26 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "SAAA" ) +Subsystem: turret02 +Primary Banks: ( "SAAA" ) +Subsystem: turret03 +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( and ( skill-level-at-least "Hard" ) ( has-arrived-delay 0 "Brimstone" ) ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Brimstone" ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: Minion 1 ;! Object #37 $Class: SF Mara $Team: Hostile $Location: -3523.122070, 7064.807617, 9626.303711 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Minion 2 ;! Object #38 $Class: SF Mara $Team: Hostile $Location: -3562.619629, 7064.807617, 9560.711914 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Minion 3 ;! Object #39 $Class: SF Mara $Team: Hostile $Location: -3605.948730, 7064.807617, 9674.561523 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Minion 4 ;! Object #40 $Class: SF Mara $Team: Hostile $Location: -3651.414551, 7064.807617, 9608.221680 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SC Charon ;! Object #41 $Class: SC Rakshasa $Team: Hostile $Location: -8188.932617, -9.321076, 17463.423828 $Orientation: -0.867716, 0.316228, 0.383496, 0.287313, 0.948673, -0.132180, -0.405611, -0.004511, -0.914035 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Charon path" 55 ) ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Delta" 50 ) ( ai-chase-wing "alpha" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 26 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret02 +Primary Banks: ( "SAAA" ) +Subsystem: turret03 +Primary Banks: ( "SAAA" ) +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( and ( skill-level-at-least "Insane" ) ( has-arrived-delay 0 "Brimstone" ) ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Brimstone" ) $Determination: 10 +Flags: ( "no-shields" "escort" "no-arrival-warp" "no-departure-warp" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: Spawn 1 ;! Object #42 $Class: SB Seraphim $Team: Hostile $Location: -5953.584961, 0.002931, 23828.287109 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Cyclops" "Piranha" "Trebuchet" "Infyrno" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Spawn 2 ;! Object #43 $Class: SB Seraphim $Team: Hostile $Location: -5882.020020, 0.002548, 23710.060547 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Cyclops" "Piranha" "Trebuchet" "Infyrno" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Beta 2 ;! Object #44 $Class: GTF Pegasus $Team: Friendly $Location: -1037.000000, 0.000000, 2154.800049 $Orientation: -0.900416, 0.000000, -0.435030, 0.000000, 1.000000, 0.000000, 0.435030, 0.000000, -0.900416 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 #Wings ;! 10 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: In front of ship +Arrival Distance: 4000 $Arrival Anchor: GTC Pyro $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard "GTC Pyro" 50 ) ) +Hotkey: 0 +Flags:( ) $Name: X-Bone $Waves: 60 $Wave Threshold: 1 $Special Ship: 0 ;! X-Bone 1 $Arrival Location: Hyperspace $Arrival Cue: ( not ( and ( is-disabled-delay 0 "GTC Pyro" ) ( is-disarmed-delay 0 "GTC Pyro" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 15 "Plank" ) $Ships: ( ;! 5 total "X-Bone 1" "X-Bone 2" "X-Bone 3" "X-Bone 4" "X-Bone 5" ) $AI Goals: ( goals ( ai-disable-ship "GTC Pyro" 89 ) ( ai-disarm-ship "GTC Pyro" 34 ) ( ai-guard "Plank" 50 ) ) +Flags:( ) $Name: Skull $Waves: 55 $Wave Threshold: 0 $Special Ship: 0 ;! Skull 1 $Arrival Location: Hyperspace $Arrival Cue: ( not ( destroyed-or-departed-delay 0 "Plank" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Skull 1" "Skull 2" "Skull 3" "Skull 4" "Skull 5" "Skull 6" ) $AI Goals: ( goals ( ai-guard-wing "X-Bone" 55 ) ( ai-chase-wing "alpha" 45 ) ( ai-disarm-ship "GTC Pyro" 50 ) ( ai-guard "Plank" 60 ) ) +Flags:( ) $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: GTC Pyro $Arrival Cue: ( and ( and ( or ( is-destroyed-delay 80 "Brimstone" ) ( and ( has-departed-delay 0 "Brimstone" ) ( not ( is-destroyed-delay 0 "GTC Pyro" ) ) ) ) ( or ( not ( skill-level-at-least "Hard" ) ) ( is-destroyed-delay 25 "SC Cerbres" ) ) ( or ( not ( skill-level-at-least "Insane" ) ) ( is-destroyed-delay 25 "SC Charon" ) ) ) ( not ( destroyed-or-departed-delay 0 "GTC Pyro" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Epsilon 1" "Epsilon 2" "Epsilon 3" "Epsilon 4" ) +Flags:( "no-arrival-message" ) $Name: Styx $Waves: 10 $Wave Threshold: 1 $Special Ship: 0 ;! Styx 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Brimstone $Arrival Cue: ( and ( has-arrived-delay 5 "Brimstone" ) ( not ( is-destroyed-delay 0 "GTC Pyro" ) ) ) $Departure Location: Docking Bay $Departure Anchor: Brimstone $Departure Cue: ( is-destroyed-delay 5 "GTC Pyro" ) $Ships: ( ;! 4 total "Styx 1" "Styx 2" "Styx 3" "Styx 4" ) $AI Goals: ( goals ( ai-chase "GTC Pyro" 55 ) ( ai-chase-any 45 ) ) +Flags:( "no-arrival-warp" "no-departure-warp" ) +Wave Delay Min: 20 +Wave Delay Max: 50 $Name: Flame $Waves: 15 $Wave Threshold: 1 $Special Ship: 0 ;! Flame 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Brimstone $Arrival Cue: ( and ( has-arrived-delay 5 "Brimstone" ) ( not ( is-destroyed-delay 0 "GTC Pyro" ) ) ) $Departure Location: Docking Bay $Departure Anchor: Brimstone $Departure Cue: ( is-destroyed-delay 5 "GTC Pyro" ) $Ships: ( ;! 4 total "Flame 1" "Flame 2" "Flame 3" "Flame 4" ) $AI Goals: ( goals ( ai-chase-wing "alpha" 50 ) ) +Flags:( "no-arrival-warp" "no-departure-warp" ) +Wave Delay Min: 20 +Wave Delay Max: 45 $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: In front of ship +Arrival Distance: 3500 $Arrival Anchor: GTC Pyro $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Beta 1" "Beta 2" ) $AI Goals: ( goals ( ai-disarm-ship "Brimstone" 50 ) ) +Hotkey: 1 +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: In front of ship +Arrival Distance: 2000 $Arrival Anchor: GTC Pyro $Arrival Cue: ( has-arrived-delay 15 "Brimstone" ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 5 "Brimstone" ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-disarm-ship "Brimstone" 89 ) ( ai-guard "GTC Pyro" 35 ) ) +Flags:( "reinforcement" ) +Wave Delay Min: 100 +Wave Delay Max: 110 $Name: Minion $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Minion 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Brimstone $Arrival Cue: ( and ( skill-level-at-least "Insane" ) ( has-arrived-delay 50 "Brimstone" ) ) $Departure Location: Docking Bay $Departure Anchor: Brimstone $Departure Cue: ( is-destroyed-delay 5 "GTC Pyro" ) $Ships: ( ;! 4 total "Minion 1" "Minion 2" "Minion 3" "Minion 4" ) $AI Goals: ( goals ( ai-chase-wing "alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Delta" 50 ) ( ai-guard "Brimstone" 65 ) ) +Flags:( "no-arrival-warp" "no-departure-warp" ) +Wave Delay Min: 80 +Wave Delay Max: 130 $Name: Spawn $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Spawn 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Brimstone +Arrival delay: 100 $Arrival Cue: ( and ( skill-level-at-least "Hard" ) ( has-arrived-delay 50 "Brimstone" ) ) $Departure Location: Docking Bay $Departure Anchor: Brimstone +Departure delay: 10 $Departure Cue: ( is-destroyed-delay 5 "GTC Pyro" ) $Ships: ( ;! 2 total "Spawn 1" "Spawn 2" ) $AI Goals: ( goals ( ai-chase "GTC Pyro" 50 ) ( ai-guard "Brimstone" 50 ) ) +Flags:( "no-arrival-warp" "no-departure-warp" ) +Wave Delay Min: 40 +Wave Delay Max: 200 #Events ;! 40 total $Formula: ( when ( true ) ( turret-lock "GTC Pyro" "turret09a-01-main" ) ) +Name: Lock Helios +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect Pyro", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 10 "Shivan Scout" ) ( send-message "GTC Pyro" "High" "Scout" ) ) +Name: Scout +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Plank" ) ( validate-goal "Destroy Plank" ) ( send-message "GTC Pyro" "High" "Plank Arival" ) ( turret-free-all "Plank" ) ( beam-free-all "Plank" ) ( protect-ship "GTC Pyro" ) ( beam-protect-ship "GTC Pyro" ) ) +Name: Plank Arrival +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "Plank" "GTC Pyro" 1 0 ) ( protect-ship "Plank" ) ( send-message "GTC Pyro" "High" "Plank Docked" ) ( protect-ship "GTC Pyro" ) ) +Name: Plank Docked +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Plank" ) ( do-nothing ) ) +Name: Plank Directive +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Plank", -1) +Team: 0 $Formula: ( when ( has-docked-delay "Plank" "GTC Pyro" 1 35 ) ( transfer-cargo "GTC Pyro" "Plank" ) ) +Name: Transfer Helios +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-docked-delay "Plank" "GTC Pyro" 1 0 ) ( is-destroyed-delay 0 "Plank" ) ( not ( has-undocked-delay "Plank" "GTC Pyro" 1 0 ) ) ) ( self-destruct "GTC Pyro" ) ) +Name: Destroy Pyro +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-undocked-delay "Plank" "GTC Pyro" 1 0 ) ( send-message "GTC Pyro" "High" "Plank Undocked" ) ) +Name: Plank Undocked +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 5 "Plank" ) ( send-message "GTC Pyro" "High" "Plank Warp" ) ) +Name: Plank Warped +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( destroyed-or-departed-delay 5 "Plank" ) ( not ( is-destroyed-delay 0 "GTC Pyro" ) ) ) ( send-message "GTC Pyro" "High" "Pirates Leave" ) ) +Name: Pirates Leave +Repeat Count: 1 +Interval: 1 +Score: 50 +Team: 0 $Formula: ( when ( destroyed-or-departed-delay 25 "Plank" ) ( repair-subsystem "GTC Pyro" "engine" 30 ) ( cap-waypoint-speed "GTC Pyro" 20 ) ( unprotect-ship "GTC Pyro" ) ( repair-subsystem "GTC Pyro" "navigation" 30 ) ) +Name: Engines online +Repeat Count: 1 +Interval: 1 +Score: 50 +Team: 0 $Formula: ( when ( and ( is-goal-true-delay "Destroy Plank" 200 ) ( < ( hits-left-subsystem "GTC Pyro" "engine" ) 5 ) ) ( repair-subsystem "GTC Pyro" "engine" 5 ) ) +Name: Pyro engines +Repeat Count: 99 +Interval: 35 +Team: 0 $Formula: ( when ( has-arrived-delay 10 "Brimstone" ) ( send-message "GTC Pyro" "High" "Shivan arrival" ) ( turret-free "Brimstone" "turret03" "turret04" "turret06" "turret07" "turret09" "turret10" "turret11" "turret12" "turret13" "turret14" "turret16" "turret17" "turret15" ) ( validate-goal "Bomber" ) ( beam-free "Brimstone" "turret03" "turret04" "turret06" "turret07" "turret09" "turret10" "turret11" "turret12" "turret13" "turret14" "turret16" "turret17" "turret15" ) ) +Name: Shivan Arrival +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Brimstone" ) ( do-nothing ) ) +Name: Shivan Directive +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Shivans", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Shivan Arrival" 15 ) ( send-message "#Alpha 4" "High" "No weapons" ) ) +Name: No Weapons +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "No Weapons" 15 ) ( send-message "#Beta 1" "High" "Warheads" ) ) +Name: Warheads +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Warheads" 15 ) ( send-message "GTC Pyro" "High" "Wrong launcher" ) ) +Name: Wrong Launcher +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Wrong Launcher" 15 ) ( send-message "GTC Pyro" "High" "Modify Launcher" ) ) +Name: Modify Launcher +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( < ( hits-left-subsystem "Brimstone" "engine 1" ) 5 ) ( is-event-incomplete "Brimstone run" ) ) ( repair-subsystem "Brimstone" "engine 1" 5 ) ) +Name: Brimstone engines +Repeat Count: 99 +Interval: 22 +Team: 0 $Formula: ( when ( and ( < ( distance "Styx" "GTC Pyro" ) 1800 ) ( > ( distance "Brimstone" "GTC Pyro" ) 2000 ) ) ( send-message "GTC Pyro" "High" "Bombers" ) ) +Name: Bombers +Repeat Count: 99 +Interval: 100 +Team: 0 $Formula: ( when ( and ( skill-level-at-least "Hard" ) ( is-event-true-delay "Shivan Arrival" 0 ) ) ( turret-free "Brimstone" "turret05" "turret08" ) ( beam-free "Brimstone" "turret08" "turret05" ) ( validate-goal "Destroy Cerbres" ) ( turret-free-all "SC Cerbres" ) ( beam-free-all "SC Cerbres" ) ) +Name: Hard +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SC Charon" ) ( validate-goal "Destroy Charon" ) ( turret-free-all "SC Charon" ) ( beam-free-all "SC Charon" ) ) +Name: Insane +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "GTC Pyro" "Brimstone" ) 3500 ) ( send-message "#Alpha" "High" "Hurry up" ) ) +Name: Hurry up +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Hurry up" 15 ) ( send-message "GTC Pyro" "High" "Fast" ) ) +Name: Fast +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( not ( and ( is-subsystem-destroyed-delay "Brimstone" "turret01" 0 ) ( is-subsystem-destroyed-delay "Brimstone" "turret02" 0 ) ) ) ( < ( distance "GTC Pyro" "Brimstone" ) 4600 ) ) ( send-message "GTC Pyro" "High" "Destroy Beams" ) ) +Name: Disable Beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( < ( distance "GTC Pyro" "Brimstone" ) 3333 ) ( skill-level-at-least "Hard" ) ) ( fire-beam "Brimstone" "turret01" "GTC Pyro" ) ) +Name: Fire Beam 1 +Repeat Count: 10 +Interval: 20 +Team: 0 $Formula: ( when ( and ( < ( distance "GTC Pyro" "Brimstone" ) 3000 ) ( skill-level-at-least "Insane" ) ) ( fire-beam "Brimstone" "turret02" "GTC Pyro" ) ) +Name: Fire Beam 2 +Repeat Count: 15 +Interval: 15 +Team: 0 $Formula: ( when ( < ( distance "GTC Pyro" "Brimstone" ) 1900 ) ( repair-subsystem "GTC Pyro" "turret09a-01-main" 40 ) ( send-message "GTC Pyro" "High" "Launcher Online" ) ( repair-subsystem "GTC Pyro" "turret01" 30 ) ( repair-subsystem "GTC Pyro" "turret02" 28 ) ( repair-subsystem "GTC Pyro" "turret08" 33 ) ) +Name: Repair Launcher +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "GTC Pyro" "Brimstone" ) 1500 ) ( turret-free "GTC Pyro" "turret09a-01-main" ) ( send-message "GTC Pyro" "High" "Helios Fire" ) ( beam-free "GTC Pyro" "turret09a-01-main" ) ) +Name: Load Helios +Repeat Count: 1 +Interval: 1 +Score: 200 +Team: 0 $Formula: ( when ( is-event-true-delay "Load Helios" 5 ) ( fire-beam "GTC Pyro" "turret09a-01-main" "Brimstone" ) ) +Name: Fire Helios +Repeat Count: 9999 +Interval: 5 +Team: 0 $Formula: ( when ( and ( is-subsystem-destroyed-delay "Brimstone" "turret01" 0 ) ( < ( hits-left "Brimstone" ) 33 ) ( is-subsystem-destroyed-delay "Brimstone" "turret02" 0 ) ( is-subsystem-destroyed-delay "Brimstone" "turret05" 0 ) ( is-subsystem-destroyed-delay "Brimstone" "turret08" 0 ) ( is-subsystem-destroyed-delay "Brimstone" "turret09" 0 ) ( is-subsystem-destroyed-delay "Brimstone" "turret03" 0 ) ( is-subsystem-destroyed-delay "Brimstone" "turret04" 0 ) ( is-subsystem-destroyed-delay "Brimstone" "turret16" 0 ) ( is-subsystem-destroyed-delay "Brimstone" "turret17" 0 ) ( is-subsystem-destroyed-delay "Brimstone" "turret06" 0 ) ( is-subsystem-destroyed-delay "Brimstone" "turret13" 0 ) ( is-subsystem-destroyed-delay "Brimstone" "turret12" 0 ) ) ( add-goal "Brimstone" ( ai-waypoints-once "Brimstone escape" 89 ) ) ( add-goal "GTC Pyro" ( ai-chase "GTC Pyro" 80 ) ) ( send-message "GTC Pyro" "High" "Brimstone Run" ) ) +Name: Brimstone run +Repeat Count: 1 +Interval: 1 +Score: 100 +Team: 0 $Formula: ( when ( < ( distance "Brimstone" "GTC Pyro" ) 600 ) ( clear-goals "GTC Pyro" ) ( add-goal "GTC Pyro" ( ai-stay-still "GTC Pyro" 89 ) ) ) +Name: Pyro too close +Repeat Count: 9999999 +Interval: 5 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Pyro too close" 0 ) ( > ( distance "GTC Pyro" "Brimstone" ) 850 ) ) ( clear-goals "GTC Pyro" ) ( add-goal "GTC Pyro" ( ai-chase "Brimstone" 89 ) ) ) +Name: Pyro too far +Repeat Count: 9999999 +Interval: 5 +Team: 0 $Formula: ( when ( < ( hits-left "Brimstone" ) 2 ) ( ship-invulnerable "GTC Pyro" ) ) +Name: Pyro inv +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-true-delay "Protect Pyro" 10 ) ( send-message "Epsilon 1" "High" "Epislon Arrival" ) ( clear-goals "GTC Pyro" ) ( add-goal "GTC Pyro" ( ai-waypoints-once "Pyro Depart" 89 ) ) ( cap-waypoint-speed "GTC Pyro" 10 ) ) +Name: Episolon Arrival +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha" ) ( do-nothing ) ) +Name: RTB +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 10 "GTC Pyro" ) ( send-message "#Command" "High" "Failed" ) ) +Name: Failed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha" ) ( do-nothing ) ) +Name: RTB2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to base", -1) +Team: 0 $Formula: ( when ( are-waypoints-done-delay "GTC Pyro" "Pyro Path" 2 ) ( clear-goals "GTC Pyro" ) ( add-goal "GTC Pyro" ( ai-chase "Brimstone" 89 ) ) ( cap-waypoint-speed "GTC Pyro" 0 ) ) +Name: Pyro stop +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "Brimstone" "BrimStone Path" 2 ) ( clear-goals "Brimstone" ) ( add-goal "Brimstone" ( ai-chase "GTC Pyro" 89 ) ) ( cap-waypoint-speed "Brimstone" 0 ) ) +Name: Brimstone stop +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 5 total $Type: Primary +Name: Protect Pyro $MessageNew: XSTR("Protect Transport Pyro", -1) $end_multi_text $Formula: ( has-arrived-delay 10 "Epsilon" ) +Score: 750 $Type: Primary +Name: Destroy Plank $MessageNew: XSTR("Destroy Pirate Transport", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Plank" ) +Invalid +Score: 100 $Type: Secondary +Name: Destroy Charon $MessageNew: XSTR("Destroy Moloch Charon", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "SC Charon" ) +Invalid +Score: 150 $Type: Secondary +Name: Destroy Cerbres $MessageNew: XSTR("Destroy Moloch Cerbres", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "SC Cerbres" ) +Invalid +Score: 100 $Type: Bonus +Name: Bomber $MessageNew: XSTR("Destroy All Bombers", -1) $end_multi_text $Formula: ( percent-ships-destroyed 100 "Styx" ) +Invalid +Score: 250 #Waypoints ;! 7 lists total $Name: BrimStone Path $List: ( ;! 2 points in list ( -479.308136, 0.000122, 6785.471191 ) ( -889.777710, -0.003811, 5798.946289 ) ) $Name: Cerbres Path $List: ( ;! 2 points in list ( -247.894989, -0.003784, 6827.110352 ) ( -638.324402, 26.875122, 5404.455078 ) ) $Name: Plank Jump $List: ( ;! 1 points in list ( 139.559525, -0.000244, 653.238098 ) ) $Name: Pyro Path $List: ( ;! 2 points in list ( -620.262024, 186.000000, 5143.767578 ) ( -889.400024, 450.000000, 5798.799805 ) ) $Name: Charon path $List: ( ;! 2 points in list ( -771.863220, 0.001831, 6847.275391 ) ( -1157.052490, 0.002075, 5734.416992 ) ) $Name: Pyro Depart $List: ( ;! 1 points in list ( -342.664490, -0.000054, 14011.083984 ) ) $Name: Brimstone escape $List: ( ;! 1 points in list ( -1338.821655, 0.000135, 14217.824219 ) ) #Messages ;! 227 total $Name: Helios Fire $Team: -1 $MessageNew: XSTR("Target in range, firing now", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: Launcher Online $Team: -1 $MessageNew: XSTR("Modifications have been completed, bringing them online now.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: No weapons $Team: -1 $MessageNew: XSTR("We don't have the firepower to stand up to that Capital ship. What should we do?", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP6 $Name: Shivan arrival $Team: -1 $MessageNew: XSTR("The Shivans have spotted us. Intercept the bombers and engage that capital ship.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: Warheads $Team: -1 $MessageNew: XSTR("If only we had those warheads your carrying.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP7 $Name: Wrong launcher $Team: -1 $MessageNew: XSTR("Our launcher is only equipped to fire anti-fighter weapons.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: Modify Launcher $Team: -1 $MessageNew: XSTR("We're going to try to modify it, but it may take some time.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: Hurry up $Team: -1 $MessageNew: XSTR("Better hurry up with those modifications, the Shivans are closing in.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP8 $Name: Fast $Team: -1 $MessageNew: XSTR("The modifications are proceeding, but you need to buy us some more time.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: Scout $Team: -1 $MessageNew: XSTR("A Shivan scout has just entered the system, we could be in for even more trouble", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: Plank Docked $Team: -1 $MessageNew: XSTR("The pirates have docked, destroying there ship now might destroy us too.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: Plank Undocked $Team: -1 $MessageNew: XSTR("The pirates have stolen some of the warheads, stop that ship before they escape.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: Plank Warp $Team: -1 $MessageNew: XSTR("The pirates got away with the weapons, this will only me more trouble for the fleet.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: Plank Arival $Team: -1 $MessageNew: XSTR("A Transport has arrived, they may be trying to board us.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: Epislon Arrival $Team: -1 $MessageNew: XSTR("Epsilon Wing here to relieve your patrol. Hope we didn't miss the fun. You may return to base.", -1) $end_multi_text +Persona: Wingman 6 +AVI Name: Head-TP6 $Name: Failed $Team: -1 $MessageNew: XSTR("This mission has failed, return to base.", -1) $end_multi_text $Name: Pirates Leave $Team: -1 $MessageNew: XSTR("The Pirates are breaking off their attack. Good Work.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: Destroy Beams $Team: -1 $MessageNew: XSTR("We're almost in range of those turrents. Disable them before they can fire. On hit could finish us.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: Bombers $Team: -1 $MessageNew: XSTR("Enemy bombers closing in.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: Brimstone Run $Team: -1 $MessageNew: XSTR("The Brimstone is falling back. Take out the engines if you can.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 #Reinforcements ;! 1 total $Name: Delta $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 1 total $Num stars: 880 $Ambient light level: 0 $Sun: SunGreen +Angles: 0.872664 0.959930 1.396262 +Scale: 0.200000 $Sun: SunRed +Angles: 0.959930 3.490656 0.698131 +Scale: 0.300000 $Sun: SunGold +Angles: 0.000000 0.000000 0.785398 +Scale: 0.100000 $Sun: SunRed +Angles: 0.209439 0.000000 0.279252 +Scale: 0.400000 $Sun: SunViolet +Angles: 0.174533 0.000000 0.139626 +Scale: 0.400000 $Starbitmap: dneb12 +Angles: 0.244346 0.122173 0.244346 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 6: Joshua $Briefing Music: Failure #End