#Mission Info $Version: 0.10 $Name: XSTR("Shivan Guard (FEBA)", -1) $Author: RN-SilverArrow $Created: 08/13/99 at 10:15:34 $Modified: 02/02/01 at 22:38:12 $Notes: 8 player co-op against Shivans$End Notes: $Mission Desc: XSTR("You will fly as the Shivans protecting Shivan space from the Terrans. Very hard mission. Reccomended Difficulty Level: Medium Max Respawns: 25 Reccomended Respawns: 15 ******* Modified by: RN-SilverArrow Original mission by Volition, Inc. Version 3", -1) $end_multi_text +Game Type Flags: 10 +Flags: 8 +Num Players: 8 +Num Respawns: 25 +Red Alert: 0 +Scramble: 0 +Disallow Support: 1 +Player Entry Delay: 1.000000 +Viewer pos: -124.307953, 2266.664063, -5679.648926 +Viewer orient: -0.001114, 0.000000, -0.999999, 0.999998, 0.001649, -0.001114, 0.001649, -0.999999, -0.000002 #Plot Info $Tour: XSTR("Blah", 6) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 2 $start_stage $multi_text XSTR("Welcome to the Zednanreh, pilots. On this mission, you will be defending Shivan space from the invading forces of the Terrans.", -1) $end_multi_text $voice: None $camera_pos: -431.945984, 20163.353516, 68.181870 $camera_orient: -0.001114, 0.000000, -0.999999, 0.999998, 0.001649, -0.001114, 0.001649, -0.999999, -0.000002 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GVD Hatshepsut $pos: 0.000000, 500.000000, 2500.000000 $label: GVD Zednanreh +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Serapis $pos: 2389.662842, 420.000000, 2704.363281 $label: Alpha Wing +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GVB Sekhmet $pos: -2800.508789, 420.000000, 2625.000000 $label: Beta Wing +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: Knossos $pos: 0.000000, 0.000000, 7403.062988 $label: Jump Node +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Hostile $class: SC Rakshasa $pos: 0.000000, 0.000000, -6000.000000 $label: Shivan cruisers +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("On the last Special Ops mission, we managed to get a hold of some Terran bombers and weapons. These may come in handy for this next mission. We don't have much, so you'll have to deal with it. Good luck, pilots.", -1) $end_multi_text $voice: None $camera_pos: -431.945984, 20163.353516, 68.181870 $camera_orient: -0.001114, 0.000000, -0.999999, 0.999998, 0.001649, -0.001114, 0.001649, -0.999999, -0.000002 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GVD Hatshepsut $pos: 0.000000, 500.000000, 2500.000000 $label: GVD Zednanreh +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Serapis $pos: 2389.662842, 420.000000, 2704.363281 $label: Alpha Wing +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GVB Sekhmet $pos: -2800.508789, 420.000000, 2625.000000 $label: Beta Wing +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: Knossos $pos: 0.000000, 0.000000, 7403.062988 $label: Jump Node +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Hostile $class: SC Rakshasa $pos: 0.000000, 0.000000, -6000.000000 $label: Shivan cruisers +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( is-goal-true-delay "stopTheShivans" 0 ) $Multi text XSTR("You succeeded in stopping the Terrans. The 32nd will have you to thank for making their lives much easier. Well done. ", -1) $end_multi_text $Voice: None $Recommendation text: XSTR("", 10) $end_multi_text $Formula: ( and ( is-goal-true-delay "protectCruiser" 0 ) ( is-goal-false-delay "stopTheShivans" 0 ) ) $Multi text XSTR("The Shivans have broken through to the Epsilon Pegasi system. You could have prevented this, if you had performed better. The 32nd has failed to report in. We are assuming they have been neutralized by the Shivans. Only you know how much better you might have flown today, pilot. I hope you sleep well tonight.", 274) $end_multi_text $Voice: M08_DB_02.wav $Recommendation text: XSTR("", 10) $end_multi_text $Formula: ( and ( is-goal-false-delay "protectCruiser" 0 ) ( is-goal-false-delay "stopTheShivans" 0 ) ( not ( and ( not ( is-event-true-delay "End: missionOver" 0 ) ) ( not ( is-event-true-delay "End: missionFailed" 0 ) ) ( not ( is-event-true-delay "Chemosh Destroyed" 0 ) ) ) ) ) $Multi text XSTR("The Shivans have broken through to the Epsilon Pegasi system. You could have prevented this, if you had performed better. The 32nd has failed to report in. We are assuming they have been neutralized by the Shivans. We also lost the Zednanreh, a loss that you perhaps could have prevented. Only you know how much better you might have flown today, pilot. I hope you sleep well tonight.", 275) $end_multi_text $Voice: M08_DB_03.wav $Recommendation text: XSTR("", 10) $end_multi_text $Formula: ( and ( not ( is-event-true-delay "End: missionOver" 0 ) ) ( not ( is-event-true-delay "End: missionFailed" 0 ) ) ( not ( is-event-true-delay "Chemosh Destroyed" 0 ) ) ) $Multi text XSTR("You did not have authorization to return to base, pilot. Your actions jeopardized the lives of those involved in this mission and the GTVA's objectives in this theatre. Desertion is grounds for a court martial, and you are confined to quarters pending your preliminary hearing. Until a military court decides otherwise, you are hereby stripped of your wings and all privileges bestowed upon you as an officer of the Galactic Terran-Vasudan Alliance.", 180) $end_multi_text $Voice: M08_DB_04.wav $Recommendation text: XSTR("", 10) $end_multi_text #Players ;! 8 total $Starting Shipname: Alpha 1 $Ship Choices: ( "SF Mara (terrans)" 5 "GTB Artemis D.H." 5 "GTB Ursa" 5 "GTB Boanerges" 5 ) +Weaponry Pool: ( "Subach HL-7" 104 "Mekhu HL-7" 12 "Akheton SDG" 8 "Morning Star" 100 "Prometheus R" 104 "Prometheus S" 12 "Maxim" 100 "UD-8 Kayser" 12 "Circe" 8 "Lamprey" 8 "Rockeye" 500 "Tempest" 500 "Hornet" 940 "Tornado" 440 "Harpoon" 204 "Trebuchet" 176 "Piranha" 32 "Stiletto II" 64 "Infyrno" 32 "Cyclops" 100 "Cyclops#short" 56 "Helios" 100 "EMP Adv." 100 ) #Objects ;! 44 total $Name: Alpha 1 ;! Object #0 $Class: SF Mara (terrans) $Team: Friendly $Location: 1100.000000, 650.000000, 1500.000000 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: SF Mara (terrans) $Team: Friendly $Location: 1050.000000, 650.000000, 1450.000000 $Orientation: -0.999999, 0.000000, -0.001680, 0.000000, 1.000000, 0.000000, 0.001680, 0.000000, -0.999999 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: SF Mara (terrans) $Team: Friendly $Location: 1150.000000, 650.000000, 1450.000000 $Orientation: -0.999999, 0.000000, 0.001658, 0.000000, 1.000000, 0.000000, -0.001658, 0.000000, -0.999999 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #3 $Class: GTB Boanerges $Team: Friendly $Location: -1100.000000, 650.000000, 1500.000000 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Beta 2 ;! Object #4 $Class: GTB Boanerges $Team: Friendly $Location: -1150.000000, 650.000000, 1450.000000 $Orientation: -0.999997, 0.000000, -0.002317, 0.000000, 1.000000, 0.000000, 0.002317, 0.000000, -0.999997 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Beta 3 ;! Object #5 $Class: GTB Boanerges $Team: Friendly $Location: -1050.000000, 650.000000, 1450.000000 $Orientation: -0.999997, 0.000000, 0.002285, 0.000000, 1.000000, 0.000000, -0.002285, 0.000000, -0.999997 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Zednanreh ;! Object #6 $Class: SD Demon $Team: Friendly $Location: 0.000000, 500.000000, 2500.000000 $Orientation: -0.998201, -0.021684, -0.055906, 0.000000, 0.932327, -0.361615, 0.059964, -0.360964, -0.930650 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base +Subsystem: turret02-base +Subsystem: turret03a-base +Subsystem: turret04-base +Subsystem: turret05-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08-base +Subsystem: turret09-base +Subsystem: turret10-base +Subsystem: turret11-base +Subsystem: turret12-base +Subsystem: turret13-base +Subsystem: turret14-base +Subsystem: turret15-base +Subsystem: turret16-base +Subsystem: turret17-base +Subsystem: turret18-base +Subsystem: turret19-base +Subsystem: turret20-base +Subsystem: turret21-base +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Chamos ;! Object #7 $Class: GTCv Deimos $Team: Hostile $Location: 1000.000000, 0.000000, -3000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "shivanPathRight" 80 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 8 ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Chamos" "shivanPathRight" 0 ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Rahab ;! Object #8 $Class: GTCv Deimos $Team: Hostile $Location: -1000.000000, 0.000000, -3000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "shivanPathLeft" 80 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( or ( < ( hits-left "Chamos" ) 20 ) ( is-destroyed-delay 0 "Chamos" ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Rahab" "shivanPathLeft" 0 ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Chemosh ;! Object #9 $Class: GTD Hecate $Team: Hostile $Location: 0.000000, 0.000000, -8000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 12 "Rahab" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Aries 1 ;! Object #10 $Class: GTF Hercules Mark II $Team: Hostile $Location: 497.800049, 0.000000, -2794.959961 $Orientation: 0.900935, 0.000000, 0.433954, 0.037555, 0.996248, -0.077968, -0.432326, 0.086541, 0.897555 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 2 ;! Object #11 $Class: GTF Hercules Mark II $Team: Hostile $Location: 395.349365, -0.000032, -2872.985840 $Orientation: 0.910187, 0.000000, 0.414197, 0.035678, 0.996283, -0.078401, -0.412657, 0.086137, 0.906805 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 3 ;! Object #12 $Class: GTF Hercules Mark II $Team: Hostile $Location: 594.452881, -0.000502, -2799.260254 $Orientation: 0.894465, 0.000000, 0.447138, 0.038389, 0.996308, -0.076793, -0.445487, 0.085854, 0.891162 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 4 ;! Object #13 $Class: GTF Hercules Mark II $Team: Hostile $Location: 512.643066, -0.000252, -2857.582520 $Orientation: 0.901962, 0.000000, 0.431816, 0.036969, 0.996328, -0.077220, -0.430230, 0.085613, 0.898650 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 5 ;! Object #14 $Class: GTF Hercules Mark II $Team: Hostile $Location: 405.940918, 0.000052, -2996.845703 $Orientation: 0.913089, 0.000000, 0.407759, 0.034430, 0.996429, -0.077099, -0.406303, 0.084437, 0.909829 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 1 ;! Object #15 $Class: GTF Hercules Mark II $Team: Hostile $Location: -579.473145, -0.000747, -2793.057617 $Orientation: 0.897976, 0.000000, -0.440044, -0.038326, 0.996200, -0.078210, 0.438372, 0.087096, 0.894564 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 2 ;! Object #16 $Class: GTF Hercules Mark II $Team: Hostile $Location: -464.739258, -0.000599, -2839.226563 $Orientation: 0.907270, 0.000000, -0.420548, -0.036677, 0.996190, -0.079125, 0.418946, 0.087213, 0.903813 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 3 ;! Object #17 $Class: GTF Hercules Mark II $Team: Hostile $Location: -751.582031, -0.001348, -2703.075684 $Orientation: 0.882515, 0.000000, -0.470284, -0.040973, 0.996198, -0.076887, 0.468496, 0.087123, 0.879159 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 4 ;! Object #18 $Class: GTF Hercules Mark II $Team: Hostile $Location: -658.017090, 0.000448, -2871.628906 $Orientation: 0.895242, 0.000000, -0.445579, -0.038112, 0.996335, -0.076574, 0.443947, 0.085534, 0.891962 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 5 ;! Object #19 $Class: GTF Hercules Mark II $Team: Hostile $Location: -754.214600, -0.000873, -2867.348633 $Orientation: 0.888453, 0.000000, -0.458968, -0.038994, 0.996384, -0.075482, 0.457309, 0.084959, 0.885240 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gemini 1 ;! Object #20 $Class: GTF Perseus $Team: Hostile $Location: 412.697388, 0.000587, -5481.784180 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gemini 2 ;! Object #21 $Class: GTF Perseus $Team: Hostile $Location: 529.853516, 0.000023, -5392.996094 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gemini 3 ;! Object #22 $Class: GTF Perseus $Team: Hostile $Location: 520.681824, -0.000619, -5543.878906 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gemini 4 ;! Object #23 $Class: GTF Perseus $Team: Hostile $Location: 387.143402, 0.000481, -5613.242188 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 1 ;! Object #24 $Class: GTF Perseus $Team: Hostile $Location: -747.218262, 0.000800, -5336.179688 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 2 ;! Object #25 $Class: GTF Perseus $Team: Hostile $Location: -670.399536, 0.000899, -5263.609375 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 3 ;! Object #26 $Class: GTF Perseus $Team: Hostile $Location: -640.415100, -0.000341, -5454.485352 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 4 ;! Object #27 $Class: GTF Perseus $Team: Hostile $Location: -770.993958, -0.000704, -5486.413086 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Taurus 1 ;! Object #28 $Class: GTB Ursa $Team: Hostile $Location: -154.591766, -0.000028, -5804.324219 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Taurus 2 ;! Object #29 $Class: GTB Ursa $Team: Hostile $Location: -85.085281, -0.000319, -5849.134766 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Taurus 3 ;! Object #30 $Class: GTB Ursa $Team: Hostile $Location: -245.824478, 0.000283, -5942.134766 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Taurus 4 ;! Object #31 $Class: GTB Ursa $Team: Hostile $Location: -274.102692, 0.000409, -5865.079102 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Taurus 5 ;! Object #32 $Class: GTB Ursa $Team: Hostile $Location: -100.520287, -0.000700, -5976.781250 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Taurus 6 ;! Object #33 $Class: GTB Ursa $Team: Hostile $Location: -189.469116, 0.000796, -6095.697266 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Beta 4 ;! Object #34 $Class: GTB Boanerges $Team: Friendly $Location: -1172.605347, 650.000122, 1549.856812 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #35 $Class: SF Mara (terrans) $Team: Friendly $Location: 1213.604126, 649.999878, 1541.569946 $Orientation: -0.999999, 0.000000, 0.001658, 0.000000, 1.000000, 0.000000, -0.001658, 0.000000, -0.999999 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Pisces 1 ;! Object #36 $Class: GTB Boanerges $Team: Hostile $Location: -2191.494873, -0.000141, -2695.963135 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Pisces 2 ;! Object #37 $Class: GTB Boanerges $Team: Hostile $Location: -2297.287354, -0.000517, -2800.836182 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Pisces 3 ;! Object #38 $Class: GTB Boanerges $Team: Hostile $Location: -2097.432861, -0.000485, -2799.125732 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Pisces 4 ;! Object #39 $Class: GTB Boanerges $Team: Hostile $Location: -2205.071533, -0.000480, -2901.155029 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Sagittarius 1 ;! Object #40 $Class: GTB Medusa $Team: Hostile $Location: -2586.459717, -0.000516, -2703.429199 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Sagittarius 2 ;! Object #41 $Class: GTB Medusa $Team: Hostile $Location: -2694.030029, -0.000528, -2798.005859 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Sagittarius 3 ;! Object #42 $Class: GTB Medusa $Team: Hostile $Location: -2484.192383, -0.000465, -2798.239746 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Sagittarius 4 ;! Object #43 $Class: GTB Medusa $Team: Hostile $Location: -2598.770020, -0.000491, -2894.847900 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 #Wings ;! 9 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Aries $Waves: 5 $Wave Threshold: 1 $Special Ship: 0 ;! Aries 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Chamos $Arrival Cue: ( and ( has-arrived-delay 20 "Chamos" ) ( not ( is-destroyed-delay 0 "Chamos" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Aries 1" "Aries 2" "Aries 3" "Aries 4" "Aries 5" ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Leo $Waves: 5 $Wave Threshold: 1 $Special Ship: 0 ;! Leo 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Rahab $Arrival Cue: ( and ( has-arrived-delay 20 "Rahab" ) ( not ( is-destroyed-delay 0 "Rahab" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Leo 1" "Leo 2" "Leo 3" "Leo 4" "Leo 5" ) $AI Goals: ( goals ( ai-guard "Rahab" 80 ) ( ai-chase-any 50 ) ) +Hotkey: 4 +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 15 $Name: Gemini $Waves: 7 $Wave Threshold: 0 $Special Ship: 0 ;! Gemini 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Chemosh $Arrival Cue: ( and ( < ( hits-left "Chemosh" ) 60 ) ( not ( is-destroyed-delay 0 "Chemosh" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gemini 1" "Gemini 2" "Gemini 3" "Gemini 4" ) $AI Goals: ( goals ( ai-guard "Chemosh" 50 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 7 $Name: Scorpio $Waves: 7 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Chemosh $Arrival Cue: ( and ( < ( hits-left "Chemosh" ) 91 ) ( not ( is-destroyed-delay 0 "Chemosh" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Scorpio 1" "Scorpio 2" "Scorpio 3" "Scorpio 4" ) $AI Goals: ( goals ( ai-guard "Chemosh" 50 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 7 $Name: Taurus $Waves: 7 $Wave Threshold: 0 $Special Ship: 0 ;! Taurus 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Chemosh $Arrival Cue: ( and ( < ( distance "Chemosh" "Zednanreh" ) 3000 ) ( not ( is-destroyed-delay 0 "Chemosh" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Taurus 1" "Taurus 2" "Taurus 3" "Taurus 4" "Taurus 5" "Taurus 6" ) $AI Goals: ( goals ( ai-chase "Zednanreh" 80 ) ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 8 +Wave Delay Max: 20 $Name: Pisces $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Pisces 1 $Arrival Location: In front of ship +Arrival Distance: 1500 $Arrival Anchor: Zednanreh $Arrival Cue: ( has-arrived-delay 30 "Chemosh" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Pisces 1" "Pisces 2" "Pisces 3" "Pisces 4" ) $AI Goals: ( goals ( ai-chase "Zednanreh" 89 ) ) +Flags:( ) $Name: Sagittarius $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Sagittarius 1 $Arrival Location: In front of ship +Arrival Distance: 1500 $Arrival Anchor: Zednanreh $Arrival Cue: ( and ( is-destroyed-delay 30 "Pisces" ) ( not ( is-destroyed-delay 0 "Chemosh" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Sagittarius 1" "Sagittarius 2" "Sagittarius 3" "Sagittarius 4" ) $AI Goals: ( goals ( ai-chase "Zednanreh" 89 ) ) +Flags:( ) #Events ;! 28 total $Formula: ( when ( true ) ( beam-free-all "Chamos" ) ) +Name: BeamsOn: rakshasaR +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( beam-free-all "Rahab" ) ) +Name: BeamsOn: rakshasaL +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Chemosh" ) ( beam-free-all "Chemosh" ) ) +Name: BeamsOn: ravana +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Chamos" "Rahab" ) ( add-goal "Chemosh" ( ai-waypoints-once "shivanPathMiddle" 89 ) ) ) +Name: MoveOut: demonMoves +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Chemosh" "Chamos" "Rahab" ) ( add-goal "Zednanreh" ( ai-waypoints-once "vasudanCruiserExt" 89 ) ) ) +Name: MoveOut: vasudanMoves +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( add-goal "Zednanreh" ( ai-warp-out 89 ) ) ) +Name: WarpOut: vasudanWarps +Repeat Count: 1 +Interval: 1 +Chained: 80 $Formula: ( when ( not ( is-event-true-delay "End: missionFailed" 0 ) ) ( send-message "Zednanreh" "High" "End_Hatshepsut_missionOver" ) ) +Name: End: missionOver +Repeat Count: 1 +Interval: 1 +Chained: 2 $Formula: ( when ( has-departed-delay 0 "Alpha" "Beta" ) ( do-nothing ) ) +Name: Directive: returnToBase_pass +Repeat Count: 1 +Interval: 1 +Chained: 3 +Objective: XSTR("Return to base", 66) $Formula: ( when ( and ( or ( is-destroyed-delay 0 "Zednanreh" ) ( has-departed-delay 0 "Chamos" ) ( has-departed-delay 0 "Rahab" ) ( has-departed-delay 0 "Chemosh" ) ) ( not ( is-event-true-delay "MoveOut: vasudanMoves" 0 ) ) ) ( send-message "#Command" "High" "End_Command_missionFailed" ) ) +Name: End: missionFailed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Alpha" "Beta" ) ( do-nothing ) ) +Name: Directive: returnToBase_fail +Repeat Count: 1 +Interval: 1 +Chained: 3 +Objective: XSTR("Return to base", 66) $Formula: ( when ( is-destroyed-delay 0 "Aries" ) ( do-nothing ) ) +Name: Destroy Aries +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Aries", 14) $Formula: ( when ( is-destroyed-delay 0 "Leo" ) ( do-nothing ) ) +Name: Destroy Leo +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Leo", 15) $Formula: ( when ( is-destroyed-delay 0 "Gemini" ) ( do-nothing ) ) +Name: Dce oy Gemini +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Gemini", 16) $Formula: ( when ( is-destroyed-delay 0 "Scorpio" ) ( do-nothing ) ) +Name: Destroy Scorpio +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Scorpio", 61) $Formula: ( when ( is-destroyed-delay 0 "Taurus" ) ( do-nothing ) ) +Name: Destroy Taurus +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Taurus", 19) $Formula: ( when ( true ) ( good-secondary-time "Hostile" 100 "Cyclops#short" "Zednanreh" ) ) +Name: True +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 3 "Chamos" ) ( send-message "#Command" "High" "Chamos Jumped In" ) ) +Name: Chamos Jumped In +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 3 "Rahab" ) ( send-message "#Command" "High" "Rahab Enters" ) ) +Name: Rahab Enters +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 4 "Chamos" ) ( send-message "#Command" "High" "Chamos Destroyed" ) ) +Name: Chamos Destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 4 "Rahab" ) ( send-message "#Command" "High" "Rahab Down" ) ) +Name: Rahab Down +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Chemosh" ) ( send-message "#Command" "High" "Chemosh Enteres" ) ) +Name: Chemosh Enteres +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 4 "Chemosh" ) ( send-message "#Command" "High" "Chemosh Destroyed" ) ) +Name: Chemosh Destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Alpha" "Beta" ) ( do-nothing ) ) +Name: RTB +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return To Base", -1) $Formula: ( when ( is-destroyed-delay 0 "Chemosh" ) ( do-nothing ) ) +Name: Destroy Chemosh +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Chemosh", -1) $Formula: ( when ( is-destroyed-delay 0 "Rahab" ) ( do-nothing ) ) +Name: Destroy Rahab +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Rahab", -1) $Formula: ( when ( is-destroyed-delay 0 "Chamos" ) ( do-nothing ) ) +Name: Destroy Chamos +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Chamos", -1) $Formula: ( when ( is-destroyed-delay 0 "Chemosh" "Aries" "Leo" "Gemini" "Scorpio" "Taurus" "Pisces" "Sagittarius" ) ( ship-invulnerable "Zednanreh" ) ) +Name: Zed Inv +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Sagittarius" ) ( do-nothing ) ) +Name: Destroy Sagittarius +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Sagittarius", -1) #Goals ;! 2 total $Type: Primary +Name: stopTheShivans $MessageNew: XSTR("Prevent the Shivans from using the jump node", 276) $end_multi_text $Formula: ( is-destroyed-delay 0 "Chamos" "Rahab" "Chemosh" ) +Score: 1500 $Type: Primary +Name: protectCruiser $MessageNew: XSTR("Protect the Zednanreh", 277) $end_multi_text $Formula: ( has-departed-delay 0 "Zednanreh" ) +Score: 1000 #Waypoints ;! 4 lists total $Jump Node: 0.000000, 0.000000, 5000.000000 $Jump Node Name: Jump Node 0 $Name: shivanPathRight $List: ( ;! 3 points in list ( 1000.000000, 0.000000, -1000.000000 ) ( 500.000000, 1250.000000, 3000.000000 ) ( 250.000000, 250.000000, 4600.000000 ) ) $Name: shivanPathLeft $List: ( ;! 3 points in list ( -1000.000000, 0.000000, -1000.000000 ) ( -500.000000, 1250.000000, 3000.000000 ) ( -250.000000, 250.000000, 4600.000000 ) ) $Name: shivanPathMiddle $List: ( ;! 3 points in list ( 165.620010, -0.000028, -1003.844788 ) ( 0.000000, 1500.000000, 2750.000000 ) ( 0.000000, 350.000000, 4250.000000 ) ) $Name: vasudanCruiserExt $List: ( ;! 1 points in list ( 0.000000, 0.000000, 5000.000000 ) ) #Messages ;! 215 total $Name: End_Hatshepsut_missionOver $Team: -1 $MessageNew: XSTR("This mission is over. It is time to leave now.", 278) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: End_Command_missionFailed $Team: -1 $MessageNew: XSTR("This mission has failed. Return to base.", 279) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Chamos Jumped In $Team: -1 $MessageNew: XSTR("The corvette Chamos has just jumped in. Stop it before it reaches the node to Epsilon Pegasi! Pilots, our beams are malfunctioning. We need 40 minutes to get them back! You won't have much support for this mission!", -1) $end_multi_text $Name: Chamos Destroyed $Team: -1 $MessageNew: XSTR("The Chamos has been destroyed! Great work, pilots.", -1) $end_multi_text $Name: Rahab Enters $Team: -1 $MessageNew: XSTR("Another Terran corvette, the Rahab, is now entering your area. Get rid of it quickly, pilots!", -1) $end_multi_text $Name: Rahab Down $Team: -1 $MessageNew: XSTR("The Rahab is down. Good work so far, but stay alert. Your patrol's not over yet.", -1) $end_multi_text $Name: Chemosh Enteres $Team: -1 $MessageNew: XSTR("The Terrans are sending in a destroyer, pilots. The Chemosh is now approaching your position. Good luck!", -1) $end_multi_text $Name: Chemosh Destroyed $Team: -1 $MessageNew: XSTR("Excellent work, pilots. Ensure that the area is secure and then return to base.", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 35 total $Num stars: 1260 $Ambient light level: 0 $Sun: SunGold +Angles: 0.959930 0.000000 3.490656 +Scale: 2.000000 $Starbitmap: dneb15 +Angles: 0.558505 0.663225 0.122173 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb16 +Angles: 0.802851 4.834558 0.000000 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb17 +Angles: 0.000000 1.308996 0.645771 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 2 $Starbitmap: dneb15 +Angles: 5.864302 0.872664 5.777035 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: dneb17 +Angles: 5.777035 2.740165 5.585049 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb15 +Angles: 0.000000 0.000000 5.846848 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb16 +Angles: 5.881755 5.009091 5.532689 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 2 +DivY: 1 $Starbitmap: dneb15 +Angles: 5.585049 0.366519 5.393063 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb17 +Angles: 0.558505 0.628318 6.126101 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: dneb16 +Angles: 5.218530 0.000000 5.218530 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb15 +Angles: 5.009091 5.585049 5.218530 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb15 +Angles: 5.585049 5.585049 0.925024 +ScaleX: 2.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb17 +Angles: 5.777035 2.321286 0.802851 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb16 +Angles: 6.021381 4.468040 0.628318 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb15 +Angles: 5.585049 0.558505 0.925024 +ScaleX: 3.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 2 $Starbitmap: dneb15 +Angles: 5.358157 2.740165 0.628318 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb17 +Angles: 5.131264 5.951568 0.488692 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb16 +Angles: 4.991638 0.855211 0.418879 +ScaleX: 3.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 2 $Starbitmap: dneb15 +Angles: 4.764745 1.692968 0.174533 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 2 $Starbitmap: dneb15 +Angles: 5.253437 3.455749 1.117010 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb17 +Angles: 5.078904 1.256636 1.308996 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb16 +Angles: 4.886918 1.867501 1.553342 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb15 +Angles: 3.508109 0.366519 1.378809 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb15 +Angles: 3.385936 1.570795 1.169370 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: dneb17 +Angles: 4.799652 1.797688 1.815141 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb16 +Angles: 4.886918 4.258600 2.076940 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb15 +Angles: 4.345866 0.366519 2.199113 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb15 +Angles: 3.874628 1.570795 2.391099 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: dneb17 +Angles: 4.014254 0.558505 0.942477 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: dneb16 +Angles: 4.345866 1.797688 0.698131 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb15 +Angles: 4.520399 2.129300 0.541052 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb16 +Angles: 3.577922 0.366519 0.663225 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb16 +Angles: 3.944441 1.570795 0.488692 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: planetb +Angles: 0.000000 1.483529 4.276053 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb17 +Angles: 0.314159 1.727875 0.349066 +ScaleX: 2.500000 +ScaleY: 2.500000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 6: Joshua $Briefing Music: Brief1 #End