========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Opened /Users/jon/Library/FS2_Open/data/fs2_open.log OK Passed cmdline options: -env -jpgtga -mipmap -glow -spec -rearm_timer -3dwarp -ship_choice_3d -warp_flash -mod scroll -fps Building file index... Searching root '/Users/jon/Library/FS2_Open/scroll/' Searching root '/Users/jon/Library/FS2_Open/' Searching root '/Applications/Freespace2/scroll/' Searching root pack '/Applications/Freespace2/scroll/atankh_effects.vp' Searching root pack '/Applications/Freespace2/scroll/atankh_hud.vp' Searching root pack '/Applications/Freespace2/scroll/atankh_interface.vp' Searching root pack '/Applications/Freespace2/scroll/atankh_maps.vp' Searching root pack '/Applications/Freespace2/scroll/atankh_models.vp' Searching root pack '/Applications/Freespace2/scroll/atankh_sounds.vp' Searching root pack '/Applications/Freespace2/scroll/atankh_tables.vp' Searching root pack '/Applications/Freespace2/scroll/atankh_voice.vp' Searching root '/Applications/Freespace2/' Searching root pack '/Applications/Freespace2/mp-710_effects.vp' Searching root pack '/Applications/Freespace2/mp-710_models.vp' Searching root pack '/Applications/Freespace2/mv_core.vp' Searching root pack '/Applications/Freespace2/mv_effects.vp' Searching root pack '/Applications/Freespace2/mv_models.vp' Searching root pack '/Applications/Freespace2/mv_music.vp' Searching root pack '/Applications/Freespace2/mv_textures.vp' Searching root pack '/Applications/Freespace2/Root_fs2.vp' Searching root pack '/Applications/Freespace2/smarty_fs2.vp' Searching root pack '/Applications/Freespace2/sparky_fs2.vp' Searching root pack '/Applications/Freespace2/sparky_hi_fs2.vp' Searching root pack '/Applications/Freespace2/stu_fs2.vp' Searching root pack '/Applications/Freespace2/tango1_fs2.vp' Searching root pack '/Applications/Freespace2/tango2_fs2.vp' Searching root pack '/Applications/Freespace2/tango3_fs2.vp' Searching root pack '/Applications/Freespace2/tangoA_fs2.vp' Searching root pack '/Applications/Freespace2/tangoB_fs2.vp' Searching root pack '/Applications/Freespace2/warble_fs2.vp' Found 30 roots and 11502 files. AutoLang: Language auto-detection successful... Setting language to English Initializing OpenAL... SOUND: /Users/taylor/src/cvs/fs2_open_3_6_9/projects/Xcode/../../code/sound/ds.cpp:1779 - OpenAL error = 'ALC Invalid Device' SOUND: /Users/taylor/src/cvs/fs2_open_3_6_9/projects/Xcode/../../code/sound/ds.cpp:1783 - OpenAL error = 'ALC Invalid Device' SOUND: /Users/taylor/src/cvs/fs2_open_3_6_9/projects/Xcode/../../code/sound/ds.cpp:1786 - OpenAL error = 'ALC Invalid Device' OpenAL Vendor : Apple Computer Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Failed to init speech GR_CPU: Family 0, MMX=No Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing SDL... Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : ATI Radeon X1600 OpenGL Engine OpenGL Version : 2.0 ATI-1.4.40 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_NV_fog_distance". Using extension "GL_EXT_secondary_color". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_ARB_transpose_matrix". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_APPLE_client_storage". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Max texture units: 8 Max elements vertices: 2048 Max elements indices: 150000 Max texture size: 4096x4096 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... OpenGL: Created 512x512 FBO! OpenGL: Reusing 512x512 FBO! SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Performing global function/(library/object) name repeat check... LUA: Performing library/object name repeat check... LUA: Performing object/object name repeat check... LUA: Performing library/library name repeat check... LUA: Initializing library functions... LUA: Initializing object functions... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. SCRIPTING: Inititialization complete. Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl! TBM => Starting parse of 'mv_effects-sdf.tbm' ... ANI 2_radar1 with size 170x170 (33.6% wasted) Joystick INITTED! Using 'WingMan Extreme Digital 3D' as the primary joystick: Number of axes: 4 Number of buttons: 7 Number of hats: 1 Number of trackballs: 0 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl! TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) couldn't find particle pcx for Akheton SDG found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps couldn't find particle pcx for Morning Star found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps couldn't find pcx for Prometheus R BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. found ani PrometheusR_AniBitmap for Prometheus R, with 12 frames and 5 fps couldn't find pcx for Prometheus S BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. found ani Prometheus_AniBitmap for Prometheus S, with 12 frames and 5 fps couldn't find particle pcx for Maxim found ani Maxim_Particle for Maxim, with 21 frames and 10 fps couldn't find pcx for UD-8 Kayser BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. found ani Kayser_AniBitmap for UD-8 Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-8 Kayser ANI Kayser_Particle with size 80x80 (37.5% wasted) found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps couldn't find particle pcx for Lamprey ANI Lamprey_Particle with size 86x86 (32.8% wasted) found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps couldn't find particle pcx for Miserae found ani miserae_impact for Miserae, with 7 frames and 15 fps couldn't find pcx for Alouqua BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. found ani Alouqua_AniBitmap for Alouqua, with 6 frames and 20 fps couldn't find particle pcx for Citra ANI Shivan_Particle02 with size 80x80 (37.5% wasted) found ani Shivan_Particle02 for Citra, with 11 frames and 80 fps couldn't find particle pcx for Phanuel found ani Shivan_Particle02 for Phanuel, with 11 frames and 80 fps couldn't find particle pcx for Vapula ANI Vapula_Particle with size 80x80 (37.5% wasted) found ani Vapula_Particle for Vapula, with 7 frames and 30 fps couldn't find particle pcx for Advachiel found ani Shivan_Laser_Stream for Advachiel, with 11 frames and 35 fps couldn't find particle pcx for Chirops found ani Shivan_Laser_Stream for Chirops, with 11 frames and 35 fps couldn't find particle pcx for Palit found ani Shivan_Laser_Stream for Palit, with 11 frames and 35 fps couldn't find particle pcx for Vepar ANI Vepar_Particle with size 80x80 (37.5% wasted) found ani Vepar_Particle for Vepar, with 7 frames and 32 fps couldn't find pcx for Shivan Light Laser found ani Alouqua_AniBitmap for Shivan Light Laser, with 6 frames and 20 fps couldn't find particle pcx for Shivan Heavy Laser found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps couldn't find particle pcx for Shivan Mega Laser found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps couldn't find particle pcx for Hornet found ani hornet_trail for Hornet, with 14 frames and 30 fps couldn't find particle pcx for Qutrob found ani Shivan_Particle01 for Qutrob, with 15 frames and 15 fps couldn't find particle pcx for Lamassu found ani Shivan_Particle01 for Lamassu, with 15 frames and 15 fps TBM => Starting parse of 'mv_models-wep.tbm' ... TBM => Starting parse of 'mv_flak-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... couldn't find pcx for Subach HL-7 BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. found ani Subach_AniBitmap for Subach HL-7, with 6 frames and 5 fps couldn't find particle pcx for Akheton SDG found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps couldn't find particle pcx for Morning Star found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps couldn't find pcx for Prometheus R found ani PrometheusR_AniBitmap for Prometheus R, with 12 frames and 5 fps couldn't find pcx for Prometheus S found ani Prometheus_AniBitmap for Prometheus S, with 12 frames and 5 fps couldn't find particle pcx for Maxim found ani Maxim_Particle for Maxim, with 21 frames and 10 fps couldn't find pcx for UD-8 Kayser found ani Kayser_AniBitmap for UD-8 Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-8 Kayser found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps couldn't find pcx for Circe found ani Circe_Bitmap for Circe, with 20 frames and 15 fps couldn't find particle pcx for Lamprey found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps couldn't find pcx for Shivan Light Laser found ani Alouqua_AniBitmap for Shivan Light Laser, with 6 frames and 20 fps couldn't find particle pcx for Shivan Heavy Laser found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps couldn't find particle pcx for Shivan Mega Laser found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps couldn't find particle pcx for Hornet found ani hornet_trail for Hornet, with 14 frames and 30 fps TBM => Starting parse of 'mv_shockwave-wep.tbm' ... TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'mv_missiles-wep.tbm' ... TBM => Starting parse of 'scroll_effects-wep.tbm' ... couldn't find pcx for Subach HL-7 found ani Subach_AniBitmap for Subach HL-7, with 6 frames and 5 fps couldn't find particle pcx for Akheton SDG found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps couldn't find particle pcx for Morning Star found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps couldn't find pcx for Prometheus R found ani PrometheusR_AniBitmap for Prometheus R, with 12 frames and 5 fps couldn't find pcx for Prometheus S found ani Prometheus_AniBitmap for Prometheus S, with 12 frames and 5 fps couldn't find particle pcx for Maxim found ani Maxim_Particle for Maxim, with 21 frames and 10 fps couldn't find pcx for UD-8 Kayser found ani Kayser_AniBitmap for UD-8 Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-8 Kayser found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps couldn't find pcx for Circe found ani Circe_Bitmap for Circe, with 20 frames and 15 fps couldn't find particle pcx for Lamprey found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps couldn't find pcx for Shivan Light Laser found ani Alouqua_AniBitmap for Shivan Light Laser, with 6 frames and 20 fps couldn't find particle pcx for Shivan Heavy Laser found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps couldn't find particle pcx for Shivan Mega Laser found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps couldn't find particle pcx for Hornet found ani hornet_trail for Hornet, with 14 frames and 30 fps TBM => Starting parse of 'scroll-aip.tbm' ... TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_dragon-shp.tbm' ... TBM => Starting parse of 'mv_shockwave-shp.tbm' ... TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_turretangle-shp.tbm' ... TBM => Starting parse of 'mv_textures-shp.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 306 MOVIE ERROR: Unable to open movie file 'intro.mve' in any supported format.Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) ANI 2_vHall_misc1.ani with size 154x154 (39.8% wasted) ANI 2_vHall_misc2.ani with size 154x154 (39.8% wasted) ANI 2_vHall_misc3.ani with size 405x405 (20.9% wasted) ANI 2_vHall_misc4.ani with size 364x364 (28.9% wasted) ANI 2_vhall_exit.ani with size 105x105 (18.0% wasted) ANI 2_vhall_barracks.ani with size 264x264 (48.4% wasted) ANI 2_vhall_ready.ani with size 414x414 (19.1% wasted) ANI 2_vhall_tech.ani with size 430x430 (16.0% wasted) ANI 2_vhall_options.ani with size 334x334 (34.8% wasted) ANI 2_vhall_campaign.ani with size 206x206 (19.5% wasted) Frame 0 too long!!: frametime = 0.756 (0.756) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter07.pof' IBX: Found a good IBX to read for 'fighter07.pof'. IBX-DEBUG => POF checksum: 1901191846, IBX checksum: 346186092 -- "fighter07.pof" Frame 0 too long!!: frametime = 0.306 (0.306) Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) Freeing all existing models... Frame 0 too long!!: frametime = 0.733 (0.733) Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 25 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 25 fps. loading warp modelLoading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 4252971066, IBX checksum: 1808156958 -- "warp.pof" 256 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 3636355033, IBX checksum: 1479656910 -- "shockwave.pof" SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'sa_s1_05' Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 3818061352, IBX checksum: 339101242 -- "subspacenode.pof" Starting mission message count : 225 Ending mission message count : 228 Current soundtrack set to -1 in event_music_reset_choices Loading model 'capital04.pof' IBX: Found a good IBX to read for 'capital04.pof'. IBX-DEBUG => POF checksum: 2835264708, IBX checksum: 1449964205 -- "capital04.pof" Warning: Ignoring unrecognized subsystem fighterbay 1, believed to be in ship capital04.pof Warning: Ignoring unrecognized subsystem fighterbay 2, believed to be in ship capital04.pof Loading model 'corvette2s-01.pof' IBX: Found a good IBX to read for 'corvette2s-01.pof'. IBX-DEBUG => POF checksum: 1682637957, IBX checksum: 2909640747 -- "corvette2s-01.pof" Unknown special object type $path17 while reading model corvette2s-01.pof Unknown special object type $path25 while reading model corvette2s-01.pof Unknown special object type $path15 while reading model corvette2s-01.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship corvette2s-01.pof Warning: Ignoring unrecognized subsystem reactor, believed to be in ship corvette2s-01.pof Loading model 'freighter2s-01.pof' IBX: Found a good IBX to read for 'freighter2s-01.pof'. IBX-DEBUG => POF checksum: 1524338057, IBX checksum: 2013124237 -- "freighter2s-01.pof" Unknown special object type $path01 while reading model freighter2s-01.pof Loading model 'cargo2s-01.pof' IBX: Found a good IBX to read for 'cargo2s-01.pof'. IBX-DEBUG => POF checksum: 2605612824, IBX checksum: 3576398435 -- "cargo2s-01.pof" Loading model 'freighter06.pof' IBX: Found a good IBX to read for 'freighter06.pof'. IBX-DEBUG => POF checksum: 1148147902, IBX checksum: 2516350491 -- "freighter06.pof" Loading model 'cargo05.pof' IBX: Found a good IBX to read for 'cargo05.pof'. IBX-DEBUG => POF checksum: 2965681427, IBX checksum: 2662205152 -- "cargo05.pof" Loading model 'fighter2t-01.pof' IBX: Found a good IBX to read for 'fighter2t-01.pof'. IBX-DEBUG => POF checksum: 1385050993, IBX checksum: 3888479354 -- "fighter2t-01.pof" Loading model 'fighter2v-04.pof' IBX: Found a good IBX to read for 'fighter2v-04.pof'. IBX-DEBUG => POF checksum: 302104894, IBX checksum: 1515260795 -- "fighter2v-04.pof" Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 51299642, IBX checksum: 3972700630 -- "fighter2s-02.pof" ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI weapons1_b with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.2% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.2% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) ANI gas with size 127x127 (0.8% wasted) =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shieldfv-04 with size 93x93 (27.3% wasted) Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 4039211247 -- "support2v-01.pof" Loading model 'AWACS2V-01.pof' IBX: Found a good IBX to read for 'AWACS2V-01.pof'. IBX-DEBUG => POF checksum: 3609082397, IBX checksum: 2786550575 -- "AWACS2V-01.pof" Found live debris model for 'radara' Found live debris model for 'radara' Found live debris model for 'radara' Found live debris model for 'radara' ANI shieldft-01 with size 93x93 (27.3% wasted) ANI shieldfs-02 with size 93x93 (27.3% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 3367592094 -- "support2t-01.pof" ANI shield-f03 with size 93x93 (27.3% wasted) Loading model 'fighter03.pof' IBX: Found a good IBX to read for 'fighter03.pof'. IBX-DEBUG => POF checksum: 1764178272, IBX checksum: 2425163714 -- "fighter03.pof" ANI shield-f11 with size 93x93 (27.3% wasted) Loading model 'fighter11.pof' IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 1221070737, IBX checksum: 3737593568 -- "fighter11.pof" ANI shieldfs-03 with size 93x93 (27.3% wasted) Loading model 'fighter2s-03.pof' IBX: Found a good IBX to read for 'fighter2s-03.pof'. IBX-DEBUG => POF checksum: 2620667640, IBX checksum: 1339254130 -- "fighter2s-03.pof" ANI shieldfs-01 with size 93x93 (27.3% wasted) Loading model 'fighter2s-01.pof' IBX: Found a good IBX to read for 'fighter2s-01.pof'. IBX-DEBUG => POF checksum: 2731342046, IBX checksum: 2403163126 -- "fighter2s-01.pof" ANI Gorgon-shield with size 93x93 (27.3% wasted) Loading model 'SFgorgon.pof' IBX: Found a good IBX to read for 'SFgorgon.pof'. IBX-DEBUG => POF checksum: 1622703565, IBX checksum: 804388212 -- "SFgorgon.pof" Loading model 'freighter07.pof' IBX: Starting a new IBX for 'freighter07.pof'. Loading model 'cargo06.pof' IBX: Found a good IBX to read for 'cargo06.pof'. IBX-DEBUG => POF checksum: 1932983486, IBX checksum: 1497624972 -- "cargo06.pof" Loading model 'cruiser03x.pof' IBX: Found a good IBX to read for 'cruiser03x.pof'. IBX-DEBUG => POF checksum: 2188007914, IBX checksum: 162747661 -- "cruiser03x.pof" Loading model 'cruiser2s-01.pof' IBX: Found a good IBX to read for 'cruiser2s-01.pof'. IBX-DEBUG => POF checksum: 2785248848, IBX checksum: 965463392 -- "cruiser2s-01.pof" Warning: Ignoring unrecognized subsystem reactor, believed to be in ship cruiser2s-01.pof Loading model 'cruiser03.pof' IBX: Found a good IBX to read for 'cruiser03.pof'. IBX-DEBUG => POF checksum: 4177197403, IBX checksum: 1308042533 -- "cruiser03.pof" Loading model 'capital2s-01.pof' IBX: Found a good IBX to read for 'capital2s-01.pof'. IBX-DEBUG => POF checksum: 2081311093, IBX checksum: 4027440125 -- "capital2s-01.pof" Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship capital2s-01.pof Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship capital2s-01.pof ANI shieldLucifer with size 93x93 (27.3% wasted) Loading model 'capital02.pof' IBX: Found a good IBX to read for 'capital02.pof'. IBX-DEBUG => POF checksum: 2758820462, IBX checksum: 2827710900 -- "capital02.pof" Warning: Ignoring unrecognized subsystem reactor 4, believed to be in ship capital02.pof Warning: Ignoring unrecognized subsystem reactor 5, believed to be in ship capital02.pof Warning: Ignoring unrecognized subsystem reactor 3, believed to be in ship capital02.pof Warning: Ignoring unrecognized subsystem reactor 2, believed to be in ship capital02.pof Warning: Ignoring unrecognized subsystem reactor 1, believed to be in ship capital02.pof Warning: Ignoring unrecognized subsystem fighterbay 1, believed to be in ship capital02.pof Warning: Ignoring unrecognized subsystem fighterbay 2, believed to be in ship capital02.pof Unknown special object type $baddaboom01-01 while reading model capital02.pof Unknown special object type $baddaboom02-01 while reading model capital02.pof This mission requires 545 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 807301244, IBX checksum: 2983830421 -- "hornet.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 2542828999 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 4041416356 -- "Tempest.pof" Loading model 'New_Hornet.pof' IBX: Found a good IBX to read for 'New_Hornet.pof'. IBX-DEBUG => POF checksum: 3879058811, IBX checksum: 2665377010 -- "New_Hornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 723039750 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 3466514753, IBX checksum: 1416213696 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 1277860403, IBX checksum: 2203692544 -- "trebuchet.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 514441841 -- "piranha.pof" Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 2957681153, IBX checksum: 2126438110 -- "infyrno.pof" Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 2539982059, IBX checksum: 1349115087 -- "EMPulse2.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 2177386502 -- "cmeasure01.pof" Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 2163019510, IBX checksum: 3003283221 -- "MX-50.pof" Loading model 'Synaptic.pof' IBX: Found a good IBX to read for 'Synaptic.pof'. IBX-DEBUG => POF checksum: 2284473230, IBX checksum: 580413511 -- "Synaptic.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 908169754, IBX checksum: 2935445563 -- "Interceptor.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3625372205 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 1834445411 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted) ANI Kayser_Particle.ani with size 80x80 (37.5% wasted) ANI Lamprey_Particle.ani with size 86x86 (32.8% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.2% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.2% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI gas.ani with size 127x127 (0.8% wasted) ANI shieldfv-04.ani with size 93x93 (27.3% wasted) ANI shieldft-01.ani with size 93x93 (27.3% wasted) ANI shieldfs-02.ani with size 93x93 (27.3% wasted) ANI shield-f03.ani with size 93x93 (27.3% wasted) ANI shield-f11.ani with size 93x93 (27.3% wasted) ANI shieldfs-03.ani with size 93x93 (27.3% wasted) ANI shieldfs-01.ani with size 93x93 (27.3% wasted) ANI Gorgon-shield.ani with size 93x93 (27.3% wasted) ANI shieldLucifer.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2015/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 1606, Estimated count = 1250 ================================================ Received post for event GS_EVENT_RED_ALERT during state transtition. Find Allender if you are unsure if this is bad. Frame 0 too long!!: frametime = 18.589 (18.589) Got event GS_EVENT_RED_ALERT (57) in state GS_STATE_CMD_BRIEF (43) Throwing out event 15 because of state set from 43 to 44 ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconScalpel with size 24x24 (25.0% wasted) ANI iconflail with size 24x24 (25.0% wasted) ANI iconPromR with size 24x24 (25.0% wasted) ANI iconPromS with size 24x24 (25.0% wasted) ANI iconNewton with size 24x24 (25.0% wasted) ANI iconKayser with size 24x24 (25.0% wasted) ANI iconCirce with size 24x24 (25.0% wasted) ANI iconLich with size 24x24 (25.0% wasted) Loading model 'crossbow_tech.pof' IBX: Found a good IBX to read for 'crossbow_tech.pof'. IBX-DEBUG => POF checksum: 623455402, IBX checksum: 1130536903 -- "crossbow_tech.pof" Loading model 'trebuchet_tech.pof' IBX: Found a good IBX to read for 'trebuchet_tech.pof'. IBX-DEBUG => POF checksum: 2646839747, IBX checksum: 80945092 -- "trebuchet_tech.pof" ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_Scalpel.ani with size 304x304 (40.6% wasted) ANI 2_Flail2.ani with size 304x304 (40.6% wasted) ANI 2_PromR.ani with size 304x304 (40.6% wasted) ANI 2_PromS.ani with size 304x304 (40.6% wasted) ANI 2_Newton.ani with size 304x304 (40.6% wasted) ANI 2_Kayser.ani with size 304x304 (40.6% wasted) ANI 2_Circe.ani with size 304x304 (40.6% wasted) ANI 2_Lich.ani with size 304x304 (40.6% wasted) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_RED_ALERT (44) Entering game at time = 116.684 Regenerating local nebula! Frame 1 too long!!: frametime = 0.477 (0.477) message 'where are you?' with invalid head. Fix by assigning persona to the message. ANI Head-VC2a.ani with size 120x120 (6.2% wasted) message 'deep in the dust' with invalid head. Fix by assigning persona to the message. ANI Head-TP6a.ani with size 120x120 (6.2% wasted) message 'evade!' with invalid head. Fix by assigning persona to the message. ANI Head-TP6b.ani with size 120x120 (6.2% wasted) Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages STUB: dscap_close in /Users/taylor/src/cvs/fs2_open_3_6_9/projects/Xcode/../../code/sound/ds.cpp at line 4210, thread 7327 Freeing all existing models... OpenGL: Keeping 512x512 render target with ref_count of 1. OpenGL: Killing off unused 512x512 render target...