#Mission Info $Version: 0.10 $Name: XSTR("Untitled", -1) $Author: Joel Reimer $Created: 10/19/06 at 12:15:07 $Modified: 10/21/06 at 14:53:57 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 128 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 816.103088, 2226.593262, 1064.684692 +Viewer orient: -0.006490, -0.000001, -0.999979, 0.994333, 0.106116, -0.006453, 0.106114, -0.994354, -0.000688 $AI Profile: FS2 RETAIL #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: GTF Ulysses 0 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 16 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 16 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 500 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 500 "Harpoon D" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 5 total $Name: GTF Ulysses 0 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 89.933052, -82.691963, 1131.137207 $Orientation: 0.030791, 0.000000, -0.999526, 0.000000, 1.000000, 0.000000, 0.999526, 0.000000, 0.030791 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "player-start" "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 8 $Name: GTC Leviathan 1 ;! Object #1 $Class: GTC Leviathan $Team: Friendly $Location: 201.294067, -0.000206, 1120.262085 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "" ) +Subsystem: turret02 +Primary Banks: ( "" ) +Subsystem: turret03 +Primary Banks: ( "" ) +Subsystem: turret04 +Primary Banks: ( "" ) +Subsystem: turret05 +Primary Banks: ( "" ) +Subsystem: turret06 +Primary Banks: ( "" ) +Subsystem: turret07 +Primary Banks: ( "" ) +Subsystem: turret08 +Primary Banks: ( "" ) +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: GTC Leviathan 2 ;! Object #2 $Class: GTC Leviathan $Team: Friendly $Location: 1277.699951, -500.000000, 1006.400024 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, -0.999597, -0.028403, 0.000000, 0.028403, -0.999597 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "" ) +Subsystem: turret02 +Primary Banks: ( "" ) +Subsystem: turret03 +Primary Banks: ( "" ) +Subsystem: turret04 +Primary Banks: ( "" ) +Subsystem: turret05 +Primary Banks: ( "" ) +Subsystem: turret06 +Primary Banks: ( "" ) +Subsystem: turret07 +Primary Banks: ( "" ) +Subsystem: turret08 +Primary Banks: ( "" ) +Subsystem: turret09a-01-main +Secondary Banks: ( "Hornet" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: GTD Hecate 3 ;! Object #3 $Class: GTD Hecate $Team: Hostile $Location: 1065.277344, -1500.000122, -258.741394 $Orientation: 0.406037, -0.597195, 0.691730, 0.302312, 0.802096, 0.515024, -0.862404, 0.000000, 0.506220 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Morning Star" ) +Subsystem: turret02 +Primary Banks: ( "" ) +Subsystem: turret03 +Primary Banks: ( "" ) +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Primary Banks: ( "" ) +Subsystem: turret10 +Primary Banks: ( "" ) +Subsystem: turret11 +Primary Banks: ( "" ) +Subsystem: turret12 +Primary Banks: ( "" ) +Subsystem: turret13 +Primary Banks: ( "" ) +Subsystem: turret14 +Primary Banks: ( "" ) +Subsystem: turret15 +Primary Banks: ( "" ) +Subsystem: turret16 +Primary Banks: ( "" ) +Subsystem: turret17 +Primary Banks: ( "" ) +Subsystem: turret18 +Primary Banks: ( "" ) +Subsystem: turret19 +Primary Banks: ( "" ) +Subsystem: turret20 +Primary Banks: ( "" ) +Subsystem: turret21 +Primary Banks: ( "" ) +Subsystem: turret22 +Primary Banks: ( "" ) +Subsystem: turret23 +Primary Banks: ( "" ) +Subsystem: turret24 +Primary Banks: ( "" ) +Subsystem: turret25 +Primary Banks: ( "" ) +Subsystem: turret26 +Primary Banks: ( "" ) +Subsystem: turret27 +Primary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1300 $Name: GTD Orion 4 ;! Object #4 $Class: GTD Orion $Team: Hostile $Location: 841.849792, -360.503662, 2222.944336 $Orientation: -0.069256, 0.995881, -0.058523, 0.760669, 0.090672, 0.642776, 0.645435, 0.000000, -0.763815 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Primary Banks: ( "" ) +Subsystem: turret07 +Primary Banks: ( "" ) +Subsystem: turret08 +Primary Banks: ( "" ) +Subsystem: turret09 +Primary Banks: ( "" ) +Subsystem: turret10 +Primary Banks: ( "" ) +Subsystem: turret11 +Primary Banks: ( "" ) +Subsystem: turret12 +Primary Banks: ( "" ) +Subsystem: turret13 +Primary Banks: ( "" ) +Subsystem: turret14 +Primary Banks: ( "" ) +Subsystem: turret15 +Primary Banks: ( "" ) +Subsystem: turret16 +Primary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 #Wings ;! 0 total #Events ;! 2 total $Formula: ( when ( has-time-elapsed 5 ) ( protect-ship "GTC Leviathan 1" ) ( unprotect-ship "GTC Leviathan 2" ) ( protect-ship "GTD Orion 4" ) ( unprotect-ship "GTD Hecate 3" ) ) +Name: Target1 +Repeat Count: 50000 +Interval: 15 $Formula: ( when ( has-time-elapsed 10 ) ( protect-ship "GTC Leviathan 2" ) ( unprotect-ship "GTC Leviathan 1" ) ( unprotect-ship "GTD Orion 4" ) ( protect-ship "GTD Hecate 3" ) ) +Name: Target2 +Repeat Count: 50000 +Interval: 15 #Goals ;! 0 total #Waypoints ;! 0 lists total #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 7895160 +Nebula: Nebula01 +Color: Blue +Pitch: 182 +Bank: 271 +Heading: 76 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End