========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Performing global function/(library/object) name repeat check... LUA: Performing library/object name repeat check... LUA: Performing object/object name repeat check... LUA: Performing library/library name repeat check... LUA: Initializing library functions... LUA: Initializing object functions... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. SCRIPTING: Inititialization complete. Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-mfl.tbm" Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-aip.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-obt.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-str.tbm" cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 72 Got event GS_EVENT_STANDALONE_MAIN (36) in state NOT A VALID STATE (0) cf_get_file_list_preallocated looking for type=5, filter="*.fs2" Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info Ignoring squadron reassignment in parse_mission_info cf_get_file_list_preallocated looking for type=5, filter="*.fc2" Frame 0 too long!!: frametime = 2.714 (0.033) Frame 0 too long!!: frametime = 0.256 (0.256) Someone passed an extension to bm_load for file 'scorpsquadc.pcx' Freeing all existing models...