#Mission Info $Version: 0.10 $Name: XSTR("Warp test", -1) $Author: Ransom $Created: 08/06/06 at 05:28:01 $Modified: 08/08/06 at 03:57:12 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 1024 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 0.000000, 269.176727, -406.420044 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $AI Profile: FS2 RETAIL #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 17 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 17 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Targeting Laser" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 500 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 516 "Harpoon D" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "TAG-C" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 2 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 8 $Name: Abc ;! Object #1 $Class: GTF Hercules $Team: Friendly $Location: -97.962967, -0.000010, 178.367783 $Orientation: -0.012770, 0.000000, -0.999918, 0.000000, 1.000000, 0.000000, 0.999918, 0.000000, -0.012770 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags:( ) #Events ;! 6 total $Formula: ( when ( key-pressed "1" ) ( script-eval "Out('Abc')" ) ) +Name: warpout +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Press 1 to warp out", -1) +Team: 0 $Formula: ( when ( key-pressed "2" ) ( script-eval "In('Abc')" ) ) +Name: warpin +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Press 2 to warp in", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "warpin" 6 ) ( send-message "Abc" "High" "setobj" ) ) +Name: message +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "message" 0 ) ( set-object-position "Abc" 0 0 100 ) ( ship-invisible "Abc" ) ) +Name: invis-setobjpos +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "invis-setobjpos" 5 ) ( send-message "Abc" "High" "oh no" ) ) +Name: sdmess +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "sdmess" 1 ) ( self-destruct "Abc" ) ) +Name: bang +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 0 total #Waypoints ;! 0 lists total #Messages ;! 209 total $Name: setobj $Team: -1 $MessageNew: XSTR("Set-object-position and ship-invisible applied to ship. This message should be delivered by Abc.", -1) $end_multi_text $Name: oh no $Team: -1 $MessageNew: XSTR("Self-destruct!", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 7895160 +Nebula: Nebula01 +Color: Blue +Pitch: 164 +Bank: 162 +Heading: 256 $Sun: SunWhite +Angles: 0.000000 0.000000 1.047197 +Scale: 1.000000 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End