Starting program: /usr/local/games/fs2_open/fs2_open_d -window [Thread debugging using libthread_db enabled] [New Thread 46912497586752 (LWP 3475)] [New Thread 1084238176 (LWP 3478)] [New Thread 1094728032 (LWP 3479)] [Thread 1094728032 (zombie) exited] Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 46912497586752 (LWP 3475)] 0x000000381466ac2e in free () from /lib64/libc.so.6 #0 0x000000381466ac2e in free () from /lib64/libc.so.6 #1 0x0000003ada7403ee in ?? () from /usr/lib64/libGL.so.1 #2 0x0000003ad9b2c7a1 in _nv001192gl () from /usr/lib64/libGLcore.so.1 #3 0x0000003ad9afb318 in _nv001191gl () from /usr/lib64/libGLcore.so.1 #4 0x0000003ad9b3d036 in _nv000052gl () from /usr/lib64/libGLcore.so.1 #5 0x0000003ad9d29826 in _nv000379gl () from /usr/lib64/libGLcore.so.1 #6 0x0000003ada74e6fb in glXChannelRectSyncSGIX () from /usr/lib64/libGL.so.1 #7 0x0000003ada742755 in ?? () from /usr/lib64/libGL.so.1 #8 0x0000003ada74df32 in glXChannelRectSyncSGIX () from /usr/lib64/libGL.so.1 #9 0x0000003ada749569 in glXDestroyContext () from /usr/lib64/libGL.so.1 #10 0x0000003524c39b15 in X11_GL_Shutdown () from /usr/lib64/libSDL-1.2.so.0 #11 0x0000003524c3b793 in X11_RefreshDisplay () from /usr/lib64/libSDL-1.2.so.0 #12 0x0000003524c3c056 in X11_RefreshDisplay () from /usr/lib64/libSDL-1.2.so.0 #13 0x0000003524c345c2 in SDL_VideoQuit () from /usr/lib64/libSDL-1.2.so.0 #14 0x0000003524c104db in SDL_QuitSubSystem () from /usr/lib64/libSDL-1.2.so.0 #15 0x0000003524c10560 in SDL_Quit () from /usr/lib64/libSDL-1.2.so.0 #16 0x00000000007294f3 in os_deinit () at osapi/osapi_unix.cpp:356 #17 0x000000000072b258 in WinAssert ( text=0x7b22f0 "Polygon_models[num]->id == model_num", filename=0x7b2094 "model/modelread.cpp", line=3255) at windows_stub/stubs.cpp:183 #18 0x000000000059fb59 in model_get (model_num=644) at model/modelread.cpp:3255 #19 0x00000000005a8733 in model_rotate_gun (model_num=644, turret=0x2fd3ff0, orient=0x215c9c0, base_angles=0x24ec498, gun_angles=0x24ec4d4, pos=0x215c9b4, dst=0x7fffffbdfcb0) at model/modelread.cpp:4032 #20 0x0000000000446757 in aifft_rotate_turret (shipp=0x274b0c0, parent_objnum=5, ss=0x24ec2f0, objp=0x215c988, lep=0x2164020, predicted_enemy_pos=0x7fffffbdfcb0, gvec=0x7fffffbdfca0) at ai/aiturret.cpp:973 #21 0x00000000004490d1 in ai_fire_from_turret (shipp=0x274b0c0, ss=0x24ec2f0, parent_objnum=5) at ai/aiturret.cpp:1456 #22 0x000000000043a0ea in process_subobjects (objnum=5) at ai/aicode.cpp:11740 #23 0x0000000000440714 in ai_frame (objnum=5) at ai/aicode.cpp:14711 #24 0x00000000004408e0 in ai_process (obj=0x215c988, ai_index=4, frametime=0.0189971924) at ai/aicode.cpp:14787 #25 0x00000000006ba1dc in ship_process_post (obj=0x215c988, frametime=0.0189971924) at ship/ship.cpp:7649 #26 0x000000000062cf57 in obj_move_all_post (objp=0x215c988, frametime=0.0189971924) at object/object.cpp:1870 #27 0x000000000062e5f0 in obj_move_all (frametime=0.0189971924) at object/object.cpp:2074 #28 0x000000000041167a in game_simulation_frame () at freespace2/freespace.cpp:5635 #29 0x00000000004138db in game_frame (paused=0) at freespace2/freespace.cpp:6025 #30 0x0000000000413f0f in game_do_frame () at freespace2/freespace.cpp:6454 #31 0x00000000004152d6 in game_do_state (state=2) at freespace2/freespace.cpp:8265 #32 0x00000000004890b6 in gameseq_process_events () at gamesequence/gamesequence.cpp:651 #33 0x0000000000417813 in game_main (cmdline=0x2c8a490 "-window") at freespace2/freespace.cpp:8816 #34 0x000000000041797c in main (argc=2, argv=0x7fffffbe03b8) at freespace2/freespace.cpp:8953 The program is running. Exit anyway? (y or n)