========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Opened /home/quake/.fs2_open/data/fs2_open.log OK Passed cmdline options: -2d_poof -jpgtga -mipmap -glow -spec -fps Building file index... Searching root '/home/quake/.fs2_open/' Searching root '/usr/local/games/fs2_open/' Searching root pack '/usr/local/games/fs2_open/mv_adveffects.vp' Searching root pack '/usr/local/games/fs2_open/mv_core.vp' Searching root pack '/usr/local/games/fs2_open/mv_effects.vp' Searching root pack '/usr/local/games/fs2_open/mv_models.vp' Searching root pack '/usr/local/games/fs2_open/mv_music.vp' Searching root pack '/usr/local/games/fs2_open/mv_textures.vp' Searching root pack '/usr/local/games/fs2_open/root_fs2.vp' Searching root pack '/usr/local/games/fs2_open/smarty_fs2.vp' Searching root pack '/usr/local/games/fs2_open/sparky_fs2.vp' Searching root pack '/usr/local/games/fs2_open/sparky_hi_fs2.vp' Searching root pack '/usr/local/games/fs2_open/stu_fs2.vp' Searching root pack '/usr/local/games/fs2_open/tango1_fs2.vp' Searching root pack '/usr/local/games/fs2_open/tango2_fs2.vp' Searching root pack '/usr/local/games/fs2_open/tango3_fs2.vp' Searching root pack '/usr/local/games/fs2_open/tangoa_fs2.vp' Searching root pack '/usr/local/games/fs2_open/warble_fs2.vp' Found 18 roots and 9974 files. AutoLang: Language auto-detection successful... Setting language to English soundcard = Initializing OpenAL... OpenAL Vendor : OpenAL Community OpenAL Renderer : Software OpenAL Version : 1.1 OpenAL Extensions : ALC_EXT_capture AL_EXT_capture AL_EXT_vorbis AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback ALC_LOKI_audio_channel ... OpenAL successfully initialized! Failed to init speech GR_CPU: Family 10, MMX=Yes Initializing OpenGL graphics device at 1280x1024 with 32-bit color... Initializing SDL... Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce 6800 GT/PCI/SSE2 OpenGL Version : 2.0.1 NVIDIA 81.78 Found extension "GL_EXT_fog_coord", and function "glFogCoordfEXT()". Found extension "GL_EXT_fog_coord", and function "glFogCoordPointerEXT()". Found extension "GL_ARB_multitexture", and function "glMultiTexCoord2fARB()". Found extension "GL_ARB_multitexture", and function "glActiveTextureARB()". Found extension "GL_ARB_texture_env_add". Found extension "GL_ARB_texture_compression", and function "glCompressedTexImage2D()". Found extension "GL_ARB_texture_compression", and function "glCompressedTexSubImage2D()". Found extension "GL_EXT_texture_compression_s3tc". Found extension "GL_EXT_texture_filter_anisotropic". Found extension "GL_NV_fog_distance". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3fvEXT()". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3ubvEXT()". Found extension "GL_ARB_texture_env_combine". Found extension "GL_EXT_texture_env_combine". Found extension "GL_EXT_compiled_vertex_array", and function "glLockArraysEXT()". Found extension "GL_EXT_compiled_vertex_array", and function "glUnlockArraysEXT()". Found extension "GL_ARB_transpose_matrix", and function "glLoadTransposeMatrixfARB()". Found extension "GL_ARB_transpose_matrix", and function "glMultTransposeMatrixfARB()". Found extension "GL_ARB_multitexture", and function "glClientActiveTextureARB()". Found extension "GL_EXT_draw_range_elements", and function "glDrawRangeElements()". Found extension "GL_ARB_texture_mirrored_repeat". Found extension "GL_ARB_texture_non_power_of_two". Found extension "GL_ARB_vertex_buffer_object", and function "glBindBufferARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glDeleteBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glGenBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glBufferDataARB()". Found extension "GL_ARB_texture_compression", and function "glGetCompressedTexImageARB()". Unable to find extension "GL_APPLE_client_storage". Found special extension function "glXSwapIntervalSGI". Max texture units: 4 Max elements vertices: 4096 Max elements indices: 4096 Max texture size: 4096x4096 Can use compressed textures: YES Texture compression available: YES Using bilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 779 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Performing global function/(library/object) name repeat check... LUA: Performing library/object name repeat check... LUA: Performing object/object name repeat check... LUA: Performing library/library name repeat check... LUA: Initializing library functions... LUA: Initializing object functions... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. SCRIPTING: Inititialization complete. Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl! ANI 2_radar1 with size 170x170 (33.6% wasted) Joystick INITTED! Using 'SAITEK P880' as the primary joystick: Number of axes: 6 Number of buttons: 12 Number of hats: 0 Number of trackballs: 0 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl! TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) TBM => Starting parse of 'mv_models-wep.tbm' ... TBM => Starting parse of 'mv_flak-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... couldn't find pcx for Subach HL-7 BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. found ani Subach_AniBitmap for Subach HL-7, with 6 frames and 5 fps couldn't find particle pcx for Akheton SDG found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps couldn't find particle pcx for Morning Star found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps couldn't find particle pcx for MorningStar D found ani Morningstar_Particle for MorningStar D, with 21 frames and 10 fps couldn't find pcx for Prometheus R BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. found ani PrometheusR_AniBitmap for Prometheus R, with 12 frames and 5 fps couldn't find pcx for Prometheus S BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. found ani Prometheus_AniBitmap for Prometheus S, with 12 frames and 5 fps couldn't find pcx for Prometheus D found ani Prometheus_AniBitmap for Prometheus D, with 12 frames and 5 fps couldn't find particle pcx for Maxim found ani Maxim_Particle for Maxim, with 21 frames and 10 fps couldn't find particle pcx for Maxim D found ani Maxim_Particle for Maxim D, with 21 frames and 10 fps couldn't find pcx for UD-8 Kayser BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. found ani Kayser_AniBitmap for UD-8 Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-8 Kayser ANI Kayser_Particle with size 80x80 (37.5% wasted) found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps couldn't find pcx for UD-D Kayser found ani Kayser_AniBitmap for UD-D Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-D Kayser found ani Kayser_Particle for UD-D Kayser, with 7 frames and 30 fps couldn't find pcx for Circe found ani Circe_Bitmap for Circe, with 20 frames and 15 fps couldn't find particle pcx for Lamprey ANI Lamprey_Particle with size 86x86 (32.8% wasted) found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps couldn't find pcx for Shivan Light Laser BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. found ani Alouqua_AniBitmap for Shivan Light Laser, with 6 frames and 20 fps couldn't find particle pcx for Shivan Heavy Laser found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps couldn't find particle pcx for Shivan Mega Laser found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps couldn't find particle pcx for Hornet found ani hornet_trail for Hornet, with 14 frames and 30 fps TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'mv_shockwave-wep.tbm' ... TBM => Starting parse of 'mv_shockwave-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_turretangle-shp.tbm' ... TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_textures-shp.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 51 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'barracudas.pcx' ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 134th Barracuda Someone passed an extension to bm_load for file 'barracudas.pcx' ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 25 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 25 fps. loading warp modelLoading model 'warp.pof' IBX: Starting a new IBX for 'warp.pof'. 128 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Starting a new IBX for 'shockwave.pof'. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'SM2-02.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 134th Barracuda Someone passed an extension to bm_load for file 'barracudas.pcx' Loading model 'subspacenode.pof' IBX: Starting a new IBX for 'subspacenode.pof'. Starting mission message count : 205 Ending mission message count : 231 Current soundtrack set to -1 in event_music_reset_choices Loading model 'AWACS2t-01.pof' IBX: Starting a new IBX for 'AWACS2t-01.pof'. Found live debris model for 'radara' Found live debris model for 'radara' Found live debris model for 'radara' Loading model 'corvette2t-01.pof' IBX: Starting a new IBX for 'corvette2t-01.pof'. Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 2323280796, IBX checksum: 2287035310 -- "corvette2t-01.pof" ignoring extension on file 'damage.dds' ignoring extension on file 'tcov3a.dds' ignoring extension on file 'corvette2t-01b.tga' ignoring extension on file 'tcov7a.dds' ignoring extension on file 'tcov1a.dds' ignoring extension on file 'tcov2a.dds' ignoring extension on file 'tcov6a.dds' ignoring extension on file 'tcov4a-alpha.tga' ignoring extension on file 'nameplate.dds' Loading model 'fighter13.pof' IBX: Starting a new IBX for 'fighter13.pof'. Loading model 'fighter01.pof' IBX: Starting a new IBX for 'fighter01.pof'. ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI weapons1_b with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.2% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.2% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) ANI gas with size 127x127 (0.8% wasted) Adding default sun. =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shield-f01 with size 93x93 (27.3% wasted) ANI shieldft-02 with size 93x93 (27.3% wasted) Loading model 'fighter2t-02hp.pof' IBX: Starting a new IBX for 'fighter2t-02hp.pof'. ANI shield-f13 with size 93x93 (27.3% wasted) ANI shieldft-05 with size 93x93 (27.3% wasted) Loading model 'fighter2t-05.pof' IBX: Starting a new IBX for 'fighter2t-05.pof'. Loading model 'support2t-01.pof' IBX: Starting a new IBX for 'support2t-01.pof'. Loading model 'support2v-01.pof' IBX: Starting a new IBX for 'support2v-01.pof'. ANI shield-f10 with size 93x93 (27.3% wasted) Loading model 'fighter10.pof' IBX: Starting a new IBX for 'fighter10.pof'. ANI shield-f11 with size 93x93 (27.3% wasted) Loading model 'fighter11.pof' IBX: Starting a new IBX for 'fighter11.pof'. ANI shieldfs-01 with size 93x93 (27.3% wasted) Loading model 'fighter2s-01.pof' IBX: Starting a new IBX for 'fighter2s-01.pof'. ANI shieldfs-02 with size 93x93 (27.3% wasted) Loading model 'fighter2s-02.pof' IBX: Starting a new IBX for 'fighter2s-02.pof'. ANI shieldbs-01 with size 93x93 (27.3% wasted) Loading model 'bomber2s-01.pof' IBX: Starting a new IBX for 'bomber2s-01.pof'. This mission requires 204 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Paging in textures for model duplicate for ship 'Warspite' Loading model 'hornet.pof' IBX: Starting a new IBX for 'hornet.pof'. Loading model 'rockeye.pof' IBX: Starting a new IBX for 'rockeye.pof'. Loading model 'Tempest.pof' IBX: Starting a new IBX for 'Tempest.pof'. Loading model 'NewHornet.pof' IBX: Starting a new IBX for 'NewHornet.pof'. Loading model 'bombardier.pof' IBX: Starting a new IBX for 'bombardier.pof'. Loading model 'crossbow.pof' IBX: Starting a new IBX for 'crossbow.pof'. Loading model 'trebuchet.pof' IBX: Starting a new IBX for 'trebuchet.pof'. Loading model 'taga.pof' IBX: Starting a new IBX for 'taga.pof'. Loading model 'piranha.pof' IBX: Starting a new IBX for 'piranha.pof'. Loading model 'belial.pof' IBX: Starting a new IBX for 'belial.pof'. Loading model 'cmeasure01.pof' IBX: Starting a new IBX for 'cmeasure01.pof'. Loading model 'debris01.pof' IBX: Starting a new IBX for 'debris01.pof'. Loading model 'debris02.pof' IBX: Starting a new IBX for 'debris02.pof'. Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.2% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.2% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI gas.ani with size 127x127 (0.8% wasted) ANI shield-f01.ani with size 93x93 (27.3% wasted) ANI shieldft-02.ani with size 93x93 (27.3% wasted) ANI shield-f13.ani with size 93x93 (27.3% wasted) ANI shieldft-05.ani with size 93x93 (27.3% wasted) ANI shield-f10.ani with size 93x93 (27.3% wasted) ANI shield-f11.ani with size 93x93 (27.3% wasted) ANI shieldfs-01.ani with size 93x93 (27.3% wasted) ANI shieldfs-02.ani with size 93x93 (27.3% wasted) ANI shieldbs-01.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2723/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4763, Estimated count = 2311 ================================================ Frame 0 too long!!: frametime = 12.802 (12.802) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI 2_BriefMap with size 400x400 (21.9% wasted) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconfighter01 with size 28x28 (12.5% wasted) ANI 2_ssfighter01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter01.ani ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconPromR with size 24x24 (25.0% wasted) ANI iconTagA with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_PromR.ani with size 304x304 (40.6% wasted) ANI 2_tagA.ani with size 304x304 (40.6% wasted) ANI iconT-vette with size 31x31 (3.1% wasted) ANI fadeiconT-vette with size 31x31 (3.1% wasted) ANI fadeiconT-vette.ani with size 31x31 (3.1% wasted) ANI icont-fightW with size 54x54 (15.6% wasted) ANI FadeiconT-FighterW with size 54x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 54x54 (15.6% wasted) ANI icont-cruiser with size 18x18 (43.8% wasted) ANI FadeiconT-cruiser with size 18x18 (43.8% wasted) ANI FadeiconT-cruiser.ani with size 18x18 (43.8% wasted) ANI iconhighlight03 with size 270x270 (47.3% wasted) ANI iconhighlight03.ani with size 270x270 (47.3% wasted) ANI iconhighlight02 with size 164x164 (35.9% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) ANI iconT-vette.ani with size 31x31 (3.1% wasted) ANI icont-fightW.ani with size 54x54 (15.6% wasted) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 20.938 Regenerating local nebula! message 'A2- Intro' with invalid head. Fix by assigning persona to the message. ANI Head-TP5b.ani with size 120x120 (6.2% wasted) message 'COM- Intro 2' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.2% wasted) 2533 frames executed in 30.009 seconds, 84.408 frames per second. message 'SCT- Pass la buck' with invalid head. Fix by assigning persona to the message. ANI Head-TP1a.ani with size 120x120 (6.2% wasted) Recycled beam (1 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (0 beams remaining) ANI Head-TP5a.ani with size 120x120 (6.2% wasted) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (1 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (0 beams remaining) message 'S3- Storm' with invalid head. Fix by assigning persona to the message. ANI Head-TP6a.ani with size 120x120 (6.2% wasted) ANI Head-TP6c.ani with size 120x120 (6.2% wasted) Beam couldn't find a good find a good object model/type!! (0)Frame 6648: Weapon #191 CHASING cmeasure #220 Frame 6648: Weapon #192 CHASING cmeasure #220 Frame 6648: Weapon #193 CHASING cmeasure #220 Frame 6648: Weapon #218 CHASING cmeasure #220 Recycled beam (0 beams remaining) Frame 6768: Weapon #170 CHASING cmeasure #223 Frame 6768: Weapon #173 CHASING cmeasure #223 Frame 7371: Weapon #261 CHASING cmeasure #283 Frame 7371: Weapon #264 CHASING cmeasure #283 Frame 7371: Weapon #265 CHASING cmeasure #283 Frame 7371: Weapon #266 CHASING cmeasure #283 Beam couldn't find a good find a good object model/type!! (0)Recycled beam (0 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Recycled beam (0 beams remaining) Warning: Too many triangles in shield hit. Frame 9131: Weapon #348 CHASING cmeasure #386 Frame 9131: Weapon #349 CHASING cmeasure #386 Frame 9131: Weapon #355 CHASING cmeasure #386 Frame 9131: Weapon #358 CHASING cmeasure #386 Recycled beam (1 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (1 beams remaining) Frame 9629: Weapon #402 CHASING cmeasure #429 Frame 9629: Weapon #403 CHASING cmeasure #429 Recycled beam (0 beams remaining) message 'WAR- Trouble' with invalid head. Fix by assigning persona to the message. ANI Head-CM5a.ani with size 120x120 (6.2% wasted) message 'LUCID- Trouble' with invalid head. Fix by assigning persona to the message. ANI Head-CM1a.ani with size 120x120 (6.2% wasted) message 'COM- Trouble' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.2% wasted) Frame 12018: Weapon #444 CHASING cmeasure #468 message 'COM- ARJUNA' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.2% wasted) message 'A2- trouble' with invalid head. Fix by assigning persona to the message. message 'COM- trouble 2A' with invalid head. Fix by assigning persona to the message. Frame 13625: Weapon #518 CHASING cmeasure #522 ANI Head-TP5c.ani with size 120x120 (6.2% wasted) ANI Head-TP5b.ani with size 120x120 (6.2% wasted)