#Mission Info $Version: 0.10 $Name: XSTR("Investment", -1) $Author: Blaise Russel $Created: 05/23/04 at 17:33:49 $Modified: 12/04/04 at 21:04:04 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 8 +Red Alert: 0 +Scramble: 1 +Disallow Support: 1 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 448.573090, 901.491455, 1334.969116 +Viewer orient: 0.504890, -0.000000, 0.863184, -0.863171, 0.005416, 0.504882, -0.004675, -0.999985, 0.002734 +SquadReassignName: 26th Infiltrators +SquadReassignLogo: hol.pcx #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 94 "Alpha 3" "600" "block" 95 "Alpha 3" "480" "block" 96 "Alpha 2" "600" "block" 97 "Alpha 2" "480" "block" 98 "Alpha 1" "600" "block" 99 "Alpha 1" "480" "block" ) #Command Briefing $Stage Text: XSTR("Deneb 2336 PVD Guardian Security Directorate Special Briefing for Khafre's Squadron Sa Vasuda, Alpha wing. I have called you here today because my squadron has been selected to carry out the plans of the Security Directorate here in Deneb. It is an honour and a privilege to serve the Security Directorate, and I trust you'll treat the Security Director with the reverence he deserves. I shall now allow him to finish briefing you on this operation.", -1) $end_multi_text $Ani Filename: cb_vasrefuges.ani +Wave Filename: stlb6.ogg $Stage Text: XSTR("Security Directorate Priorities Sa Vasuda indeed, pilots of Khafre's squadron. I am Security Director Harakhti - you may have seen me around the Guardian, for this is the ship to which I am assigned. For the duration of this mission, you shall be working with me and not your standard Director. If this operation is successful, then we shall continue to work together - but I talk of the future when I have not spoken of the present. Orders detailing our action against the Hammer of Light from the central Security Directorate in Aldebaran have come through at last. The plan is to insert a spy into the upper echelons of the guerilla group, who shall locate and provide us with the necessary information to both destroy the central hub of HoL operations in Deneb - if it exists - and also to secure and capture the hybrid bombers deployed with such devastating effect against the GTD Ironclad. The acquisition of such information is imperative if we are to successfully strike against and destroy the Hammer of Light.", -1) $end_multi_text $Ani Filename: cb_hol.ani +Wave Filename: stlb3.ogg $Stage Text: XSTR("Covert Operations Guidelines This mission will require you to go undercover and pretend that you are members of a Hammer of Light terrorist cell. Security Directorate encoded communication arrays will be fitted to your fighters, but use them sparingly - your transmissions could still be picked up and decoded by any suspicious guerilla who notices them. It is important that you maintain the facade of being HoL terrorists at all times. If you are discovered as truly being PVN operatives, then it is not likely that you will survive - furthermore, our spy will most likely be assumed to be working with you and executed as well, and all of our efforts will be for naught. Finally, remember this - should this operation go awry, do not expect help or reinforcements. The Security Directorate will not aid you should you run into difficulties. Standard operatives are expected to be able to assist themselves - the same goes for Military Directorate soldiers such as you.", -1) $end_multi_text $Ani Filename: cb_vasrefuges.ani +Wave Filename: stlb9.ogg #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text XSTR("In a few moments, representatives from two $r Hammer $r of $r Light terrorist cells will meet and exchange supplies and soldiers. One cell is based in an area very close to $b Cygnus $b Tierce, the other somewhere in the $b Demeter $b Field - where we suspect the organisers of the $b Deneb $r HoL are based.", -1) $end_multi_text $voice: stlb8.ogg $camera_pos: 531.060791, 1550.119629, 743.934998 $camera_orient: -0.000682, 0.000000, 1.000000, -1.000000, -0.000315, -0.000682, 0.000315, -1.000000, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 4 $team: Hostile $class: PVT Isis $pos: 437.753052, 0.000019, 399.089874 $label: Hammer of Light +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: 448.633667, -0.000031, 1157.046875 $label: Hammer of Light +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Anubis $pos: 596.897644, 0.000031, 1023.232849 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Anubis $pos: 596.742188, -0.000012, 1251.194580 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Seth $pos: 597.226074, 0.000049, 541.663635 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Hostile $class: PVFr Bast $pos: 614.502258, 0.000011, 279.517639 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("One of the transports involved in this exchange shall be the $h PVT $h Liskin. Procured by one of our agents on board the $r HoL cruiser $h Divine, this guerilla transport will be used to insert our agent, $b Operative $b Sesmu, into the $r HoL command structure, when it transfers from the $b Cygnus cell to the $b Demeter group. $b Operative $b Sesmu has undergone intensive physical reconstruction in order to assume the identity of a $r Hammer $r of $r Light commander. While said commander is dealt with by our agent aboard the $r Divine, $b Sesmu will masquerade as her until she has accomplished her mission objectives.", -1) $end_multi_text $voice: stlb4.ogg $camera_pos: 445.744995, 229.669556, 392.273895 $camera_orient: -0.000682, 0.000000, 1.000000, -0.999985, 0.005416, -0.000682, -0.005416, -0.999985, -0.000004 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 1 $Formula: ( true ) $start_icon $type: 4 $team: Hostile $class: PVT Isis $pos: 437.753052, 0.000019, 399.089874 $label: Hammer of Light +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("If this meeting follows standard $r HoL procedure, a wing or two of fighters should jump in ahead of the rest to secure the area. Your task will be to eliminate them and assume their place, in order to prevent them from raising questions over the presence of the Liskin. Various other $r HoL forces should arrive after that - in addition to the $f Liskin. It is due to the disorganised nature of the $r Hammer $r of $r Light that this operation is possible. Other than the advance guard, only the cell leaders will know who should be present and who should not, and since they are not attending this exchange, the loss of their guards and the appearance of yourselves and the $g Liskin should go unnoticed.", -1) $end_multi_text $voice: stlb10.ogg $camera_pos: 448.573090, 901.491455, 1334.969116 $camera_orient: 0.504890, 0.000000, 0.863184, -0.863171, 0.005416, 0.504882, -0.004675, -0.999985, 0.002734 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 2 $Formula: ( true ) $start_icon $type: 4 $team: Hostile $class: PVT Isis $pos: 437.753052, 0.000019, 399.089874 $label: Hammer of Light +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Anubis $pos: 577.663269, 0.000025, 1434.098145 $label: Alpha +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Anubis $pos: 300.886414, 0.000007, 1200.498535 $label: Guards +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Hostile $class: PVFr Bast $pos: -16.397554, -0.000004, 720.471191 $label: Convoy +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: PVT Isis $pos: 33.193287, 0.000026, 1539.029541 $label: Liskin +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Seth $pos: 431.963959, -0.000004, 849.823975 $label: Guards +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("When the $r Hammer $r of $r Light convoy arrives, you will oversee the exchange, ensuring that the $f Liskin joins the $b Demeter $b Field cell. Once our operative has been successfully inserted into the $r HoL and all guerilla ships have departed, you may return to base. Because the ships you will be flying are captured $r Hammer $r of $r Light fighters - in order to minimise detection and exposure - you will not be able to customise your loadout for this mission. You will be equipped with the $b Avenger cannon and also the $b Interceptor guided missile. The meeting begins in a matter of minutes, so board your fighters and prepare for immediate launch. Fly well, pilots. The welfare of $b Operative $b Sesmu depends on it.", -1) $end_multi_text $voice: stlb2.ogg $camera_pos: 448.573090, 901.491455, 1334.969116 $camera_orient: 0.504890, 0.000000, 0.863184, -0.863171, 0.005416, 0.504882, -0.004675, -0.999985, 0.002734 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 4 $team: Hostile $class: PVT Isis $pos: 437.753052, 0.000019, 399.089874 $label: Hammer of Light +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Anubis $pos: 577.663269, 0.000025, 1434.098145 $label: Alpha +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Hostile $class: PVFr Bast $pos: 292.807556, -0.000001, 1258.960571 $label: Convoy +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: PVT Isis $pos: 418.673370, -0.000003, 1523.442871 $label: Liskin +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: PVF Seth $pos: 392.273315, 0.000016, 1041.730713 $label: Guards +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 6 $Formula: ( and ( is-event-false-delay "A-OK" 0 ) ( is-event-false-delay "Ergh" 0 ) ( is-event-false-delay "LiskinDown" 0 ) ) $Multi text XSTR("Your abandonment of this operation endangered the lives of your fellow operatives and of our agent on board the Liskin. Furthermore, in the larger scheme of things, your failure may have doomed us all. We have missed our chance to slip a spy into the ranks of the Hammer of Light, and we may never get such an opportunity again. Without the knowledge that spy would have given us, this war against these guerillas may take far longer than anticipated - and cost many more lives as well. I hope you're proud of yourself, Alpha 1.", -1) $end_multi_text $Voice: stldbf.ogg $Recommendation text: XSTR("Do not depart until told to do so.", -1) $end_multi_text $Formula: ( is-event-true-delay "LiskinDown" 0 ) $Multi text XSTR("Your actions today have left me speechless, Alpha 1. You willfully and willingly opened fire on an allied ship - furthermore, not just any allied vessel, but a ship with whose protection you were charged! The entire point of the operation was for the Liskin to enter HoL-held territory and for the agent aboard to slip into the Hammer of Light command structure - now that they are dead, this is no longer possible. An opportunity such as the one we had may never appear again - and we needed this, Alpha 1. Without the intelligence the operative would no doubt have provided, this war could take many more months to end - and cost more lives as well. You will appear at a Security Directorate Internal Affairs tribunal at 0700 hours tomorrow morning. We will speak again, Alpha 1.", -1) $end_multi_text $Voice: stlb8.ogg $Recommendation text: XSTR("Do not destroy the Liskin!", -1) $end_multi_text $Formula: ( is-event-true-delay "Ergh" 0 ) $Multi text XSTR("You were unable to destroy the advance guard sent by the Hammer of Light to secure the meeting ground in time. The supply ships realised that we were present and met at another location unknown to us, meaning the Liskin was unable to insinuate itself into the HoL Demeter Field group and Operative Sesmu was unable to infiltrate the upper echelons of the guerilla group's leaders. Thus, information that would have helped us greatly in defeating the Hammer of Light has been denied to us. This is unacceptable, Alpha. The mission required you to eliminate the guards before you were noticed - the overall failure of the operation was a direct result of your incompetency. Your position with the PVN is now up for review, be prepared to receive bad news.", -1) $end_multi_text $Voice: stlb6.ogg $Recommendation text: XSTR("Make full use of both primary and seconday weapons. Those fighters must be destroyed as quickly as possible!", -1) $end_multi_text $Formula: ( is-event-true-delay "A-OK" 0 ) $Multi text XSTR("Congratulations on a job well done, Alpha. Though you were surrounded by the enemy, you made it back to the Guardian in one piece - and ensured that the Liskin, and our spy aboard that transport, made it into the heart of Hammer of Light space, wherever that may be. In particular, Alpha 2 is to be commended for coming up with a ruse that caused the Hammer of Light to believe you were assassins after the Liskin - and not guards for an agent of the PVN. The knowledge that this could give us - the location of the heart of Hammer of Light operations in Deneb, details regarding the Vasudan-Shivan hybrid bombers the HoL have created - could prove decisive in putting these rebels down once and for all. From the PVN Security Directorate, I offer my thanks and my gratitude. We have not heard from Operative Sesmu as of yet, but we expect a transmission from her very soon - and when the time comes for her extraction, we shall be sure to call on you.", -1) $end_multi_text $Voice: stlb4.ogg $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-event-true-delay "A-OK" 0 ) ( is-goal-true-delay "Scan Cargo" 0 ) ) $Multi text XSTR("Furthermore, I must commend you on your diligence and attention to detail. Your scanning of the Hammer of Light cargo has yielded some interesting results - namely, it has proved the hypothesis that the Vasudan-Shivan hybrids are being produced in the Demeter Field, and thus makes it more likely that the Field is indeed the centre for Hammer of Light operations.", -1) $end_multi_text $Voice: stlb2.ogg $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-event-true-delay "A-OK" 0 ) $Multi text XSTR("Now that you are returning to normal service with the Military Directorate, I wish you the greatest luck, and I hope you survive to see the fruits of our labours today.", -1) $end_multi_text $Voice: stlb1.ogg $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 "GTB Ursa" 5 ) +Weaponry Pool: ( "ML-16 Laser" 16 "Subach HL-7" 16 "VLL-9 Laser" 16 "Mekhu HL-7" 16 "Disruptor" 16 "D-Advanced" 16 "Akheton SDG" 16 "Flail" 16 "Morning Star" 16 "Avenger" 19 "Circe" 57 "Fang" 480 "Hornet" 120 "Interceptor" 90 ) #Objects ;! 48 total $Name: Alpha 1 ;! Object #0 $Class: PVF Anubis $Team: Friendly $Location: -1041.675781, -698.152344, 640.454956 $Orientation: -0.621431, -0.098220, -0.777288, -0.200846, 0.978929, 0.036873, 0.757288, 0.179030, -0.628064 $IFF: IFF 1 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 98 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: PVF Anubis $Team: Friendly $Location: -1053.963379, -705.923279, 779.841736 $Orientation: -0.621431, -0.098220, -0.777288, -0.200846, 0.978929, 0.036874, 0.757287, 0.179030, -0.628064 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 96 +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #2 $Class: PVF Anubis $Team: Friendly $Location: -1178.180420, -725.556274, 624.470703 $Orientation: -0.621431, -0.098220, -0.777288, -0.200846, 0.978929, 0.036874, 0.757287, 0.179030, -0.628064 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 94 +Group: 0 +Score: 10 $Name: Liskin ;! Object #3 $Class: PVT Isis $Team: Friendly $Location: 373.826599, 325.578186, -2701.565186 $Orientation: 0.963771, 0.000000, 0.266731, 0.000000, 1.000000, 0.000000, -0.266731, 0.000000, 0.963771 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "LiskinW1" 50 ) ) $Cargo 1: XSTR("Agent", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "CancerDead" 112 ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "LiskinEsc:1" "Liskin" ) 5 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Litwin ;! Object #4 $Class: PVFr Satis $Team: Friendly $Location: -476.000000, 214.600006, -2295.899902 $Orientation: 0.999196, 0.012475, -0.038097, -0.016689, 0.993523, -0.112402, 0.036448, 0.112948, 0.992932 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Litwin1" 50 ) ) $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( or ( has-arrived-delay 18 "Liskin" ) ( is-event-true-delay "DiscoverTime" 0 ) ) $Departure Location: Hyperspace $Departure Cue: ( or ( < ( distance "Litwin" "LitwinEsc:1" ) 5 ) ( is-event-true-delay "DiscoverTime" 2 ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Sagittarius 1 ;! Object #5 $Class: PVFr Bast $Team: Friendly $Location: -560.478760, -14.883919, -2845.201904 $Orientation: 0.813879, 0.000002, -0.581035, -0.000000, 1.000000, 0.000003, 0.581035, -0.000002, 0.813879 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Sagittarius 2 ;! Object #6 $Class: PVFr Bast $Team: Friendly $Location: -836.946411, -14.884369, -2877.107910 $Orientation: 0.813878, 0.000002, -0.581035, -0.000000, 1.000000, 0.000003, 0.581035, -0.000002, 0.813878 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Capricorn 1 ;! Object #7 $Class: PVFr Bast $Team: Friendly $Location: 1075.292358, -79.316658, -2648.161133 $Orientation: 0.872745, -0.000001, 0.488177, -0.000000, 1.000000, 0.000003, -0.488177, -0.000003, 0.872745 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Capricorn 2 ;! Object #8 $Class: PVFr Bast $Team: Friendly $Location: 1103.118530, -79.316689, -2859.133057 $Orientation: 0.872745, -0.000001, 0.488177, -0.000000, 1.000000, 0.000003, -0.488177, -0.000003, 0.872745 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Virgo 1 ;! Object #9 $Class: PVF Anubis $Team: Hostile $Location: 1003.832520, -401.597046, -875.042480 $Orientation: 0.604603, -0.470576, 0.642661, 0.745246, 0.619013, -0.247852, -0.281182, 0.628793, 0.724952 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Virgo 2 ;! Object #10 $Class: PVF Anubis $Team: Hostile $Location: 972.022583, -418.100525, -1011.906677 $Orientation: 0.604603, -0.470576, 0.642661, 0.745246, 0.619013, -0.247852, -0.281182, 0.628793, 0.724952 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Virgo 3 ;! Object #11 $Class: PVF Anubis $Team: Hostile $Location: 1092.776733, -512.084900, -883.546875 $Orientation: 0.604603, -0.470576, 0.642661, 0.745246, 0.619013, -0.247852, -0.281182, 0.628793, 0.724952 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Cancer 1 ;! Object #12 $Class: PVF Seth $Team: Hostile $Location: 4373.009766, -0.001772, -2941.717041 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Flail" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Cancer 2 ;! Object #13 $Class: PVF Seth $Team: Hostile $Location: 4273.816895, -0.001756, -3039.120850 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Flail" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Cancer 3 ;! Object #14 $Class: PVF Seth $Team: Hostile $Location: 4473.120605, -0.001767, -3041.535889 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Flail" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Canon ;! Object #15 $Class: PVC Aten $Team: Friendly $Location: -78.599998, 487.500000, 2355.800049 $Orientation: -0.999135, 0.000000, -0.041581, 0.000000, 1.000000, 0.000000, 0.041581, 0.000000, -0.999135 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "CanonW" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( and ( has-arrived-delay 9 "Litwin" ) ( is-event-true-delay "CancerDead" 0 ) ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "CanonEsc:1" "Canon" ) 5 ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 90 $Name: Taurus 1 ;! Object #16 $Class: PVFr Ma'at $Team: Friendly $Location: 1043.269531, 335.899292, 1963.889648 $Orientation: -0.265964, -0.033623, 0.963397, 0.000001, 0.999392, 0.034879, -0.963984, 0.009277, -0.265802 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Taurus 2 ;! Object #17 $Class: PVFr Ma'at $Team: Friendly $Location: 1339.620605, 334.888428, 1830.488037 $Orientation: -0.265964, -0.033623, 0.963396, 0.000001, 0.999392, 0.034879, -0.963983, 0.009277, -0.265802 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Taurus 3 ;! Object #18 $Class: PVFr Ma'at $Team: Friendly $Location: 1339.279541, 328.149902, 2280.828613 $Orientation: -0.265964, -0.033623, 0.963396, 0.000001, 0.999392, 0.034879, -0.963983, 0.009277, -0.265802 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Leo 1 ;! Object #19 $Class: PVF Horus $Team: Friendly $Location: -92.152870, 571.091492, 2650.105957 $Orientation: -0.999135, 0.000000, -0.041581, 0.000000, 1.000000, 0.000000, 0.041581, 0.000000, -0.999135 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Leo 2 ;! Object #20 $Class: PVF Horus $Team: Friendly $Location: 4.730492, 571.091492, 2753.933594 $Orientation: -0.999135, 0.000000, -0.041581, 0.000000, 1.000000, 0.000000, 0.041581, 0.000000, -0.999135 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Leo 3 ;! Object #21 $Class: PVF Horus $Team: Friendly $Location: -195.607666, 571.091492, 2746.252441 $Orientation: -0.999135, 0.000000, -0.041581, 0.000000, 1.000000, 0.000000, 0.041581, 0.000000, -0.999135 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aries 1 ;! Object #22 $Class: PVF Anubis $Team: Friendly $Location: 4.833141, 156.470322, -2672.222168 $Orientation: 0.809803, -0.547118, -0.211852, 0.362349, 0.750387, -0.552832, 0.461435, 0.370921, 0.805913 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aries 2 ;! Object #23 $Class: PVF Anubis $Team: Friendly $Location: -121.794724, 174.276184, -2731.050781 $Orientation: 0.809803, -0.547118, -0.211852, 0.362349, 0.750387, -0.552832, 0.461435, 0.370921, 0.805913 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aries 3 ;! Object #24 $Class: PVF Anubis $Team: Friendly $Location: 40.438000, 63.195213, -2775.493164 $Orientation: 0.809803, -0.547118, -0.211852, 0.362349, 0.750387, -0.552832, 0.461435, 0.370921, 0.805913 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Libra 1 ;! Object #25 $Class: PVF Anubis $Team: Friendly $Location: 582.515381, 193.908554, 2308.949707 $Orientation: -0.905429, 0.000000, 0.424498, 0.000000, 1.000000, 0.000000, -0.424498, 0.000000, -0.905429 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Libra 2 ;! Object #26 $Class: PVF Anubis $Team: Friendly $Location: 715.783081, 193.908600, 2355.780518 $Orientation: -0.905429, 0.000000, 0.424498, 0.000000, 1.000000, 0.000000, -0.424498, 0.000000, -0.905429 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Libra 3 ;! Object #27 $Class: PVF Anubis $Team: Friendly $Location: 532.389038, 193.908569, 2441.639404 $Orientation: -0.905429, 0.000000, 0.424498, 0.000000, 1.000000, 0.000000, -0.424498, 0.000000, -0.905429 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Scorpio 1 ;! Object #28 $Class: PVT Isis $Team: Friendly $Location: -867.921570, -87.349632, 2362.029053 $Orientation: -0.697849, 0.000000, -0.716245, 0.000000, 1.000000, 0.000000, 0.716245, 0.000000, -0.697849 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Soldiers", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Scorpio 2 ;! Object #29 $Class: PVT Isis $Team: Friendly $Location: -1127.341187, -87.349602, 2381.793945 $Orientation: -0.697849, 0.000000, -0.716245, 0.000000, 1.000000, 0.000000, 0.716245, 0.000000, -0.697849 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Soldiers", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Pisces 1 ;! Object #30 $Class: PVF Seth $Team: Hostile $Location: -5572.984375, -0.001275, -45.367950 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Fang" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Pisces 2 ;! Object #31 $Class: PVF Seth $Team: Hostile $Location: -5672.961914, -0.001313, -144.279694 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Fang" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Pisces 3 ;! Object #32 $Class: PVF Seth $Team: Hostile $Location: -5471.765137, -0.001311, -144.946442 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Fang" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Aquarius 1 ;! Object #33 $Class: PVF Anubis $Team: Hostile $Location: -5874.059570, -0.001312, 157.204025 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aquarius 2 ;! Object #34 $Class: PVF Anubis $Team: Hostile $Location: -5975.375977, -0.001533, 55.186363 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aquarius 3 ;! Object #35 $Class: PVF Anubis $Team: Hostile $Location: -5773.532227, -0.001553, 55.796471 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aquarius 4 ;! Object #36 $Class: PVF Anubis $Team: Hostile $Location: -5874.544922, -0.001519, -44.528473 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gemini 1 ;! Object #37 $Class: PVF Anubis $Team: Hostile $Location: -6175.631836, -0.001497, -45.304596 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gemini 2 ;! Object #38 $Class: PVF Anubis $Team: Hostile $Location: -6276.079102, -0.001467, -144.507477 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gemini 3 ;! Object #39 $Class: PVF Anubis $Team: Hostile $Location: -6073.168945, -0.001456, -144.007965 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gemini 4 ;! Object #40 $Class: PVF Anubis $Team: Hostile $Location: -6173.381836, -0.001496, -245.293976 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: VC 3 41 ;! Object #41 $Class: VC 3 $Team: Friendly $Location: -558.488342, -13.473890, -2842.418213 $Orientation: 0.813879, 0.000002, -0.581035, -0.000002, 1.000000, 0.000001, 0.581035, 0.000001, 0.813879 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Weapons", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Sagittarius 1 $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 +Score: 1 $Name: VC 3 42 ;! Object #42 $Class: VC 3 $Team: Friendly $Location: -834.955994, -13.474339, -2874.324219 $Orientation: 0.813878, 0.000002, -0.581035, -0.000002, 1.000000, 0.000001, 0.581035, 0.000001, 0.813878 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Weapons", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Sagittarius 2 $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 +Score: 1 $Name: VC 3 43 ;! Object #43 $Class: VC 3 $Team: Friendly $Location: 1073.624023, -77.906631, -2645.173340 $Orientation: 0.872745, -0.000001, 0.488177, 0.000001, 1.000000, 0.000000, -0.488177, 0.000000, 0.872745 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Ship Parts", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Capricorn 1 $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 +Score: 1 $Name: VC 3 44 ;! Object #44 $Class: VC 3 $Team: Friendly $Location: 1101.450195, -77.906662, -2856.145508 $Orientation: 0.872745, -0.000001, 0.488177, 0.000001, 1.000000, 0.000000, -0.488177, 0.000000, 0.872745 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Ship Parts", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Capricorn 2 $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 +Score: 1 $Name: VAC 4 75 ;! Object #45 $Class: VAC 4 $Team: Friendly $Location: 1057.920288, 344.470856, 1968.888672 $Orientation: -0.265964, -0.033623, 0.963397, 0.033624, 0.998460, 0.044129, -0.963397, 0.044130, -0.264424 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Hybrid Technology", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Taurus 1 $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 +Score: 3 $Name: VAC 4 76 ;! Object #46 $Class: VAC 4 $Team: Friendly $Location: 1354.271362, 343.459991, 1835.487061 $Orientation: -0.265964, -0.033623, 0.963396, 0.033624, 0.998460, 0.044129, -0.963396, 0.044130, -0.264424 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Hybrid Technology", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Taurus 2 $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 +Score: 3 $Name: VAC 4 77 ;! Object #47 $Class: VAC 4 $Team: Friendly $Location: 1353.930298, 336.721466, 2285.827393 $Orientation: -0.265964, -0.033623, 0.963396, 0.033624, 0.998460, 0.044129, -0.963396, 0.044130, -0.264424 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Hybrid Technology", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Taurus 3 $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 +Score: 3 #Wings ;! 13 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-event-true-delay "A-OK" 12 ) ( is-event-true-delay "LiskinDown" 4 ) ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Virgo +Squad Logo: hol.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Virgo 1" "Virgo 2" "Virgo 3" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) +Flags:( ) $Name: Cancer +Squad Logo: hol.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Near Ship +Arrival Distance: 1500 $Arrival Anchor: Alpha 1 $Arrival Cue: ( percent-ships-destroyed 60 "Virgo" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Cancer 1" "Cancer 2" "Cancer 3" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) +Flags:( ) $Name: Sagittarius +Squad Logo: hol.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Sagittarius 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 17 "Canon" ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "SagEsc:1" "Sagittarius" ) 5 ) $Ships: ( ;! 2 total "Sagittarius 1" "Sagittarius 2" ) $AI Goals: ( goals ( ai-waypoints-once "SagW1" 50 ) ) +Flags:( ) $Name: Capricorn +Squad Logo: hol.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 3 "Scorpio" ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "Capricorn" "CapEsc:1" ) 5 ) $Ships: ( ;! 2 total "Capricorn 1" "Capricorn 2" ) $AI Goals: ( goals ( ai-waypoints-once "CapW1" 50 ) ) +Flags:( ) $Name: Taurus +Squad Logo: hol.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Taurus 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 21 "Scorpio" ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "Taurus" "TaurusEsc:1" ) 5 ) $Ships: ( ;! 3 total "Taurus 1" "Taurus 2" "Taurus 3" ) $AI Goals: ( goals ( ai-waypoints-once "TaurusW1" 50 ) ) +Flags:( ) $Name: Scorpio +Squad Logo: hol.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 25 "Sagittarius" ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "Scorpio" "ScorpioEsc:1" ) 5 ) $Ships: ( ;! 2 total "Scorpio 1" "Scorpio 2" ) $AI Goals: ( goals ( ai-waypoints-once "ScorpioW1" 50 ) ) +Flags:( ) $Name: Leo +Squad Logo: hol.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 1 "Canon" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Canon" ) $Ships: ( ;! 3 total "Leo 1" "Leo 2" "Leo 3" ) $AI Goals: ( goals ( ai-guard "Canon" 50 ) ) +Flags:( ) $Name: Libra +Squad Logo: hol.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Libra 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 19 "Liskin" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Liskin" ) $Ships: ( ;! 3 total "Libra 1" "Libra 2" "Libra 3" ) $AI Goals: ( goals ( ai-waypoints-once "LibraW" 50 ) ) +Flags:( ) $Name: Aries +Squad Logo: hol.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Aries 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 15 "Sagittarius" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Litwin" ) $Ships: ( ;! 3 total "Aries 1" "Aries 2" "Aries 3" ) $AI Goals: ( goals ( ai-waypoints-once "AriesW" 50 ) ) +Flags:( ) $Name: Pisces +Squad Logo: hol.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Pisces 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Alpha 1 $Arrival Cue: ( is-event-true-delay "ChangeIFF" 7 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Pisces 1" "Pisces 2" "Pisces 3" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) +Flags:( ) $Name: Aquarius +Squad Logo: hol.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Aquarius 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Alpha 1 $Arrival Cue: ( is-destroyed-delay 8 "Pisces" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Aquarius 1" "Aquarius 2" "Aquarius 3" "Aquarius 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) +Flags:( ) $Name: Gemini +Squad Logo: hol.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gemini 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Alpha 1 $Arrival Cue: ( is-destroyed-delay 13 "Aquarius" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gemini 1" "Gemini 2" "Gemini 3" "Gemini 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) +Flags:( ) #Events ;! 26 total $Formula: ( when ( has-time-elapsed 1 ) ( send-message-list "Alpha 2" "High" "Alpha2_01" 0 "#Harakhti" "High" "Harakhti_01" 4000 ) ( ship-guardian "Alpha 2" "Alpha 3" ) ) +Name: Start +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Virgo" ) ( do-nothing ) ) +Name: DirDesVirgo +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Virgo", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Cancer" ) ( send-message-list "Alpha 2" "High" "Alpha2_02" 0 "#Harakhti" "High" "Harakhti_02" 6000 ) ) +Name: CancerArrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Cancer" ) ( do-nothing ) ) +Name: DirDesCancer +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Cancer", -1) +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 0 "Cancer" ) ( is-event-incomplete "DiscoverTime" ) ) ( send-message-list "Alpha 3" "High" "Alpha3_01" 0 "Alpha 2" "High" "Alpha2_03" 9000 "Alpha 3" "High" "Alpha3_02" 9000 "Alpha 2" "High" "Alpha2_04" 13000 "Alpha 2" "High" "Alpha2_05" 9000 "Alpha 3" "High" "Alpha3_03" 15000 "Alpha 2" "High" "Alpha2_06" 3000 "Alpha 3" "High" "Alpha3_04" 16000 "Alpha 2" "High" "Alpha2_07" 11000 "Alpha 3" "High" "Alpha3_05" 8000 "Alpha 2" "High" "Alpha2_08" 9000 ) ) +Name: CancerDead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Liskin" ) ( send-message-list "Liskin" "High" "Liskin_01" 0 "Alpha 3" "High" "Alpha3_06" 14000 "Alpha 2" "High" "Alpha2_09" 5000 ) ( turret-lock-all "Liskin" ) ( add-goal "Alpha" ( ai-guard "Liskin" 89 ) ) ) +Name: LiskinArrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Canon" ) ( send-message-list "Liskin" "High" "Liskin_02" 0 "Alpha 3" "High" "Alpha3_07" 5000 "#Harakhti" "High" "Harakhti_03" 6000 "Alpha 3" "High" "Alpha3_08" 4000 "Alpha 2" "High" "Alpha2_10" 9000 "Alpha 2" "High" "Alpha2_11" 18000 "Alpha 3" "High" "Alpha3_09" 4000 ) ( ship-guardian "Canon" ) ) +Name: CanonArrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Taurus" ) ( send-message "Canon" "High" "Canon_01" ) ) +Name: CanonSpeaketh +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( clear-goals "Sagittarius" "Capricorn" "Taurus" "Scorpio" "Liskin" ) ( add-goal "Liskin" ( ai-waypoints-once "LiskinW2" 89 ) ) ( add-goal "Sagittarius" ( ai-waypoints-once "SagW2" 89 ) ) ( add-goal "Capricorn" ( ai-waypoints-once "CapW2" 89 ) ) ( add-goal "Scorpio" ( ai-waypoints-once "ScorpioW2" 89 ) ) ( add-goal "Taurus" ( ai-waypoints-once "TaurusW2" 89 ) ) ) +Name: Exchange +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "Liskin" "LiskinW2" 0 ) ( send-message-list "Liskin" "High" "Liskin_03" 0 "#Harakhti" "High" "Harakhti_04" 8000 ) ) +Name: LiskinAcross +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( are-waypoints-done-delay "Liskin" "LiskinW2" 18 ) ( are-waypoints-done-delay "Sagittarius" "SagW2" 18 ) ( are-waypoints-done-delay "Capricorn" "CapW2" 18 ) ( are-waypoints-done-delay "Taurus" "TaurusW2" 18 ) ( are-waypoints-done-delay "Scorpio" "ScorpioW2" 18 ) ) ( send-message-list "Canon" "High" "Canon_02" 0 "Canon" "High" "Canon_03" 11000 "Libra 1" "High" "Libra1_01" 6000 "Alpha 2" "High" "Alpha2_12" 7000 "Canon" "High" "Canon_04" 4000 "Alpha 2" "High" "Alpha2_13" 4000 "Scorpio 2" "High" "Scorpio2_01" 8000 "Alpha 2" "High" "Alpha2_14" 4000 "Alpha 3" "High" "Alpha3_10" 3000 "Taurus 1" "High" "Taurus1_01" 4000 "Alpha 2" "High" "Alpha2_15" 3000 "Alpha 3" "High" "Alpha3_11" 5000 "Canon" "High" "Canon_05" 4000 "Aries 1" "High" "Aries1_01" 6000 "#Harakhti" "High" "Harakhti_05" 8000 "Alpha 2" "High" "Alpha2_16" 13000 "Canon" "High" "Canon_06" 3000 "Canon" "High" "Canon_07" 10000 "Alpha 3" "High" "Alpha3_12" 3000 "Alpha 2" "High" "Alpha2_17" 4000 ) ) +Name: AllDone +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( play-sound-from-file "m5 bttl2.wav" 1 ) ) +Name: ChangeMusic +Repeat Count: 1 +Interval: 1 +Chained: 11 +Team: 0 $Formula: ( when ( true ) ( send-message-list "Canon" "High" "Canon_08" 0 "Alpha 2" "High" "Alpha2_18" 6000 "Alpha 3" "High" "Alpha3_13" 5000 "Alpha 2" "High" "Alpha2_19" 3000 "Canon" "High" "Canon_09" 6000 "Alpha 2" "High" "Alpha2_19a" 6000 ) ( close-sound-from-file ( true ) ) ) +Name: Suspicion +Repeat Count: 1 +Interval: 1 +Chained: 108 +Team: 0 $Formula: ( when ( true ) ( change-iff "Hostile" "Sagittarius" "Capricorn" "Taurus" "Scorpio" "Leo" "Libra" "Aries" "Liskin" "Litwin" "Canon" ) ( add-goal "Alpha" ( ai-chase "Liskin" 89 ) ) ( add-goal "Liskin" ( ai-waypoints-once "LiskinEsc" 89 ) ) ( add-goal "Litwin" ( ai-waypoints-once "LitwinEsc" 89 ) ) ( add-goal "Canon" ( ai-waypoints-once "CanonEsc" 89 ) ) ( add-goal "Sagittarius" ( ai-waypoints-once "SagEsc" 89 ) ) ( add-goal "Capricorn" ( ai-waypoints-once "CapEsc" 89 ) ) ( add-goal "Taurus" ( ai-waypoints-once "TaurusEsc" 89 ) ) ( add-goal "Scorpio" ( ai-waypoints-once "ScorpioEsc" 89 ) ) ( add-goal "Libra" ( ai-chase-any 89 ) ) ( add-goal "Aries" ( ai-chase-any 89 ) ) ) +Name: ChangeIFF +Repeat Count: 1 +Interval: 1 +Chained: 16 +Team: 0 $Formula: ( when ( true ) ( clear-goals "Alpha" ) ( protect-ship "Liskin" ) ( add-goal "Alpha" ( ai-chase-any-except 89 "Liskin" ) ) ) +Name: SaveLiskinish +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 $Formula: ( when ( destroyed-or-departed-delay 0 "Litwin" "Canon" "Sagittarius" "Capricorn" "Taurus" "Scorpio" "Leo" "Libra" "Aries" "Pisces" "Aquarius" "Gemini" ) ( do-nothing ) ) +Name: DirSurvive +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Survive", -1) +Team: 0 $Formula: ( when ( and ( is-event-true-delay "DirSurvive" 3 ) ( has-departed-delay 3 "Liskin" ) ) ( send-message-list "Alpha 2" "High" "Alpha2_20" 0 "#Harakhti" "High" "Harakhti_06" 8000 ) ( grant-promotion ) ) +Name: A-OK +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: DirRTBW +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Liskin" ) ( send-message "#Harakhti" "High" "Harakhti_07" ) ) +Name: LiskinDown +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: DirRTBF +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Team: 0 $Formula: ( when ( and ( has-time-elapsed 107 ) ( not ( is-destroyed-delay 0 "Virgo" "Cancer" ) ) ) ( do-nothing ) ) +Name: DiscoverTime +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "#Harakhti" "High" "Harakhti_08" ) ) +Name: Ergh +Repeat Count: 1 +Interval: 1 +Chained: 2 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: DirRTBF2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Team: 0 $Formula: ( when ( < ( hits-left "Alpha 3" ) 24 ) ( ship-invulnerable "Alpha 3" ) ) +Name: SA3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Alpha 2" ) 31 ) ( ship-invulnerable "Alpha 2" ) ) +Name: SA2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Canon" ) 12 ) ( ship-invulnerable "Canon" ) ) +Name: SC +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 2 total $Type: Primary +Name: Oversee Spy Insertion $MessageNew: XSTR("Oversee Spy Insertion", -1) $end_multi_text $Formula: ( is-event-true-delay "A-OK" 0 ) $Type: Bonus +Name: Scan Cargo $MessageNew: XSTR("Scan Cargo", -1) $end_multi_text $Formula: ( is-cargo-known-delay 0 "VC 3 41" "VC 3 42" "VC 3 43" "VC 3 44" "VAC 4 75" "VAC 4 76" "VAC 4 77" ) #Waypoints ;! 21 lists total $Name: LiskinW1 $List: ( ;! 1 points in list ( 101.070221, 284.786469, -1405.932739 ) ) $Name: Litwin1 $List: ( ;! 1 points in list ( -299.478668, 352.067078, -1107.037842 ) ) $Name: SagW1 $List: ( ;! 1 points in list ( -333.564728, -65.537109, -1557.269897 ) ) $Name: AriesW $List: ( ;! 1 points in list ( 0.077718, 182.296661, -1112.603394 ) ) $Name: CapW1 $List: ( ;! 1 points in list ( 597.920227, -113.346985, -1446.583618 ) ) $Name: CanonW $List: ( ;! 1 points in list ( 9.061917, 497.853516, 996.616516 ) ) $Name: ScorpioW1 $List: ( ;! 1 points in list ( -412.687378, -95.304100, 1349.009033 ) ) $Name: LibraW $List: ( ;! 1 points in list ( 421.539154, 183.524582, 722.951721 ) ) $Name: TaurusW1 $List: ( ;! 1 points in list ( 577.229675, 279.427155, 1232.831665 ) ) $Name: SagW2 $List: ( ;! 1 points in list ( -194.252151, -335.769562, 909.088379 ) ) $Name: CapW2 $List: ( ;! 1 points in list ( 538.650085, -278.013123, 1485.349609 ) ) $Name: LiskinW2 $List: ( ;! 1 points in list ( 128.357925, 264.207489, 1706.583984 ) ) $Name: TaurusW2 $List: ( ;! 1 points in list ( 793.304382, 392.032959, -1196.652466 ) ) $Name: ScorpioW2 $List: ( ;! 1 points in list ( 99.943977, 75.407188, -1497.421875 ) ) $Name: LitwinEsc $List: ( ;! 1 points in list ( -404.142975, 253.994553, -2612.375000 ) ) $Name: ScorpioEsc $List: ( ;! 1 points in list ( 104.156898, -105.883369, -2728.217041 ) ) $Name: TaurusEsc $List: ( ;! 1 points in list ( 777.205078, 152.773300, -2597.723877 ) ) $Name: CanonEsc $List: ( ;! 1 points in list ( -86.262016, 697.205994, 2521.694824 ) ) $Name: LiskinEsc $List: ( ;! 1 points in list ( 224.761353, 481.566437, 3385.394531 ) ) $Name: CapEsc $List: ( ;! 1 points in list ( 604.187805, -208.376556, 3117.789063 ) ) $Name: SagEsc $List: ( ;! 1 points in list ( -374.092133, 74.416626, 3283.413574 ) ) #Messages ;! 265 total $Name: Alpha2_01 $Team: -1 $MessageNew: XSTR("Hammer of Light ships detected. Engaging now.", -1) $end_multi_text +AVI Name: Head-VP1 +Wave Name: stl3a.ogg $Name: Harakhti_01 $Team: -1 $MessageNew: XSTR("Dispose of them quickly, before the rest arrive.", -1) $end_multi_text +Wave Name: stl3b.ogg $Name: Alpha2_02 $Team: -1 $MessageNew: XSTR("Enemy reinforcements have arrived! They must have warned the others!", -1) $end_multi_text +AVI Name: Head-VP1 +Wave Name: stl5a.ogg $Name: Harakhti_02 $Team: -1 $MessageNew: XSTR("Not necessarily, Alpha 2. They may only have warned this wing, and these fighters may not have warned anybody else. Wait until the main convoy arrives before aborting the mission.", -1) $end_multi_text +Wave Name: stl12a.ogg $Name: Alpha3_01 $Team: -1 $MessageNew: XSTR("It pains me that we are nestled so close to the breast of the Hammer of Light, and yet we must refrain from sinking the dagger in.", -1) $end_multi_text +AVI Name: Head-VP2 +Wave Name: stl8a.ogg $Name: Alpha2_03 $Team: -1 $MessageNew: XSTR("The information gained from this act of espionage will do us more good than simply shooting everyone in sight, Alpha 3.", -1) $end_multi_text +AVI Name: Head-VP1 +Wave Name: stl8b.ogg $Name: Alpha3_02 $Team: -1 $MessageNew: XSTR("How so? Why do we not simply engage in a campaign of righteous slaughter against these barbaric murderers and their abettors? Sweeping through Deneb like a cleansing flame!", -1) $end_multi_text +AVI Name: Head-VP2 +Wave Name: stl12a.ogg $Name: Alpha2_04 $Team: -1 $MessageNew: XSTR("For one, Alpha 3, the Hammer of Light are notoriously difficult to catch - see our last attempt for evidence of that proposition.", -1) $end_multi_text +AVI Name: Head-VP1 +Wave Name: stl8c.ogg $Name: Alpha2_05 $Team: -1 $MessageNew: XSTR("Furthermore, even if your proposed method would succeed, I nevertheless find it morally reprehensible. The idea of running through a system, killing anyone connected with the Hammer of Light, is an abominable concept.", -1) $end_multi_text +AVI Name: Head-VP1 +Wave Name: stl14a.ogg $Name: Alpha3_03 $Team: -1 $MessageNew: XSTR("It is what they deserve!", -1) $end_multi_text +AVI Name: Head-VP2 +Wave Name: stl2a.ogg $Name: Alpha2_06 $Team: -1 $MessageNew: XSTR("No, it is not. That is what sets us apart from them, Alpha 3 - that they murder, willingly, in cold blood, while we only kill in self-defence, and with great regret. We fight to keep peace and serve the ideals of the PVN, not to cause mayhem and destruction.", -1) $end_multi_text +AVI Name: Head-VP1 +Wave Name: stl15a.ogg $Name: Alpha3_04 $Team: -1 $MessageNew: XSTR("But these are murderers! By taking the life of another - of an innocent, of a Vasudan who has done no harm to anything in their life - they have forfeited THEIR life in turn!", -1) $end_multi_text +AVI Name: Head-VP2 +Wave Name: stl10a.ogg $Name: Alpha2_07 $Team: -1 $MessageNew: XSTR("True, but that still doesn't give US the right to take the life of another, even if they are guilty of murder.", -1) $end_multi_text +AVI Name: Head-VP1 +Wave Name: stl7a.ogg $Name: Alpha3_05 $Team: -1 $MessageNew: XSTR("It's not a matter of right, it's a matter of what is best for society - and letting killers live endangers the lives of others!", -1) $end_multi_text +AVI Name: Head-VP2 +Wave Name: stl8b.ogg $Name: Alpha2_08 $Team: -1 $MessageNew: XSTR("There are other methods--", -1) $end_multi_text +AVI Name: Head-VP1 +Wave Name: stl2b.ogg $Name: Liskin_01 $Team: -1 $MessageNew: XSTR(" Sa Vasuda, Alpha. I suggest that you switch to encrypted transmissions mode, as the Hammer of Light ships should be arriving soon.", -1) $end_multi_text +Wave Name: stl9a.ogg $Name: Alpha3_06 $Team: -1 $MessageNew: XSTR(" We shall continue this discussion later, Alpha 2.", -1) $end_multi_text +AVI Name: Head-VP2 +Wave Name: stl4a.ogg $Name: Alpha2_09 $Team: -1 $MessageNew: XSTR(" I shall look forward to it.", -1) $end_multi_text +AVI Name: Head-VP1 +Wave Name: stl3b.ogg $Name: Liskin_02 $Team: -1 $MessageNew: XSTR(" That's the Demeter group cruiser, the Canon.", -1) $end_multi_text +Wave Name: stl4a.ogg $Name: Alpha3_07 $Team: -1 $MessageNew: XSTR(" I am tempted to open fire and destroy the lot of them right now!", -1) $end_multi_text +AVI Name: Head-VP2 +Wave Name: stl5b.ogg $Name: Harakhti_03 $Team: -1 $MessageNew: XSTR(" That would not be advisable, Alpha 3.", -1) $end_multi_text +Wave Name: stl3c.ogg $Name: Alpha3_08 $Team: -1 $MessageNew: XSTR(" Once again I find myself wondering whether the Directorate knows what it is actually doing at all.", -1) $end_multi_text +AVI Name: Head-VP2 +Wave Name: stl8a.ogg $Name: Alpha2_10 $Team: -1 $MessageNew: XSTR(" Once again? Tell me, Alpha 3 - were you transferred to the Guardian because of insubordination on your part aboard the Pinnacle?", -1) $end_multi_text +AVI Name: Head-VP1 +Wave Name: stl9a.ogg $Name: Alpha2_11 $Team: -1 $MessageNew: XSTR(" I thought as such.", -1) $end_multi_text +AVI Name: Head-VP1 +Wave Name: stl2c.ogg $Name: Alpha3_09 $Team: -1 $MessageNew: XSTR(" Hmmph.", -1) $end_multi_text +AVI Name: Head-VP2 +Wave Name: stl1a.ogg $Name: Canon_01 $Team: -1 $MessageNew: XSTR("Amenta sekhem-duat, my brethren. We are assembled, so now the exchange shall begin.", -1) $end_multi_text +Wave Name: stl6a.ogg $Name: Liskin_03 $Team: -1 $MessageNew: XSTR(" Alpha, Director... we haven't been shot at yet, so it must be safe to assume that the insertion is successful.", -1) $end_multi_text +Wave Name: stl7b.ogg $Name: Harakhti_04 $Team: -1 $MessageNew: XSTR(" Very good, Sesmu. Much fortune in your mission. Alpha, remain in place until the exchange is complete and the two groups part.", -1) $end_multi_text +Wave Name: stl9a.ogg $Name: Canon_02 $Team: -1 $MessageNew: XSTR("The exchange is complete. Rejoice, my brothers, for every task we accomplish is another step closer to the destruction of the alien GTA and the treacherous PVE!", -1) $end_multi_text +Wave Name: stl10a.ogg $Name: Canon_03 $Team: -1 $MessageNew: XSTR("And so, finally, to be sure... Libra, 'He took the staff and sceptre high, and...?'", -1) $end_multi_text +Wave Name: stl5c.ogg $Name: Libra1_01 $Team: -1 $MessageNew: XSTR("'And drove them into the ground, shattering the flagstones before him with a single blow.'", -1) $end_multi_text +Wave Name: stl6a.ogg $Name: Alpha2_12 $Team: -1 $MessageNew: XSTR(" Ah, Director?", -1) $end_multi_text +AVI Name: Head-VP1 +Wave Name: stl2d.ogg $Name: Canon_04 $Team: -1 $MessageNew: XSTR("Scorpio - 'They came in shadow and darkness, but--'", -1) $end_multi_text +Wave Name: stl3a.ogg $Name: Alpha2_13 $Team: -1 $MessageNew: XSTR(" Director, the Hammer of Light seem to be exchanging codes of some kind - and we do not know what they are!", -1) $end_multi_text +AVI Name: Head-VP1 +Wave Name: stl7b.ogg $Name: Scorpio2_01 $Team: -1 $MessageNew: XSTR("--'with the dawn of the day.'", -1) $end_multi_text +Wave Name: stl2a.ogg $Name: Alpha2_14 $Team: -1 $MessageNew: XSTR(" Director?!", -1) $end_multi_text +AVI Name: Head-VP1 +Wave Name: stl1a.ogg $Name: Alpha3_10 $Team: -1 $MessageNew: XSTR(" This does not bode well!", -1) $end_multi_text +AVI Name: Head-VP2 +Wave Name: stl2c.ogg $Name: Taurus1_01 $Team: -1 $MessageNew: XSTR("'-and so the Destroyers came for us.'", -1) $end_multi_text +Wave Name: stl2b.ogg $Name: Alpha2_15 $Team: -1 $MessageNew: XSTR(" Director, please! We need assistance! What should we do?", -1) $end_multi_text +AVI Name: Head-VP1 +Wave Name: stl4a.ogg $Name: Alpha3_11 $Team: -1 $MessageNew: XSTR(" Prepare ourselves for combat, it would seem.", -1) $end_multi_text +AVI Name: Head-VP2 +Wave Name: stl3b.ogg $Name: Canon_05 $Team: -1 $MessageNew: XSTR("'For in truth, we are but one of many, stacked one on top of another,' Aries?", -1) $end_multi_text +Wave Name: stl5c.ogg $Name: Aries1_01 $Team: -1 $MessageNew: XSTR("'Like the ancient cities of the sands, building on the rooftops of the city before.'", -1) $end_multi_text +Wave Name: stl5d.ogg $Name: Harakhti_05 $Team: -1 $MessageNew: XSTR(" Alpha, this is Harakhti! They're exchanging passages from their religious texts, in order to confirm each other's allegiance! How well do you know your menhed scrolls?", -1) $end_multi_text +Wave Name: stl12a.ogg $Name: Alpha2_16 $Team: -1 $MessageNew: XSTR(" Not... at all...", -1) $end_multi_text +AVI Name: Head-VP1 +Wave Name: stl2b.ogg $Name: Canon_06 $Team: -1 $MessageNew: XSTR("Virgo, 'And the apsu-hek writhed and squirmed upon the sand, until...?'", -1) $end_multi_text +Wave Name: stl5a.ogg $Name: Canon_07 $Team: -1 $MessageNew: XSTR("Virgo?", -1) $end_multi_text +Wave Name: stl1a.ogg $Name: Alpha3_12 $Team: -1 $MessageNew: XSTR(" He speaks to us! Say something!", -1) $end_multi_text +AVI Name: Head-VP2 +Wave Name: stl3a.ogg $Name: Alpha2_17 $Team: -1 $MessageNew: XSTR("Ah... 'until the cleansing flow of water restored it to full health?'", -1) $end_multi_text +AVI Name: Head-VP1 +Wave Name: stl4a.ogg $Name: Canon_08 $Team: -1 $MessageNew: XSTR("Who is this?", -1) $end_multi_text +Wave Name: stl2b.ogg $Name: Alpha2_18 $Team: -1 $MessageNew: XSTR(" I suggest that we open fire. Target the Liskin.", -1) $end_multi_text +AVI Name: Head-VP1 +Wave Name: stl4a.ogg $Name: Alpha3_13 $Team: -1 $MessageNew: XSTR(" What?!", -1) $end_multi_text +AVI Name: Head-VP2 +Wave Name: stl1a.ogg $Name: Alpha2_19 $Team: -1 $MessageNew: XSTR(" Do it!", -1) $end_multi_text +AVI Name: Head-VP1 +Wave Name: stl2d.ogg $Name: Canon_09 $Team: -1 $MessageNew: XSTR("Assassins! PVN assassins! All ships, protect that commander's transport!", -1) $end_multi_text +Wave Name: stl5c.ogg $Name: Alpha2_20 $Team: -1 $MessageNew: XSTR("Director? The area is clean of hostiles. The Hammer of Light have retreated, and the Liskin is safe amongst them.", -1) $end_multi_text +AVI Name: Head-VP1 +Wave Name: stl7b.ogg $Name: Harakhti_06 $Team: -1 $MessageNew: XSTR("Good work, Alpha. Return to the Guardian immediately for debriefing.", -1) $end_multi_text +Wave Name: stl6a.ogg $Name: Alpha2_19a $Team: -1 $MessageNew: XSTR(" Cease fire on the Liskin and engage enemy fighters!", -1) $end_multi_text +AVI Name: Head-VP1 +Wave Name: stl5d.ogg $Name: Harakhti_07 $Team: -1 $MessageNew: XSTR("The Liskin has been destroyed! Abort the mission immediately!", -1) $end_multi_text +Wave Name: stl5b.ogg $Name: Harakhti_08 $Team: -1 $MessageNew: XSTR("The Hammer of Light ships are arriving and have detected your presence! Get out of there!", -1) $end_multi_text +Wave Name: stl6b.ogg #Reinforcements ;! 0 total #Background bitmaps ;! 39 total $Num stars: 2000 $Ambient light level: 0 $Sun: SunWhite +Angles: 1.047200 0.000000 3.490660 +Scale: 1.000000 $Starbitmap: nebulB1-main +Angles: 0.872664 0.785398 1.396262 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB1-main +Angles: 0.872664 0.785398 1.396262 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB2-main +Angles: 0.000000 0.000000 5.585049 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB3-main +Angles: 0.000000 5.585049 3.490656 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB6-whisp +Angles: 6.108648 0.000000 4.712385 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB5-whisp +Angles: 6.108648 0.000000 5.235984 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB8-whisp +Angles: 0.000000 0.000000 4.363320 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB11-whisp +Angles: 0.000000 0.785398 3.839721 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB6-whisp +Angles: 0.174533 2.792525 4.101521 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB14-whisp +Angles: 5.410516 4.712385 4.886918 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB12-whisp +Angles: 5.585049 1.570795 4.886918 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB2-main +Angles: 0.000000 3.490656 4.537852 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB13-whisp +Angles: 0.000000 0.000000 5.934115 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB6-whisp +Angles: 0.174533 0.000000 5.497783 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB4-whisp +Angles: 6.021381 2.967057 5.585049 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB8-whisp +Angles: 5.934115 2.094393 5.410516 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB5-whisp +Angles: 6.108648 0.349066 3.665189 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB6-whisp +Angles: 5.585049 3.141590 5.323250 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB7-whisp +Angles: 0.000000 5.235984 3.316123 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB14-whisp +Angles: 0.174533 3.141590 3.316123 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB13-whisp +Angles: 0.261799 0.000000 3.665189 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB7-whisp +Angles: 5.061451 1.919861 1.745328 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB11-whisp +Angles: 4.886918 1.047197 2.094393 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB10-whisp +Angles: 0.349066 5.934115 1.745328 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB13-whisp +Angles: 4.363320 0.349066 2.094393 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB8-whisp +Angles: 0.523598 1.570795 1.221730 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB12-whisp +Angles: 1.047197 4.886918 1.658062 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB4-whisp +Angles: 5.759582 0.872664 1.308996 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB6-whisp +Angles: 1.308996 5.497783 1.745328 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB5-whisp +Angles: 4.886918 0.000000 2.443459 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB13-whisp +Angles: 5.235984 3.141590 1.047197 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB2-main +Angles: 1.570795 0.000000 1.919861 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB6-whisp +Angles: 1.221730 5.497783 2.007127 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB9-whisp +Angles: 1.745328 0.000000 2.443459 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB11-whisp +Angles: 5.061451 0.000000 2.792525 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB14-whisp +Angles: 0.698131 0.523598 2.094393 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB8-whisp +Angles: 0.698131 2.617992 2.181660 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB12-whisp +Angles: 0.785398 4.712385 2.356193 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB6-whisp +Angles: 6.108648 4.014254 0.959930 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB12-whisp +Angles: 5.235984 0.523598 0.610865 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB14-whisp +Angles: 4.363320 3.141590 3.141590 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB6-whisp +Angles: 4.363320 1.396262 5.759582 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB12-whisp +Angles: 4.188787 3.141590 5.759582 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 #Asteroid Fields $Density: 20 +Field Type: 1 +Debris Genre: 1 +Field Debris Type: 6 +Field Debris Type: 6 +Field Debris Type: 7 $Average Speed: 0.000000 $Minimum: -2000.000000, -1000.000000, -2000.000000 $Maximum: 2000.000000, 1000.000000, 2000.000000 #Music $Event Music: FS1-5: Spook $Briefing Music: FS1-BRIEF2 #End