#Mission Info $Version: 0.10 $Name: XSTR("Untitled", -1) $Author: Gaurav Thakur $Created: 02/28/06 at 04:07:49 $Modified: 03/01/06 at 01:28:25 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Disallow Support: 0 +Hull Repair Ceiling: 100.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 154.955200, 5655.985352, 1336.365845 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.584484, 0.811405, 0.000000, -0.811405, 0.584484 #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Loki" 5 "GTF Myrmidon" 5 "GTF Perseus" 5 "GTF Pegasus" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Erinyes" 5 "GTF Ares" 5 "GTF Mara" 5 "GTB Zeus" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Boanerges" 5 "GTB Ursa" 5 "GVF Thoth" 5 "GVF Serapis" 5 "GVF Horus" 5 "GVF Ptah" 5 "GVF Seth" 5 "GVF Tauret" 5 "GVF Reshef" 5 "GVB Bakha" 5 "GVB Sekhmet" 5 "GVB Amun Mark II" 5 ) +Weaponry Pool: ( "Subach HL-7" 17 "Mekhu HL-7" 16 "Vulcan" 17 "Prometheus R" 16 "Akheton SDG" 16 "Morning Star" 16 "Lamprey" 16 "Maxim" 16 "Circe" 16 "Prometheus S" 16 "UD-09 Kayser" 16 "Phalanx" 16 "Reaper" 16 "Rockeye" 500 "Tempest" 500 "Hornet" 500 "Tornado" 532 "Harpoon" 500 "Thunder" 500 "TAG-B" 500 "T473 Missile" 500 "EMP Adv." 500 "Trebuchet" 500 "Stiletto II" 500 "Infyrno" 500 "Piranha" 500 "Cyclops" 500 "Helios" 500 ) #Objects ;! 4 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 8 $Name: SF Mara 1 ;! Object #1 $Class: SF Mara $Team: Hostile $Location: -1045.015137, -0.000196, 5179.499023 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 5 $Departure Cue: ( true ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SF Dragon 2 ;! Object #2 $Class: SF Dragon $Team: Hostile $Location: 745.944458, 0.001586, 5430.804688 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: +Arrival Delay: 9 $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 13 $Departure Cue: ( true ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SCv Moloch 4 ;! Object #3 $Class: SCv Moloch $Team: Hostile $Location: -124.599998, 0.000257, 6019.941895 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 440 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags:( ) #Events ;! 1 total $Formula: ( when ( true ) ( protect-ship "Alpha 1" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 0 total #Waypoints ;! 0 lists total #Messages ;! 207 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 25 +Bank: 153 +Heading: 156 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End