========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Passed cmdline options: -spec -glow -jpgtga -orbradar -3dwarp -ballistic_gauge -cache_bitmaps -snd_preload -missile_lighting Building file index... Searching root 'C:\fs2\' Searching root pack 'C:\fs2\mv_adveffects.vp' Searching root pack 'C:\fs2\mv_core.vp' Searching root pack 'C:\fs2\mv_effects.vp' Searching root pack 'C:\fs2\mv_models.vp' Searching root pack 'C:\fs2\mv_music.vp' Searching root pack 'C:\fs2\mv_textures.vp' Searching root pack 'C:\fs2\root_fs2.vp' Searching root pack 'C:\fs2\smarty_fs2.vp' Searching root pack 'C:\fs2\sparky_fs2.vp' Searching root pack 'C:\fs2\sparky_hi_fs2.vp' Searching root pack 'C:\fs2\stu_fs2.vp' Searching root pack 'C:\fs2\tango1_fs2.vp' Searching root pack 'C:\fs2\tango2_fs2.vp' Searching root pack 'C:\fs2\tango3_fs2.vp' Searching root pack 'C:\fs2\warble_fs2.vp' Searching root 'e:\' Searching root pack 'e:\tango1_fs2.vp' Searching root pack 'e:\tangoA_fs2.vp' Searching root pack 'e:\warble_fs2.vp' Found 20 roots and 10317 files. AutoLang: Language auto-detection successful... Setting language to English soundcard = EAX Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : OpenAL 1.0 OpenAL Extensions : EAX 2.0, EAX 3.0, EAX 4.0, EAX Unified ... OpenAL successfully initialized! GR_CPU: Family 6, MMX=Yes Initializing OpenGL graphics device at 1280x1024 with 32-bit color... Initializing OpenGL W32... OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce FX 5900XT/AGP/SSE OpenGL Version : 2.0.1 Found extension "GL_EXT_fog_coord", and function "glFogCoordfEXT()". Found extension "GL_EXT_fog_coord", and function "glFogCoordPointerEXT()". Found extension "GL_ARB_multitexture", and function "glMultiTexCoord2fARB()". Found extension "GL_ARB_multitexture", and function "glActiveTextureARB()". Found extension "GL_ARB_texture_env_add". Found extension "GL_ARB_texture_compression", and function "glCompressedTexImage2D()". Found extension "GL_ARB_texture_compression", and function "glCompressedTexSubImage2D()". Found extension "GL_EXT_texture_compression_s3tc". Found extension "GL_EXT_texture_filter_anisotropic". Found extension "GL_NV_fog_distance". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3fvEXT()". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3ubvEXT()". Found extension "GL_ARB_texture_env_combine". Found extension "GL_EXT_texture_env_combine". Found extension "GL_EXT_compiled_vertex_array", and function "glLockArraysEXT()". Found extension "GL_EXT_compiled_vertex_array", and function "glUnlockArraysEXT()". Found extension "GL_ARB_transpose_matrix", and function "glLoadTransposeMatrixfARB()". Found extension "GL_ARB_transpose_matrix", and function "glMultTransposeMatrixfARB()". Found extension "GL_ARB_multitexture", and function "glClientActiveTextureARB()". Found extension "GL_EXT_draw_range_elements", and function "glDrawRangeElements()". Found extension "GL_ARB_texture_mirrored_repeat". Unable to find extension "GL_ARB_texture_non_power_of_two". Found extension "GL_ARB_vertex_buffer_object", and function "glBindBufferARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glDeleteBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glGenBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glBufferDataARB()". Found extension "GL_ARB_texture_compression", and function "glGetCompressedTexImageARB()". Unable to find extension "GL_APPLE_client_storage". USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 Max texture units: 4 Max elements vertices: 4096 Max elements indices: 4096 Max texture size: 4096x4096 Can use compressed textures: YES Texture compression available: YES Using bilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm" ANI 2_radar1 with size 170x170 (33.6% wasted) Windoze reported 16 joysticks, we found 0 Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. Current soundtrack set to -1 in event_music_reset_choices cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm" TBM => Starting parse of 'mv_music-mus.tbm' ... Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm" TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm" TBM => Starting parse of 'mv_models-wep.tbm' ... TBM => Starting parse of 'mv_flak-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... couldn't find pcx for Subach HL-7 BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. found ani Subach_AniBitmap for Subach HL-7, with 6 frames and 5 fps couldn't find particle pcx for Akheton SDG found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps couldn't find particle pcx for Morning Star found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps couldn't find particle pcx for MorningStar D found ani Morningstar_Particle for MorningStar D, with 21 frames and 10 fps couldn't find pcx for Prometheus R BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. found ani PrometheusR_AniBitmap for Prometheus R, with 12 frames and 5 fps couldn't find pcx for Prometheus S BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. found ani Prometheus_AniBitmap for Prometheus S, with 12 frames and 5 fps couldn't find pcx for Prometheus D found ani Prometheus_AniBitmap for Prometheus D, with 12 frames and 5 fps couldn't find particle pcx for Maxim found ani Maxim_Particle for Maxim, with 21 frames and 10 fps couldn't find particle pcx for Maxim D found ani Maxim_Particle for Maxim D, with 21 frames and 10 fps couldn't find pcx for UD-8 Kayser BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. found ani Kayser_AniBitmap for UD-8 Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-8 Kayser ANI Kayser_Particle with size 80x80 (37.5% wasted) found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps couldn't find pcx for UD-D Kayser found ani Kayser_AniBitmap for UD-D Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-D Kayser found ani Kayser_Particle for UD-D Kayser, with 7 frames and 30 fps couldn't find pcx for Circe found ani Circe_Bitmap for Circe, with 20 frames and 15 fps couldn't find particle pcx for Lamprey ANI Lamprey_Particle with size 86x86 (32.8% wasted) found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps couldn't find pcx for Shivan Light Laser BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. found ani Alouqua_AniBitmap for Shivan Light Laser, with 6 frames and 20 fps couldn't find particle pcx for Shivan Heavy Laser found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps couldn't find particle pcx for Shivan Mega Laser found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps couldn't find particle pcx for Hornet found ani hornet_trail for Hornet, with 14 frames and 30 fps TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'mv_shockwave-wep.tbm' ... No ai_profiles.tbl found; using defaults. cf_get_file_list_preallocated looking for type=7, filter="*-obt.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm" TBM => Starting parse of 'mv_shockwave-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_turretangle-shp.tbm' ... TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_textures-shp.tbm' ... cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-str.tbm" cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 194 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.582 (0.582) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_MULTI_MISSION_SYNC (38) Someone passed an extension to bm_load for file 'vasudan1.pcx' ANI 2_vHall_misc1.ani with size 154x154 (39.8% wasted) ANI 2_vHall_misc2.ani with size 154x154 (39.8% wasted) ANI 2_vHall_misc3.ani with size 405x405 (20.9% wasted) ANI 2_vHall_misc4.ani with size 364x364 (28.9% wasted) ANI 2_vhall_exit.ani with size 105x105 (18.0% wasted) ANI 2_vhall_barracks.ani with size 264x264 (48.4% wasted) ANI 2_vhall_ready.ani with size 414x414 (19.1% wasted) ANI 2_vhall_tech.ani with size 430x430 (16.0% wasted) ANI 2_vhall_options.ani with size 334x334 (34.8% wasted) ANI 2_vhall_campaign.ani with size 206x206 (19.5% wasted) Frame 0 too long!!: frametime = 2.591 (2.591) Frame 0 too long!!: frametime = 0.602 (0.602) Frame 0 too long!!: frametime = 0.258 (0.258) Frame 0 too long!!: frametime = 0.335 (0.335) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 3815331129, IBX checksum: 1870731749 -- "fighter01.pof" Frame 0 too long!!: frametime = 1.776 (1.776) Frame 0 too long!!: frametime = 0.470 (0.470) Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TRAINING_MENU (8) Freeing all existing models... OGL-READBUFFER: 0x405 Frame 0 too long!!: frametime = 13.875 (13.875) Frame 0 too long!!: frametime = 0.468 (0.468) Got event GS_EVENT_START_GAME (1) in state GS_STATE_CREDITS (21) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps. cf_get_file_list_preallocated looking for type=7, filter="*-fbl.tbm" BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 25 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 25 fps. loading warp modelLoading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 4252971066, IBX checksum: 1418599850 -- "warp.pof" 256 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 3823586065, IBX checksum: 2940853514 -- "shockwave.pof" BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'SM2-06.fs2' Hmmm... Extension passed to mission_load... Loading model 'Gate2a-01.pof' IBX: Found a good IBX to read for 'Gate2a-01.pof'. IBX-DEBUG => POF checksum: 3528661265, IBX checksum: 3011165571 -- "Gate2a-01.pof" Warning: Ignoring unrecognized subsystem jump2a, believed to be in ship Gate2a-01.pof Warning: Ignoring unrecognized subsystem jump1a, believed to be in ship Gate2a-01.pof Unknown special object type $path01 while reading model Gate2a-01.pof Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 2323280796, IBX checksum: 3395928508 -- "corvette2t-01.pof" Loading model 'cruiser01.pof' IBX: Found a good IBX to read for 'cruiser01.pof'. IBX-DEBUG => POF checksum: 1343074144, IBX checksum: 1438775756 -- "cruiser01.pof" Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 3069302688, IBX checksum: 277250043 -- "fighter2t-05.pof" Starting mission message count : 205 Ending mission message count : 233 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI weapons1_b with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.3% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.3% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) ANI debris01 with size 38x38 (40.6% wasted) ANI debris02 with size 19x19 (40.6% wasted) ANI debris04 with size 27x27 (15.6% wasted) =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shield-f01 with size 93x93 (27.3% wasted) Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 3815331129, IBX checksum: 1870731749 -- "fighter01.pof" ANI shield-f06 with size 93x93 (27.3% wasted) Loading model 'fighter06.pof' IBX: Found a good IBX to read for 'fighter06.pof'. IBX-DEBUG => POF checksum: 1238331005, IBX checksum: 720572014 -- "fighter06.pof" ANI shield-f13 with size 93x93 (27.3% wasted) Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 3591725850, IBX checksum: 1754503719 -- "fighter13.pof" ANI shieldft-05 with size 93x93 (27.3% wasted) ANI shield-b04 with size 93x93 (27.3% wasted) Loading model 'bomber04hp.pof' IBX: Found a good IBX to read for 'bomber04hp.pof'. IBX-DEBUG => POF checksum: 3573595562, IBX checksum: 3837868894 -- "bomber04hp.pof" ANI shield-b09 with size 93x93 (27.3% wasted) Loading model 'bomber09.pof' IBX: Found a good IBX to read for 'bomber09.pof'. IBX-DEBUG => POF checksum: 882195147, IBX checksum: 61994041 -- "bomber09.pof" Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 758791252 -- "support2t-01.pof" Loading model 'TerranSuper.pof' IBX: Found a good IBX to read for 'TerranSuper.pof'. IBX-DEBUG => POF checksum: 2376642875, IBX checksum: 2212492416 -- "TerranSuper.pof" Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship TerranSuper.pof Loading model 'cruiser2t-01.pof' IBX: Found a good IBX to read for 'cruiser2t-01.pof'. IBX-DEBUG => POF checksum: 173930837, IBX checksum: 621267859 -- "cruiser2t-01.pof" Loading model 'corvette2r-01.pof' IBX: Found a good IBX to read for 'corvette2r-01.pof'. IBX-DEBUG => POF checksum: 2751841061, IBX checksum: 3613535176 -- "corvette2r-01.pof" Unknown special object type $path29 while reading model corvette2r-01.pof Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 311387289 -- "support2v-01.pof" This mission requires 434 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 3879058811, IBX checksum: 3774141961 -- "hornet.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 1426991478 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 902538880 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 3879058811, IBX checksum: 3774141961 -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 2666347505 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 3410442676, IBX checksum: 1576355327 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 698539108, IBX checksum: 654528024 -- "trebuchet.pof" Loading model 'taga.pof' IBX: Found a good IBX to read for 'taga.pof'. IBX-DEBUG => POF checksum: 3891445845, IBX checksum: 894358270 -- "taga.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 3170452753 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 2479777348, IBX checksum: 2217791287 -- "stilettoII.pof" Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 2957681153, IBX checksum: 838736941 -- "infyrno.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 3099232563, IBX checksum: 3229202464 -- "belial.pof" Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 1756395557, IBX checksum: 3165631201 -- "EMPulse2.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 1369793329 -- "cmeasure01.pof" Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 2163019510, IBX checksum: 261977273 -- "MX-50.pof" Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 1674117057, IBX checksum: 2793152434 -- "harbinger.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3906274773 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 3124603306 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted) ANI Kayser_Particle.ani with size 80x80 (37.5% wasted) ANI Lamprey_Particle.ani with size 86x86 (32.8% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.3% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.3% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI debris01.ani with size 38x38 (40.6% wasted) ANI debris02.ani with size 19x19 (40.6% wasted) ANI debris04.ani with size 27x27 (15.6% wasted) ANI shield-f01.ani with size 93x93 (27.3% wasted) ANI shield-f06.ani with size 93x93 (27.3% wasted) ANI shield-f13.ani with size 93x93 (27.3% wasted) ANI shieldft-05.ani with size 93x93 (27.3% wasted) ANI shield-b04.ani with size 93x93 (27.3% wasted) ANI shield-b09.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2565/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4945, Estimated count = 2311 ================================================ Frame 0 too long!!: frametime = 103.330 (103.330) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_RED_ALERT (44) ANI 2_BriefMap with size 400x400 (21.9% wasted) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconfighter01 with size 28x28 (12.5% wasted) ANI iconfighter2t-02 with size 28x28 (12.5% wasted) ANI iconfighter13 with size 28x28 (12.5% wasted) ANI iconfighter2t-01 with size 28x28 (12.5% wasted) ANI iconfighter2t-03 with size 28x28 (12.5% wasted) ANI iconfighter2t-05 with size 28x28 (12.5% wasted) ANI 2_ssfighter01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter01.ani ANI 2_ssfighter2t-02.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-02.ani ANI 2_ssfighter13.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter13.ani ANI 2_ssfighter2t-01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-01.ani ANI 2_ssfighter2t-03.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-03.ani ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconScalpel with size 24x24 (25.0% wasted) ANI iconflail with size 24x24 (25.0% wasted) ANI iconPromS with size 24x24 (25.0% wasted) ANI iconNewton with size 24x24 (25.0% wasted) ANI iconKayser with size 24x24 (25.0% wasted) ANI iconCirce with size 24x24 (25.0% wasted) ANI iconLich with size 24x24 (25.0% wasted) ANI iconMX-64 with size 24x24 (25.0% wasted) ANI iconTempest with size 24x24 (25.0% wasted) ANI iconHornet with size 24x24 (25.0% wasted) ANI iconBombardier with size 24x24 (25.0% wasted) ANI iconCrossbow with size 24x24 (25.0% wasted) ANI iconTrebuchet with size 24x24 (25.0% wasted) ANI iconTagA with size 24x24 (25.0% wasted) ANI iconInfyrno with size 24x24 (25.0% wasted) ANI iconEMPulse with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_Scalpel.ani with size 304x304 (40.6% wasted) ANI 2_Flail2.ani with size 304x304 (40.6% wasted) ANI 2_PromS.ani with size 304x304 (40.6% wasted) ANI 2_Newton.ani with size 304x304 (40.6% wasted) ANI 2_Kayser.ani with size 304x304 (40.6% wasted) ANI 2_Circe.ani with size 304x304 (40.6% wasted) ANI 2_Lich.ani with size 304x304 (40.6% wasted) ANI 2_mx64.ani with size 304x304 (40.6% wasted) ANI 2_Tempest.ani with size 304x304 (40.6% wasted) ANI 2_hornet.ani with size 304x304 (40.6% wasted) ANI 2_tornado.ani with size 304x304 (40.6% wasted) ANI 2_cross.ani with size 304x304 (40.6% wasted) ANI 2_trebuchet.ani with size 304x304 (40.6% wasted) ANI 2_tagA.ani with size 304x304 (40.6% wasted) ANI 2_infyrno.ani with size 304x304 (40.6% wasted) ANI 2_ecm.ani with size 304x304 (40.6% wasted) ANI icont-node with size 100x100 (21.9% wasted) ANI Fadeicont-node with size 100x100 (21.9% wasted) ANI Fadeicont-node.ani with size 100x100 (21.9% wasted) ANI icont-cruiser with size 18x18 (43.8% wasted) ANI FadeiconT-cruiser with size 18x18 (43.8% wasted) ANI FadeiconT-cruiser.ani with size 18x18 (43.8% wasted) ANI icont-fightW with size 54x54 (15.6% wasted) ANI FadeiconT-FighterW with size 54x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 54x54 (15.6% wasted) Frame 0 too long!!: frametime = 5.088 (5.088) ANI icont-node.ani with size 100x100 (21.9% wasted) ANI icont-cruiser.ani with size 18x18 (43.8% wasted) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 2.511 (2.511) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_SHIP_SELECT (11) Entering game at time = 161.208 Frame 1 too long!!: frametime = 1.887 (1.887) message 'Welcome' with invalid head. Fix by assigning persona to the message. ANI Head-CM4a.ani with size 120x120 (6.3% wasted) Frame 140 too long!!: frametime = 0.949 (0.949) Frame 141 too long!!: frametime = 1.371 (1.371) ANI Head-TP6a.ani with size 120x120 (6.3% wasted) Dumping screen to 'screen0000' 1030 frames executed in 31.055 seconds, 33.167 frames per second. Frame 1030 too long!!: frametime = 0.283 (0.283) OGL-READBUFFER: 0x405 Frame 1092 too long!!: frametime = 0.467 (0.467) Frame 1092 too long!!: frametime = 1.104 (1.104) Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages ANI 2_vHall_misc1.ani with size 154x154 (39.8% wasted) ANI 2_vHall_misc2.ani with size 154x154 (39.8% wasted) ANI 2_vHall_misc3.ani with size 405x405 (20.9% wasted) ANI 2_vHall_misc4.ani with size 364x364 (28.9% wasted) ANI 2_vhall_exit.ani with size 105x105 (18.0% wasted) ANI 2_vhall_barracks.ani with size 264x264 (48.4% wasted) ANI 2_vhall_ready.ani with size 414x414 (19.1% wasted) ANI 2_vhall_tech.ani with size 430x430 (16.0% wasted) ANI 2_vhall_options.ani with size 334x334 (34.8% wasted) ANI 2_vhall_campaign.ani with size 206x206 (19.5% wasted) Frame 1093 too long!!: frametime = 13.142 (13.142) Frame 1093 too long!!: frametime = 5.446 (5.446) Frame 1093 too long!!: frametime = 0.284 (0.284) Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1) Freeing all existing models...