#Mission Info $Version: 0.10 $Name: XSTR("Eve of Destruction Redux", 915) $Author: D. S. McPherson $Created: 10/06/97 at 10:17:58 $Modified: 09/30/06 at 16:34:01 $Notes: I am the burger king. $End Notes: $Mission Desc: XSTR("First mission in demo campaign for FreeSpace. Redux.", 916) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: -963.079163, 1927.900024, -268.502563 +Viewer orient: 1.000000, 0.000001, -0.000265, 0.000265, 0.031328, 0.999509, 0.000009, -0.999509, 0.031328 +SquadReassignName: Galactic Terran Alliance +SquadReassignLogo: GTA.pcx ;;FSO 3.6.0;; $Skybox Model: starfield.pof #Plot Info $Tour: XSTR("Blah", 601) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 7 $start_stage $multi_text XSTR("Pilot Attend: Welcome to the $f GTD $f Galatea. Your first assignment as a part of the $f Galatea's crew is to stand the 3rd watch. You will patrol the area surrounding the $f GTC $f Orff. The $f GTC $f Orff suffered an engine breakdown in the Betelgeuse system, and is awaiting repairs.", 917) $end_multi_text $voice: Brief_1_a.wav $camera_pos: -572.269531, 1467.939331, -326.051544 $camera_orient: 1.000000, 0.000000, -0.000265, 0.000265, -0.001635, 0.999999, 0.000000, -0.999999, -0.001635 $camera_time: 1500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -649.897156, 156.800903, -354.445709 $label: GTC Orff +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Apollo $pos: -462.065948, 0.000010, -350.949371 $label: Alpha 1 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Apollo $pos: -405.148285, -0.000042, -253.634369 $label: Alpha 2 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("You will be on watch with one other ship, $f Alpha $f 2. Since this is your first watch, $f Alpha $f 2 will be piloted by Lt. Harbison, a seasoned veteran and top-notch pilot.", 918) $end_multi_text $voice: Brief_1_b.wav $camera_pos: -418.522522, 215.606995, -312.096619 $camera_orient: 1.000000, 0.000000, -0.000265, 0.000265, -0.001635, 0.999999, 0.000000, -0.999999, -0.001635 $camera_time: 1500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -649.897156, 156.800903, -354.445709 $label: GTC Orff +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Apollo $pos: -431.071564, 0.000015, -328.356354 $label: Alpha 1 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Apollo $pos: -407.808472, -0.000041, -284.920288 $label: Alpha 2 +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("You will begin your watch by jumping to Betelgeuse near the $f GTC $f Orff.", 919) $end_multi_text $voice: Brief_1_c.wav $camera_pos: -54.779518, 2520.303711, 140.689621 $camera_orient: 1.000000, 0.000000, -0.000265, 0.000265, -0.001635, 0.999999, 0.000000, -0.999999, -0.001635 $camera_time: 2000 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -875.042725, 156.800888, -30.876389 $label: GTC Orff +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Apollo $pos: -488.730713, 0.000114, -97.478836 $label: Alpha 1 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Apollo $pos: -575.843140, -0.000084, 109.162132 $label: Alpha 2 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("We have reports of Vasudan fighters in this system, so stay alert. Engage and destroy any hostiles that threaten the $f Orff.", 920) $end_multi_text $voice: Brief_1_d.wav $camera_pos: -54.779518, 2520.303711, 140.689621 $camera_orient: 1.000000, 0.000000, -0.000265, 0.000265, -0.001635, 0.999999, 0.000000, -0.999999, -0.001635 $camera_time: 1250 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -875.042725, 156.800888, -30.876389 $label: GTC Orff +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Apollo $pos: 617.758362, -0.000085, 154.753403 $label: Alpha 1 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Apollo $pos: 342.319519, 0.000054, 333.839813 $label: Alpha 2 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 21 $team: Neutral $class: PVF Anubis $pos: 841.589478, -101.608536, 459.020508 $label: Vasudans +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("At the end of your watch, you will be relieved by $f Delta wing. Upon $f Delta's arrival, you are to return to base.", 921) $end_multi_text $voice: Brief_1_e.wav $camera_pos: -527.602417, 1927.900146, -268.617981 $camera_orient: 1.000000, 0.000001, -0.000265, 0.000265, 0.031328, 0.999509, 0.000009, -0.999509, 0.031328 $camera_time: 2000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -983.968994, 156.801025, -254.932983 $label: GTC Orff +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Apollo $pos: -687.263855, 0.000130, -285.384064 $label: Alpha 1 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Apollo $pos: -722.925293, -0.000114, -88.393135 $label: Alpha 2 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: -439.238342, 0.000047, -168.301147 $label: Delta +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 21 $team: Neutral $class: PVF Anubis $pos: 841.589478, -101.608536, 459.020508 $label: Vasudans +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Your primary objective will be to protect the $f Orff until the end of your watch. We expect you to carry out your orders to the letter.", 922) $end_multi_text $voice: Brief_1_f.wav $camera_pos: -963.079163, 1927.900024, -268.502563 $camera_orient: 1.000000, 0.000001, -0.000265, 0.000265, 0.031328, 0.999509, 0.000009, -0.999509, 0.031328 $camera_time: 2000 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -983.968994, 156.801025, -254.932983 $label: GTC Orff +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Apollo $pos: -687.263855, 0.000130, -285.384064 $label: Alpha 1 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Apollo $pos: -722.925293, -0.000114, -88.393135 $label: Alpha 2 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 21 $team: Neutral $class: PVF Anubis $pos: 841.589478, -101.608536, 459.020508 $label: Vasudans +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("You may confirm your ship hardware and weapons loadout for this mission. If found satisfactory, commit to the mission. $f GTD $f Galatea quarterdeck signing off.", 923) $end_multi_text $voice: Brief_1_g.wav $camera_pos: -670.843689, 556.344299, -298.296478 $camera_orient: 1.000000, 0.000001, -0.000265, 0.000265, 0.039321, 0.999227, 0.000011, -0.999227, 0.039321 $camera_time: 2000 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -983.968994, 156.801025, -254.932983 $label: GTC Orff +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Apollo $pos: -687.263855, 0.000130, -285.384064 $label: Alpha 1 +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Apollo $pos: -722.925293, -0.000114, -88.393135 $label: Alpha 2 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 21 $team: Neutral $class: PVF Anubis $pos: 841.589478, -101.608536, 459.020508 $label: Vasudans +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 5 $Formula: ( is-destroyed-delay 0 "Orff" ) $Multi text XSTR("The GTC Orff was destroyed during your watch. Dozens of lives were lost due to your poor performance. This catastrophe will surely result in an increased Vasudan presence in this system. There is no place for you in the GTA. You are dismissed.", 924) $end_multi_text $Voice: DeBrief_1r_a.wav $Recommendation text: XSTR("If you kill the Vasudan fighters before they reach the Orff, they will not be able to harm it. Concentrate on one fighter at a time. When it's destroyed, move to the next. After Delta wing arrives, you may return to base.", 925) $end_multi_text $Formula: ( and ( is-goal-true-delay "Protect the Orff" 0 ) ( not ( is-destroyed-delay 0 "Orff" ) ) ) $Multi text XSTR("You did a fine job on your first watch, Pilot. Your strong sense of duty will serve the Alliance well. The presence of Vasudans in this system gives us little reason to worry. The ships that attacked you and the Orff were probably remnants of the Vasudan convoy that we hit last week.", 926) $end_multi_text $Voice: DeBrief_1r_b.wav $Recommendation text: XSTR("Your performance was excellent. We have no recommendations for you.", 927) $end_multi_text $Formula: ( and ( is-goal-false-delay "Assist Delta" 0 ) ( is-goal-true-delay "Protect the Orff" 0 ) ( is-event-true-delay "Mission not over?" 0 ) ( not ( is-destroyed-delay 0 "Orff" ) ) ) $Multi text XSTR("Despite your efforts, Vasudan fighters escaped from the system. If we allow them to elude us, pilot, we appear weak. We won't tolerate this sort of embarrassment again.", 928) $end_multi_text $Voice: DeBrief_1r_c.wav $Recommendation text: XSTR("If you are having trouble killing the Vasudans, try launching missiles. MX-50s automatically seek out a hostile target if it is within range. After Delta arrives, you can still help them out by destroying more Vasudans.", 929) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "Alpha 2" ) ( not ( is-destroyed-delay 0 "Orff" ) ) ) $Multi text XSTR("We are saddened to learn of Lieutenant Harbison's demise. He was a brave and skillful pilot. A memorial service will be held at 0930. You are ordered to attend.", 930) $end_multi_text $Voice: DeBrief_1r_d.wav $Recommendation text: XSTR("Next time, try to ensure the safety of your wingmen. If he requests help, engage the ship that's attacking him.", 931) $end_multi_text $Formula: ( and ( is-goal-false-delay "Protect the Orff" 0 ) ( not ( is-destroyed-delay 0 "Orff" ) ) ) $Multi text XSTR("You left the field of battle before your watch was ended. This act of cowardice will stain your record for the rest of your military career. You are suspended from flight duty. Dismissed.", 932) $end_multi_text $Voice: DeBrief_1r_e.wav $Recommendation text: XSTR("Never leave a battle until you are sure the battle is over. Wait until all Primary mission goals are resolved, or you are ordered to return to base.", 933) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "ML-16 Laser" 4 "Disruptor" 4 "MX-50" 80 "Fury" 160 ) #Objects ;! 16 total $Name: Alpha 1 ;! Object #0 $Class: GTF Apollo $Team: Friendly $Location: -575.195984, -0.000051, -465.730316 $Orientation: 0.877583, 0.000000, -0.479426, 0.000000, 1.000000, 0.000000, 0.479426, 0.000000, 0.877583 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", 611) +Initial Velocity: 10 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 $Name: Orff ;! Object #1 $Class: GTC Fenris $Team: Friendly $Location: -576.099976, 0.000000, -236.600006 $Orientation: 0.777573, 0.000000, -0.628793, 0.000000, 1.000000, 0.000000, 0.628793, 0.000000, 0.777573 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", 611) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 90 +Subsystem: turret02 $Damage: 99 +Subsystem: turret03 $Damage: 100 +Subsystem: turret04 $Damage: 100 +Subsystem: turret05 $Damage: 100 +Subsystem: turret06 $Damage: 100 +Subsystem: turret07 $Damage: 100 +Subsystem: turret08 $Damage: 50 +Subsystem: turret09a-01-main $Damage: 86 +Sbank Ammo: ( 0 ) +Subsystem: weapons $Damage: 60 +Subsystem: engine $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Respawn priority: 0 +Escort priority: 0 +Hotkey: 7 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: nameplate ;;FSO 3.6.8;; +new: GTC_Orff $Name: Alpha 2 ;! Object #2 $Class: GTF Apollo $Team: Friendly $Location: -449.455963, -0.000162, -301.033325 $Orientation: 0.877583, 0.000000, -0.479426, 0.000000, 1.000000, 0.000000, 0.479425, 0.000000, 0.877583 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", 611) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "locked" ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Persona Index: 1 $Name: Virgo 1 ;! Object #3 $Class: PVF Anubis $Team: Neutral $Location: 387.902466, -81.751198, 618.484375 $Orientation: 0.094345, 0.948281, 0.303088, 0.730284, 0.140988, -0.668436, -0.676597, 0.284404, -0.679213 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", 611) +Initial Velocity: 100 +Initial Hull: 40 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "VLL-9 Laser" ) +Secondary Banks: ( "" ) +Sbank Ammo: ( 0 ) +Subsystem: weapons $Damage: 80 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Respawn priority: 0 +Group: 0 $Name: Virgo 2 ;! Object #4 $Class: PVF Anubis $Team: Neutral $Location: 409.896240, -121.466125, 634.136353 $Orientation: 0.094345, 0.948281, 0.303088, 0.730285, 0.140988, -0.668436, -0.676597, 0.284404, -0.679213 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", 611) +Initial Velocity: 100 +Initial Hull: 40 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "VLL-9 Laser" ) +Secondary Banks: ( "" ) +Sbank Ammo: ( 0 ) +Subsystem: weapons $Damage: 80 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Respawn priority: 0 +Group: 0 $Name: Aries 1 ;! Object #5 $Class: PVF Anubis $Team: Neutral $Location: 650.641052, 100.899879, -285.538055 $Orientation: 0.576461, -0.404188, 0.710159, 0.441077, 0.885522, 0.145958, -0.687855, 0.229095, 0.688746 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase "Orff" 50 ) ) $Cargo 1: XSTR("Nothing", 611) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "VLL-9 Laser" ) +Secondary Banks: ( "" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Respawn priority: 0 +Group: 0 $Name: Aries 2 ;! Object #6 $Class: PVF Anubis $Team: Neutral $Location: 677.336365, 83.548096, -260.936401 $Orientation: 0.576461, -0.404188, 0.710159, 0.441077, 0.885521, 0.145958, -0.687855, 0.229095, 0.688746 $IFF: IFF 1 $AI Behavior: Stay Near $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) $Cargo 1: XSTR("Nothing", 611) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "VLL-9 Laser" ) +Secondary Banks: ( "" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Respawn priority: 0 +Group: 0 $Name: Aries 3 ;! Object #7 $Class: PVF Seth $Team: Neutral $Location: 728.341064, 65.481079, -305.458069 $Orientation: 0.576461, -0.404188, 0.710159, 0.441077, 0.885521, 0.145958, -0.687855, 0.229095, 0.688746 $IFF: IFF 1 $AI Behavior: Stay Near $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) $Cargo 1: XSTR("Nothing", 611) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" "Vasudan Light Laser" ) +Secondary Banks: ( "Enemy MX-50" "" ) +Sbank Ammo: ( 100 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Respawn priority: 0 +Group: 0 $Name: Cancer 1 ;! Object #8 $Class: PVF Anubis $Team: Neutral $Location: -783.031616, 0.000036, 641.788757 $Orientation: -0.596557, 0.000000, -0.802571, 0.000000, 1.000000, 0.000000, 0.802571, 0.000000, -0.596557 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", 611) +Initial Velocity: 100 +Initial Hull: 30 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "VLL-9 Laser" ) +Secondary Banks: ( "" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Respawn priority: 0 +Group: 0 $Name: Cancer 2 ;! Object #9 $Class: PVF Anubis $Team: Neutral $Location: -837.902283, 0.000019, 636.283325 $Orientation: -0.596557, 0.000000, -0.802571, 0.000000, 1.000000, 0.000000, 0.802571, 0.000000, -0.596557 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", 611) +Initial Velocity: 100 +Initial Hull: 30 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "VLL-9 Laser" ) +Secondary Banks: ( "" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Respawn priority: 0 +Group: 0 $Name: Pisces 1 ;! Object #10 $Class: PVF Horus $Team: Neutral $Location: -133.224960, 0.000079, 1012.208313 $Orientation: -0.986973, 0.000000, 0.160890, 0.000000, 1.000000, 0.000000, -0.160890, 0.000000, -0.986973 $IFF: IFF 1 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", 611) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" "Vasudan Light Laser" ) +Secondary Banks: ( "MX-50" "" ) +Sbank Ammo: ( 100 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Respawn priority: 0 +Group: 0 +Score: 6 $Name: Pisces 2 ;! Object #11 $Class: PVF Horus $Team: Neutral $Location: -163.788437, 0.000107, 1017.339233 $Orientation: -0.986972, 0.000000, 0.160890, 0.000000, 1.000000, 0.000000, -0.160890, 0.000000, -0.986972 $IFF: IFF 1 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", 611) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" "Vasudan Light Laser" ) +Secondary Banks: ( "MX-50" "" ) +Sbank Ammo: ( 100 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Respawn priority: 0 +Group: 0 +Score: 6 $Name: Pisces 3 ;! Object #12 $Class: PVF Horus $Team: Neutral $Location: -157.868210, 0.000104, 969.057373 $Orientation: -0.986972, 0.000000, 0.160890, 0.000000, 1.000000, 0.000000, -0.160890, 0.000000, -0.986972 $IFF: IFF 1 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", 611) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Vasudan Light Laser" "Vasudan Light Laser" ) +Secondary Banks: ( "MX-50" "" ) +Sbank Ammo: ( 100 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Respawn priority: 0 +Group: 0 +Score: 6 $Name: Delta 1 ;! Object #13 $Class: GTF Apollo $Team: Friendly $Location: -455.385803, 0.000040, -168.296860 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", 611) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Respawn priority: 0 +Group: 0 +Score: 10 +Persona Index: 3 $Name: Delta 2 ;! Object #14 $Class: GTF Apollo $Team: Friendly $Location: -423.090851, 0.000055, -168.305420 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", 611) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Respawn priority: 0 +Group: 0 +Score: 10 +Persona Index: 2 $Name: GTT Repair ;! Object #15 $Class: GTT Elysium $Team: Friendly $Location: -865.098633, 400.000031, 122.602448 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Orff" "topside docking" "Docking bay 1" 50 ) ) $Cargo 1: XSTR("Repair crew", 934) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( is-goal-true-delay "Assist Delta" 72 ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Repair Leaves" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 +Persona Index: 4 #Wings ;! 6 total $Name: Cancer $Waves: 4 $Wave Threshold: 1 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( or ( has-time-elapsed 120 ) ( or ( is-destroyed-delay 30 "Virgo 1" ) ( is-destroyed-delay 30 "Virgo 2" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( has-time-elapsed 450 ) $Ships: ( ;! 2 total "Cancer 1" "Cancer 2" ) $AI Goals: ( goals ( ai-chase "Orff" 89 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 15 $Name: Virgo $Waves: 4 $Wave Threshold: 1 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Chatter2" 6 ) $Departure Location: Hyperspace $Departure Cue: ( has-time-elapsed 300 ) $Ships: ( ;! 2 total "Virgo 1" "Virgo 2" ) $AI Goals: ( goals ( ai-chase "Orff" 89 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 12 $Name: Aries $Waves: 4 $Wave Threshold: 1 $Special Ship: 0 ;! Aries 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Mission not over?" 18 ) $Departure Location: Hyperspace $Departure Cue: ( has-time-elapsed 600 ) $Ships: ( ;! 3 total "Aries 1" "Aries 2" "Aries 3" ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 12 $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "End Mission" 3 ) $Ships: ( ;! 2 total "Alpha 1" "Alpha 2" ) +Hotkey: 0 +Flags:( "no-arrival-message" ) $Name: Pisces $Waves: 2 $Wave Threshold: 1 $Special Ship: 0 ;! Pisces 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 53 "Aries 3" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Pisces 1" "Pisces 2" "Pisces 3" ) $AI Goals: ( goals ( ai-chase-any 88 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 12 $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: In front of ship +Arrival Distance: 300 $Arrival Anchor: Alpha 1 $Arrival Cue: ( destroyed-or-departed-delay 13 "Virgo" "Cancer" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Delta 1" "Delta 2" ) $AI Goals: ( goals ( ai-guard "Orff" 50 ) ) +Hotkey: 3 +Flags:( ) #Events ;! 58 total $Formula: ( when ( has-arrived-delay 0 "Virgo" ) ( validate-goal "Assist Delta" ) ) +Name: Validate 2nd goal +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 5 ) ( send-message "Alpha 2" "normal" "Chatter1" ) ) +Name: Chatter1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Chatter1" 6 ) ( send-message "Alpha 2" "normal" "Chatter2" ) ) +Name: Chatter2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 7 "Virgo" ) ( send-message "Alpha 2" "normal" "Alert! 1" ) ) +Name: Alert! +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 6 "Cancer" ) ( send-message "Alpha 2" "high" "Alert! 2" ) ) +Name: Alert 2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( < ( hits-left "Alpha 2" ) 55 ) ( not ( has-arrived-delay 0 "Delta" ) ) ) ( send-message "Alpha 2" "normal" "All Done" ) ) +Name: Alert 3 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "Alpha 2" ) 70 ) ( send-message "Alpha 2" "normal" "Hit Hard 1" ) ) +Name: Hit Hard 1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "Alpha 2" ) 25 ) ( send-message "Alpha 2" "normal" "Hit Hard 2" ) ) +Name: Hit Hard 2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Cancer" ) ( send-message "Alpha 2" "normal" "All Done 2" ) ) +Name: All Done 2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-subsystem-destroyed-delay "Alpha 2" "sensors" 0 ) ( send-message "Alpha 2" "normal" "Hit a Bit 1" ) ) +Name: Hit a Bit 1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-subsystem-destroyed-delay "Alpha 2" "navigation" 0 ) ( send-message "Alpha 2" "normal" "Hit a Bit 2" ) ) +Name: Hit a Bit 2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-goal-true-delay "Assist Delta" 0 ) ( do-nothing ) ) +Name: Help player warp +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Warp out directive +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( has-arrived-delay 0 "Virgo" ) ( clear-goals "Alpha 2" ) ( add-goal "Alpha 2" ( ai-chase-any 89 ) ) ) +Name: clearing Alpha 2 goals +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( has-arrived-delay 0 "Aries" ) ( > ( hits-left "Alpha 1" ) 80 ) ) ( add-goal "Aries 3" ( ai-chase "Alpha 1" 89 ) ) ) +Name: Tin 3 focus on player +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( has-arrived-delay 0 "Pisces" ) ( > ( hits-left "Alpha 1" ) 80 ) ) ( add-goal "Pisces 3" ( ai-chase "Alpha 1" 89 ) ) ) +Name: Copper 3 focus on player +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Virgo" ) ( do-nothing ) ) +Name: Destroy Steel +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Virgo", 935) $Formula: ( when ( is-destroyed-delay 0 "Cancer" ) ( do-nothing ) ) +Name: Destroy Iron +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Cancer", 936) $Formula: ( when ( is-destroyed-delay 0 "Aries" ) ( do-nothing ) ) +Name: Destroy Tin +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Aries", 937) $Formula: ( when ( is-destroyed-delay 0 "Pisces" ) ( do-nothing ) ) +Name: Destroy Copper +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Pisces", 938) $Formula: ( when ( < ( hits-left "Orff" ) 97 ) ( send-message "Orff" "normal" "orff hurt 1" ) ) +Name: Orff hit +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "Orff" ) 85 ) ( send-message "Orff" "normal" "orff hurt 2" ) ) +Name: Orff hurt +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 5 "Orff" ) ( send-message "#Terran Command" "High" "orff dead" ) ) +Name: Orff dead +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Return to base +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", 709) +Objective key: XSTR("Press $Alt-J$", 637) $Formula: ( when ( is-destroyed-delay 6 "Alpha 2" ) ( send-message "#Command" "High" "Alpha 2 is dead" ) ) +Name: Alpha 2 died +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 10 "Aries" ) ( send-message "#Command" "High" "Aries is" ) ) +Name: Aries +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 10 "Pisces" ) ( send-message "#Command" "High" "Pisces is" ) ) +Name: Pisces +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-goal-true-delay "Assist Delta" 12 ) ( send-message "#Command" "High" "mission totally done" ) ) +Name: End Mission +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Help player warp +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", 709) +Objective key: XSTR("Press $Alt-J$", 637) $Formula: ( when ( and ( has-arrived-delay 0 "Aries" ) ( skill-level-at-least "Insane" ) ) ( add-goal "Aries" ( ai-chase "Alpha 1" 89 ) ) ) +Name: Insane skill level +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( has-arrived-delay 0 "Virgo" ) ( skill-level-at-least "Hard" ) ) ( add-goal "Virgo" ( ai-chase "Alpha 1" 89 ) ) ) +Name: Hard skill level +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 5 "Delta" ) ( send-message "#Command" "High" "Mission Over" ) ) +Name: Mission over 1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( send-message "#Command" "High" "" ) ) +Name: Mission not over? +Repeat Count: 1 +Interval: 1 +Chained: 12 $Formula: ( when ( has-docked-delay "Orff" "GTT Repair" 1 0 ) ( do-nothing ) ) +Name: Begin Orff Repairs +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Begin Orff Repairs" 30 ) ( repair-subsystem "Orff" "engine" 100 ) ) +Name: Engines Fixed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Engines Fixed" 30 ) ( repair-subsystem "Orff" "turret01" 100 ) ( repair-subsystem "Orff" "turret02" 100 ) ( repair-subsystem "Orff" "turret03" 100 ) ( repair-subsystem "Orff" "turret04" 100 ) ( repair-subsystem "Orff" "turret05" 100 ) ( repair-subsystem "Orff" "turret06" 100 ) ( repair-subsystem "Orff" "turret07" 100 ) ( repair-subsystem "Orff" "turret08" 100 ) ( repair-subsystem "Orff" "turret09a-01-main" 100 ) ( repair-subsystem "Orff" "weapons" 100 ) ) +Name: Turrets Fixed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Turrets Fixed" 95 ) ( add-goal "GTT Repair" ( ai-undock 89 ) ) ) +Name: Repair Done +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Repair Done" 25 ) ( add-goal "GTT Repair" ( ai-warp-out 89 ) ) ) +Name: Repair Leaves +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 35 "GTT Repair" ) ( add-goal "Orff" ( ai-warp-out 89 ) ) ) +Name: Orff Goes +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 4 "GTT Repair" ) ( send-message "GTT Repair" "High" "Repair enters" ) ) +Name: Repair here +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( distance "Orff" "GTT Repair" ) 50 ) ( send-message "GTT Repair" "High" "Moving in to dock" ) ) +Name: Into position +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 10 "Orff" ) ( add-goal "Delta" ( ai-warp-out 89 ) ) ) +Name: Delta goes +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( has-departed-delay 8 "Orff" ) ( not ( destroyed-or-departed-delay 0 "Delta" ) ) ) ( send-message "Delta 1" "High" "Delta is outta here" ) ) +Name: Delta mess +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 28 "GTT Repair" ) ( send-message "Orff" "High" "Orff exits" ) ) +Name: Orff mess +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 20 "GTT Repair" ) ( add-goal "Orff" ( ai-waypoints "Waypoint path 2" 89 ) ) ) +Name: Orff speeds +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Repair Done" 23 ) ( send-message "GTT Repair" "High" "Repair jumps" ) ) +Name: Repair mess +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-docked-delay "GTT Repair" "Orff" 1 0 ) ( send-message "GTT Repair" "High" "Repair docked" ) ) +Name: We have docked +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Engines Fixed" 0 ) ( send-message "GTT Repair" "High" "Engines go" ) ) +Name: Engine mess +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Repair Done" 0 ) ( send-message "GTT Repair" "High" "All go" ) ) +Name: All go +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Turrets Fixed" 5 ) ( send-message "GTT Repair" "High" "Operation etc" ) ) +Name: Operation ETC +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Operation ETC" 30 ) ( repair-subsystem "Orff" "sensors" 100 ) ( repair-subsystem "Orff" "communication" 100 ) ( repair-subsystem "Orff" "navigation" 100 ) ( repair-subsystem "Orff" "Hull" 100 ) ( repair-subsystem "Orff" "radar01a-dish" 100 ) ) +Name: Repair all the stuff +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( distance "Orff" "GTT Repair" ) 100 ) ( send-message "GTT Repair" "High" "Moving in now" ) ) +Name: Movin in +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( is-event-true-delay "End Mission" 45 ) ( not ( is-event-true-delay "Final warning" 0 ) ) ) ( send-random-message "#Command" "High" "Return 1" "Return 2" "Return 3" "Return 4" "Return 5" "Return 6" "Return 7" "Return 8" "Return 9" "Return 10" ) ) +Name: Jump already +Repeat Count: 50 +Interval: 15 $Formula: ( when ( is-event-true-delay "Destroy Tin" 2 ) ( send-message "" "High" "Aries down" ) ) +Name: Tin Message +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Destroy Iron" 0 ) ( send-message "" "High" "Enemy down" ) ) +Name: Iron Message +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Destroy Steel" 2 ) ( send-message "" "High" "Enemy down 2" ) ) +Name: Steel Message +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Delta goes" 20 ) ( send-message "#Command" "High" "Return already" ) ) +Name: Final warning +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( self-destruct "Alpha 1" ) ) +Name: DIEDIEDIE +Repeat Count: 1 +Interval: 1 +Chained: 20 +Team: 0 #Goals ;! 2 total $Type: Primary +Name: Protect the Orff $MessageNew: XSTR("Protect the GTC Orff", 939) $end_multi_text $Formula: ( and ( not ( is-destroyed-delay 0 "Orff" ) ) ( has-arrived-delay 0 "Delta" ) ) +Score: 75 $Type: Secondary +Name: Assist Delta $MessageNew: XSTR("Assist Delta with their Watch", 940) $end_multi_text $Formula: ( destroyed-or-departed-delay 10 "Virgo" "Cancer" "Aries" "Pisces" ) +Score: 50 #Waypoints ;! 2 lists total $Name: Waypoint path 1 $List: ( ;! 4 points in list ( -345.342133, -0.000050, -223.070145 ) ( -31.746206, -0.000031, -34.611465 ) ( -112.435013, 0.000040, 253.879074 ) ( 362.498840, 0.000025, 372.946472 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( -31.287857, -0.000049, 410.283752 ) ) #Messages ;! 214 total $Name: Chatter1 $Team: -1 $MessageNew: XSTR("Hey there, Alpha 1. I hear you're new to the Galatea.", 941) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: 2_a1m1_a.wav $Name: Chatter2 $Team: -1 $MessageNew: XSTR("Just follow my lead... you'll be fine.", 942) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: 2_a1m1_b.wav $Name: Chatter3 $Team: -1 $MessageNew: XSTR("Turn on your Autotargeting.", 943) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: 2_a1m1_c.wav $Name: Alert! $Team: -1 $MessageNew: XSTR("We've got company! Break and attack!", 944) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: 2_a1m1_d.wav $Name: Alert! 1 $Team: -1 $MessageNew: XSTR("The first one's hull is down to 40%. Looks like they've already seen some action. Let's finish them off.", 945) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: 2_a1m1_e.wav $Name: Alert! 2 $Team: -1 $MessageNew: XSTR("Make sure they don't reach the Orff, pilot!", 946) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: 2_demo_a.wav $Name: Alert! 3 $Team: -1 $MessageNew: XSTR("This looks like more than a scouting wave.", 947) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: 2_demo_b.wav $Name: Hit Hard 1 $Team: -1 $MessageNew: XSTR("My hull can't take much more! Help me out!", 948) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: 2_a1m1_h.wav $Name: Hit Hard 2 $Team: -1 $MessageNew: XSTR("I don't think I'm gonna make it...", 949) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: 2_a1m1_i.wav $Name: Cruiser Alerting $Team: -1 $MessageNew: XSTR("Sensors are picking up Vasudan ships 1.4 kilometers from our position. Alpha wing, provide cover.", 950) $end_multi_text +Persona: Support Ship +AVI Name: Head-CM1 +Wave Name: S_abort.wav $Name: Alpha 2 response $Team: -1 $MessageNew: XSTR("We're already on it.", 951) $end_multi_text +Wave Name: m1_msg_k.wav $Name: All Done $Team: -1 $MessageNew: XSTR("We better get relieved soon. I can't take much more.", 952) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: 2_a1m1_j.wav $Name: All Done 2 $Team: -1 $MessageNew: XSTR("I really wasn't expecting this much action.", 953) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: 2_a1m1_k.wav $Name: Hit a Bit 1 $Team: -1 $MessageNew: XSTR("My sensors are out, Alpha 1. Aiming manually.", 954) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: 2_a1m1_l.wav $Name: Hit a Bit 2 $Team: -1 $MessageNew: XSTR("Goddamnit! I'm losing navigation! I need you to cover me, Alpha 1!", 955) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: 2_a1m1_m.wav $Name: Mission Over $Team: -1 $MessageNew: XSTR("Alpha - the area appears to be secure. You may return to base. [Press $Alt-J$]", 956) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: TC_demo_c.wav $Name: Alert 4 $Team: -1 $MessageNew: XSTR("Another wing of hostiles just arrived!", 957) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: 2_demo_e.wav $Name: orff hurt 1 $Team: -1 $MessageNew: XSTR("We're taking hits. Please provide cover.", 958) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: L_a1m1_p.wav $Name: orff hurt 2 $Team: -1 $MessageNew: XSTR("Get over here and cover us, Alpha!", 959) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: L_a1m1_q.wav $Name: orff dead $Team: -1 $MessageNew: XSTR("Oh my God. The Orff is down! Return to the Galatea now, Alpha.", 960) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: TC_a1m1_r.wav $Name: Chatter 4 $Team: -1 $MessageNew: XSTR("Don't forget to use your heat seekers. They have a range of 1500 meters.", 961) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: 2_a1m1_s.wav $Name: Alpha 2 is dead $Team: -1 $MessageNew: XSTR("We've lost Alpha 2!", 962) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: TC_demo_d.wav $Name: Aries is $Team: -1 $MessageNew: XSTR("Aries is led by a Seth class fighter. Watch out for him.", 963) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: TC_demo_e.wav $Name: Pisces is $Team: -1 $MessageNew: XSTR("Pisces wing is Horus Interceptors. Use your MX-50s on them.", 964) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: TC_demo_f.wav $Name: mission totally done $Team: -1 $MessageNew: XSTR("Looks like this sector is clear. Return to base.", 965) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: TC_demo_g.wav $Name: $Team: -1 $MessageNew: XSTR("If you are going to stay on watch, you ought to rearm. [Press $Shift-R$]", 966) $end_multi_text +AVI Name: Head-CM1 +Wave Name: TC_demo_h.wav $Name: Repair enters $Team: -1 $MessageNew: XSTR("Command said you needed some help.", 967) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP3 +Wave Name: command_said.wav $Name: Moving in now $Team: -1 $MessageNew: XSTR("Moving into position now.", 968) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP3 +Wave Name: moving_in_now.wav $Name: Moving in to dock $Team: -1 $MessageNew: XSTR("Moving in to dock.", 969) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP3 +Wave Name: moving_in_to_dock.wav $Name: Delta is outta here $Team: -1 $MessageNew: XSTR("Delta jumping out.", 970) $end_multi_text +AVI Name: Head-TP1 +Wave Name: 4_a2m3_k.wav $Name: Orff exits $Team: -1 $MessageNew: XSTR("Entering subspace now.", 971) $end_multi_text +Persona: Large Ship +Wave Name: entering_subspace_now2.wav $Name: Repair jumps $Team: -1 $MessageNew: XSTR("Jumping out, sir.", 972) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP3 +Wave Name: jumping_out_now2.wav $Name: Repair docked $Team: -1 $MessageNew: XSTR("We've docked. Give us some time to brace the attachment.", 973) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP3 +Wave Name: L_a1m10_m.wav $Name: Engines go $Team: -1 $MessageNew: XSTR("The engine subsystems are back up and running.", 974) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP3 +Wave Name: L_mm6_a.wav $Name: All go $Team: -1 $MessageNew: XSTR("All systems go, sir.", 975) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP3 +Wave Name: 2_status_a.wav $Name: Operation etc $Team: -1 $MessageNew: XSTR("Operation ETC ninety seconds.", 976) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP3 +Wave Name: etc_90s2.wav $Name: Return 1 $Team: -1 $MessageNew: XSTR("Return to base.", 977) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: return_to_base1.wav $Name: Return 2 $Team: -1 $MessageNew: XSTR("Looks like this sector is clear. Return to base.", 965) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: return_to_base2.wav $Name: Return 3 $Team: -1 $MessageNew: XSTR("All objectives accomplished. Return to base.", 978) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: TC_a2m7_h.wav $Name: Return 4 $Team: -1 $MessageNew: XSTR("Return to base.", 977) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: return_to_base4.wav $Name: Return 5 $Team: -1 $MessageNew: XSTR("Area is secured. Return to base.", 979) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: TC_a2m4_d.wav $Name: Return 6 $Team: -1 $MessageNew: XSTR("Return to base.", 977) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: return_to_base6.wav $Name: Return 7 $Team: -1 $MessageNew: XSTR("The area is secure. Report back to base.", 980) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: TC_a2m2_b.wav $Name: Return 8 $Team: -1 $MessageNew: XSTR("Return to base.", 977) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: return_to_base8.wav $Name: Return 9 $Team: -1 $MessageNew: XSTR("You've done all you can. Return to the Galatea.", 981) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: TC_a1m9_h.wav $Name: Return 10 $Team: -1 $MessageNew: XSTR("Primary objective complete. Secondary objective complete. Return to base.", 982) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: 1_2_return.wav $Name: Return already $Team: -1 $MessageNew: XSTR("What in the hell?! Have you lost your mind? Return to the Galatea now, Alpha!", 983) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: what_in_the_hell.wav $Name: Aries down $Team: -1 $MessageNew: XSTR("Vasudan fighter wing Aries is destroyed.", 984) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: 2_a1m3_d.wav $Name: Enemy down $Team: -1 $MessageNew: XSTR("Enemy fighter wing down.", 985) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP1 +Wave Name: 2_a1m3_g.wav $Name: Enemy down 2 $Team: -1 $MessageNew: XSTR("Enemy wing destroyed.", 986) $end_multi_text +Wave Name: 2_a1m3_e.wav #Reinforcements ;! 0 total #Background bitmaps ;! 38 total $Num stars: 2000 $Ambient light level: 7895160 ;;FSO 3.6.9;; $Bitmap List: ;;FSO 3.6.9;; $Sun: SunRed ;;FSO 3.6.9;; +Angles: 0.000000 0.000000 3.141590 ;;FSO 3.6.9;; +Scale: 4.000000 ;;FSO 3.6.9;; $Starbitmap: nebulG6-whisp ;;FSO 3.6.9;; +Angles: 0.000000 0.000000 0.000000 ;;FSO 3.6.9;; +ScaleX: 3.000000 ;;FSO 3.6.9;; +ScaleY: 3.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG1-main ;;FSO 3.6.9;; +Angles: 0.209439 0.000000 0.000000 ;;FSO 3.6.9;; +ScaleX: 3.000000 ;;FSO 3.6.9;; +ScaleY: 3.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG1-main ;;FSO 3.6.9;; +Angles: 6.073741 3.141590 0.000000 ;;FSO 3.6.9;; +ScaleX: 3.000000 ;;FSO 3.6.9;; +ScaleY: 3.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG8-whisp ;;FSO 3.6.9;; +Angles: 0.000000 0.000000 0.174533 ;;FSO 3.6.9;; +ScaleX: 3.000000 ;;FSO 3.6.9;; +ScaleY: 3.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG6-whisp ;;FSO 3.6.9;; +Angles: 0.174533 0.000000 0.261799 ;;FSO 3.6.9;; +ScaleX: 3.000000 ;;FSO 3.6.9;; +ScaleY: 3.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG13-whisp ;;FSO 3.6.9;; +Angles: 5.934115 0.000000 0.261799 ;;FSO 3.6.9;; +ScaleX: 5.000000 ;;FSO 3.6.9;; +ScaleY: 5.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG9-whisp ;;FSO 3.6.9;; +Angles: 6.108648 0.000000 6.108648 ;;FSO 3.6.9;; +ScaleX: 3.000000 ;;FSO 3.6.9;; +ScaleY: 3.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG13-whisp ;;FSO 3.6.9;; +Angles: 0.174533 0.000000 5.934115 ;;FSO 3.6.9;; +ScaleX: 5.000000 ;;FSO 3.6.9;; +ScaleY: 5.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG10-whisp ;;FSO 3.6.9;; +Angles: 0.000000 0.000000 6.073741 ;;FSO 3.6.9;; +ScaleX: 3.000000 ;;FSO 3.6.9;; +ScaleY: 3.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG9-whisp ;;FSO 3.6.9;; +Angles: 6.021381 1.570795 5.846848 ;;FSO 3.6.9;; +ScaleX: 5.000000 ;;FSO 3.6.9;; +ScaleY: 5.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG8-whisp ;;FSO 3.6.9;; +Angles: 5.986475 4.712385 0.000000 ;;FSO 3.6.9;; +ScaleX: 4.000000 ;;FSO 3.6.9;; +ScaleY: 4.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG13-whisp ;;FSO 3.6.9;; +Angles: 5.585049 0.349066 6.195914 ;;FSO 3.6.9;; +ScaleX: 5.000000 ;;FSO 3.6.9;; +ScaleY: 5.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG14-whisp ;;FSO 3.6.9;; +Angles: 5.846848 0.000000 0.174533 ;;FSO 3.6.9;; +ScaleX: 4.000000 ;;FSO 3.6.9;; +ScaleY: 4.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG8-whisp ;;FSO 3.6.9;; +Angles: 0.314159 1.221730 6.108648 ;;FSO 3.6.9;; +ScaleX: 2.000000 ;;FSO 3.6.9;; +ScaleY: 4.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG13-whisp ;;FSO 3.6.9;; +Angles: 0.436332 3.490656 0.000000 ;;FSO 3.6.9;; +ScaleX: 5.000000 ;;FSO 3.6.9;; +ScaleY: 5.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG5-whisp ;;FSO 3.6.9;; +Angles: 0.523598 0.000000 5.934115 ;;FSO 3.6.9;; +ScaleX: 3.000000 ;;FSO 3.6.9;; +ScaleY: 3.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG14-whisp ;;FSO 3.6.9;; +Angles: 0.139626 0.000000 6.021381 ;;FSO 3.6.9;; +ScaleX: 2.000000 ;;FSO 3.6.9;; +ScaleY: 2.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG1-main ;;FSO 3.6.9;; +Angles: 0.000000 5.759582 0.558505 ;;FSO 3.6.9;; +ScaleX: 6.000000 ;;FSO 3.6.9;; +ScaleY: 8.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG6-whisp ;;FSO 3.6.9;; +Angles: 6.195914 0.000000 0.383972 ;;FSO 3.6.9;; +ScaleX: 1.500000 ;;FSO 3.6.9;; +ScaleY: 2.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG8-whisp ;;FSO 3.6.9;; +Angles: 0.087266 0.523598 0.698131 ;;FSO 3.6.9;; +ScaleX: 4.000000 ;;FSO 3.6.9;; +ScaleY: 3.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG9-whisp ;;FSO 3.6.9;; +Angles: 5.759582 5.934115 0.698131 ;;FSO 3.6.9;; +ScaleX: 5.000000 ;;FSO 3.6.9;; +ScaleY: 4.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG1-main ;;FSO 3.6.9;; +Angles: 5.323250 2.094393 0.959930 ;;FSO 3.6.9;; +ScaleX: 4.000000 ;;FSO 3.6.9;; +ScaleY: 2.500000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG9-whisp ;;FSO 3.6.9;; +Angles: 0.174533 3.141590 1.221730 ;;FSO 3.6.9;; +ScaleX: 5.000000 ;;FSO 3.6.9;; +ScaleY: 5.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG13-whisp ;;FSO 3.6.9;; +Angles: 5.759582 3.141590 1.745328 ;;FSO 3.6.9;; +ScaleX: 4.000000 ;;FSO 3.6.9;; +ScaleY: 5.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG5-whisp ;;FSO 3.6.9;; +Angles: 1.396262 6.108648 2.181660 ;;FSO 3.6.9;; +ScaleX: 4.000000 ;;FSO 3.6.9;; +ScaleY: 6.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG9-whisp ;;FSO 3.6.9;; +Angles: 0.610865 1.308996 2.059487 ;;FSO 3.6.9;; +ScaleX: 4.000000 ;;FSO 3.6.9;; +ScaleY: 4.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG1-main ;;FSO 3.6.9;; +Angles: 0.261799 0.000000 2.443459 ;;FSO 3.6.9;; +ScaleX: 5.000000 ;;FSO 3.6.9;; +ScaleY: 8.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG1-main ;;FSO 3.6.9;; +Angles: 0.087266 0.000000 3.141590 ;;FSO 3.6.9;; +ScaleX: 6.000000 ;;FSO 3.6.9;; +ScaleY: 6.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG10-whisp ;;FSO 3.6.9;; +Angles: 0.174533 5.235984 2.740165 ;;FSO 3.6.9;; +ScaleX: 5.000000 ;;FSO 3.6.9;; +ScaleY: 5.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG1-main ;;FSO 3.6.9;; +Angles: 6.108648 0.523598 3.228857 ;;FSO 3.6.9;; +ScaleX: 5.000000 ;;FSO 3.6.9;; +ScaleY: 5.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG5-whisp ;;FSO 3.6.9;; +Angles: 0.000000 0.000000 3.665189 ;;FSO 3.6.9;; +ScaleX: 5.000000 ;;FSO 3.6.9;; +ScaleY: 5.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG5-whisp ;;FSO 3.6.9;; +Angles: 0.349066 0.000000 3.577922 ;;FSO 3.6.9;; +ScaleX: 5.000000 ;;FSO 3.6.9;; +ScaleY: 5.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG9-whisp ;;FSO 3.6.9;; +Angles: 0.174533 3.665189 4.014254 ;;FSO 3.6.9;; +ScaleX: 6.000000 ;;FSO 3.6.9;; +ScaleY: 6.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG1-main ;;FSO 3.6.9;; +Angles: 0.523598 0.349066 4.363320 ;;FSO 3.6.9;; +ScaleX: 8.000000 ;;FSO 3.6.9;; +ScaleY: 8.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG13-whisp ;;FSO 3.6.9;; +Angles: 5.323250 1.570795 4.363320 ;;FSO 3.6.9;; +ScaleX: 4.000000 ;;FSO 3.6.9;; +ScaleY: 4.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 1 ;;FSO 3.6.9;; $Starbitmap: nebulG14-whisp ;;FSO 3.6.9;; +Angles: 5.759582 0.000000 4.101521 ;;FSO 3.6.9;; +ScaleX: 3.000000 ;;FSO 3.6.9;; +ScaleY: 2.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG5-whisp ;;FSO 3.6.9;; +Angles: 5.672316 0.000000 5.235984 ;;FSO 3.6.9;; +ScaleX: 5.000000 ;;FSO 3.6.9;; +ScaleY: 5.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: nebulG6-whisp ;;FSO 3.6.9;; +Angles: 5.934115 0.000000 5.550143 ;;FSO 3.6.9;; +ScaleX: 4.000000 ;;FSO 3.6.9;; +ScaleY: 5.000000 ;;FSO 3.6.9;; +DivX: 5 ;;FSO 3.6.9;; +DivY: 5 ;;FSO 3.6.9;; $Starbitmap: planetd ;;FSO 3.6.9;; +Angles: 3.665189 1.570795 0.000000 ;;FSO 3.6.9;; +ScaleX: 1.000000 ;;FSO 3.6.9;; +ScaleY: 1.000000 ;;FSO 3.6.9;; +DivX: 1 ;;FSO 3.6.9;; +DivY: 1 ;;FSO 3.6.9;; $Bitmap List: $Sun: SunRed +Angles: 0.488692 0.000000 0.000000 +Scale: 2.000000 $Starbitmap: neb07 +Angles: 0.244346 0.366519 0.174533 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb09 +Angles: 0.506145 2.111847 0.471239 +ScaleX: 3.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 2 $Starbitmap: neb13 +Angles: 0.785398 1.308996 0.052360 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 2 $Starbitmap: neb11 +Angles: 1.047197 3.246310 0.366519 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: neb07 +Angles: 1.308996 1.745328 0.558505 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb09 +Angles: 1.570795 3.700095 0.750491 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb13 +Angles: 6.021381 0.000000 0.000000 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb11 +Angles: 0.000000 1.343902 0.401425 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb07 +Angles: 6.021381 1.326449 0.628318 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: neb09 +Angles: 5.672316 0.000000 0.610865 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb13 +Angles: 5.235983 3.106683 0.645771 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb11 +Angles: 5.811942 0.767944 0.925024 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb07 +Angles: 5.811942 0.000000 1.169370 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb09 +Angles: 5.881755 2.495819 1.308996 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb07 +Angles: 5.881755 2.146753 1.308996 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb11 +Angles: 0.645771 0.977384 1.308996 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: neb07 +Angles: 6.021381 6.021381 1.867501 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb07 +Angles: 6.021381 3.857175 2.007127 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb11 +Angles: 6.195914 0.855211 5.846848 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb13 +Angles: 5.602502 2.356193 5.602502 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb07 +Angles: 5.585049 0.610865 5.585049 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb07 +Angles: 5.131264 5.480330 5.480330 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb09 +Angles: 4.974185 2.146753 5.427969 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 2 $Starbitmap: planetd +Angles: 3.490656 1.570795 0.000000 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 3: Leviticus ;;FSO 3.6.9;; $Substitute Event Music: FS1-3: Chaser $Briefing Music: Brief3 ;;FSO 3.6.9;; $Substitute Briefing Music: FS1-BRIEF3 ;;FSO 3.6.9;; $Debriefing Success Music: FS1-Success ;;FSO 3.6.9;; $Debriefing Average Music: FS1-Success ;;FSO 3.6.9;; $Debriefing Fail Music: FS1-Failure #End