#Mission Info $Version: 0.10 $Name: XSTR("Destroyed Beam Test", -1) $Author: TempUser $Created: 06/10/22 at 10:54:38 $Modified: 06/10/22 at 11:09:57 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Fog Near Mult: 1.000000 +Fog Far Mult: 1.000000 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 0.000000, 1181.082520, -1985.888306 +Viewer orient: 1.000000, 0.000000, -0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $AI Profile: FS2 RETAIL #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 17 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 17 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Vasudan Light Laser" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 500 "Hornet D" 500 "Hornet#Weak" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 516 "Harpoon D" 500 "Harpoon#Weak" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "TAG-C" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 "Rockeye#Shivan" 500 "Rockeye D#Shivan" 500 "Tempest#Shivan" 500 "Tempest D#Shivan" 500 "Hornet#Shivan" 500 "Hornet D#Shivan" 500 "Hornet#Weak#Shivan" 500 "Tornado#Shivan" 500 "Tornado D#Shivan" 500 "Harpoon#Shivan" 500 "Harpoon D#Shivan" 500 "Harpoon#Weak#Shivan" 500 "Trebuchet#Shivan" 500 "Piranha#Shivan" 500 "Shivan Disruptor" 500 "Shivan Area Bomb" 500 "Shivan Bomb" 500 "Shivan Bomb#Short" 500 "Shivan Megabomb" 500 "EMP Adv.#Shivan" 500 ) #Objects ;! 2 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "player-start" "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: GoodGuy ;! Object #1 $Class: GTCv Deimos $Team: Friendly $Location: 12.848639, 0.000000, 1241.881470 $Orientation: -0.416147, 0.000000, -0.909298, 0.000000, 1.000000, 0.000000, 0.909298, 0.000000, -0.416147 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: Turret01 +Subsystem: Turret02 +Subsystem: Turret03 +Subsystem: Turret04 +Subsystem: Turret05 +Subsystem: Turret06 +Subsystem: Turret07 +Subsystem: Turret08 +Subsystem: Turret09 +Subsystem: Turret10 +Subsystem: Turret11 +Subsystem: Turret12 +Subsystem: Turret13 +Subsystem: Turret14 +Subsystem: Turret15 +Subsystem: Turret16 +Subsystem: Turret17 +Subsystem: Turret18 +Subsystem: Turret19 +Subsystem: Turret20 +Subsystem: Turret21 +Subsystem: Turret22 +Subsystem: Turret23 +Subsystem: Turret24 +Subsystem: Turret25 +Subsystem: Turret26 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted List: ( "attack ship" ) +Group: 0 +Use Table Score: +Score: 800 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags: ( ) #Events ;! 3 total $Formula: ( when ( key-pressed "1" ) ( fire-beam-at-coordinates "GoodGuy" "Turret23" ( get-object-x "Waypoint path 1:1" ) ( get-object-y "Waypoint path 1:1" ) ( get-object-z "Waypoint path 1:1" ) ) ( key-reset-multiple "1" ) ) +Name: Fire Beam +Repeat Count: -1 +Trigger Count: -1 +Interval: 1 $Formula: ( when ( key-pressed "2" ) ( ship-vaporize "GoodGuy" ) ( self-destruct "GoodGuy" ) ) +Name: Vaporize Ship +Repeat Count: 1 +Interval: 1 $Formula: ( when ( key-pressed "3" ) ( self-destruct "GoodGuy" ) ) +Name: Destroy Ship +Repeat Count: 1 +Interval: 1 #Goals ;! 0 total #Waypoints ;! 1 lists total $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 1694.701050, 0.000000, 453.731323 ) ) #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 7895160 +Nebula: Nebula01 +Color: Blue +Pitch: 300 +Bank: 237 +Heading: 175 $Bitmap List: +Flags: ( "corrected angles" ) #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End