========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Opened log 'data/fs2_open.log', Wed Mar 29 15:24:35 2017 ... Initializing SDL... FreeSpace 2 Open version: 3.7.5 Passed cmdline options: -noenv -noglow -nospec -nonormal -noheight -nolightshafts -no_deferred -mod fsport-mediavps_2014,fsport,mediavps_2014 -old_collision -fps Building file index... Found root pack '/home/danfun64/Documents/freespace/fsport-mediavps_2014/2014_mv_fsport.vp' with a checksum of 0xe91d2478 Found root pack '/home/danfun64/Documents/freespace/fsport-mediavps_2014/mv_fsport.vp' with a checksum of 0x8f115616 Found root pack '/home/danfun64/Documents/freespace/fsport/fsport-missions.vp' with a checksum of 0x3b0c0e71 Found root pack '/home/danfun64/Documents/freespace/fsport/fsport3_5.vp' with a checksum of 0xe3af711d Found root pack '/home/danfun64/Documents/freespace/fsport/odeon_fs1.vp' with a checksum of 0x9db5a4ac Found root pack '/home/danfun64/Documents/freespace/fsport/sparky_hi_fs1.vp' with a checksum of 0xdf2dbf98 Found root pack '/home/danfun64/Documents/freespace/fsport/stu_fs1.vp' with a checksum of 0x033f612f Found root pack '/home/danfun64/Documents/freespace/fsport/tango_fs1.vp' with a checksum of 0x69946372 Found root pack '/home/danfun64/Documents/freespace/fsport/tango_hi1_fs1.vp' with a checksum of 0x110c971c Found root pack '/home/danfun64/Documents/freespace/fsport/tango_hi2_fs1.vp' with a checksum of 0xe3c8d13b Found root pack '/home/danfun64/Documents/freespace/fsport/tango_hi3_fs1.vp' with a checksum of 0x5ddd28f7 Found root pack '/home/danfun64/Documents/freespace/fsport/tango_hi4_fs1.vp' with a checksum of 0x52d85c46 Found root pack '/home/danfun64/Documents/freespace/fsport/tango_hi5_fs1.vp' with a checksum of 0xf615f6be Found root pack '/home/danfun64/Documents/freespace/fsport/warble_fs1.vp' with a checksum of 0x0b608285 Found root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_A-Glows.vp' with a checksum of 0xd8f529e2 Found root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_Assets.vp' with a checksum of 0x23b7997e Found root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_CB_ANI_1.vp' with a checksum of 0xa69eade8 Found root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_CB_ANI_2.vp' with a checksum of 0x070ae320 Found root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_Effects.vp' with a checksum of 0x6fbd3357 Found root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_Music.vp' with a checksum of 0x6c8f665e Found root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_RadarIcons.vp' with a checksum of 0x04a9e65a Found root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_Root.vp' with a checksum of 0x107a739e Found root pack '/home/danfun64/Documents/freespace/multi-mission-pack.vp' with a checksum of 0x377695e0 Found root pack '/home/danfun64/Documents/freespace/multi-voice-pack.vp' with a checksum of 0xd50e7442 Found root pack '/home/danfun64/Documents/freespace/Root_fs2.vp' with a checksum of 0xce10d76c Found root pack '/home/danfun64/Documents/freespace/smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack '/home/danfun64/Documents/freespace/sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack '/home/danfun64/Documents/freespace/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack '/home/danfun64/Documents/freespace/stu_fs2.vp' with a checksum of 0xd77da83a Found root pack '/home/danfun64/Documents/freespace/tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack '/home/danfun64/Documents/freespace/tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack '/home/danfun64/Documents/freespace/tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack '/home/danfun64/Documents/freespace/warble_fs2.vp' with a checksum of 0xd85c305d Searching root '/home/danfun64/.local/share/HardLightProductions/FreeSpaceOpen/fsport-mediavps_2014/' ... 0 files Searching root '/home/danfun64/.local/share/HardLightProductions/FreeSpaceOpen/fsport/' ... 0 files Searching root '/home/danfun64/.local/share/HardLightProductions/FreeSpaceOpen/MediaVPs_2014/' ... 0 files Searching root '/home/danfun64/.local/share/HardLightProductions/FreeSpaceOpen/' ... 0 files Searching root '/home/danfun64/Documents/freespace/fsport-mediavps_2014/' ... 0 files Searching root pack '/home/danfun64/Documents/freespace/fsport-mediavps_2014/2014_mv_fsport.vp' ... 1 files Searching root pack '/home/danfun64/Documents/freespace/fsport-mediavps_2014/mv_fsport.vp' ... 742 files Searching root '/home/danfun64/Documents/freespace/fsport/' ... 0 files Searching root pack '/home/danfun64/Documents/freespace/fsport/fsport-missions.vp' ... 219 files Searching root pack '/home/danfun64/Documents/freespace/fsport/fsport3_5.vp' ... 969 files Searching root pack '/home/danfun64/Documents/freespace/fsport/odeon_fs1.vp' ... 10 files Searching root pack '/home/danfun64/Documents/freespace/fsport/sparky_hi_fs1.vp' ... 1219 files Searching root pack '/home/danfun64/Documents/freespace/fsport/stu_fs1.vp' ... 1553 files Searching root pack '/home/danfun64/Documents/freespace/fsport/tango_fs1.vp' ... 92 files Searching root pack '/home/danfun64/Documents/freespace/fsport/tango_hi1_fs1.vp' ... 9 files Searching root pack '/home/danfun64/Documents/freespace/fsport/tango_hi2_fs1.vp' ... 26 files Searching root pack '/home/danfun64/Documents/freespace/fsport/tango_hi3_fs1.vp' ... 28 files Searching root pack '/home/danfun64/Documents/freespace/fsport/tango_hi4_fs1.vp' ... 13 files Searching root pack '/home/danfun64/Documents/freespace/fsport/tango_hi5_fs1.vp' ... 16 files Searching root pack '/home/danfun64/Documents/freespace/fsport/warble_fs1.vp' ... 111 files Searching root '/home/danfun64/Documents/freespace/MediaVPs_2014/' ... 0 files Searching root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_A-Glows.vp' ... 1735 files Searching root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_Assets.vp' ... 2015 files Searching root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_CB_ANI_1.vp' ... 32 files Searching root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_CB_ANI_2.vp' ... 57 files Searching root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_Effects.vp' ... 2063 files Searching root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_Music.vp' ... 32 files Searching root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_RadarIcons.vp' ... 24 files Searching root pack '/home/danfun64/Documents/freespace/MediaVPs_2014/MV_Root.vp' ... 848 files Searching root '/home/danfun64/Documents/freespace/' ... 14 files Searching root pack '/home/danfun64/Documents/freespace/multi-mission-pack.vp' ... 110 files Searching root pack '/home/danfun64/Documents/freespace/multi-voice-pack.vp' ... 307 files Searching root pack '/home/danfun64/Documents/freespace/Root_fs2.vp' ... 157 files Searching root pack '/home/danfun64/Documents/freespace/smarty_fs2.vp' ... 10 files Searching root pack '/home/danfun64/Documents/freespace/sparky_fs2.vp' ... 3027 files Searching root pack '/home/danfun64/Documents/freespace/sparky_hi_fs2.vp' ... 1337 files Searching root pack '/home/danfun64/Documents/freespace/stu_fs2.vp' ... 2355 files Searching root pack '/home/danfun64/Documents/freespace/tango1_fs2.vp' ... 32 files Searching root pack '/home/danfun64/Documents/freespace/tango2_fs2.vp' ... 15 files Searching root pack '/home/danfun64/Documents/freespace/tango3_fs2.vp' ... 10 files Searching root pack '/home/danfun64/Documents/freespace/warble_fs2.vp' ... 52 files Found 41 roots and 19240 files. AutoLang: Language auto-detection successful... TBM => Starting parse of 'mv_root-lcl.tbm' ... Setting language to English TBM => Starting parse of 'mv_root-lcl.tbm' ... Game Settings Table: Using Standard Loops For SEXP Arguments Game Settings Table: Using standard event chaining behavior Game Settings Table: External shaders are DISABLED Game Settings Table: Removed extension on ignored campaign file name FreeSpace2 Game Settings Table: Removed extension on ignored campaign file name STemplar Initializing OpenAL... OpenAL Vendor : OpenAL Community OpenAL Renderer : OpenAL Soft OpenAL Version : 1.1 ALSOFT 1.16.0 Found extension "AL_EXT_float32". Found extension "ALC_EXT_EFX". Enhanced sound is enabled. Sample rate: 44100 (44100) EFX enabled: NO Playback device: Built-in Audio Analog Stereo Capture device: Built-in Audio Analog Stereo ... OpenAL successfully initialized! Failed to init speech Initializing SDL video... Initializing OpenGL graphics device at 1366x768 with 32-bit color... Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0 SDL: Creating window at 0,0 because window has same size as desktop. Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0 Could not create OpenGL Context: Could not create GL context: GLXBadFBConfig Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0 Could not create OpenGL Context: Could not create GL context: GLXBadFBConfig Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0 Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0 OpenGL Vendor : X.Org OpenGL Renderer : Gallium 0.4 on AMD SUMO (DRM 2.43.0 / 4.4.0-66-generic, LLVM 3.8.0) OpenGL Version : 3.3 (Core Profile) Mesa 12.0.6 Compiling new shader: Particle Effects Loading built-in default shader for: effect-v.sdr Loading built-in default shader for: effect-particle-f.sdr Shader Variant Features: Compiling new shader: Particle Effects Loading built-in default shader for: effect-v.sdr Loading built-in default shader for: effect-particle-f.sdr Loading built-in default shader for: effect-screen-g.sdr Shader Variant Features: Geometry shader point-based particles Compiling new shader: Distortion Effects Loading built-in default shader for: effect-distort-v.sdr Loading built-in default shader for: effect-distort-f.sdr Shader Variant Features: Compiling new shader: Shield Decals Loading built-in default shader for: shield-impact-v.sdr Loading built-in default shader for: shield-impact-f.sdr Shader Variant Features: Compiling new shader: Deferred Lighting Loading built-in default shader for: deferred-v.sdr Loading built-in default shader for: deferred-f.sdr WARNING: Failed to find uniform 'specFactor'. Shader Variant Features: Compiling new shader: Clear Deferred Lighting Buffer Loading built-in default shader for: deferred-clear-v.sdr Loading built-in default shader for: deferred-clear-f.sdr Shader Variant Features: Compiling passthrough shader... Compiling new shader: Passthrough Loading built-in default shader for: passthrough-v.sdr Loading built-in default shader for: passthrough-f.sdr Shader Variant Features: Compiling passthrough shader... Max texture units: 2 (16) Max client texture states: 2 (1) Max elements vertices: 3000 Max elements indices: 3000 Max texture size: 16384x16384 Max render buffer size: 16384x16384 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: NO Using trilinear texture filter. OpenGL Shader Version: 3.30 ... OpenGL init is complete! Initializing path renderer... Size of bitmap info = 1039 KB Size of bitmap extra info = 64 bytes ANI cursorweb with size 24x24 (25.0% wasted) ANI cursorweb.ani with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file. TBM => Starting parse of 'mv_flak-sct.tbm' ... TBM => Starting parse of 'mv_exp-sct.tbm' ... TBM => Starting parse of 'mv_dbrs-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file. TBM => Starting parse of 'mv_effects-sdf.tbm' ... Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound... Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound... Initializing Joystick... Printing joystick info: Joystick name: Logitech Logitech Extreme 3D Joystick GUID: 030000006D04000015C2000010010000 Joystick ID: 0 Joystick device ID: 0 Using 'Logitech Logitech Extreme 3D' as the primary joystick Number of axes: 4 Number of buttons: 12 Number of hats: 1 Number of trackballs: 0 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TBM => Starting parse of 'mv_effects-mfl.tbm' ... TBM => Starting parse of 'fs1_effects-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file. TBM => Starting parse of 'mv_effects-amr.tbm' ... TBM => Starting parse of 'mv_assets-aip.tbm' ... TBM => Starting parse of 'fsport-aip.tbm' ... TBM => Starting parse of 'mv_root-wxp.tbm' ... TBM => Starting parse of 'mv_effects-wxp.tbm' ... TBM => Starting parse of 'fs1_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) ANI Avenger_Impact with size 80x80 (37.5% wasted) ANI Leech_Impact with size 80x80 (37.5% wasted) BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps. TBM => Starting parse of 'mv_root-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_assets-wep.tbm' ... TBM => Starting parse of 'railguncycle-wep.tbm' ... TBM => Starting parse of 'fs1_tech-wep.tbm' ... TBM => Starting parse of 'fs1_shockwave-wep.tbm' ... TBM => Starting parse of 'fs1_primaries-wep.tbm' ... TBM => Starting parse of 'fs1_missiles-wep.tbm' ... TBM => Starting parse of 'fs1_effects-wep.tbm' ... TBM => Starting parse of 'fs1_beampierce-wep.tbm' ... TBM => Starting parse of 'mv_effects-obt.tbm' ... TBM => Starting parse of 'mv_root-shp.tbm' ... TBM => Starting parse of 'radar-shp.tbm' ... TBM => Starting parse of 'mv_effects-shp.tbm' ... TBM => Starting parse of 'mv_assets-shp.tbm' ... TBM => Starting parse of 'fsport-turretangles-shp.tbm' ... TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ... TBM => Starting parse of 'fsport-abtrails-shp.tbm' ... TBM => Starting parse of 'HTLHades-shp.tbm' ... TBM => Starting parse of 'fs1_trails-shp.tbm' ... TBM => Starting parse of 'fs1_shockwave-shp.tbm' ... TBM => Starting parse of 'fs1_radar-shp.tbm' ... TBM => Starting parse of 'fs1_loadout-shp.tbm' ... TBM => Starting parse of 'fs1_icons-shp.tbm' ... TBM => Starting parse of 'fs1_models-shp.tbm' ... TBM => Starting parse of 'fsport-reticle-hdg.tbm' ... TBM => Starting parse of 'mv_root-hdg.tbm' ... ANI support1 with size 108x24 (25.0% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI netlag1 with size 29x30 (6.2% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI time1 with size 47x23 (28.1% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI 2_energy2_fs1 with size 85x96 (25.0% wasted) ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted) ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted) ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted) ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted) ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted) ANI 2_lead1_fs1 with size 40x40 (37.5% wasted) ANI 2_lock1_fs1 with size 46x46 (28.1% wasted) ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI 2_radar1 with size 209x170 (33.6% wasted) ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted) ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted) ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted) ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted) TBM => Starting parse of 'mv_effects-str.tbm' ... TABLES => Starting parse of 'ssm.tbl'... ANI cursor with size 18x24 (25.0% wasted) ANI cursor.ani with size 18x24 (25.0% wasted) MediaVPs: Explosions script loaded! MediaVPs: Flaming debris script loaded! FFmpeg library initialized! FFmpeg: License: LGPL version 2.1 or later Ships.tbl is : INVALID!!!! Weapons.tbl is : INVALID!!!! cfile_init() took 645 Initializing head tracking... No supported provider found, headtracking will be disabled... Headtracking is not enabled... Creating player for movie 'intro.mve'. FFMPEG Log: [theora @ 0x2f49040] 7 bits left in packet 82 FFMPEG Log: [ogg @ 0x273bda0] Broken file, keyframe not correctly marked. FFMPEG Log: [theora @ 0x2f6fb00] 7 bits left in packet 82 FFmpeg: Using video codec Theora (theora). FFmpeg: Using audio codec Vorbis (vorbis). Compiling new shader: Video Playback Loading built-in default shader for: video-v.sdr Loading built-in default shader for: video-f.sdr Shader Variant Features: FFMPEG Log: [ogg @ 0x273bda0] Broken file, keyframe not correctly marked. FFMPEG Log: [ogg @ 0x273bda0] Broken file, keyframe not correctly marked. FFMPEG Log: [ogg @ 0x273bda0] Broken file, keyframe not correctly marked. FFMPEG Log: [ogg @ 0x273bda0] Broken file, keyframe not correctly marked. FFMPEG Log: [ogg @ 0x273bda0] Broken file, non-keyframe not correctly marked. FFMPEG Log: [ogg @ 0x273bda0] Broken file, non-keyframe not correctly marked. FFMPEG Log: [ogg @ 0x273bda0] Broken file, keyframe not correctly marked. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) PLR => Loading 'Danfun64.plr' with version 2... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Parsing: Scoring... PLR => Parsing: ScoringMulti... PLR => Parsing: HUD... PLR => Parsing: Variables... PLR => Parsing: Multiplayer... PLR => Parsing: Controls... PLR => Parsing: Settings... PLR => Loading complete! PLR => Verifying 'Danfun64.plr' with version 2... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Verifying complete! PLR => Verifying 'Danfun64.plr' with version 2... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Verifying complete! Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) PLR => Loading 'Danfun64.plr' with version 2... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Parsing: Scoring... PLR => Parsing: ScoringMulti... PLR => Parsing: HUD... PLR => Parsing: Variables... PLR => Parsing: Multiplayer... PLR => Parsing: Controls... PLR => Parsing: Settings... PLR => Loading complete! CSG => Loading 'Danfun64.freespace.csg' with version 5... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Parsing: Last Missions... Someone passed an extension to bm_load for file 'GTA.pcx' CSG => Loading complete! Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Bastion B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea A' not found Substitute main hall 'Galatea A' not found Substitute main hall 'Galatea A' not found Substitute main hall 'Galatea A' not found Substitute main hall 'Galatea A' not found Substitute main hall 'Galatea A' not found Substitute main hall 'Bastion B' not found Substitute main hall 'Bastion B' not found Substitute main hall 'Bastion B' not found Substitute main hall 'Bastion B' not found Substitute main hall 'Bastion B' not found Substitute main hall 'Bastion A' not found Substitute main hall 'Bastion A' not found Substitute main hall 'Bastion A' not found Substitute main hall 'Bastion A' not found Substitute main hall 'Bastion A' not found CSG => Loading 'Danfun64.freespace.csg' with version 5... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Parsing: Last Missions... Someone passed an extension to bm_load for file 'GTA.pcx' CSG => Loading complete! ANI 2_main1-m1.ani with size 298x368 (28.1% wasted) ANI 2_main1-m2.ani with size 187x224 (12.5% wasted) ANI 2_main1-d1.ani with size 110x123 (3.9% wasted) ANI 2_main1-d6.ani with size 91x72 (43.8% wasted) ANI 2_main1-d3.ani with size 234x210 (18.0% wasted) ANI 2_main1-d4.ani with size 293x165 (35.5% wasted) ANI 2_main1-d5.ani with size 136x234 (8.6% wasted) ANI 2_main1-d2.ani with size 163x118 (7.8% wasted) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Bastion B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea B' not found Substitute main hall 'Galatea A' not found Substitute main hall 'Galatea A' not found Substitute main hall 'Galatea A' not found Substitute main hall 'Galatea A' not found Substitute main hall 'Galatea A' not found Substitute main hall 'Galatea A' not found Substitute main hall 'Bastion B' not found Substitute main hall 'Bastion B' not found Substitute main hall 'Bastion B' not found Substitute main hall 'Bastion B' not found Substitute main hall 'Bastion B' not found Substitute main hall 'Bastion A' not found Substitute main hall 'Bastion A' not found Substitute main hall 'Bastion A' not found Substitute main hall 'Bastion A' not found Substitute main hall 'Bastion A' not found CSG => Loading 'Danfun64.freespace.csg' with version 5... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Parsing: Last Missions... Someone passed an extension to bm_load for file 'GTA.pcx' CSG => Loading complete! Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron Galactic Terran Alliance Someone passed an extension to bm_load for file 'GTA.pcx' ANI 2_Loading with size 824x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps. TBM => Starting parse of 'mv_effects-fbl.tbm' ... BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps. Loading warp model Loading model 'warp.pof' into slot '0' Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Loading built-in default shader for: main-g.sdr WARNING: Failed to find uniform 'modelMatrix'. WARNING: Failed to find uniform 'viewMatrix'. WARNING: Failed to find uniform 'projMatrix'. WARNING: Failed to find uniform 'textureMatrix'. WARNING: Failed to find uniform 'color'. Shader Variant Features: Shadow Mapping Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'viewMatrix'. Shader Variant Features: Lighting Animated Effects Clip Plane Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'viewMatrix'. Shader Variant Features: Lighting Fog Effect Animated Effects Clip Plane Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'viewMatrix'. WARNING: Failed to find uniform 'textureMatrix'. Shader Variant Features: Lighting Deferred lighting Clip Plane Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'viewMatrix'. WARNING: Failed to find uniform 'textureMatrix'. Shader Variant Features: Lighting Fog Effect Deferred lighting Clip Plane Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'viewMatrix'. Shader Variant Features: Lighting Animated Effects Submodel Transforms Clip Plane Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'viewMatrix'. Shader Variant Features: Lighting Fog Effect Animated Effects Submodel Transforms Clip Plane Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'viewMatrix'. WARNING: Failed to find uniform 'textureMatrix'. Shader Variant Features: Lighting Submodel Transforms Clip Plane Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'viewMatrix'. WARNING: Failed to find uniform 'textureMatrix'. Shader Variant Features: Lighting Fog Effect Submodel Transforms Clip Plane Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'viewMatrix'. Shader Variant Features: Lighting Animated Effects Deferred lighting Submodel Transforms Clip Plane Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'viewMatrix'. Shader Variant Features: Lighting Fog Effect Animated Effects Deferred lighting Submodel Transforms Clip Plane Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'viewMatrix'. WARNING: Failed to find uniform 'textureMatrix'. Shader Variant Features: Lighting Deferred lighting Submodel Transforms Clip Plane Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'viewMatrix'. WARNING: Failed to find uniform 'textureMatrix'. Shader Variant Features: Lighting Fog Effect Deferred lighting Submodel Transforms Clip Plane 300 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps. SHOCKWAVE => Loading default shockwave animation... SHOCKWAVE => Default animation load: SUCCEEDED!! MISSION LOAD: 'sm1-08a.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron Galactic Terran Alliance Someone passed an extension to bm_load for file 'GTA.pcx' Someone passed an extension to bm_load for file 'pvn.pcx' Someone passed an extension to bm_load for file 'hol.pcx' Loading model 'subspacenode.pof' into slot '1' Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'viewMatrix'. Shader Variant Features: Lighting Diffuse Mapping Animated Effects Clip Plane Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'viewMatrix'. Shader Variant Features: Lighting Fog Effect Diffuse Mapping Animated Effects Clip Plane Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'viewMatrix'. Shader Variant Features: Lighting Diffuse Mapping Deferred lighting Clip Plane Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'viewMatrix'. Shader Variant Features: Lighting Fog Effect Diffuse Mapping Deferred lighting Clip Plane Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'viewMatrix'. Shader Variant Features: Lighting Diffuse Mapping Animated Effects Submodel Transforms Clip Plane Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'viewMatrix'. Shader Variant Features: Lighting Fog Effect Diffuse Mapping Animated Effects Submodel Transforms Clip Plane Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'viewMatrix'. Shader Variant Features: Lighting Diffuse Mapping Submodel Transforms Clip Plane Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'viewMatrix'. Shader Variant Features: Lighting Fog Effect Diffuse Mapping Submodel Transforms Clip Plane Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'viewMatrix'. Shader Variant Features: Lighting Diffuse Mapping Animated Effects Deferred lighting Submodel Transforms Clip Plane Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'viewMatrix'. Shader Variant Features: Lighting Fog Effect Diffuse Mapping Animated Effects Deferred lighting Submodel Transforms Clip Plane Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'viewMatrix'. Shader Variant Features: Lighting Diffuse Mapping Deferred lighting Submodel Transforms Clip Plane Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'viewMatrix'. Shader Variant Features: Lighting Fog Effect Diffuse Mapping Deferred lighting Submodel Transforms Clip Plane Starting mission message count : 208 Ending mission message count : 227 Current soundtrack set to -1 in event_music_reset_choices Loading model 'fighter05.pof' into slot '2' Submodel 'detail03' is detail level 2 of 'detail01' Submodel 'detail02' is detail level 1 of 'detail01' Submodel 'detail03' is detail level 1 of 'detail02' Loading model 'Arcadia.pof' into slot '3' Subsystem 'ForkTable' on ship Arcadia.pof is not recognized as a common subsystem type Subsystem 'ForkLift' on ship Arcadia.pof is not recognized as a common subsystem type Subsystem 'fighterbay' on ship Arcadia.pof is not recognized as a common subsystem type Unknown special object type $path06 while reading model Arcadia.pof Unknown special object type $path07 while reading model Arcadia.pof Found live debris model for 'communication' Found live debris model for 'communication' Found live debris model for 'fighterbay' Found live debris model for 'fighterbay' Found live debris model for 'fighterbay' Found live debris model for 'fighterbay' Found live debris model for 'weapons' Found live debris model for 'weapons' Found live debris model for 'weapons' Submodel 'detail1' is detail level 1 of 'detail0' Submodel 'detail2' is detail level 2 of 'detail0' Submodel 'detail3' is detail level 3 of 'detail0' Submodel 'detail2' is detail level 1 of 'detail1' Submodel 'detail3' is detail level 2 of 'detail1' Submodel 'detail3' is detail level 1 of 'detail2' Allocating space for at least 31 new ship subsystems ... a total of 200 is now available (31 in-use). Loading model 'Poseidon.pof' into slot '4' Submodel 'detail1' is detail level 1 of 'detail0' Submodel 'detail2' is detail level 2 of 'detail0' Submodel 'detail3' is detail level 3 of 'detail0' Submodel 'detail2' is detail level 1 of 'detail1' Submodel 'detail3' is detail level 2 of 'detail1' Submodel 'detail3' is detail level 1 of 'detail2' Loading model 'tc2x.pof' into slot '5' Submodel 'detail1' is detail level 1 of 'detail0' Submodel 'detail2' is detail level 2 of 'detail0' Submodel 'detail3' is detail level 3 of 'detail0' Submodel 'detail2' is detail level 1 of 'detail1' Submodel 'detail3' is detail level 2 of 'detail1' Submodel 'detail3' is detail level 1 of 'detail2' Loading model 'Basilisk.pof' into slot '6' Submodel 'detail1' is detail level 1 of 'detail0' Submodel 'detail2' is detail level 2 of 'detail0' Submodel 'detail3' is detail level 3 of 'detail0' Submodel 'detail2' is detail level 1 of 'detail1' Submodel 'detail3' is detail level 2 of 'detail1' Submodel 'detail3' is detail level 1 of 'detail2' Loading model 'freighter04.pof' into slot '7' Submodel 'detail-1' is detail level 1 of 'detail-0' Submodel 'detail-2' is detail level 2 of 'detail-0' Submodel 'detail-3' is detail level 3 of 'detail-0' Submodel 'detail-2' is detail level 1 of 'detail-1' Submodel 'detail-3' is detail level 2 of 'detail-1' Submodel 'detail-3' is detail level 1 of 'detail-2' Loading model 'fighter02.pof' into slot '8' Submodel 'detail1' is detail level 1 of 'detail0' Submodel 'detail3' is detail level 3 of 'detail0' Submodel 'detail2' is detail level 2 of 'detail0' Submodel 'detail3' is detail level 2 of 'detail1' Submodel 'detail2' is detail level 1 of 'detail1' Submodel 'detail3' is detail level 1 of 'detail2' Loading model 'Seth.pof' into slot '9' Subsystem 'flaps' on ship Seth.pof is not recognized as a common subsystem type Submodel 'detail1' is detail level 1 of 'detail0' Submodel 'detail2' is detail level 2 of 'detail0' Submodel 'detail3' is detail level 3 of 'detail0' Submodel 'detail2' is detail level 1 of 'detail1' Submodel 'detail3' is detail level 2 of 'detail1' Submodel 'detail3' is detail level 1 of 'detail2' Loading model 'Isis.pof' into slot '10' Subsystem 'L-Clamp01' on ship Isis.pof is not recognized as a common subsystem type Subsystem 'L-Clamp02' on ship Isis.pof is not recognized as a common subsystem type Subsystem 'L-Clamp03' on ship Isis.pof is not recognized as a common subsystem type Subsystem 'L-Clamp04' on ship Isis.pof is not recognized as a common subsystem type Subsystem 'R-Clamp01' on ship Isis.pof is not recognized as a common subsystem type Subsystem 'R-Clamp02' on ship Isis.pof is not recognized as a common subsystem type Subsystem 'R-Clamp03' on ship Isis.pof is not recognized as a common subsystem type Subsystem 'R-Clamp04' on ship Isis.pof is not recognized as a common subsystem type Subsystem 'lod1-L-clamp01' on ship Isis.pof is not recognized as a common subsystem type Subsystem 'lod1-L-clamp02' on ship Isis.pof is not recognized as a common subsystem type Subsystem 'lod1-L-clamp03' on ship Isis.pof is not recognized as a common subsystem type Subsystem 'lod1-L-clamp04' on ship Isis.pof is not recognized as a common subsystem type Subsystem 'lod1-R-clamp01' on ship Isis.pof is not recognized as a common subsystem type Subsystem 'lod1-R-clamp02' on ship Isis.pof is not recognized as a common subsystem type Subsystem 'lod1-R-clamp03' on ship Isis.pof is not recognized as a common subsystem type Subsystem 'lod1-R-clamp04' on ship Isis.pof is not recognized as a common subsystem type Turret submodel 27 not found for turret 2 in model Isis.pof Submodel 'Detail1' is detail level 1 of 'Detail0' Submodel 'Detail2' is detail level 2 of 'Detail0' Submodel 'Detail3' is detail level 3 of 'Detail0' Submodel 'Turret01b' is detail level 1 of 'Turret01' Submodel 'Turret01b-arm' is detail level 1 of 'Turret01-arm' Submodel 'Turret01b-arm' is detail level 1 of 'Turret01-arm' Submodel 'Turret02b' is detail level 1 of 'Turret02' Submodel 'Detail2' is detail level 1 of 'Detail1' Submodel 'Detail3' is detail level 2 of 'Detail1' Submodel 'Detail3' is detail level 1 of 'Detail2' Loading model 'Scorpion.pof' into slot '11' Submodel 'detail1' is detail level 1 of 'detail0' Submodel 'detail2' is detail level 2 of 'detail0' Submodel 'detail3' is detail level 3 of 'detail0' Submodel 'detail2' is detail level 1 of 'detail1' Submodel 'detail3' is detail level 2 of 'detail1' Submodel 'detail3' is detail level 1 of 'detail2' Loading model 'starfield.pof' into slot '12' Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) ANI debris01 with size 51x38 (40.6% wasted) ANI debris02 with size 26x19 (40.6% wasted) ANI debris04 with size 36x27 (15.6% wasted) =================== STARTING LEVEL DATA LOAD ================== Loading model 'support01.pof' into slot '13' Submodel 'detail2' is detail level 1 of 'detail1' Submodel 'detail3' is detail level 2 of 'detail1' Submodel 'detail3' is detail level 1 of 'detail2' Loading model 'support02.pof' into slot '14' Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull' Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull' Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'vsupport01c-hull' is detail level 1 of 'vsupport01b-hull' Submodel 'vsupport01d-hull' is detail level 2 of 'vsupport01b-hull' Submodel 'vsupport01d-hull' is detail level 1 of 'vsupport01c-hull' Allocating space for at least 247 new ship subsystems ... a total of 400 is now available (88 in-use). About to page in ships! ANI shield-f05 with size 112x93 (27.3% wasted) ANI shield-f02 with size 112x93 (27.3% wasted) ANI shield-f07 with size 112x93 (27.3% wasted) ANI shield-f10 with size 112x93 (27.3% wasted) ANI shield-f12 with size 112x93 (27.3% wasted) BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. Loading model 'MX-50.pof' into slot '15' Submodel 'detail-1' is detail level 1 of 'detail-0' Submodel 'detail-2' is detail level 2 of 'detail-0' Submodel 'detail-3' is detail level 3 of 'detail-0' Submodel 'detail-2' is detail level 1 of 'detail-1' Submodel 'detail-3' is detail level 2 of 'detail-1' Submodel 'detail-3' is detail level 1 of 'detail-2' Loading model 'Fury.pof' into slot '16' Submodel 'detail-1' is detail level 1 of 'detail-0' Submodel 'detail-2' is detail level 2 of 'detail-0' Submodel 'detail-3' is detail level 3 of 'detail-0' Submodel 'detail-2' is detail level 1 of 'detail-1' Submodel 'detail-3' is detail level 2 of 'detail-1' Submodel 'detail-3' is detail level 1 of 'detail-2' Loading model 'Interceptor.pof' into slot '17' Model Interceptor.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Submodel 'detail-3' is detail level 1 of 'detail-2' Submodel 'detail-2' is detail level 2 of 'detail-0' Submodel 'detail-1' is detail level 1 of 'detail-0' Submodel 'detail-3' is detail level 3 of 'detail-0' Submodel 'detail-2' is detail level 1 of 'detail-1' Submodel 'detail-3' is detail level 2 of 'detail-1' Loading model 'Stiletto.pof' into slot '18' Submodel 'detail-1' is detail level 1 of 'detail-0' Submodel 'detail-3' is detail level 3 of 'detail-0' Submodel 'detail-2' is detail level 2 of 'detail-0' Submodel 'detail-3' is detail level 2 of 'detail-1' Submodel 'detail-2' is detail level 1 of 'detail-1' Submodel 'detail-3' is detail level 1 of 'detail-2' Loading model 'S_Rockeye.pof' into slot '19' Submodel 'rockeyelod2' is detail level 1 of 'rockeyelod1' Loading model 'S_Hornet.pof' into slot '20' Submodel 'hornetlod2' is detail level 1 of 'hornetlod1' Loading model 'S_Harpoon.pof' into slot '21' Submodel 'harpoonlod2' is detail level 1 of 'harpoonlod1' Loading model 'S_Trebuchet.pof' into slot '22' Submodel 'trebuchetlod2' is detail level 1 of 'trebuchetlod1' Loading model 'cmeasure01.pof' into slot '23' ANI 2_Loading.ani with size 824x43 (32.8% wasted) Loading model 'ShivanCM.pof' into slot '24' Submodel 'detail1' is detail level 1 of 'detail0' Loading model 'VasudanCM.pof' into slot '25' Submodel 'detail1' is detail level 1 of 'detail0' Loading model 'debris01.pof' into slot '26' Loading model 'debris02.pof' into slot '27' BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (AVmuzzle.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... ANI support1.ani with size 108x24 (25.0% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI weapons1_b.ani with size 150x20 (37.5% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI netlag1.ani with size 29x30 (6.2% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted) ANI 2_reticle1_fs1.ani with size 40x24 (25.0% wasted) ANI 2_leftarc_fs1.ani with size 77x139 (45.7% wasted) ANI 2_toparc1_fs1.ani with size 251x59 (7.8% wasted) ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted) ANI 2_toparc3_fs1.ani with size 30x34 (46.9% wasted) ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted) ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted) ANI 2_lockspin_fs1.ani with size 51x51 (20.3% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_rightarc1_fs1.ani with size 79x139 (45.7% wasted) ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted) ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted) ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) ANI debris01.ani with size 51x38 (40.6% wasted) ANI debris02.ani with size 26x19 (40.6% wasted) ANI debris04.ani with size 36x27 (15.6% wasted) ANI shield-f05.ani with size 112x93 (27.3% wasted) ANI shield-f02.ani with size 112x93 (27.3% wasted) ANI shield-f07.ani with size 112x93 (27.3% wasted) ANI shield-f10.ani with size 112x93 (27.3% wasted) ANI shield-f12.ani with size 112x93 (27.3% wasted) User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 1518/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 231, Estimated count = 425 ================================================ SCRIPTING: Starting flashy deaths script loading Class: gtf ulysses DRM: 0.25 DE: 3 DM: 1 Class: gtf apollo DRM: 0.25 DE: 3 DM: 1 Class: gtf valkyrie DRM: 0.25 DE: 3 DM: 1 Class: gtf hercules DRM: 0.25 DE: 3 DM: 1 Class: gtf loki DRM: 0.25 DE: 3 DM: 1 Class: gtf loki#stealth DRM: 0.25 DE: 3 DM: 1 Class: gtf angel DRM: 0.25 DE: 3 DM: 1 Class: gtb athena DRM: 0.25 DE: 3 DM: 1 Class: gtb zeus DRM: 0.25 DE: 3 DM: 1 Class: gtb medusa DRM: 0.25 DE: 3 DM: 1 Class: gtb ursa DRM: 0.25 DE: 3 DM: 1 Class: gtdr amazon DRM: 0.25 DE: 3 DM: 1 Class: gtdr amazon advanced DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gts centaur DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: gtt elysium DRM: 0.25 DE: 3 DM: 1 Class: gtt hunter DRM: 0.25 DE: 3 DM: 1 Class: gtfr poseidon DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: tc 2 DRM: 0.25 DE: 3 DM: 1 Class: tsc 2 DRM: 0.25 DE: 3 DM: 1 Class: ttc 1 DRM: 0.25 DE: 3 DM: 1 Class: gtfr chronos DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tac 1 DRM: 0.25 DE: 3 DM: 1 Class: gtc fenris DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtc leviathan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsc faustus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: terran probe DRM: 0.25 DE: 3 DM: 1 Class: gtd orion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#amadeus DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#bastion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#eisenhower DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#galatea DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#goliath DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#intrepid DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#krios DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#legion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#minnow DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#myrmidon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#orion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#repulse DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#soyakaze DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades#scan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti arcadia DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti polaris extension DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti polaris pylon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: terran asteroid base DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsg watchdog DRM: 0.25 DE: 3 DM: 1 Class: gtsg cerberus DRM: 0.25 DE: 3 DM: 1 Class: gtep hermes DRM: 0.25 DE: 3 DM: 1 Class: gtsc faustus#medical DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtfr chronos#medical DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tac 1#medical DRM: 0.25 DE: 3 DM: 1 Class: gtt elysium#medical DRM: 0.25 DE: 3 DM: 1 Class: pvf ulysses DRM: 0.25 DE: 3 DM: 1 Class: pvf anubis DRM: 0.25 DE: 3 DM: 1 Class: pvf seth DRM: 0.25 DE: 3 DM: 1 Class: pvf horus DRM: 0.25 DE: 3 DM: 1 Class: pvf thoth DRM: 0.25 DE: 3 DM: 1 Class: pvb osiris DRM: 0.25 DE: 3 DM: 1 Class: pvb amun DRM: 0.25 DE: 3 DM: 1 Class: pvb sekhmet DRM: 0.25 DE: 3 DM: 1 Class: pvdr jackal DRM: 0.25 DE: 3 DM: 1 Class: pvs scarab DRM: 0.25 DE: 3 DM: 1 Class: pvt isis DRM: 0.25 DE: 3 DM: 1 Class: pvfr bast DRM: 0.25 DE: 3 DM: 1 Class: vc 3 DRM: 0.25 DE: 3 DM: 1 Class: pvfr ma'at DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: vac 4 DRM: 0.25 DE: 3 DM: 1 Class: pvfr satis DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: pvc aten DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: pvsc imhotep DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: vasudan probe DRM: 0.25 DE: 3 DM: 1 Class: pvd typhon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: pvi karnak DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: karnak reactor FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: karnak reactor#cargo FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: pvi shah extension DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: pvi shah pylon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: vasudan asteroid base DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: pvsg ankh DRM: 0.25 DE: 3 DM: 1 Class: gvep ra DRM: 0.25 DE: 3 DM: 1 Class: sf dragon DRM: 0.25 DE: 3 DM: 1 Class: sf dragon#weakened DRM: 0.25 DE: 3 DM: 1 Class: sf dragon#terrans DRM: 0.25 DE: 3 DM: 1 Class: sf basilisk DRM: 0.25 DE: 3 DM: 1 Class: sf manticore DRM: 0.25 DE: 3 DM: 1 Class: sf scorpion DRM: 0.25 DE: 3 DM: 1 Class: sf gorgon DRM: 0.25 DE: 3 DM: 1 Class: sb shaitan DRM: 0.25 DE: 3 DM: 1 Class: sb nephilim DRM: 0.25 DE: 3 DM: 1 Class: sb seraphim DRM: 0.25 DE: 3 DM: 1 Class: sb nahema DRM: 0.25 DE: 3 DM: 1 Class: st azrael DRM: 0.25 DE: 3 DM: 1 Class: sfr mephisto DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: sc 5 DRM: 0.25 DE: 3 DM: 1 Class: sfr asmodeus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 2 DRM: 0.25 DE: 3 DM: 1 Class: sc cain DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sc lilith DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sd demon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd demon#scan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer#scan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ssg trident DRM: 0.25 DE: 3 DM: 1 Class: sslbeam BEI: 0.2 BEDu: 600 BEDi: 1200 Class: lrsslbeam BEI: 0.2 BEDu: 600 BEDi: 1200 Class: barracuda FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: tsunami FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: serkr FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: serkr#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: harbinger FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: harbinger#end FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: tsunami#shivan FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: harbinger#shivan FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: unknown bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: unknown megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: fusion mortar FR: 20 FE: 6 BEI: 0.2 BEDu: 80 BEDi: 40 Class: vasudan flux cannon FR: 20 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 MediaVPs: Flaming debris script ACTIVE! Level load took 7.742000 seconds. Creating player for movie 'lab.mve'. FFMPEG Log: [theora @ 0x77a5b80] 7 bits left in packet 82 FFMPEG Log: [ogg @ 0x7e75ee0] Broken file, keyframe not correctly marked. FFMPEG Log: [theora @ 0x77c06c0] 7 bits left in packet 82 FFmpeg: Using video codec Theora (theora). FFmpeg: Using audio codec Vorbis (vorbis). Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (51) ANI 2_CB_default.ani with size 660x300 (41.4% wasted) Frame 0 too long!!: frametime = 11.212 (11.212) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter04 with size 32x28 (12.5% wasted) ANI iconfighter05 with size 32x28 (12.5% wasted) ANI icon_ml16 with size 56x24 (25.0% wasted) ANI icon_disruptor with size 56x24 (25.0% wasted) ANI icon_avenger with size 56x24 (25.0% wasted) ANI icon_MX50 with size 56x24 (25.0% wasted) ANI icon_fury with size 56x24 (25.0% wasted) ANI IconFreighterCWing with size 129x67 (47.7% wasted) ANI FadeIconFreighterCW with size 129x67 (47.7% wasted) ANI FadeIconFreighterCW.ani with size 129x67 (47.7% wasted) ANI iconfighterw with size 50x46 (28.1% wasted) ANI Fadeiconfighterw with size 50x46 (28.1% wasted) ANI Fadeiconfighterw.ani with size 50x46 (28.1% wasted) ANI iconcargow with size 50x46 (28.1% wasted) ANI FadeiconCargow with size 50x46 (28.1% wasted) ANI FadeiconCargow.ani with size 50x46 (28.1% wasted) ANI iconunknownw with size 62x42 (34.4% wasted) ANI FadeIconUnknownw with size 62x42 (34.4% wasted) ANI FadeIconUnknownw.ani with size 62x42 (34.4% wasted) ANI IconFreighterCWing.ani with size 129x67 (47.7% wasted) ANI iconfighterw.ani with size 50x46 (28.1% wasted) CSG => Saving 'Danfun64.freespace.csg' with version 5... CSG => Saving: Flags... CSG => Saving: Info... CSG => Saving: Missions... CSG => Saving: Techroom... CSG => Saving: Loadout... CSG => Saving: Scoring... CSG => Saving: RedAlert... CSG => Saving: HUD... CSG => Saving: Variables... CSG => Saving: Settings... CSG => Saving: Controls... CSG => Saving: Cutscenes... CSG => Saving: Last Missions... CSG => Saving complete! Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 17.273 Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'modelMatrix'. WARNING: Failed to find uniform 'viewMatrix'. Shader Variant Features: Diffuse Mapping Submodel Transforms Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'modelMatrix'. WARNING: Failed to find uniform 'viewMatrix'. Shader Variant Features: Lighting Diffuse Mapping Submodel Transforms Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'modelMatrix'. WARNING: Failed to find uniform 'viewMatrix'. Shader Variant Features: Lighting Diffuse Mapping Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'modelMatrix'. WARNING: Failed to find uniform 'viewMatrix'. WARNING: Failed to find uniform 'textureMatrix'. Shader Variant Features: ANI Head-TP4a.ani with size 160x120 (6.2% wasted) ANI Head-TP2a.ani with size 160x120 (6.2% wasted) Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'modelMatrix'. WARNING: Failed to find uniform 'viewMatrix'. Shader Variant Features: Diffuse Mapping ANI Avenger_Impact.ani with size 80x80 (37.5% wasted) 806 frames executed in 30.001 seconds, 26.866 frames per second. message 'Vasudan Arrival 1' incorrectly assigns a command/largeship persona to a wingman animation! ANI Head-VP1a.ani with size 160x120 (6.2% wasted) message 'Vasudan Arrival 2' incorrectly assigns a command/largeship persona to a wingman animation! ANI Head-VP1b.ani with size 160x120 (6.2% wasted) Entered mission_do_departure() for Beta 1 Looks like we were ordered to depart; initiating the standard departure logic Setting mode to warpout ANI Head-TP3b.ani with size 160x120 (6.2% wasted) ANI Head-TP3a.ani with size 160x120 (6.2% wasted) message 'Satis Death Cry' incorrectly assigns a command/largeship persona to a wingman animation! Entered mission_do_departure() for Aries 1 Setting mode to warpout Entered mission_do_departure() for Aries 2 Setting mode to warpout Entered mission_do_departure() for Aries 3 Setting mode to warpout Entered mission_do_departure() for Aries 4 Setting mode to warpout Compiling new shader: Model Rendering Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr WARNING: Failed to find uniform 'viewMatrix'. Shader Variant Features: Lighting Diffuse Mapping Clip Plane message 'Satis Death Cry' incorrectly assigns a command/largeship persona to a wingman animation! Frame 7184: Could not create debris, no more slots left Frame 7184: Could not create debris, no more slots left Frame 7184: Could not create debris, no more slots left Frame 7184: Could not create debris, no more slots left Frame 7184: Could not create debris, no more slots left message 'Isis 34 Death Cry' incorrectly assigns a command/largeship persona to a wingman animation! ANI Head-VP2a.ani with size 160x120 (6.2% wasted) Entered mission_do_departure() for Cancer 1 Setting mode to warpout Entered mission_do_departure() for Cancer 2 Setting mode to warpout Entered mission_do_departure() for Cancer 4 Setting mode to warpout Frame 7497: Could not create debris, no more slots left Frame 7497: Could not create debris, no more slots left Frame 7497: Could not create debris, no more slots left Frame 7497: Could not create debris, no more slots left Frame 7497: Could not create debris, no more slots left Frame 7497: Could not create debris, no more slots left Frame 7497: Could not create debris, no more slots left Frame 7497: Could not create debris, no more slots left Frame 7497: Could not create debris, no more slots left Frame 7497: Could not create debris, no more slots left Frame 7497: Could not create debris, no more slots left Frame 7497: Could not create debris, no more slots left Frame 7497: Could not create debris, no more slots left ASSERTION: "handle == bm_bitmaps[n].handle" at bmpman.cpp:982 Assert: "handle == bm_bitmaps[n].handle" File: bmpman.cpp Line: 982 /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : os::dialogs::AssertMessage(char const*, char const*, int, char const*, ...)+0x2e5 /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : bm_has_alpha_channel(int)+0x96 /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : model_render_buffers(model_draw_list*, model_material*, model_render_params*, vertex_buffer*, polymodel*, int, int, unsigned int)+0xfae /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : submodel_render_queue(model_render_params*, model_draw_list*, int, int, matrix*, vec3d*)+0x5e5 /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : debris_render(object*, model_draw_list*)+0x347 /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : obj_queue_render(object*, model_draw_list*)+0x1f5 /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : obj_render_queue_all()+0x239 /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : game_render_frame(camid)+0x34f /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : game_frame(bool)+0x375 /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : game_do_frame()+0xbe /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : game_do_state(int)+0x154 /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : gameseq_process_events()+0x136 /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : game_main(int, char**)+0x170 /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : actual_main(int, char**)+0xc7 /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : main()+0x20 /lib/x86_64-linux-gnu/libc.so.6 : __libc_start_main()+0xf0 /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : _start()+0x29 [ This info is in the clipboard so you can paste it somewhere now ] Use Debug to break into Debugger, Exit will close the application. Int3(): From /home/danfun64/Documents/freespace-src/fs2open.github.com/code/osapi/dialogs.cpp at line 355 /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : debug_int3(char const*, int)+0x4e /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : os::dialogs::Error(char const*)+0x2fc /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : os::dialogs::AssertMessage(char const*, char const*, int, char const*, ...)+0x3c6 /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : bm_has_alpha_channel(int)+0x96 /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : model_render_buffers(model_draw_list*, model_material*, model_render_params*, vertex_buffer*, polymodel*, int, int, unsigned int)+0xfae /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : submodel_render_queue(model_render_params*, model_draw_list*, int, int, matrix*, vec3d*)+0x5e5 /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : debris_render(object*, model_draw_list*)+0x347 /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : obj_queue_render(object*, model_draw_list*)+0x1f5 /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : obj_render_queue_all()+0x239 /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : game_render_frame(camid)+0x34f /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : game_frame(bool)+0x375 /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : game_do_frame()+0xbe /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : game_do_state(int)+0x154 /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : gameseq_process_events()+0x136 /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : game_main(int, char**)+0x170 /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : actual_main(int, char**)+0xc7 /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : main()+0x20 /lib/x86_64-linux-gnu/libc.so.6 : __libc_start_main()+0xf0 /home/danfun64/Documents/freespace/fs2_open_3_7_5_x64-DEBUG : _start()+0x29