========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace 2 Open version: 3.7.1 Passed cmdline options: -window Building file index... Found root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0 Found root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442 Found root pack 'C:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'C:\Games\FreeSpace2\' ... 340 files Searching root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files Searching root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files Searching root pack 'C:\Games\FreeSpace2\root_fs2.vp' ... 157 files Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files Found 12 roots and 7752 files. ERROR: Unknown Language Checksum: 589986744 Using default language settings... Setting language to English Game Settings Table: Using Standard Loops For SEXP Arguments Game Settings Table: Using standard event chaining behavior Game Settings Table: External shaders are DISABLED Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 Found extension "ALC_EXT_EFX". Sample rate: 44100 (44100) EFX enabled: NO Playback device: Generic Software on Headphone (Realtek High Definition Audio) Capture device: Dock Mic (Realtek High Definiti ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : Quadro K2100M/PCIe/SSE2 OpenGL Version : 4.3.0 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Using extension "GL_ARB_texture_float". Using extension "GL_ARB_draw_elements_base_vertex". Found special extension function "wglSwapIntervalEXT". Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Depth-blended Particles Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Distorted Particles Max texture units: 4 (32) Max elements vertices: 1048576 Max elements indices: 1048576 Max texture size: 16384x16384 Max render buffer size: 16384x16384 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: NO Using trilinear texture filter. OpenGL Shader Version: 4.30 NVIDIA via Cg compiler ... OpenGL init is complete! Size of bitmap info = 742 KB Size of bitmap extra info = 48 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'... Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'... Windows reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. ANI support1 with size 108x24 (25.0% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI time1 with size 47x23 (28.1% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI 2_radar1 with size 209x170 (33.6% wasted) loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 126 TrackIR Init Failed - 1 Compiling video-processing shader ... Loading built-in default shader for: video-v.sdr Loading built-in default shader for: video-f.sdr Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) PLR => Loading 'Warlord.plr' with version 2... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Parsing: Scoring... PLR => Parsing: ScoringMulti... PLR => Parsing: HUD... PLR => Parsing: Variables... PLR => Parsing: Multiplayer... PLR => Parsing: Controls... PLR => Parsing: Settings... PLR => Loading complete! PLR => Verifying 'd3test.plr' with version 0... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Verifying complete! PLR => Verifying 'Deneb III.plr' with version 0... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Verifying complete! PLR => Verifying 'DestinyOfPeace.plr' with version 1... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Verifying complete! PLR => Verifying 'FSPort.plr' with version 1... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Verifying complete! PLR => Verifying 'GhostRevenant.plr' with version 0... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Verifying complete! PLR => Verifying 'Goober5000.plr' with version 0... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Verifying complete! PLR => Verifying 'HLPCoin.plr' with version 1... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Verifying complete! PLR => Verifying 'LuytenCivilWar.plr' with version 0... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Verifying complete! PLR => Verifying 'MHT.plr' with version 2... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Verifying complete! PLR => Verifying 'Scroll.plr' with version 1... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Verifying complete! PLR => Verifying 'ScrollS1.plr' with version 1... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Verifying complete! PLR => Verifying 'ScrollTempTest.plr' with version 2... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Verifying complete! PLR => Verifying 'TestNoMods.plr' with version 2... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Verifying complete! PLR => Verifying 'Warlord.plr' with version 2... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Verifying complete! PLR => Verifying 'WhatIf.plr' with version 0... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Verifying complete! ANI cursor.ani with size 24x24 (25.0% wasted) PLR => Verifying 'Warlord.plr' with version 2... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Verifying complete! Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) PLR => Loading 'Warlord.plr' with version 2... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Parsing: Scoring... PLR => Parsing: ScoringMulti... PLR => Parsing: HUD... PLR => Parsing: Variables... PLR => Parsing: Multiplayer... PLR => Parsing: Controls... PLR => Parsing: Settings... PLR => Loading complete! CSG => Loading 'Warlord.FreeSpace2.csg' with version 5... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => ERROR: Invalid data for CSG! CSG => Loading 'Warlord.FreeSpace2.csg' with version 5... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => ERROR: Invalid data for CSG! ANI 2_mainwalk.ani with size 209x477 (6.8% wasted) ANI 2_mainflyby.ani with size 509x189 (26.2% wasted) ANI 2_maincrane.ani with size 192x116 (9.4% wasted) ANI 2_mainexit.ani with size 319x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted) ANI 2_maintechroom.ani with size 69x119 (7.0% wasted) ANI 2_mainoptions.ani with size 337x206 (19.5% wasted) ANI 2_maincampaign.ani with size 308x190 (25.8% wasted) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter01.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Animated Effects IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0x8fe4a44f -- "fighter01.pof" Submodel 'fighter01c-hull' is detail level 2 of 'fighter01a-hull' Submodel 'fighter01b-hull' is detail level 1 of 'fighter01a-hull' Submodel 'fighter01d-hull' is detail level 3 of 'fighter01a-hull' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster02c' is detail level 2 of 'thruster02a' Submodel 'thruster02b' is detail level 1 of 'thruster02a' Frame 0 too long!!: frametime = 0.684 (0.684) Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) Freeing all existing models... CSG => Loading 'Warlord.FreeSpace2.csg' with version 5... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => ERROR: Invalid data for CSG! Frame 0 too long!!: frametime = 1.136 (1.136) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_SIMULATOR_ROOM (20) PLR => Saving 'Warlord.plr' with version 2... PLR => Saving: Flags... PLR => Saving: Info... PLR => Saving: Scoring... PLR => Saving: ScoringMulti... PLR => Saving: HUD... PLR => Saving: Variables... PLR => Saving: Multiplayer... PLR => Saving: Controls... PLR => Saving: Settings... PLR => Saving complete! CSG => Loading 'Warlord.FreeSpace2.csg' with version 5... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => ERROR: Invalid data for CSG! Got event GS_EVENT_BARRACKS_MENU (9) in state GS_STATE_MAIN_MENU (1) PLR => Saving 'Warlord.plr' with version 2... PLR => Saving: Flags... PLR => Saving: Info... PLR => Saving: Scoring... PLR => Saving: ScoringMulti... PLR => Saving: HUD... PLR => Saving: Variables... PLR => Saving: Multiplayer... PLR => Saving: Controls... PLR => Saving: Settings... PLR => Saving complete! Someone passed an extension to bm_load_animation for file 'IconRankMini.ani' PLR => Verifying 'd3test.plr' with version 0... PLR => Parsing: Flags... PLR => Parsing: Info... CSG => Unable to open 'd3test.DenebIII.csg'! PLR => Verifying complete! PLR => Verifying 'Deneb III.plr' with version 0... PLR => Parsing: Flags... PLR => Parsing: Info... CSG => Unable to open 'Deneb III.DenebIII.csg'! PLR => Verifying complete! PLR => Verifying 'DestinyOfPeace.plr' with version 1... PLR => Parsing: Flags... PLR => Parsing: Info... CSG => Get Rank from 'DestinyOfPeace.dop.csg' with version 2... CSG => Parsing: Flags... CSG => Get Rank complete! PLR => Verifying complete! PLR => Verifying 'FSPort.plr' with version 1... PLR => Parsing: Flags... PLR => Parsing: Info... CSG => Get Rank from 'FSPort.freespace.csg' with version 2... CSG => Parsing: Flags... CSG => Get Rank complete! PLR => Verifying complete! PLR => Verifying 'GhostRevenant.plr' with version 0... PLR => Parsing: Flags... PLR => Parsing: Info... CSG => Unable to open 'GhostRevenant.Ghost Revenants.csg'! PLR => Verifying complete! PLR => Verifying 'Goober5000.plr' with version 0... PLR => Parsing: Flags... PLR => Parsing: Info... CSG => Unable to open 'Goober5000..csg'! PLR => Verifying complete! PLR => Verifying 'HLPCoin.plr' with version 1... PLR => Parsing: Flags... PLR => Parsing: Info... CSG => Get Rank from 'HLPCoin.fso_red-alert.csg' with version 3... CSG => Parsing: Flags... CSG => Get Rank complete! PLR => Verifying complete! PLR => Verifying 'LuytenCivilWar.plr' with version 0... PLR => Parsing: Flags... PLR => Parsing: Info... CSG => Unable to open 'LuytenCivilWar.LCW.csg'! PLR => Verifying complete! PLR => Verifying 'MHT.plr' with version 2... PLR => Parsing: Flags... PLR => Parsing: Info... CSG => Get Rank from 'MHT.freespace.csg' with version 5... CSG => Parsing: Flags... CSG => Get Rank complete! PLR => Verifying complete! PLR => Verifying 'Scroll.plr' with version 1... PLR => Parsing: Flags... PLR => Parsing: Info... CSG => Unable to open 'Scroll.scroll_part1_SOC_testing.csg'! PLR => Verifying complete! PLR => Verifying 'ScrollS1.plr' with version 1... PLR => Parsing: Flags... PLR => Parsing: Info... CSG => Get Rank from 'ScrollS1.scroll_part1_ISF_testing.csg' with version 2... CSG => Parsing: Flags... CSG => Get Rank complete! PLR => Verifying complete! PLR => Verifying 'ScrollTempTest.plr' with version 2... PLR => Parsing: Flags... PLR => Parsing: Info... CSG => Get Rank from 'ScrollTempTest.scroll_red-alert.csg' with version 5... CSG => Parsing: Flags... CSG => Get Rank complete! PLR => Verifying complete! PLR => Verifying 'TestNoMods.plr' with version 2... PLR => Parsing: Flags... PLR => Parsing: Info... CSG => Get Rank from 'TestNoMods.FreeSpace2.csg' with version 5... CSG => Parsing: Flags... CSG => Get Rank complete! PLR => Verifying complete! PLR => Verifying 'Warlord.plr' with version 2... PLR => Parsing: Flags... PLR => Parsing: Info... CSG => Get Rank from 'Warlord.FreeSpace2.csg' with version 5... CSG => Parsing: Flags... CSG => Get Rank complete! PLR => Verifying complete! PLR => Verifying 'WhatIf.plr' with version 0... PLR => Parsing: Flags... PLR => Parsing: Info... CSG => Unable to open 'WhatIf.WhatIf_AnotherGreatWar.csg'! PLR => Verifying complete! PLR => Saving 'Warlord.plr' with version 2... PLR => Saving: Flags... PLR => Saving: Info... PLR => Saving: Scoring... PLR => Saving: ScoringMulti... PLR => Saving: HUD... PLR => Saving: Variables... PLR => Saving: Multiplayer... PLR => Saving: Controls... PLR => Saving: Settings... PLR => Saving complete! PLR => Loading 'Warlord.plr' with version 2... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Parsing: Scoring... PLR => Parsing: ScoringMulti... PLR => Parsing: HUD... PLR => Parsing: Variables... PLR => Parsing: Multiplayer... PLR => Parsing: Controls... PLR => Parsing: Settings... PLR => Loading complete! CSG => Loading 'Warlord.FreeSpace2.csg' with version 5... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => ERROR: Invalid data for CSG! Frame 0 too long!!: frametime = 0.473 (0.473) PLR => Saving 'Warlord.plr' with version 2... PLR => Saving: Flags... PLR => Saving: Info... PLR => Saving: Scoring... PLR => Saving: ScoringMulti... PLR => Saving: HUD... PLR => Saving: Variables... PLR => Saving: Multiplayer... PLR => Saving: Controls... PLR => Saving: Settings... PLR => Saving complete! Setting detail level to 3 because of new pilot PLR => Saving 'awer.plr' with version 2... PLR => Saving: Flags... PLR => Saving: Info... PLR => Saving: Scoring... PLR => Saving: ScoringMulti... PLR => Saving: HUD... PLR => Saving: Variables... PLR => Saving: Multiplayer... PLR => Saving: Controls... PLR => Saving: Settings... PLR => Saving complete! PLR => Saving 'awer.plr' with version 2... PLR => Saving: Flags... PLR => Saving: Info... PLR => Saving: Scoring... PLR => Saving: ScoringMulti... PLR => Saving: HUD... PLR => Saving: Variables... PLR => Saving: Multiplayer... PLR => Saving: Controls... PLR => Saving: Settings... PLR => Saving complete! PLR => Loading 'awer.plr' with version 2... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Parsing: Scoring... PLR => Parsing: ScoringMulti... PLR => Parsing: HUD... PLR => Parsing: Variables... PLR => Parsing: Multiplayer... PLR => Parsing: Controls... PLR => Parsing: Settings... PLR => Loading complete! CSG => Unable to open 'awer.FreeSpace2.csg' for reading! PLR => Verifying 'awer.plr' with version 2... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Verifying complete! PLR => Saving 'awer.plr' with version 2... PLR => Saving: Flags... PLR => Saving: Info... PLR => Saving: Scoring... PLR => Saving: ScoringMulti... PLR => Saving: HUD... PLR => Saving: Variables... PLR => Saving: Multiplayer... PLR => Saving: Controls... PLR => Saving: Settings... PLR => Saving complete! Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_BARRACKS_MENU (6) CSG => Unable to open 'awer.FreeSpace2.csg' for reading! CSG => Saving 'awer.FreeSpace2.csg' with version 5... CSG => Saving: Flags... CSG => Saving: Info... CSG => Saving: Missions... CSG => Saving: Techroom... CSG => Saving: Loadout... CSG => Saving: Scoring... CSG => Saving: RedAlert... CSG => Saving: HUD... CSG => Saving: Variables... CSG => Saving: Settings... CSG => Saving: Controls... CSG => Saving: Cutscenes... CSG => Saving: Last Missions... CSG => Saving complete! PLR => Saving 'awer.plr' with version 2... PLR => Saving: Flags... PLR => Saving: Info... PLR => Saving: Scoring... PLR => Saving: ScoringMulti... PLR => Saving: HUD... PLR => Saving: Variables... PLR => Saving: Multiplayer... PLR => Saving: Controls... PLR => Saving: Settings... PLR => Saving complete! CSG => Saving 'awer.FreeSpace2.csg' with version 5... CSG => Saving: Flags... CSG => Saving: Info... CSG => Saving: Missions... CSG => Saving: Techroom... CSG => Saving: Loadout... CSG => Saving: Scoring... CSG => Saving: RedAlert... CSG => Saving: HUD... CSG => Saving: Variables... CSG => Saving: Settings... CSG => Saving: Controls... CSG => Saving: Cutscenes... CSG => Saving: Last Missions... CSG => Saving complete! Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0x8fe4a44f -- "fighter01.pof" Submodel 'fighter01c-hull' is detail level 2 of 'fighter01a-hull' Submodel 'fighter01b-hull' is detail level 1 of 'fighter01a-hull' Submodel 'fighter01d-hull' is detail level 3 of 'fighter01a-hull' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster02c' is detail level 2 of 'thruster02a' Submodel 'thruster02b' is detail level 1 of 'thruster02a' Frame 0 too long!!: frametime = 0.340 (0.340) Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) Freeing all existing models... CSG => Loading 'awer.FreeSpace2.csg' with version 5... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Parsing: Last Missions... CSG => Loading complete! Frame 0 too long!!: frametime = 1.012 (1.012) Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20) PLR => Saving 'awer.plr' with version 2... PLR => Saving: Flags... PLR => Saving: Info... PLR => Saving: Scoring... PLR => Saving: ScoringMulti... PLR => Saving: HUD... PLR => Saving: Variables... PLR => Saving: Multiplayer... PLR => Saving: Controls... PLR => Saving: Settings... PLR => Saving complete! =================== STARTING LEVEL LOAD ================== ANI 2_Loading with size 824x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model -1 SHOCKWAVE => Loading default shockwave animation... SHOCKWAVE => Default animation load: SUCCEEDED!! MISSION LOAD: 'SM3-06.fs2' Hmmm... Extension passed to mission_load... Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 0x64491b4a, IBX checksum: 0xf386d162 -- "subspacenode.pof" Starting mission message count : 205 Ending mission message count : 240 Current soundtrack set to -1 in event_music_reset_choices Loading model 'fighter2t-04.pof' IBX: Found a good IBX to read for 'fighter2t-04.pof'. IBX-DEBUG => POF checksum: 0x5de79605, IBX checksum: 0x87d9d49b -- "fighter2t-04.pof" Submodel 'hercb' is detail level 1 of 'herca' Submodel 'hercc' is detail level 2 of 'herca' Submodel 'hercd' is detail level 3 of 'herca' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'thruster02b' is detail level 1 of 'thruster02a' Submodel 'thruster02c' is detail level 2 of 'thruster02a' Loading model 'corvette2v-01.pof' IBX: Found a good IBX to read for 'corvette2v-01.pof'. IBX-DEBUG => POF checksum: 0x52c1575a, IBX checksum: 0xaaa4caf2 -- "corvette2v-01.pof" Submodel 'vcorvetteb' is detail level 1 of 'vcorvettea' Submodel 'vcorvettec' is detail level 2 of 'vcorvettea' Submodel 'vcorvetted' is detail level 3 of 'vcorvettea' Allocating space for at least 27 new ship subsystems ... a total of 200 is now available (27 in-use). Loading model 'transport2t-01.pof' IBX: Found a good IBX to read for 'transport2t-01.pof'. IBX-DEBUG => POF checksum: 0x16eec18e, IBX checksum: 0x43692297 -- "transport2t-01.pof" Submodel 'tranb' is detail level 1 of 'trana' Submodel 'tranc' is detail level 2 of 'trana' Submodel 'trand' is detail level 3 of 'trana' Loading model 'corvette2s-01.pof' Unknown special object type $path17 while reading model corvette2s-01.pof Unknown special object type $path25 while reading model corvette2s-01.pof Unknown special object type $path15 while reading model corvette2s-01.pof Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette2s-01.pof Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship corvette2s-01.pof IBX: Found a good IBX to read for 'corvette2s-01.pof'. IBX-DEBUG => POF checksum: 0x2553cdd0, IBX checksum: 0x7b5b644e -- "corvette2s-01.pof" Submodel 'corvettes-01b' is detail level 1 of 'corvettes-01a' Submodel 'corvettes-01c' is detail level 2 of 'corvettes-01a' Submodel 'corvettes-01d' is detail level 3 of 'corvettes-01a' Loading model 'bomber2s-02.pof' IBX: Found a good IBX to read for 'bomber2s-02.pof'. IBX-DEBUG => POF checksum: 0x3d7d16d0, IBX checksum: 0x68cc28be -- "bomber2s-02.pof" Submodel 'hullb' is detail level 1 of 'hulla' Submodel 'hulld' is detail level 3 of 'hulla' Submodel 'hullc' is detail level 2 of 'hulla' Loading model 'cruiser03.pof' IBX: Found a good IBX to read for 'cruiser03.pof'. IBX-DEBUG => POF checksum: 0xf8faf95b, IBX checksum: 0xd3ded058 -- "cruiser03.pof" Submodel 'cruiser03b-hull' is detail level 1 of 'cruiser03a-hull' Submodel 'cruiser03c-hull' is detail level 2 of 'cruiser03a-hull' Submodel 'cruiser03d-hull' is detail level 3 of 'cruiser03a-hull' Loading model 'fighter11.pof' IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 0x48c80f91, IBX checksum: 0x1bc71d0e -- "fighter11.pof" Submodel 'shiver11b-hull' is detail level 1 of 'shiver11a-hull' Submodel 'shiver11c-hull' is detail level 2 of 'shiver11a-hull' Submodel 'shiver11d-hull' is detail level 3 of 'shiver11a-hull' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'bomber10.pof' IBX: Found a good IBX to read for 'bomber10.pof'. IBX-DEBUG => POF checksum: 0x38627628, IBX checksum: 0xddcf043d -- "bomber10.pof" Submodel 'bomber10b' is detail level 1 of 'bomber10a' Submodel 'bomber10c' is detail level 2 of 'bomber10a' Submodel 'bomber10d' is detail level 3 of 'bomber10a' Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 0x1b65e5a0, IBX checksum: 0xd5b9e3b0 -- "fighter2s-02.pof" Submodel 'fighterb' is detail level 1 of 'fightera' Submodel 'fighterc' is detail level 2 of 'fightera' Submodel 'fighterd' is detail level 3 of 'fightera' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'thruster02b' is detail level 1 of 'thruster02a' Submodel 'thruster02c' is detail level 2 of 'thruster02a' Loading model 'frigate2t-01.pof' IBX: Found a good IBX to read for 'frigate2t-01.pof'. IBX-DEBUG => POF checksum: 0x61b134e0, IBX checksum: 0x53241664 -- "frigate2t-01.pof" Submodel 'frigate_b' is detail level 1 of 'frigate_a' Submodel 'frigate_c' is detail level 2 of 'frigate_a' Submodel 'frigate_d' is detail level 3 of 'frigate_a' Loading model 'freighter2t-01.pof' IBX: Found a good IBX to read for 'freighter2t-01.pof'. IBX-DEBUG => POF checksum: 0x730daf2c, IBX checksum: 0x1719f3ed -- "freighter2t-01.pof" Submodel 'freightc' is detail level 2 of 'freighta' Submodel 'freightd' is detail level 3 of 'freighta' Submodel 'freightb' is detail level 1 of 'freighta' Loading model 'cargo2t-01.pof' IBX: Found a good IBX to read for 'cargo2t-01.pof'. IBX-DEBUG => POF checksum: 0x90f894aa, IBX checksum: 0xcc7d8558 -- "cargo2t-01.pof" Submodel 'cargob' is detail level 1 of 'cargoa' Submodel 'cargoc' is detail level 2 of 'cargoa' Submodel 'cargod' is detail level 3 of 'cargoa' Loading model 'fighter10.pof' IBX: Found a good IBX to read for 'fighter10.pof'. IBX-DEBUG => POF checksum: 0x1a4758fc, IBX checksum: 0xd7c2fab8 -- "fighter10.pof" Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull' Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull' Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster02c' is detail level 2 of 'thruster02a' Submodel 'thruster02b' is detail level 1 of 'thruster02a' OpenGL: Created 512x512 FBO! =================== STARTING LEVEL DATA LOAD ================== Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0xdb916bfd, IBX checksum: 0x7528be77 -- "support2t-01.pof" Submodel 'bodyb' is detail level 1 of 'bodya' Submodel 'bodyc' is detail level 2 of 'bodya' Submodel 'bodyd' is detail level 3 of 'bodya' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'thruster02b' is detail level 1 of 'thruster02a' Submodel 'thruster02c' is detail level 2 of 'thruster02a' Submodel 'thruster03b' is detail level 1 of 'thruster03a' Submodel 'thruster03c' is detail level 2 of 'thruster03a' Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0xb4ca2191, IBX checksum: 0x51e516f8 -- "support2v-01.pof" Submodel 'hercb' is detail level 1 of 'herca' Submodel 'hercc' is detail level 2 of 'herca' Submodel 'hercd' is detail level 3 of 'herca' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Allocating space for at least 162 new ship subsystems ... a total of 400 is now available (123 in-use). About to page in ships! ANI shieldft-04 with size 112x93 (27.3% wasted) ANI shield-f10 with size 112x93 (27.3% wasted) ANI shield-f11 with size 112x93 (27.3% wasted) ANI shieldfs-02 with size 112x93 (27.3% wasted) ANI shieldbs-02 with size 112x93 (27.3% wasted) ANI shield-b10 with size 112x93 (27.3% wasted) Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x3003360c -- "hornet.pof" Submodel 'realhornet-b' is detail level 1 of 'realhornet-a' Submodel 'realhornet-c' is detail level 2 of 'realhornet-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0xf180b177, IBX checksum: 0xaef8ed0d -- "rockeye.pof" Submodel 'rockeye-b' is detail level 1 of 'rockeye-a' Submodel 'rockeye-c' is detail level 2 of 'rockeye-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x99e70c37, IBX checksum: 0xbd8cc4c7 -- "Tempest.pof" Submodel 'realtempest-b' is detail level 1 of 'realtempest-a' Submodel 'realtempest-c' is detail level 2 of 'realtempest-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x0f07cd0b, IBX checksum: 0x85374d0b -- "NewHornet.pof" Submodel 'realhornet-b' is detail level 1 of 'realhornet-a' Submodel 'realhornet-c' is detail level 2 of 'realhornet-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'bombardier.pof' ANI 2_Loading.ani with size 824x43 (32.8% wasted) IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x99891c8b, IBX checksum: 0x603eded0 -- "bombardier.pof" Submodel 'realhornet-b' is detail level 1 of 'realhornet-a' Submodel 'realhornet-c' is detail level 2 of 'realhornet-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x32caa81e, IBX checksum: 0xfec4cef3 -- "crossbow.pof" Submodel 'realcrossbow-b' is detail level 1 of 'realcrossbow-a' Submodel 'realcrossbow-c' is detail level 2 of 'realcrossbow-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0xb54424c9, IBX checksum: 0x9b7bfd23 -- "trebuchet.pof" Submodel 'trebuchet-b' is detail level 1 of 'trebuchet-a' Submodel 'trebuchet-c' is detail level 2 of 'trebuchet-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'tagb.pof' IBX: Found a good IBX to read for 'tagb.pof'. IBX-DEBUG => POF checksum: 0x810a6fad, IBX checksum: 0x99d3dda7 -- "tagb.pof" Submodel 'tagbreal-b' is detail level 1 of 'tagbreal-a' Submodel 'tagbreal-c' is detail level 2 of 'tagbreal-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x8075cf85, IBX checksum: 0x94d3279a -- "piranha.pof" Submodel 'piranhareal-b' is detail level 1 of 'piranhareal-a' Submodel 'piranhareal-c' is detail level 2 of 'piranhareal-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0x6890e668, IBX checksum: 0xdba9c173 -- "belial.pof" Submodel 'belialreal-b' is detail level 1 of 'belialreal-a' Submodel 'belialreal-c' is detail level 2 of 'belialreal-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0xe25c8e00 -- "cmeasure01.pof" Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 0x80ed0ef6, IBX checksum: 0x6c7e9bc2 -- "MX-50.pof" Submodel 'realmx-50-b' is detail level 1 of 'realmx-50-a' Submodel 'realmx-50-c' is detail level 2 of 'realmx-50-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'Synaptic.pof' IBX: Found a good IBX to read for 'Synaptic.pof'. IBX-DEBUG => POF checksum: 0x882a4b8e, IBX checksum: 0x33a171ef -- "Synaptic.pof" Submodel 'realsynaptic-b' is detail level 1 of 'realsynaptic-a' Submodel 'realsynaptic-c' is detail level 2 of 'realsynaptic-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 0x3621921a, IBX checksum: 0x0bf589ae -- "Interceptor.pof" Submodel 'realinterceptor-b' is detail level 1 of 'realinterceptor-a' Submodel 'realinterceptor-c' is detail level 2 of 'realinterceptor-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI support1.ani with size 108x24 (25.0% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) ANI shieldft-04.ani with size 112x93 (27.3% wasted) ANI shield-f10.ani with size 112x93 (27.3% wasted) ANI shield-f11.ani with size 112x93 (27.3% wasted) ANI shieldfs-02.ani with size 112x93 (27.3% wasted) ANI shieldbs-02.ani with size 112x93 (27.3% wasted) ANI shield-b10.ani with size 112x93 (27.3% wasted) User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 1485/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 306, Estimated count = 425 ================================================ Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (51) ANI cb_sm3-06_a.ani with size 440x200 (21.9% wasted) Frame 0 too long!!: frametime = 19.233 (19.233) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter01 with size 32x28 (12.5% wasted) ANI iconfighter2t-02 with size 32x28 (12.5% wasted) ANI iconbonusherc with size 32x28 (12.5% wasted) ANI iconfighter2t-04 with size 32x28 (12.5% wasted) ANI iconfighter2t-03 with size 32x28 (12.5% wasted) ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconflail with size 56x24 (25.0% wasted) ANI iconPromS with size 56x24 (25.0% wasted) ANI iconNewton with size 56x24 (25.0% wasted) ANI iconKayser with size 56x24 (25.0% wasted) ANI iconCirce with size 56x24 (25.0% wasted) ANI iconLich with size 56x24 (25.0% wasted) ANI iconMX-64 with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI iconBombardier with size 56x24 (25.0% wasted) ANI iconTrebuchet with size 56x24 (25.0% wasted) ANI iconTagB with size 56x24 (25.0% wasted) ANI iconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode.ani with size 90x90 (29.7% wasted) ANI icons-cruiser with size 70x28 (12.5% wasted) ANI Fadeicons-cruiser with size 70x28 (12.5% wasted) ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted) ANI icont-node with size 100x100 (21.9% wasted) ANI Fadeicont-node with size 100x100 (21.9% wasted) ANI Fadeicont-node.ani with size 100x100 (21.9% wasted) ANI icont-cruiser with size 70x18 (43.8% wasted) ANI FadeiconT-cruiser with size 70x18 (43.8% wasted) ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted) ANI iconT-transport with size 40x23 (28.1% wasted) ANI fadeIconT-transport with size 40x23 (28.1% wasted) ANI fadeIconT-transport.ani with size 40x23 (28.1% wasted) ANI icont-freightc with size 103x28 (12.5% wasted) ANI Fadeicont-FreighterC with size 103x28 (12.5% wasted) ANI Fadeicont-FreighterC.ani with size 103x28 (12.5% wasted) ANI iconhighlight06 with size 186x186 (27.3% wasted) ANI iconhighlight06.ani with size 186x186 (27.3% wasted) Frame 0 too long!!: frametime = 0.591 (0.591) ANI iconnode.ani with size 90x90 (29.7% wasted) CSG => Saving 'awer.FreeSpace2.csg' with version 5... CSG => Saving: Flags... CSG => Saving: Info... CSG => Saving: Missions... CSG => Saving: Techroom... CSG => Saving: Loadout... CSG => Saving: Scoring... CSG => Saving: RedAlert... CSG => Saving: HUD... CSG => Saving: Variables... CSG => Saving: Settings... CSG => Saving: Controls... CSG => Saving: Cutscenes... CSG => Saving: Last Missions... CSG => Saving complete! Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 65.562 Killing beam at initial fire because of illegal targeting!!! message 'Intro Event' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 160x120 (6.3% wasted) Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Diffuse Mapping