#Secondary Weapons $Name: TAG-CEPTION +Title: XSTR("GTI TAG-CEPTION Missile", -1) +Description: XSTR( "Special Issue Electronic Warfare", 3362) $end_multi_text +Tech Title: XSTR("GTI TAG-CEPTION Missile", -1) +Tech Anim: Tech_GTI_TAG_Missile_C +Tech Description: XSTR( "The TAG-CEPTION is an unusual TAG missile developed by the GTI labs. The TAG-CEPTION will travel to its target via subspace, and then target-paint it for a subspace barrage of TAG-BEAM missiles, which will target-paint the target for a subspace barrage of $quoteCrypt Hammer$quote beam weapons.", -1) $end_multi_text $Model File: tagc.pof $Mass: 20.0 $Velocity: 205.0 $Fire Wait: 8.0 $Damage: 10 ;; damage applied when within inner radius $Blast Force: 10.0 $Inner Radius: 10.0 ;; radius at which damage is full (0 for impact only) $Outer Radius: 30.0 ;; max radius for attenuated damage (0 for impact only) $Shockwave Speed: 0 ;; velocity of shockwave. 0 for none. $Armor Factor: 0.1 $Shield Factor: 0.1 $Subsystem Factor: 0.1 $Lifetime: 13.0 $Energy Consumed: 0.0 ;; Energy used when fired $Cargo Size: 4.0 ;; Amount of space taken up in weapon cargo $Homing: YES ;; the following indented fields are only required when $Homing is YES +Type: ASPECT ;; Legal: HEAT, ASPECT +Turn Time: 1.75 +Min Lock Time: 2.5 ;; Minimum lock time (in seconds) +Lock Pixels/Sec: 60 ;; Pixels moved per sec while locking +Catch-up Pixels/Sec: 100 ;; Pixels moved per sec while catching up +Catch-up Penalty: 30 ;; Extra pixels to move after catching up $LaunchSnd: 92 ;; The sound it makes when fired $ImpactSnd: 88 ;; The sound it makes when it hits something $FlyBySnd: -1 $Rearm Rate: 0.33 ;; number of missiles/sec that are rearmed $Flags: ( "player allowed" "local ssm" ) $Trail: ;; Trail cannot be set if Exhaust is set +Start Width: 0.25 ;; Width of trail nearest missile +End Width: 0.5 ;; Width of trail before it "evaporates" +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 0.3 ;; how many seconds before trail disappears +Bitmap: MissileTrail04 ;; Bitmap used to draw trail $Icon: iconTagC $Anim: tagC $Impact Explosion: ExpMissileHit1 $Impact Explosion Radius: 9.0 $Local SSM: +Warpout Delay: 1 +Warpin Delay: 3 +Stage 5 Velocity: 205 +Warpin Radius: 100 +Lock Range: 10000 $Tag: 3 10.0 $SSM: TAG-BEAM Barrage $Name: TAG-BEAM +Title: XSTR("GTI TAG-BEAM Missile", -1) +Description: XSTR( "Special Issue Electronic Warfare", 3362) $end_multi_text +Tech Title: XSTR("GTI TAG-BEAM Missile", -1) +Tech Anim: Tech_GTI_TAG_Missile_C +Tech Description: XSTR( "The TAG-BEAM is the most powerful TAG missile developed by the GTI labs. With advancements in subspace generator technology and plasma beam containment, hitting something with a TAG-BEAM will result in them being flattened by a barrage of friendly beam fire from across the system.", -1) $end_multi_text $Model File: tagc.pof $Mass: 20.0 $Velocity: 205.0 $Fire Wait: 8.0 $Damage: 10 ;; damage applied when within inner radius $Blast Force: 10.0 $Inner Radius: 10.0 ;; radius at which damage is full (0 for impact only) $Outer Radius: 30.0 ;; max radius for attenuated damage (0 for impact only) $Shockwave Speed: 0 ;; velocity of shockwave. 0 for none. $Armor Factor: 0.1 $Shield Factor: 0.1 $Subsystem Factor: 0.1 $Lifetime: 13.0 $Energy Consumed: 0.0 ;; Energy used when fired $Cargo Size: 4.0 ;; Amount of space taken up in weapon cargo $Homing: YES ;; the following indented fields are only required when $Homing is YES +Type: ASPECT ;; Legal: HEAT, ASPECT +Turn Time: 1.75 +Min Lock Time: 2.5 ;; Minimum lock time (in seconds) +Lock Pixels/Sec: 60 ;; Pixels moved per sec while locking +Catch-up Pixels/Sec: 100 ;; Pixels moved per sec while catching up +Catch-up Penalty: 30 ;; Extra pixels to move after catching up $LaunchSnd: 92 ;; The sound it makes when fired $ImpactSnd: 88 ;; The sound it makes when it hits something $FlyBySnd: -1 $Rearm Rate: 0.33 ;; number of missiles/sec that are rearmed $Flags: ( "player allowed" ) $Trail: ;; Trail cannot be set if Exhaust is set +Start Width: 0.25 ;; Width of trail nearest missile +End Width: 0.5 ;; Width of trail before it "evaporates" +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 0.3 ;; how many seconds before trail disappears +Bitmap: MissileTrail04 ;; Bitmap used to draw trail $Icon: iconTagC $Anim: tagC $Impact Explosion: ExpMissileHit1 $Impact Explosion Radius: 9.0 $Tag: 3 10.0 $SSM: SSBGreen $Name: TAG-BEAM 2 +Title: XSTR("GTI TAG-BEAM 2 Missile", -1) +Description: XSTR( "Special Issue Electronic Warfare", 3362) $end_multi_text +Tech Title: XSTR("GTI TAG-BEAM 2 Missile", -1) +Tech Anim: Tech_GTI_TAG_Missile_C +Tech Description: XSTR( "The TAG-BEAM 2 is a powerful TAG missile developed by the GTI labs. Hitting something with a TAG-BEAM 2 will result in them being blasted by a Shivan Juggernaut-scale beam weapon.", -1) $end_multi_text $Model File: tagc.pof $Mass: 20.0 $Velocity: 205.0 $Fire Wait: 8.0 $Damage: 10 ;; damage applied when within inner radius $Blast Force: 10.0 $Inner Radius: 10.0 ;; radius at which damage is full (0 for impact only) $Outer Radius: 30.0 ;; max radius for attenuated damage (0 for impact only) $Shockwave Speed: 0 ;; velocity of shockwave. 0 for none. $Armor Factor: 0.1 $Shield Factor: 0.1 $Subsystem Factor: 0.1 $Lifetime: 13.0 $Energy Consumed: 0.0 ;; Energy used when fired $Cargo Size: 4.0 ;; Amount of space taken up in weapon cargo $Homing: YES ;; the following indented fields are only required when $Homing is YES +Type: ASPECT ;; Legal: HEAT, ASPECT +Turn Time: 1.75 +Min Lock Time: 2.5 ;; Minimum lock time (in seconds) +Lock Pixels/Sec: 60 ;; Pixels moved per sec while locking +Catch-up Pixels/Sec: 100 ;; Pixels moved per sec while catching up +Catch-up Penalty: 30 ;; Extra pixels to move after catching up $LaunchSnd: 92 ;; The sound it makes when fired $ImpactSnd: 88 ;; The sound it makes when it hits something $FlyBySnd: -1 $Rearm Rate: 0.33 ;; number of missiles/sec that are rearmed $Flags: ( "player allowed" ) $Trail: ;; Trail cannot be set if Exhaust is set +Start Width: 0.25 ;; Width of trail nearest missile +End Width: 0.5 ;; Width of trail before it "evaporates" +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 0.3 ;; how many seconds before trail disappears +Bitmap: MissileTrail04 ;; Bitmap used to draw trail $Icon: iconTagC $Anim: tagC $Impact Explosion: ExpMissileHit1 $Impact Explosion Radius: 9.0 $Tag: 3 10.0 $SSM: SSBFRed $Name: TAG-K +Title: XSTR("GTI TAG-K Missile", -1) +Description: XSTR( "Special Issue Electronic Warfare", 3362) $end_multi_text +Tech Title: XSTR("GTI TAG-K Missile", -1) +Tech Anim: Tech_GTI_TAG_Missile_C +Tech Description: XSTR( "The TAG-K is an unusual TAG missile developed by the GTI labs. The TAG-K target-paints the target for a massive subspace barrage of UD-8 Kayser shots.", -1) $end_multi_text $Model File: tagc.pof $Mass: 20.0 $Velocity: 205.0 $Fire Wait: 8.0 $Damage: 10 ;; damage applied when within inner radius $Blast Force: 10.0 $Inner Radius: 10.0 ;; radius at which damage is full (0 for impact only) $Outer Radius: 30.0 ;; max radius for attenuated damage (0 for impact only) $Shockwave Speed: 0 ;; velocity of shockwave. 0 for none. $Armor Factor: 0.1 $Shield Factor: 0.1 $Subsystem Factor: 0.1 $Lifetime: 13.0 $Energy Consumed: 0.0 ;; Energy used when fired $Cargo Size: 4.0 ;; Amount of space taken up in weapon cargo $Homing: YES ;; the following indented fields are only required when $Homing is YES +Type: ASPECT ;; Legal: HEAT, ASPECT +Turn Time: 1.75 +Min Lock Time: 2.5 ;; Minimum lock time (in seconds) +Lock Pixels/Sec: 60 ;; Pixels moved per sec while locking +Catch-up Pixels/Sec: 100 ;; Pixels moved per sec while catching up +Catch-up Penalty: 30 ;; Extra pixels to move after catching up $LaunchSnd: 92 ;; The sound it makes when fired $ImpactSnd: 88 ;; The sound it makes when it hits something $FlyBySnd: -1 $Rearm Rate: 0.33 ;; number of missiles/sec that are rearmed $Flags: ( "player allowed" ) $Trail: ;; Trail cannot be set if Exhaust is set +Start Width: 0.25 ;; Width of trail nearest missile +End Width: 0.5 ;; Width of trail before it "evaporates" +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 0.3 ;; how many seconds before trail disappears +Bitmap: MissileTrail04 ;; Bitmap used to draw trail $Icon: iconTagC $Anim: tagC $Impact Explosion: ExpMissileHit1 $Impact Explosion Radius: 9.0 $Tag: 3 10.0 $SSM: SSKayser #End