#Mission Info $Version: 0.10 $Name: XSTR("Long Firing Beam", -1) $Author: ME $Created: 10/12/13 at 17:11:55 $Modified: 10/12/13 at 17:13:38 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 1024 +Fog Near Mult: 1.000000 +Fog Far Mult: 1.000000 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 0.000000, 150.000000, -200.000000 +Viewer orient: 0.998126, 0.000000, 0.061188, -0.020697, 0.941056, 0.337616, -0.057581, -0.338250, 0.939293 $AI Profile: FS2 RETAIL #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Perseus" 5 ) +Weaponry Pool: ( "Subach HL-7" 102 "Prometheus R" 2 "TAG-A" 500 ) #Objects ;! 2 total $Name: Alpha 1 ;! Object #0 $Class: GTF Perseus $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 0 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Use Table Score: +Score: 8 $Name: GTC Aeolus 1 ;! Object #1 $Class: GTC Aeolus $Team: Friendly $Location: -1200.550472, 0.000000, 1200.533264 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 0 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "guardian" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Use Table Score: +Score: 500 $Name: Baddus Guyus ;! Object #1 $Class: SC Lilith $Team: Hostile $Location: 1200.550472, 0.000000, 1200.533264 $Orientation: 0.245529, 0.256717, 0.934779, 0.002937, 0.964095, -0.265540, -0.969385, 0.067943, 0.235959 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 0 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Use Table Score: +Score: 500 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags: ( ) #Events ;! 1 total $Formula: ( when (true) ( fire-beam "Baddus Guyus" "turret07" "GTC Aeolus 1" ) ) +Name: firedabeam +Repeat Count: 9999 +Interval: 10 #Goals ;! 0 total #Waypoints ;! 0 lists total #Messages ;! 1 total $Name: tagged $Team: -1 $MessageNew: XSTR("I have been tagged!", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 7895160 +Nebula: Nebula01 +Color: Blue +Pitch: 284 +Bank: 244 +Heading: 219 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End