Fred2 Open version: 3.7.1 Passed cmdline options: -spec_exp 15 -ogl_spec 50 -spec_static 1.7 -spec_point 1.2 -spec_tube 1.5 -ambient_factor 5 -missile_lighting -3dshockwave -soft_particles -post_process -fb_explosions -nolightshafts -dualscanlines -targetinfo -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -snd_preload -mod mediavps_3612,updated_ships -output_scripting Building file index... Found root pack 'D:\Games\GOG.com\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a Found root pack 'D:\Games\GOG.com\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026 Found root pack 'D:\Games\GOG.com\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21 Found root pack 'D:\Games\GOG.com\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f Found root pack 'D:\Games\GOG.com\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078 Found root pack 'D:\Games\GOG.com\Freespace 2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51 Found root pack 'D:\Games\GOG.com\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0 Found root pack 'D:\Games\GOG.com\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485 Found root pack 'D:\Games\GOG.com\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469 Found root pack 'D:\Games\GOG.com\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781 Found root pack 'D:\Games\GOG.com\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74 Found root pack 'D:\Games\GOG.com\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78 Found root pack 'D:\Games\GOG.com\Freespace 2\updated_ships\Rak_Ultra.vp' with a checksum of 0x0ccbbc15 Found root pack 'D:\Games\GOG.com\Freespace 2\updated_ships\SathMod.vp' with a checksum of 0xbd01c0f0 Found root pack 'D:\Games\GOG.com\Freespace 2\updated_ships\SobekMod-FTW.vp' with a checksum of 0xcadfbfeb Found root pack 'D:\Games\GOG.com\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'D:\Games\GOG.com\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'D:\Games\GOG.com\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'D:\Games\GOG.com\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'D:\Games\GOG.com\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'D:\Games\GOG.com\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'D:\Games\GOG.com\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'D:\Games\GOG.com\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'D:\Games\GOG.com\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'D:\Games\GOG.com\Freespace 2\mediavps_3612\' ... 5 files Searching root pack 'D:\Games\GOG.com\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files Searching root pack 'D:\Games\GOG.com\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files Searching root pack 'D:\Games\GOG.com\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files Searching root pack 'D:\Games\GOG.com\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files Searching root pack 'D:\Games\GOG.com\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files Searching root pack 'D:\Games\GOG.com\Freespace 2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files Searching root pack 'D:\Games\GOG.com\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files Searching root pack 'D:\Games\GOG.com\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files Searching root pack 'D:\Games\GOG.com\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files Searching root pack 'D:\Games\GOG.com\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files Searching root pack 'D:\Games\GOG.com\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files Searching root pack 'D:\Games\GOG.com\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files Searching root 'D:\Games\GOG.com\Freespace 2\updated_ships\' ... 339 files Searching root pack 'D:\Games\GOG.com\Freespace 2\updated_ships\Rak_Ultra.vp' ... 12 files Searching root pack 'D:\Games\GOG.com\Freespace 2\updated_ships\SathMod.vp' ... 26 files Searching root pack 'D:\Games\GOG.com\Freespace 2\updated_ships\SobekMod-FTW.vp' ... 11 files Searching root 'D:\Games\GOG.com\Freespace 2\' ... 16 files Searching root pack 'D:\Games\GOG.com\Freespace 2\Root_fs2.vp' ... 157 files Searching root pack 'D:\Games\GOG.com\Freespace 2\smarty_fs2.vp' ... 10 files Searching root pack 'D:\Games\GOG.com\Freespace 2\sparky_fs2.vp' ... 3027 files Searching root pack 'D:\Games\GOG.com\Freespace 2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'D:\Games\GOG.com\Freespace 2\stu_fs2.vp' ... 2355 files Searching root pack 'D:\Games\GOG.com\Freespace 2\tango1_fs2.vp' ... 32 files Searching root pack 'D:\Games\GOG.com\Freespace 2\tango2_fs2.vp' ... 15 files Searching root pack 'D:\Games\GOG.com\Freespace 2\tango3_fs2.vp' ... 10 files Searching root pack 'D:\Games\GOG.com\Freespace 2\warble_fs2.vp' ... 52 files Found 27 roots and 14303 files. TBM => Starting parse of 'mv_core-lcl.tbm' ... Setting language to English ========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 Found extension "ALC_EXT_EFX". Sample rate: 44100 (44100) EFX version: 1.0 Max auxiliary sends: 1 Playback device: Generic Software on Speakers (Realtek High Definition Audio) Capture device: ... OpenAL successfully initialized! Initializing OpenGL graphics device at 640x480 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce 8400 GS/PCIe/SSE2 OpenGL Version : 3.3.0 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Using extension "GL_ARB_texture_float". Using extension "GL_ARB_draw_elements_base_vertex". Found special extension function "wglSwapIntervalEXT". Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Depth-blended Particles Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Distorted Particles Compiling post-processing shader 1 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: post-f.sdr Compiling post-processing shader 2 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: blur-f.sdr Compiling post-processing shader 3 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: blur-f.sdr Compiling post-processing shader 4 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: brightpass-f.sdr Compiling post-processing shader 5 ... Loading built-in default shader for: fxaa-v.sdr Loading built-in default shader for: fxaa-f.sdr Compiling post-processing shader 6 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: fxaapre-f.sdr Compiling post-processing shader 7 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: ls-f.sdr Max texture units: 4 (32) Max elements vertices: 1048576 Max elements indices: 1048576 Max texture size: 8192x8192 Max render buffer size: 8192x8192 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: YES Using trilinear texture filter. OpenGL Shader Version: 3.30 NVIDIA via Cg compiler ... OpenGL init is complete! Size of bitmap info = 742 KB Size of bitmap extra info = 48 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... Loading palette gamepalette1-01 No cached palette file TBM => Starting parse of 'mv_effects-sdf.tbm' ... TABLES => Unable to find 'colors.tbl'. Initialising colors with default values. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'... Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-amr.tbm' ... TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) TBM => Starting parse of 'mv_core-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_assets-wep.tbm' ... TBM => Starting parse of 'mv_effects-obt.tbm' ... TBM => Starting parse of 'Sobek-shp.tbm' ... TBM => Starting parse of 'Sath-shp.tbm' ... TBM => Starting parse of 'Rak-shp.tbm' ... TBM => Starting parse of 'Serapis-shp.tbm' ... TBM => Starting parse of 'oddrigim-shp.tbm' ... The "docking" animation type name is deprecated. Specify "docking-stage-2" instead. TBM => Starting parse of 'medusa-shp.tbm' ... TBM => Starting parse of 'boa-shp.tbm' ... TBM => Starting parse of 'artemistest-shp.tbm' ... TBM => Starting parse of 'Arcadia-shp.tbm' ... TBM => Starting parse of 'mv_core-shp.tbm' ... TBM => Starting parse of 'radar-shp.tbm' ... TBM => Starting parse of 'mv_effects-shp.tbm' ... TBM => Starting parse of 'mv_assets-shp.tbm' ... Freeing all existing models... Error reading registry key 'RegisteredOwner' Freeing all existing models... Current soundtrack set to -1 in event_music_reset_choices Loading palette gamepalette1-01 Loading model 'fighter01.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Environment Mapping Animated Effects IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof" WARNING: "For ship 'GTF Ulysses', detail level mismatch. Table has 4, POF has 3." at ship.cpp:9011 Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). TBM => Starting parse of 'mv_effects-str.tbm' ... ANI iconT-fighter with size 24x29 (9.4% wasted) ANI FadeiconT-fighter with size 24x29 (9.4% wasted) ANI iconhighlight04 with size 148x148 (42.2% wasted) ANI iconV-fighter with size 30x21 (34.4% wasted) ANI FadeiconV-fighter with size 30x21 (34.4% wasted) ANI iconS-fighter with size 25x23 (28.1% wasted) ANI icont-fightW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW with size 51x54 (15.6% wasted) ANI iconhighlight02 with size 164x164 (35.9% wasted) ANI iconv-fightW with size 63x46 (28.1% wasted) ANI Fadeiconv-FighterW with size 63x46 (28.1% wasted) ANI icons-fighterW with size 59x40 (37.5% wasted) ANI Fadeicons-FighterW with size 59x40 (37.5% wasted) ANI icont-cargo with size 55x20 (37.5% wasted) ANI FadeiconT-Cargo with size 55x20 (37.5% wasted) ANI iconv-cargo with size 60x20 (37.5% wasted) ANI Fadeiconv-Cargo with size 60x20 (37.5% wasted) ANI icons-cargo with size 20x19 (40.6% wasted) ANI Fadeicons-Cargo with size 20x19 (40.6% wasted) ANI icont-cargoW with size 124x43 (32.8% wasted) ANI FadeiconT-CargoW with size 124x43 (32.8% wasted) ANI iconv-cargoW with size 123x43 (32.8% wasted) ANI Fadeiconv-CargoW with size 123x43 (32.8% wasted) ANI icons-cargoW with size 43x41 (35.9% wasted) ANI Fadeicons-CargoW with size 43x41 (35.9% wasted) ANI icont-cruiser with size 70x18 (43.8% wasted) ANI FadeiconT-cruiser with size 70x18 (43.8% wasted) ANI iconhighlight07 with size 144x144 (43.8% wasted) ANI iconv-cruiser with size 70x44 (31.3% wasted) ANI Fadeiconv-cruiser with size 70x44 (31.3% wasted) ANI icons-cruiser with size 70x28 (12.5% wasted) ANI Fadeicons-cruiser with size 70x28 (12.5% wasted) ANI icont-cruiserW with size 143x39 (39.1% wasted) ANI iconhighlight05 with size 206x206 (19.5% wasted) ANI iconv-cruiserW with size 144x90 (29.7% wasted) ANI Fadeiconv-cruiserW with size 144x90 (29.7% wasted) ANI icons-cruiserW with size 143x54 (15.6% wasted) ANI Fadeicons-cruiserW with size 143x54 (15.6% wasted) ANI icont-cap with size 97x54 (15.6% wasted) ANI Fadeicont-Cap with size 97x54 (15.6% wasted) ANI iconhighlight06 with size 186x186 (27.3% wasted) ANI iconv-cap with size 97x28 (12.5% wasted) ANI Fadeiconv-Cap with size 97x28 (12.5% wasted) ANI icons-cap with size 97x29 (9.4% wasted) ANI Fadeicons-Cap with size 97x29 (9.4% wasted) ANI iconplanet with size 183x182 (28.9% wasted) ANI FadeiconPlanet with size 183x182 (28.9% wasted) ANI iconhighlight03 with size 270x270 (47.3% wasted) ANI iconasteroid with size 117x99 (22.7% wasted) ANI FadeiconAsteroid with size 117x99 (22.7% wasted) ANI iconnavbuoy with size 17x33 (48.4% wasted) ANI Fadeiconnavbuoy with size 17x33 (48.4% wasted) ANI iconT-support with size 40x24 (25.0% wasted) ANI FadeT-Support with size 40x24 (25.0% wasted) ANI icont-freight with size 68x28 (12.5% wasted) ANI Fadeicont-Freighter with size 68x28 (12.5% wasted) ANI iconhighlight01 with size 172x172 (32.8% wasted) ANI iconv-freight with size 57x23 (28.1% wasted) ANI Fadeiconv-Freighter with size 57x23 (28.1% wasted) ANI icont-freightc with size 103x28 (12.5% wasted) ANI Fadeicont-FreighterC with size 103x28 (12.5% wasted) ANI iconv-freightc with size 60x31 (3.1% wasted) ANI Fadeiconv-FreighterC with size 60x31 (3.1% wasted) ANI icons-freightc with size 60x43 (32.8% wasted) ANI Fadeicons-FreighterC with size 60x43 (32.8% wasted) ANI icont-freighterw with size 139x57 (10.9% wasted) ANI Fadeicont-FreighterW with size 139x57 (10.9% wasted) ANI iconv-freighterw with size 117x49 (23.4% wasted) ANI Fadeiconv-FreighterW with size 117x49 (23.4% wasted) ANI icons-freighterw with size 119x67 (47.7% wasted) ANI Fadeicons-FreighterW with size 119x67 (47.7% wasted) ANI icont-freightercw with size 209x59 (7.8% wasted) ANI Fadeicont-FreighterCW with size 209x59 (7.8% wasted) ANI iconv-freightercw with size 123x65 (49.2% wasted) ANI Fadeiconv-FreighterCW with size 123x65 (49.2% wasted) ANI icons-freighterwc with size 123x82 (35.9% wasted) ANI Fadeicons-FreighterCW with size 123x82 (35.9% wasted) ANI iconInstall with size 130x91 (28.9% wasted) ANI FadeiconInstall with size 130x91 (28.9% wasted) ANI icont-bomber with size 21x35 (45.3% wasted) ANI Fadeicont-Bomber with size 21x35 (45.3% wasted) ANI iconv-bomber with size 34x42 (34.4% wasted) ANI Fadeiconv-Bomber with size 34x42 (34.4% wasted) ANI icons-bomber with size 34x36 (43.8% wasted) ANI Fadeicons-Bomber with size 34x36 (43.8% wasted) ANI icont-bomberW with size 45x73 (43.0% wasted) ANI Fadeicont-BomberW with size 45x73 (43.0% wasted) ANI iconv-bomberW with size 71x82 (35.9% wasted) ANI Fadeiconv-BomberW with size 71x82 (35.9% wasted) ANI icons-bomberW with size 71x75 (41.4% wasted) ANI Fadeicons-BomberW with size 71x75 (41.4% wasted) ANI icont-node with size 100x100 (21.9% wasted) ANI Fadeicont-node with size 100x100 (21.9% wasted) ANI iconT-transportW with size 83x49 (23.4% wasted) ANI fadeicont-transportW with size 83x49 (23.4% wasted) ANI iconS-transportW with size 83x43 (32.8% wasted) ANI fadeiconS-transportW with size 83x43 (32.8% wasted) ANI iconT-vette with size 80x31 (3.1% wasted) ANI fadeiconT-vette with size 80x31 (3.1% wasted) ANI iconT-gas with size 70x25 (21.9% wasted) ANI fadeiconT-gas with size 70x25 (21.9% wasted) ANI iconS-gas with size 35x70 (45.3% wasted) ANI fadeiconS-gas with size 35x70 (45.3% wasted) ANI iconT-AWAC with size 70x25 (21.9% wasted) ANI fadeiconT-AWAC with size 70x25 (21.9% wasted) ANI iconV-AWAC with size 65x43 (32.8% wasted) ANI fadeiconV-AWAC with size 65x43 (32.8% wasted) ANI iconT-super with size 200x67 (47.7% wasted) ANI fadeiconT-super with size 200x67 (47.7% wasted) ANI iconS-super with size 200x89 (30.5% wasted) ANI fadeiconS-super with size 200x89 (30.5% wasted) ANI iconV-gun with size 20x23 (28.1% wasted) ANI fadeiconV-gun with size 20x23 (28.1% wasted) ANI iconS-gun with size 11x20 (37.5% wasted) ANI fadeiconS-gun with size 11x20 (37.5% wasted) ANI iconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode with size 90x90 (29.7% wasted) ANI iconT-transport with size 40x23 (28.1% wasted) ANI fadeIconT-transport with size 40x23 (28.1% wasted) ANI iconS-transport with size 40x22 (31.3% wasted) ANI fadeIconS-transport with size 40x22 (31.3% wasted) Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... ANI debris01 with size 51x38 (40.6% wasted) ANI debris02 with size 26x19 (40.6% wasted) ANI debris04 with size 36x27 (15.6% wasted) Adding default sun. Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Freeing all existing models... Error reading registry key 'RegisteredOwner' Freeing all existing models... Current soundtrack set to -1 in event_music_reset_choices Loading palette gamepalette1-01 Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof" WARNING: "For ship 'GTF Ulysses', detail level mismatch. Table has 4, POF has 3." at ship.cpp:9011 Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Diffuse Mapping Glow Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Diffuse Mapping Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Loading model 'corvette2t-01.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Animated Effects IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0xef205014 -- "corvette2t-01.pof" Resetting dynamic tree node limit from 0 to 0... Bumping dynamic tree node limit from 0 to 100... Resetting dynamic tree node limit from 0 to 0... Bumping dynamic tree node limit from 0 to 100... Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 100 to 0... Bumping dynamic tree node limit from 0 to 100... Resetting dynamic tree node limit from 100 to 0... Bumping dynamic tree node limit from 0 to 100... Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0...