========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace 2 Open version: 3.7.1 Passed cmdline options: -missile_lighting -soft_particles -post_process -fxaa -fb_explosions -no_vsync -ballistic_gauge -dualscanlines -rearm_timer -targetinfo -3dwarp -snd_preload -fps -window Building file index... Found root pack 'G:\Freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99 Found root pack 'G:\Freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0 Found root pack 'G:\Freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442 Found root pack 'G:\Freespace2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'G:\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'G:\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'G:\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'G:\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'G:\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'G:\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'G:\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'G:\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'G:\Freespace2\' ... 41 files Searching root pack 'G:\Freespace2\FS2OGGcutscenepack.vp' ... 10 files Searching root pack 'G:\Freespace2\multi-mission-pack.vp' ... 110 files Searching root pack 'G:\Freespace2\multi-voice-pack.vp' ... 307 files Searching root pack 'G:\Freespace2\root_fs2.vp' ... 157 files Searching root pack 'G:\Freespace2\smarty_fs2.vp' ... 10 files Searching root pack 'G:\Freespace2\sparky_fs2.vp' ... 3027 files Searching root pack 'G:\Freespace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'G:\Freespace2\stu_fs2.vp' ... 2355 files Searching root pack 'G:\Freespace2\tango1_fs2.vp' ... 32 files Searching root pack 'G:\Freespace2\tango2_fs2.vp' ... 15 files Searching root pack 'G:\Freespace2\tango3_fs2.vp' ... 10 files Searching root pack 'G:\Freespace2\warble_fs2.vp' ... 52 files Found 13 roots and 7463 files. ERROR: Unknown Language Checksum: 589986744 Using default language settings... Setting language to English Game Settings Table: Using Standard Loops For SEXP Arguments Game Settings Table: Using standard event chaining behavior Game Settings Table: External shaders are DISABLED Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : SB Audigy Audio [FFE0] OpenAL Version : OpenAL version 1.1 Found extension "ALC_EXT_EFX". Sample rate: 48000 (44100) EFX version: 1.0 Max auxiliary sends: 2 Playback device: SB Audigy Audio [FFE0] Capture device: SB Audigy Audio [FFE0] ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 800x600 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce4 Ti 4200/AGP/SSE/3DNOW! OpenGL Version : 1.5.7 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Unable to find extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Unable to find extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Unable to find extension "GL_ARB_fragment_shader". Unable to find extension "GL_ATI_shader_texture_lod". Unable to find extension "GL_ARB_texture_float". Unable to find extension "GL_ARB_draw_elements_base_vertex". Found special extension function "wglSwapIntervalEXT". Max texture units: 4 (2) Max elements vertices: 4096 Max elements indices: 4096 Max texture size: 4096x4096 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: NO Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 742 KB Size of bitmap extra info = 48 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'... Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'... Windows reported 16 joysticks, we found 0 Current soundtrack set to -1 in event_music_reset_choices TABLES => Unable to find 'colors.tbl'. Initialising colors with default values. Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. ANI support1 with size 108x24 (25.0% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI time1 with size 47x23 (28.1% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI energy2 with size 54x60 (6.3% wasted) ANI leftarc with size 64x157 (38.7% wasted) ANI rightarc1 with size 64x156 (39.1% wasted) ANI toparc3 with size 25x18 (43.8% wasted) ANI lock1 with size 35x33 (48.4% wasted) ANI lockspin with size 63x63 (1.6% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI radar1 with size 130x106 (17.2% wasted) loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 473 TrackIR Init Failed - 1 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) PLR => Loading 'Chief.plr' with version 1... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Parsing: Scoring... PLR => Parsing: ScoringMulti... PLR => Parsing: HUD... PLR => Parsing: Variables... PLR => Parsing: Multiplayer... PLR => Parsing: Controls... PLR => Parsing: Settings... Someone passed an extension to bm_load for file 'skullsquada.pcx' PLR => Loading complete! PLR => Verifying 'Chief.plr' with version 1... PLR => Parsing: Flags... PLR => Verifying complete! ANI cursor.ani with size 24x24 (25.0% wasted) PLR => Verifying 'Chief.plr' with version 1... PLR => Parsing: Flags... PLR => Verifying complete! Frame 0 too long!!: frametime = 1.083 (1.083) Frame 0 too long!!: frametime = 0.371 (0.371) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) PLR => Loading 'Chief.plr' with version 1... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Parsing: Scoring... PLR => Parsing: ScoringMulti... PLR => Parsing: HUD... PLR => Parsing: Variables... PLR => Parsing: Multiplayer... PLR => Parsing: Controls... PLR => Parsing: Settings... Someone passed an extension to bm_load for file 'skullsquada.pcx' PLR => Loading complete! ANI mainwalk.ani with size 127x297 (42.0% wasted) ANI mainflyby.ani with size 315x116 (9.4% wasted) ANI maincrane.ani with size 117x73 (43.0% wasted) ANI mainexit.ani with size 203x110 (14.1% wasted) ANI mainbarracks.ani with size 163x105 (18.0% wasted) ANI mainreadyroom.ani with size 139x86 (32.8% wasted) ANI mainoptions.ani with size 207x131 (48.8% wasted) ANI maincampaign.ani with size 200x124 (3.1% wasted) Frame 0 too long!!: frametime = 0.286 (0.286) Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_MAIN_MENU (1) Frame 0 too long!!: frametime = 0.658 (0.658) Frame 0 too long!!: frametime = 2.032 (2.032) Got event GS_EVENT_MULTI_CLIENT_SETUP (32) in state GS_STATE_MULTI_JOIN_GAME (14) Someone passed an extension to bm_load for file 'Ter0009.pcx' Someone passed an extension to bm_load for file 'skullsquada.pcx' Frame 0 too long!!: frametime = 0.889 (0.889) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_CLIENT_SETUP (26) =================== STARTING LEVEL LOAD ================== ANI Loading with size 515x26 (18.8% wasted) ANI Loading.ani with size 515x26 (18.8% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model -1 SHOCKWAVE => Loading default shockwave animation... SHOCKWAVE => Default animation load: SUCCEEDED!! MISSION LOAD: 'MT-01.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 205 Ending mission message count : 209 Current soundtrack set to -1 in event_music_reset_choices Loading model 'fighter2t-04.pof' IBX: Found a good IBX to read for 'fighter2t-04.pof'. IBX-DEBUG => POF checksum: 0x5de79605, IBX checksum: 0x87d9d49b -- "fighter2t-04.pof" Submodel 'hercb' is detail level 1 of 'herca' Submodel 'hercc' is detail level 2 of 'herca' Submodel 'hercd' is detail level 3 of 'herca' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'thruster02b' is detail level 1 of 'thruster02a' Submodel 'thruster02c' is detail level 2 of 'thruster02a' Loading model 'Bomber2T-03.pof' IBX: Found a good IBX to read for 'Bomber2T-03.pof'. IBX-DEBUG => POF checksum: 0xd7f134d9, IBX checksum: 0x2d8d9ab8 -- "Bomber2T-03.pof" Submodel 'hercb' is detail level 1 of 'herca' Submodel 'hercc' is detail level 2 of 'herca' Submodel 'hercd' is detail level 3 of 'herca' Submodel 'thruster02b' is detail level 1 of 'thruster02a' Submodel 'thruster02c' is detail level 2 of 'thruster02a' Submodel 'thruster03b' is detail level 1 of 'thruster03a' Submodel 'thruster03c' is detail level 2 of 'thruster03a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'cruiser2t-01.pof' IBX: Found a good IBX to read for 'cruiser2t-01.pof'. IBX-DEBUG => POF checksum: 0xcbe6ead6, IBX checksum: 0xd2d7c037 -- "cruiser2t-01.pof" Submodel 'hullb' is detail level 1 of 'hulla' Submodel 'hullc' is detail level 2 of 'hulla' Submodel 'hulld' is detail level 3 of 'hulla' Allocating space for at least 17 new ship subsystems ... a total of 200 is now available (17 in-use). Loading model 'fighter2t-02.pof' IBX: Found a good IBX to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 0xd88cd2a1, IBX checksum: 0x36a0a8dc -- "fighter2t-02.pof" Submodel 'hercb' is detail level 1 of 'herca' Submodel 'hercd' is detail level 3 of 'herca' Submodel 'hercc' is detail level 2 of 'herca' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'thruster03b' is detail level 1 of 'thruster03a' Submodel 'thruster03c' is detail level 2 of 'thruster03a' Submodel 'thruster05b' is detail level 1 of 'thruster05a' Submodel 'thruster05c' is detail level 2 of 'thruster05a' Submodel 'thruster06b' is detail level 1 of 'thruster06a' Submodel 'thruster06c' is detail level 2 of 'thruster06a' Submodel 'thruster04b' is detail level 1 of 'thruster04a' Submodel 'thruster04c' is detail level 2 of 'thruster04a' Submodel 'thruster02b' is detail level 1 of 'thruster02a' Submodel 'thruster02c' is detail level 2 of 'thruster02a' =================== STARTING LEVEL DATA LOAD ================== ANI Loading.ani with size 515x26 (18.8% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0xdb916bfd, IBX checksum: 0x7528be77 -- "support2t-01.pof" Submodel 'bodyb' is detail level 1 of 'bodya' Submodel 'bodyc' is detail level 2 of 'bodya' Submodel 'bodyd' is detail level 3 of 'bodya' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'thruster02b' is detail level 1 of 'thruster02a' Submodel 'thruster02c' is detail level 2 of 'thruster02a' Submodel 'thruster03b' is detail level 1 of 'thruster03a' Submodel 'thruster03c' is detail level 2 of 'thruster03a' Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0xb4ca2191, IBX checksum: 0x51e516f8 -- "support2v-01.pof" Submodel 'hercb' is detail level 1 of 'herca' Submodel 'hercc' is detail level 2 of 'herca' Submodel 'hercd' is detail level 3 of 'herca' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' About to page in ships! ANI shieldft-02 with size 112x93 (27.3% wasted) ANI shieldft-04 with size 112x93 (27.3% wasted) ANI shieldbt-03 with size 112x93 (27.3% wasted) Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x3003360c -- "hornet.pof" Submodel 'realhornet-b' is detail level 1 of 'realhornet-a' Submodel 'realhornet-c' is detail level 2 of 'realhornet-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0xf180b177, IBX checksum: 0xaef8ed0d -- "rockeye.pof" Submodel 'rockeye-b' is detail level 1 of 'rockeye-a' Submodel 'rockeye-c' is detail level 2 of 'rockeye-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x99e70c37, IBX checksum: 0xbd8cc4c7 -- "Tempest.pof" Submodel 'realtempest-b' is detail level 1 of 'realtempest-a' Submodel 'realtempest-c' is detail level 2 of 'realtempest-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x0f07cd0b, IBX checksum: 0x85374d0b -- "NewHornet.pof" Submodel 'realhornet-b' is detail level 1 of 'realhornet-a' Submodel 'realhornet-c' is detail level 2 of 'realhornet-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x99891c8b, IBX checksum: 0x603eded0 -- "bombardier.pof" Submodel 'realhornet-b' is detail level 1 of 'realhornet-a' Submodel 'realhornet-c' is detail level 2 of 'realhornet-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x32caa81e, IBX checksum: 0xfec4cef3 -- "crossbow.pof" Submodel 'realcrossbow-b' is detail level 1 of 'realcrossbow-a' Submodel 'realcrossbow-c' is detail level 2 of 'realcrossbow-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0xeae5c02c, IBX checksum: 0xf0c925e0 -- "stilettoII.pof" Submodel 'stiletto2-b' is detail level 1 of 'stiletto2-a' Submodel 'stiletto2-c' is detail level 2 of 'stiletto2-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0x6890e668, IBX checksum: 0xdba9c173 -- "belial.pof" Submodel 'belialreal-b' is detail level 1 of 'belialreal-a' Submodel 'belialreal-c' is detail level 2 of 'belialreal-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 0xe4696156, IBX checksum: 0x98c939dd -- "EMPulse2.pof" Submodel 'empulse-b' is detail level 1 of 'empulse-a' Submodel 'empulse-c' is detail level 2 of 'empulse-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0xe25c8e00 -- "cmeasure01.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI support1.ani with size 108x24 (25.0% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI energy2.ani with size 54x60 (6.3% wasted) ANI leftarc.ani with size 64x157 (38.7% wasted) ANI rightarc1.ani with size 64x156 (39.1% wasted) ANI toparc3.ani with size 25x18 (43.8% wasted) ANI lock1.ani with size 35x33 (48.4% wasted) ANI lockspin.ani with size 63x63 (1.6% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI radar1.ani with size 130x106 (17.2% wasted) ANI Loading.ani with size 515x26 (18.8% wasted) ANI shieldft-02.ani with size 112x93 (27.3% wasted) ANI shieldft-04.ani with size 112x93 (27.3% wasted) ANI shieldbt-03.ani with size 112x93 (27.3% wasted) User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 1342/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 375, Estimated count = 425 ================================================ Frame 0 too long!!: frametime = 29.983 (29.983) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_MULTI_MISSION_SYNC (38) ANI BriefMap with size 573x249 (2.7% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter01 with size 32x28 (12.5% wasted) ANI iconfighter06 with size 32x28 (12.5% wasted) ANI iconfighter2t-02 with size 32x28 (12.5% wasted) ANI iconfighter2t-04 with size 32x28 (12.5% wasted) ANI iconfighter13 with size 32x28 (12.5% wasted) ANI iconfighter2t-03 with size 32x28 (12.5% wasted) ANI iconfighter2t-05 with size 32x28 (12.5% wasted) ANI iconbomber2t-03 with size 32x28 (12.5% wasted) ANI iconbomber04 with size 32x28 (12.5% wasted) ANI iconbomber09 with size 32x28 (12.5% wasted) ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) ANI iconflail with size 56x24 (25.0% wasted) ANI iconPromR with size 56x24 (25.0% wasted) ANI iconPromS with size 56x24 (25.0% wasted) ANI iconNewton with size 56x24 (25.0% wasted) ANI iconKayser with size 56x24 (25.0% wasted) ANI iconCirce with size 56x24 (25.0% wasted) ANI iconLich with size 56x24 (25.0% wasted) ANI iconMX-64 with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI iconHornet with size 56x24 (25.0% wasted) ANI iconBombardier with size 56x24 (25.0% wasted) ANI iconStilettoII with size 56x24 (25.0% wasted) ANI iconbelial with size 56x24 (25.0% wasted) ANI iconEMPulse with size 56x24 (25.0% wasted) ANI icont-fightW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted) ANI icont-cruiser with size 70x18 (43.8% wasted) ANI FadeiconT-cruiser with size 70x18 (43.8% wasted) ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted) ANI iconhighlight07 with size 144x144 (43.8% wasted) ANI iconhighlight07.ani with size 144x144 (43.8% wasted) Frame 0 too long!!: frametime = 0.926 (0.926) ANI icont-fightW.ani with size 51x54 (15.6% wasted) ANI icont-cruiser.ani with size 70x18 (43.8% wasted) Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10) ANI iconfighter2t-04.ani with size 32x28 (12.5% wasted) ANI iconbomber2t-03.ani with size 32x28 (12.5% wasted) ANI iconfighter01.ani with size 32x28 (12.5% wasted) ANI iconfighter06.ani with size 32x28 (12.5% wasted) ANI iconfighter2t-02.ani with size 32x28 (12.5% wasted) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) ANI iconSD4.ani with size 56x24 (25.0% wasted) ANI iconScalpel.ani with size 56x24 (25.0% wasted) ANI iconflail.ani with size 56x24 (25.0% wasted) ANI iconPromR.ani with size 56x24 (25.0% wasted) ANI iconMX-64.ani with size 56x24 (25.0% wasted) ANI iconTempest.ani with size 56x24 (25.0% wasted) ANI iconHornet.ani with size 56x24 (25.0% wasted) ANI iconBombardier.ani with size 56x24 (25.0% wasted) ANI iconPromS.ani with size 56x24 (25.0% wasted) ANI PromS.ani with size 202x185 (27.7% wasted) Frame 0 too long!!: frametime = 0.268 (0.268) Frame 0 too long!!: frametime = 0.308 (0.308) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_WEAPON_SELECT (16) ANI Count.ani with size 186x122 (4.7% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 152.262 ASSERTION: "Scene_depth_texture != 0" at gropengldraw.cpp:1452