========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace 2 Open version: 3.6.19 Passed cmdline options: -spec_exp 15 -ogl_spec 50 -spec_static 1.7 -spec_point 1.2 -spec_tube 1.5 -ambient_factor 5 -missile_lighting -nomotiondebris -noscalevid -no_emissive_light -soft_particles -post_process -bloom_intensity 110 -fb_explosions -ballistic_gauge -dualscanlines -orbradar -rearm_timer -targetinfo -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -snd_preload -mod loliquest,mediavps_3612 -mipmap -window -res 1600x900 Building file index... Found root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a Found root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026 Found root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f Found root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485 Found root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469 Found root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78 Found root pack 'E:\Games\FreeSpace 2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99 Found root pack 'E:\Games\FreeSpace 2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'E:\Games\FreeSpace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'E:\Games\FreeSpace 2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'E:\Games\FreeSpace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'E:\Games\FreeSpace 2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'E:\Games\FreeSpace 2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'E:\Games\FreeSpace 2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'E:\Games\FreeSpace 2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'E:\Games\FreeSpace 2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'E:\Games\FreeSpace 2\loliquest\' ... 5842 files Searching root 'E:\Games\FreeSpace 2\mediavps_3612\' ... 23 files Searching root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files Searching root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files Searching root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Assets.vp' ... 1527 files Searching root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Effects.vp' ... 1876 files Searching root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Music.vp' ... 32 files Searching root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Root.vp' ... 94 files Searching root 'E:\Games\FreeSpace 2\' ... 80 files Searching root pack 'E:\Games\FreeSpace 2\FS2OGGcutscenepack.vp' ... 10 files Searching root pack 'E:\Games\FreeSpace 2\root_fs2.vp' ... 157 files Searching root pack 'E:\Games\FreeSpace 2\smarty_fs2.vp' ... 10 files Searching root pack 'E:\Games\FreeSpace 2\sparky_fs2.vp' ... 3027 files Searching root pack 'E:\Games\FreeSpace 2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'E:\Games\FreeSpace 2\stu_fs2.vp' ... 2355 files Searching root pack 'E:\Games\FreeSpace 2\tango1_fs2.vp' ... 32 files Searching root pack 'E:\Games\FreeSpace 2\tango2_fs2.vp' ... 15 files Searching root pack 'E:\Games\FreeSpace 2\tango3_fs2.vp' ... 10 files Searching root pack 'E:\Games\FreeSpace 2\warble_fs2.vp' ... 52 files Found 19 roots and 19403 files. AutoLang: Language auto-detection successful... Setting language to English TBM => Starting parse of 'mv_core-lcl.tbm' ... Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 Found extension "ALC_EXT_EFX". Sample rate: 44100 (44100) EFX enabled: NO Playback device: Generic Software on Speakers (Realtek High Definition Audio) Capture device: Microphone (USB2.0 MIC) ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1600x900 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce GTS 450/PCIe/SSE2 OpenGL Version : 4.3.0 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Using extension "GL_ARB_texture_float". Using extension "GL_ARB_draw_elements_base_vertex". Found special extension function "wglSwapIntervalEXT". Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Depth-blended Particles Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Distorted Particles Compiling post-processing shader 1 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: post-f.sdr Compiling post-processing shader 2 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: blur-f.sdr Compiling post-processing shader 3 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: blur-f.sdr Compiling post-processing shader 4 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: brightpass-f.sdr Compiling post-processing shader 5 ... Loading built-in default shader for: fxaa-v.sdr Loading built-in default shader for: fxaa-f.sdr Compiling post-processing shader 6 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: fxaapre-f.sdr Compiling post-processing shader 7 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: ls-f.sdr Max texture units: 4 (32) Max elements vertices: 1048576 Max elements indices: 1048576 Max texture size: 16384x16384 Max render buffer size: 16384x16384 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: YES Using trilinear texture filter. OpenGL Shader Version: 4.30 NVIDIA via Cg compiler ... OpenGL init is complete! Size of bitmap info = 742 KB Size of bitmap extra info = 48 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... Game Settings Table: Using Standard Loops For SEXP Arguments Game Settings Table: Using standard event chaining behavior Game Settings Table: External shaders are DISABLED SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. TBM => Starting parse of 'mv_flak-sct.tbm' ... TBM => Starting parse of 'mv_exp-sct.tbm' ... TBM => Starting parse of 'mv_dbrs-sct.tbm' ... TBM => Starting parse of 'zmisc-sct.tbm' ... TBM => Starting parse of 'rts-sct.tbm' ... TBM => Starting parse of 'pmfs-sct.tbm' ... TBM => Starting parse of 'fsq_hbar-sct.tbm' ... TBM => Starting parse of 'fsq-scs-sct.tbm' ... TBM => Starting parse of 'escort-sct.tbm' ... TBM => Starting parse of 'ejectSeat-sct.tbm' ... TBM => Starting parse of 'deathRoll-sct.tbm' ... TBM => Starting parse of 'deathPart-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... TBM => Starting parse of 'fsq-sdf.tbm' ... Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'... Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'... Windows reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TBM => Starting parse of 'fsq-mus.tbm' ... TABLES => Unable to find 'colors.tbl'. Initialising colors with default values. TBM => Starting parse of 'mv_effects-mfl.tbm' ... TBM => Starting parse of 'fsq-mfl.tbm' ... TBM => Starting parse of 'mv_effects-amr.tbm' ... TBM => Starting parse of 'fsq-aip.tbm' ... Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start" WARNING: Unrecognized parameter in ai_profiles: $Default weapon select effect: OFF $Default ship select WARNING: Unrecognized parameter in ai_profiles: $Default ship select effect: OFF #End €mart shield mana TBM => Starting parse of 'mv_effects-wxp.tbm' ... TBM => Starting parse of 'fsq-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps. BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps. BMPMAN: Found EFF (ehit-orange.eff) with 31 frames at 40 fps. BMPMAN: Found EFF (dragonslave.eff) with 91 frames at 30 fps. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps. BMPMAN: Found EFF (FlashExp.eff) with 36 frames at 30 fps. BMPMAN: Found EFF (FlashExp2.eff) with 44 frames at 30 fps. BMPMAN: Found EFF (FlashExpBlue.eff) with 36 frames at 30 fps. BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps. BMPMAN: Found EFF (Cflak.eff) with 54 frames at 30 fps. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (BHBullet.eff) with 26 frames at 40 fps. BMPMAN: Found EFF (71impact.eff) with 50 frames at 35 fps. TBM => Starting parse of 'mv_core-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'rvn-wep.tbm' ... TBM => Starting parse of 'mv_assets-wep.tbm' ... TBM => Starting parse of 'fsq-wep.tbm' ... TBM => Starting parse of 'exarchy-wep.tbm' ... TBM => Starting parse of 'mv_effects-obt.tbm' ... TBM => Starting parse of 'fsq-obt.tbm' ... TBM => Starting parse of 'mv_core-shp.tbm' ... TBM => Starting parse of 'mv_effects-shp.tbm' ... TBM => Starting parse of 'rvn-shp.tbm' ... TBM => Starting parse of 'rts-shp.tbm' ... Loading model 'cmdpanel.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Animated Effects IBX: Found a good IBX to read for 'cmdpanel.pof'. IBX-DEBUG => POF checksum: 0x44f03ddd, IBX checksum: 0x58474d87 -- "cmdpanel.pof" Loading model 'grid.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Animated Effects IBX: Found a good IBX to read for 'grid.pof'. IBX-DEBUG => POF checksum: 0xc2740e36, IBX checksum: 0x0df204f5 -- "grid.pof" TBM => Starting parse of 'mv_assets-shp.tbm' ... TBM => Starting parse of 'fsq-shp.tbm' ... TBM => Starting parse of 'exarchy-shp.tbm' ... TBM => Starting parse of 'eject-shp.tbm' ... TBM => Starting parse of 'mv_core-hdg.tbm' ... TBM => Starting parse of 'fsq-hdg.tbm' ... ANI support1 with size 108x24 (25.0% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI 2_radar1 with size 209x170 (33.6% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI time1 with size 47x23 (28.1% wasted) ANI minegauge with size 124x30 (6.3% wasted) ANI emptyhud with size 25x21 (34.4% wasted) TBM => Starting parse of 'mv_effects-str.tbm' ... TBM => Starting parse of 'fsq-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Someone passed an extension to bm_load for file 'btntmp_default.tga' Someone passed an extension to bm_load for file 'btntmp_mouseover.tga' Someone passed an extension to bm_load for file 'btntmp_pressed.tga' Someone passed an extension to bm_load for file 'tacmap_bg.dds' Someone passed an extension to bm_load for file 'bar_empty.dds' Someone passed an extension to bm_load for file 'bar_hp.dds' Someone passed an extension to bm_load for file 'bar_ssd.dds' Someone passed an extension to bm_load for file 'blip_blue.dds' Someone passed an extension to bm_load for file 'blip_gray.dds' Someone passed an extension to bm_load for file 'blip_alliance.dds' Someone passed an extension to bm_load for file 'blip_teal.dds' Someone passed an extension to bm_load for file 'blip_orange.dds' Someone passed an extension to bm_load for file 'blip_green.dds' Someone passed an extension to bm_load for file 'blip_red.dds' Someone passed an extension to bm_load for file 'blip_gray.dds' Someone passed an extension to bm_load for file 'jump_icon.tga' Someone passed an extension to bm_load for file 'jump_icon_no.tga' MediaVPs: Explosions script loaded! MediaVPs: Flaming debris script loaded! LibraryManager: Loaded file "class.lua" LibraryManager: Loaded file "strings.lua" LibraryManager: Loaded file "converter.lua" LibraryManager: Loaded file "parser.lua" LibraryManager: Loaded file "ejectionSeat.lua" LibraryManager: Loaded file "ejectionSeatParser.lua" LibraryManager: Loaded file "ejectionSeatScript.lua" LibraryManager: Loaded file "util.lua" LibraryManager: Loaded file "deathRollManager.lua" LibraryManager: Loaded file "deathRollScript.lua" LibraryManager: Loaded file "effectManager.lua" LibraryManager: Loaded file "objectWrapper.lua" LibraryManager: Loaded file "particles.lua" LibraryManager: Loaded file "trailInfo.lua" LibraryManager: Loaded file "particleParser.lua" Ships.tbl is : INVALID!!!! Weapons.tbl is : INVALID!!!! cfile_init() took 467 Someone passed an extension to bm_load for file 'btntmp_default.tga' Someone passed an extension to bm_load for file 'btntmp_mouseover.tga' Someone passed an extension to bm_load for file 'btntmp_pressed.tga' Someone passed an extension to bm_load for file 'tacmap_bg.dds' Someone passed an extension to bm_load for file 'bar_empty.dds' Someone passed an extension to bm_load for file 'bar_hp.dds' Someone passed an extension to bm_load for file 'bar_ssd.dds' Someone passed an extension to bm_load for file 'blip_blue.dds' Someone passed an extension to bm_load for file 'blip_gray.dds' Someone passed an extension to bm_load for file 'blip_alliance.dds' Someone passed an extension to bm_load for file 'blip_teal.dds' Someone passed an extension to bm_load for file 'blip_orange.dds' Someone passed an extension to bm_load for file 'blip_green.dds' Someone passed an extension to bm_load for file 'blip_red.dds' Someone passed an extension to bm_load for file 'blip_gray.dds' Someone passed an extension to bm_load for file 'jump_icon.tga' Someone passed an extension to bm_load for file 'jump_icon_no.tga' Compiling video-processing shader ... Loading built-in default shader for: video-v.sdr Loading built-in default shader for: video-f.sdr Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) PLR => Loading 'FSquest.plr' with version 1... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Parsing: Scoring... PLR => Parsing: ScoringMulti... PLR => Parsing: HUD... PLR => Parsing: Variables... PLR => Parsing: Multiplayer... PLR => Parsing: Controls... PLR => Parsing: Settings... PLR => Loading complete! PLR => Verifying 'Antagonist.plr' with version 0... PLR => Parsing: Flags... PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit PLR => Verifying complete! PLR => Verifying 'ASW2.plr' with version 0... PLR => Parsing: Flags... PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit PLR => Verifying complete! PLR => Verifying 'BP.plr' with version 0... PLR => Parsing: Flags... PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit PLR => Verifying complete! PLR => Verifying 'BP2.plr' with version 1... PLR => Parsing: Flags... PLR => Verifying complete! PLR => Verifying 'FSquest.plr' with version 1... PLR => Parsing: Flags... PLR => Verifying complete! PLR => Verifying 'JAD.plr' with version 0... PLR => Parsing: Flags... PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit PLR => Verifying complete! PLR => Verifying 'ncmpgn2.plr' with version 0... PLR => Parsing: Flags... PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit PLR => Verifying complete! PLR => Verifying 'NoCampaign.plr' with version 0... PLR => Parsing: Flags... PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit PLR => Verifying complete! PLR => Verifying 'ridiCulous.plr' with version 0... PLR => Parsing: Flags... PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit PLR => Verifying complete! PLR => Verifying 'ShmupKing.plr' with version 0... PLR => Parsing: Flags... PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit PLR => Verifying complete! PLR => Verifying 'Singular.plr' with version 0... PLR => Parsing: Flags... PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit PLR => Verifying complete! PLR => Verifying 'strandead.plr' with version 0... PLR => Parsing: Flags... PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit PLR => Verifying complete! ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) PLR => Loading 'FSquest.plr' with version 1... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Parsing: Scoring... PLR => Parsing: ScoringMulti... PLR => Parsing: HUD... PLR => Parsing: Variables... PLR => Parsing: Multiplayer... PLR => Parsing: Controls... PLR => Parsing: Settings... PLR => Loading complete! CSG => Loading 'FSquest.fsquest-test.csg' with version 2... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot. CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Parsing: Last Missions... CSG => Loading complete! CSG => Loading 'FSquest.fsquest-test.csg' with version 2... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot. CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Parsing: Last Missions... CSG => Loading complete! WARNING!, Could not load door anim 2_Exit in main hall WARNING!, Could not load door anim 2_Pilot in main hall WARNING!, Could not load door anim 2_Continue in main hall WARNING!, Could not load door anim 2_Tech in main hall WARNING!, Could not load door anim 2_Option in main hall WARNING!, Could not load door anim 2_Campaign in main hall Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 're-LZ.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Environment Mapping Animated Effects IBX: Found a good IBX to read for 're-LZ.pof'. IBX-DEBUG => POF checksum: 0x5c997fa6, IBX checksum: 0x97523d75 -- "re-LZ.pof" Frame 0 too long!!: frametime = 2.352 (2.352) Frame 0 too long!!: frametime = 0.380 (0.380) Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) Freeing all existing models... CSG => Loading 'FSquest.fsquest-test.csg' with version 2... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot. CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Parsing: Last Missions... CSG => Loading complete! Frame 0 too long!!: frametime = 0.812 (0.812) Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20) PLR => Saving 'FSquest.plr' with version 1... PLR => Saving: Flags... PLR => Saving: Info... PLR => Saving: Scoring... PLR => Saving: ScoringMulti... PLR => Saving: HUD... PLR => Saving: Variables... PLR => Saving: Multiplayer... PLR => Saving: Controls... PLR => Saving: Settings... PLR => Saving complete! =================== STARTING LEVEL LOAD ================== BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps. Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps. TBM => Starting parse of 'mv_effects-fbl.tbm' ... BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps. Loading warp model Loading model 'warp.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Animated Effects IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof" 1200 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps. BMPMAN: Found EFF (Male2.eff) with 5 frames at 1 fps. BMPMAN: Found EFF (Male.eff) with 5 frames at 1 fps. BMPMAN: Found EFF (Female.eff) with 5 frames at 1 fps. BMPMAN: Found EFF (shzk_nrml.eff) with 5 frames at 1 fps. BMPMAN: Found EFF (mls_nrml.eff) with 5 frames at 1 fps. BMPMAN: Found EFF (sr_nrml.eff) with 5 frames at 1 fps. BMPMAN: Found EFF (chs_nrml.eff) with 5 frames at 1 fps. BMPMAN: Found EFF (my_nrml.eff) with 5 frames at 1 fps. BMPMAN: Found EFF (kay_nrml.eff) with 5 frames at 1 fps. BMPMAN: Found EFF (sn_nrml.eff) with 5 frames at 1 fps. BMPMAN: Found EFF (mm_nrml.eff) with 5 frames at 1 fps. BMPMAN: Found EFF (ncl_eyec.eff) with 5 frames at 1 fps. BMPMAN: Found EFF (gwn_nrml.eff) with 5 frames at 1 fps. BMPMAN: Found EFF (ays_nrml.eff) with 5 frames at 1 fps. BMPMAN: Found EFF (chs_uhm.eff) with 5 frames at 1 fps. BMPMAN: Found EFF (nya_nrml.eff) with 5 frames at 1 fps. BMPMAN: Found EFF (kzp_norm.eff) with 31 frames at 5 fps. BMPMAN: Found EFF (ays_angry.eff) with 5 frames at 1 fps. BMPMAN: Found EFF (shzk_norm.eff) with 5 frames at 1 fps. BMPMAN: Found EFF (ays_happy.eff) with 5 frames at 1 fps. BMPMAN: Found EFF (shzk_sigh.eff) with 5 frames at 1 fps. BMPMAN: Found EFF (shzk_eep.eff) with 5 frames at 1 fps. BMPMAN: Found EFF (chs_nah.eff) with 5 frames at 1 fps. BMPMAN: Found EFF (kzp_smile.eff) with 25 frames at 5 fps. BMPMAN: Found EFF (ays_srcsm.eff) with 5 frames at 1 fps. BMPMAN: Found EFF (kzp_angry.eff) with 31 frames at 5 fps. BMPMAN: Found EFF (shzk_lol.eff) with 5 frames at 1 fps. BMPMAN: Found EFF (kzp_sad.eff) with 31 frames at 5 fps. SHOCKWAVE => Loading default shockwave animation... BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps. SHOCKWAVE => Default animation load: SUCCEEDED!! MISSION LOAD: 'C4C4' Using callsign: Nicole Using callsign: Ayase Using callsign: Megan Using callsign: Matt Using callsign: Gwen Loading model 'vvv_htsb.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Animated Effects Model vvv_htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'vvv_htsb.pof'. IBX-DEBUG => POF checksum: 0xd9608b79, IBX checksum: 0x28153285 -- "vvv_htsb.pof" Loading model 'clearsky.pof' IBX: Found a good IBX to read for 'clearsky.pof'. IBX-DEBUG => POF checksum: 0x50b8209e, IBX checksum: 0x40000488 -- "clearsky.pof" Starting mission message count : 45 Someone passed an extension to bm_load_animation for file 'starship.ani' ANI starship.ani with size 160x120 (6.3% wasted) Ending mission message count : 45 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'RaymkIV.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects IBX: Found a good IBX to read for 'RaymkIV.pof'. IBX-DEBUG => POF checksum: 0xc560c6e7, IBX checksum: 0x7f4788e8 -- "RaymkIV.pof" Loading model 'miningreactor.pof' IBX: Found a good IBX to read for 'miningreactor.pof'. IBX-DEBUG => POF checksum: 0x59227d41, IBX checksum: 0x046221fa -- "miningreactor.pof" Allocating space for at least 0 new ship subsystems ... a total of 200 is now available (0 in-use). Loading model 'miningdiozu.pof' IBX: Found a good IBX to read for 'miningdiozu.pof'. IBX-DEBUG => POF checksum: 0x7b178594, IBX checksum: 0x36136d02 -- "miningdiozu.pof" Loading model 'corneria_city.pof' BMPMAN: Found EFF (cor_w.eff) with 6 frames at 24 fps. IBX: Found a good IBX to read for 'corneria_city.pof'. IBX-DEBUG => POF checksum: 0x397bcd61, IBX checksum: 0x1d0331df -- "corneria_city.pof" Loading model 'fighterh01.pof' IBX: Found a good IBX to read for 'fighterh01.pof'. IBX-DEBUG => POF checksum: 0x221854b3, IBX checksum: 0xfc1f45d6 -- "fighterh01.pof" Loading model 'Volga-X.pof' Potential problem found: Unrecognized subsystem type 'door-t06', believed to be in ship Volga-X.pof Potential problem found: Unrecognized subsystem type 'door-t07', believed to be in ship Volga-X.pof Potential problem found: Unrecognized subsystem type 'door-t08', believed to be in ship Volga-X.pof Potential problem found: Unrecognized subsystem type 'door-t09', believed to be in ship Volga-X.pof Potential problem found: Unrecognized subsystem type 'door-t10', believed to be in ship Volga-X.pof Potential problem found: Unrecognized subsystem type 'door-t11', believed to be in ship Volga-X.pof Potential problem found: Unrecognized subsystem type 'door-t12', believed to be in ship Volga-X.pof Potential problem found: Unrecognized subsystem type 'door-t13', believed to be in ship Volga-X.pof Potential problem found: Unrecognized subsystem type 'door-t14', believed to be in ship Volga-X.pof Potential problem found: Unrecognized subsystem type 'door-t15', believed to be in ship Volga-X.pof Potential problem found: Unrecognized subsystem type 'door-t16', believed to be in ship Volga-X.pof Potential problem found: Unrecognized subsystem type 'door-t17', believed to be in ship Volga-X.pof Potential problem found: Unrecognized subsystem type 'door-t18', believed to be in ship Volga-X.pof Potential problem found: Unrecognized subsystem type 'door-t19', believed to be in ship Volga-X.pof Potential problem found: Unrecognized subsystem type 'door-t20', believed to be in ship Volga-X.pof Potential problem found: Unrecognized subsystem type 'door-t21', believed to be in ship Volga-X.pof Potential problem found: Unrecognized subsystem type 'door_lb', believed to be in ship Volga-X.pof Potential problem found: Unrecognized subsystem type 'door_lt', believed to be in ship Volga-X.pof Potential problem found: Unrecognized subsystem type 'door_rb', believed to be in ship Volga-X.pof Potential problem found: Unrecognized subsystem type 'door_rt', believed to be in ship Volga-X.pof Potential problem found: Unrecognized subsystem type 'maindoor_l', believed to be in ship Volga-X.pof Potential problem found: Unrecognized subsystem type 'maindoor_r', believed to be in ship Volga-X.pof Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Volga-X.pof Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Volga-X.pof Potential problem found: Unrecognized subsystem type 'Fighterbay03', believed to be in ship Volga-X.pof IBX: Found a good IBX to read for 'Volga-X.pof'. IBX-DEBUG => POF checksum: 0x380fdff3, IBX checksum: 0x19372752 -- "Volga-X.pof" Loading model 'miningdrill.pof' IBX: Found a good IBX to read for 'miningdrill.pof'. IBX-DEBUG => POF checksum: 0x9be9ceb7, IBX checksum: 0x2990a3e2 -- "miningdrill.pof" Loading model 'TorpedoTower.pof' IBX: Found a good IBX to read for 'TorpedoTower.pof'. IBX-DEBUG => POF checksum: 0x94b57a41, IBX checksum: 0x0e16aec3 -- "TorpedoTower.pof" Loading model 'logiskael_tail_tanks.pof' Potential problem found: Unrecognized subsystem type 'cargoTanks', believed to be in ship logiskael_tail_tanks.pof Found live debris model for 'cargoTanks' Found live debris model for 'cargoTanks' Found live debris model for 'cargoTanks' Found live debris model for 'cargoTanks' IBX: Found a good IBX to read for 'logiskael_tail_tanks.pof'. IBX-DEBUG => POF checksum: 0x2b73d33a, IBX checksum: 0xa240b531 -- "logiskael_tail_tanks.pof" Loading model 'logiskael_poly_dock.pof' IBX: Found a good IBX to read for 'logiskael_poly_dock.pof'. IBX-DEBUG => POF checksum: 0xc8fe8cf2, IBX checksum: 0xea121e75 -- "logiskael_poly_dock.pof" Loading model 'askaelmo.pof' Potential problem found: Unrecognized subsystem type 'cargopod1', believed to be in ship askaelmo.pof Potential problem found: Unrecognized subsystem type 'cargopod2', believed to be in ship askaelmo.pof Potential problem found: Unrecognized subsystem type 'cargopod3', believed to be in ship askaelmo.pof Potential problem found: Unrecognized subsystem type 'cargopod4', believed to be in ship askaelmo.pof Potential problem found: Unrecognized subsystem type 'cargopod5', believed to be in ship askaelmo.pof Potential problem found: Unrecognized subsystem type 'cargopod6', believed to be in ship askaelmo.pof IBX: Found a good IBX to read for 'askaelmo.pof'. IBX-DEBUG => POF checksum: 0x3ee5ad5c, IBX checksum: 0x46b73da0 -- "askaelmo.pof" Loading model 'logiskael_head_pods.pof' Potential problem found: Unrecognized subsystem type 'cargoPods', believed to be in ship logiskael_head_pods.pof Found live debris model for 'cargoPods' Found live debris model for 'cargoPods' Found live debris model for 'cargoPods' Found live debris model for 'cargoPods' Found live debris model for 'cargoPods' IBX: Found a good IBX to read for 'logiskael_head_pods.pof'. IBX-DEBUG => POF checksum: 0x60a88675, IBX checksum: 0x59037cfd -- "logiskael_head_pods.pof" Loading model 'fighter03.pof' BMPMAN: Found EFF (fighter03-glow.eff) with 37 frames at 25 fps. IBX: Found a good IBX to read for 'fighter03.pof'. IBX-DEBUG => POF checksum: 0x9f0d3e2e, IBX checksum: 0xfa2cfcf8 -- "fighter03.pof" Loading model 'PhoenixRising.pof' Potential problem found: Unrecognized subsystem type 'FB1DB', believed to be in ship PhoenixRising.pof Potential problem found: Unrecognized subsystem type 'FB1DT', believed to be in ship PhoenixRising.pof Potential problem found: Unrecognized subsystem type 'FB2DB', believed to be in ship PhoenixRising.pof Potential problem found: Unrecognized subsystem type 'FB2DT', believed to be in ship PhoenixRising.pof Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship PhoenixRising.pof Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship PhoenixRising.pof Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship PhoenixRising.pof IBX: Found a good IBX to read for 'PhoenixRising.pof'. IBX-DEBUG => POF checksum: 0x3fc29139, IBX checksum: 0xd3006b5d -- "PhoenixRising.pof" Loading model 'NeoNara.pof' Potential problem found: Unrecognized subsystem type 'RotatorLRa', believed to be in ship NeoNara.pof Potential problem found: Unrecognized subsystem type 'RotatorSMa', believed to be in ship NeoNara.pof Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship NeoNara.pof Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship NeoNara.pof Found live debris model for 'Engine01a' Found live debris model for 'Turret01a' IBX: Found a good IBX to read for 'NeoNara.pof'. IBX-DEBUG => POF checksum: 0xbaa9bfa0, IBX checksum: 0x48ff692b -- "NeoNara.pof" Submodel 'Engine01b' is detail level 1 of 'Engine01a' Submodel 'Engine01c' is detail level 2 of 'Engine01a' Submodel 'Engine02b' is detail level 1 of 'Engine02a' Submodel 'Engine02c' is detail level 2 of 'Engine02a' Submodel 'Engine03b' is detail level 1 of 'Engine03a' Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa' Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa' Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa' Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa' Submodel 'Turret01b' is detail level 1 of 'Turret01a' Submodel 'Turret02b' is detail level 1 of 'Turret02a' Loading model 'bektahint-r.pof' IBX: Found a good IBX to read for 'bektahint-r.pof'. IBX-DEBUG => POF checksum: 0x4b8d4283, IBX checksum: 0x40249a29 -- "bektahint-r.pof" Loading model 'bektahbom-r.pof' IBX: Found a good IBX to read for 'bektahbom-r.pof'. IBX-DEBUG => POF checksum: 0x669a4611, IBX checksum: 0x9272f518 -- "bektahbom-r.pof" Loading model 'aerofight-r.pof' IBX: Found a good IBX to read for 'aerofight-r.pof'. IBX-DEBUG => POF checksum: 0xe0d533a2, IBX checksum: 0xc0877ceb -- "aerofight-r.pof" Loading model 'killercraft-r.pof' IBX: Found a good IBX to read for 'killercraft-r.pof'. IBX-DEBUG => POF checksum: 0x2fd88127, IBX checksum: 0xa92b02bc -- "killercraft-r.pof" OpenGL: Created 512x512 FBO! =================== STARTING LEVEL DATA LOAD ================== ACM ERROR: Have leftover data after decode!! Loading model 'mrgymirror.pof' IBX: Found a good IBX to read for 'mrgymirror.pof'. IBX-DEBUG => POF checksum: 0x76424187, IBX checksum: 0x300b5bc6 -- "mrgymirror.pof" Someone passed an extension to bm_load_animation for file 'GN_Particle_Red.ani' ANI GN_Particle_Red.ani with size 80x80 (37.5% wasted) Someone passed an extension to bm_load_animation for file 'Vapula_Particle.ani' ANI Vapula_Particle.ani with size 80x80 (37.5% wasted) Allocating space for at least 302 new ship subsystems ... a total of 600 is now available (105 in-use). About to page in ships! ANI shield-f03 with size 112x93 (27.3% wasted) BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. ANI Kayser_Particle with size 80x80 (37.5% wasted) BMPMAN: Found EFF (Cpulse.eff) with 15 frames at 30 fps. BMPMAN: Found EFF (massdriver_particle.eff) with 11 frames at 30 fps. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof" BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps. Loading model 'crossbow.pof' No subsystems found for model "crossbow.pof". IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof" Loading model 'Mora.pof' IBX: Found a good IBX to read for 'Mora.pof'. IBX-DEBUG => POF checksum: 0x59c208fe, IBX checksum: 0xf3bf788a -- "Mora.pof" Loading model 'Macana.pof' IBX: Found a good IBX to read for 'Macana.pof'. IBX-DEBUG => POF checksum: 0x44dfcbd5, IBX checksum: 0x7f5c34f6 -- "Macana.pof" Loading model 'Yari.pof' IBX: Found a good IBX to read for 'Yari.pof'. IBX-DEBUG => POF checksum: 0x9832d790, IBX checksum: 0x237df9b5 -- "Yari.pof" Loading model 'Karambit.pof' IBX: Found a good IBX to read for 'Karambit.pof'. IBX-DEBUG => POF checksum: 0x0f351155, IBX checksum: 0xf4f8cfb9 -- "Karambit.pof" Loading model 'Atgeir.pof' IBX: Found a good IBX to read for 'Atgeir.pof'. IBX-DEBUG => POF checksum: 0x703aa829, IBX checksum: 0x8711a90a -- "Atgeir.pof" Loading model 'Sibyna.pof' IBX: Found a good IBX to read for 'Sibyna.pof'. IBX-DEBUG => POF checksum: 0x71239c71, IBX checksum: 0xe14b48ec -- "Sibyna.pof" BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps. Loading model 'SIM-6N.pof' IBX: Found a good IBX to read for 'SIM-6N.pof'. IBX-DEBUG => POF checksum: 0x9e83dfe2, IBX checksum: 0x4a2f0469 -- "SIM-6N.pof" BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps. Loading model 'Mininuke.pof' IBX: Found a good IBX to read for 'Mininuke.pof'. IBX-DEBUG => POF checksum: 0xe3b8a5e1, IBX checksum: 0x45564fa2 -- "Mininuke.pof" Loading model 'Shriek.pof' IBX: Found a good IBX to read for 'Shriek.pof'. IBX-DEBUG => POF checksum: 0x6d016c63, IBX checksum: 0xc5c9f83b -- "Shriek.pof" Loading model 'blip.pof' IBX: Found a good IBX to read for 'blip.pof'. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "blip.pof" Submodel 'blipb' is detail level 1 of 'blipa' Submodel 'blipc' is detail level 2 of 'blipa' Submodel 'blipd' is detail level 3 of 'blipa' Loading model 'missile_dog.pof' Model missile_dog.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'missile_dog.pof'. IBX-DEBUG => POF checksum: 0xbd62f5bb, IBX checksum: 0x3ec269bf -- "missile_dog.pof" Loading model 'spacebomb.pof' IBX: Found a good IBX to read for 'spacebomb.pof'. IBX-DEBUG => POF checksum: 0x792ce843, IBX checksum: 0xf25a74a5 -- "spacebomb.pof" Loading model 'dart.pof' Model dart.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'dart.pof'. IBX-DEBUG => POF checksum: 0x259e6a90, IBX checksum: 0x47db1266 -- "dart.pof" Loading model 'wep_longinus.pof' Model wep_longinus.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_longinus.pof'. IBX-DEBUG => POF checksum: 0x9cc92702, IBX checksum: 0x50fddf13 -- "wep_longinus.pof" Loading model 'Intruder.pof' IBX: Found a good IBX to read for 'Intruder.pof'. IBX-DEBUG => POF checksum: 0xcd6fb37f, IBX checksum: 0x3467d9ad -- "Intruder.pof" Loading model 'StormshardS.pof' IBX: Found a good IBX to read for 'StormshardS.pof'. IBX-DEBUG => POF checksum: 0x612afea2, IBX checksum: 0x7fa2c167 -- "StormshardS.pof" BMPMAN: Found EFF (droidslave.eff) with 91 frames at 30 fps. Loading model 'seismic.pof' IBX: Found a good IBX to read for 'seismic.pof'. IBX-DEBUG => POF checksum: 0x0bda50ed, IBX checksum: 0xbef57302 -- "seismic.pof" Loading model 'TTRM.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Normal Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Normal Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Normal Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Normal Mapping Animated Effects Model TTRM.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'TTRM.pof'. IBX-DEBUG => POF checksum: 0xd39c08f3, IBX checksum: 0x1e5042b4 -- "TTRM.pof" BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps. Loading model 'StormshardL.pof' IBX: Found a good IBX to read for 'StormshardL.pof'. IBX-DEBUG => POF checksum: 0x369f7938, IBX checksum: 0x5ce8ace8 -- "StormshardL.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof" BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps. Paging in mission messages Stopping model page in... ANI support1.ani with size 108x24 (25.0% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI weapons1_b.ani with size 150x20 (37.5% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI minegauge.ani with size 124x30 (6.3% wasted) ANI emptyhud.ani with size 25x21 (34.4% wasted) ANI GN_Particle_Red.ani with size 80x80 (37.5% wasted) ANI Vapula_Particle.ani with size 80x80 (37.5% wasted) ANI shield-f03.ani with size 112x93 (27.3% wasted) ANI Kayser_Particle.ani with size 80x80 (37.5% wasted) User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 2817/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 712, Estimated count = 425 ================================================ SCRIPTING: Starting flashy deaths script loading Class: gtf ares hm FRM: 1 FE: 1 Class: gtf erinyes FRM: 1 FE: 1 Class: gtf re-ls FRM: 1 FE: 1 Class: gtf re-ls#empty FRM: 1 FE: 1 Class: haf re-ls FRM: 1 FE: 1 Class: haf re-ls assault FRM: 1 FE: 1 Class: gtm hippocrates DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtd hecate DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti arcadia DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtt argo DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: sf dragon FRM: 1 FE: 1 Class: sf basilisk FRM: 1 FE: 1 Class: sf aeshma FRM: 1 FE: 1 Class: sf mara FRM: 1 FE: 1 Class: sb nahema FRM: 1 FE: 1 Class: sb seraphim FRM: 1 FE: 1 Class: sc lilith DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: scv moloch DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ftf astrogator FRM: 1 FE: 1 Class: ftf skjoldr FRM: 1 FE: 1 Class: ftf durandal FRM: 1 FE: 1 Class: haf cyclone FRM: 1 FE: 1 Class: haf tornado FRM: 1 FE: 1 Class: haf blizzard FRM: 1 FE: 1 Class: haf blizzard cmd FRM: 1 FE: 1 Class: haf blizzard ce FRM: 1 FE: 1 Class: haf phoenix FRM: 1 FE: 1 Class: haf selkie FRM: 1 FE: 1 Class: haf yukikaze FRM: 1 FE: 1 Class: haf ray mark iv FRM: 1 FE: 1 Class: haf ray mk iv brigandine FRM: 1 FE: 1 Class: haf vic viper FRM: 1 FE: 1 Class: haf vic viper#option FRM: 1 FE: 1 Class: has margay DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: ha dd hurricane DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ft sh svalin DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: ft fr monolith DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ft fr monolith mk2 DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ft tr clysdale DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ft fp rhea DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ft ff impervious DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ft ff northampton DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ft ds baikal DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8500 BEDM: 2.5 Class: ft cvs volga DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ft csc stratavarian DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ft cl hyperion DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ft ca tethys DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ft ca tethys#shield DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ft cv tethys DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ft bv euryphaessa DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ha cc typhoon DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ha ca tempest DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: btf aggressor FRM: 1 FE: 1 Class: btf harasser FRM: 1 FE: 1 Class: lzf hunter FRM: 1 FE: 1 Class: lzf killer FRM: 1 FE: 1 Class: lzf swarmer FRM: 1 FE: 1 Class: btb oppressor FRM: 1 FE: 1 Class: akf ambrosium FRM: 1 FE: 1 Class: akf ambrosium-r FRM: 1 FE: 1 Class: nsf phantasm FRM: 1 FE: 1 Class: nsf banshee FRM: 1 FE: 1 Class: nsb ghoul FRM: 1 FE: 1 Class: exf freiherr FRM: 1 FE: 1 Class: exf marquis FRM: 1 FE: 1 Class: exb duke FRM: 1 FE: 1 Class: ak fr panacea DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: ak fr cintamani DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: ak fr cintamani DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: ak fr cintamani#ht DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: ak fr cintamani#pp DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: ak fr cintamani#pt DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: ak fr cintamani#pd DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: ak fr cintamani#pg DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: ak fr cintamani#tp DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: ak fr cintamani#tt DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: ak ff adamantium DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: bt da skeleton DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ak cve orichalcum DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ex cl vidame DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 9500 BEDM: 2.5 Class: lz cl slayer DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 9500 BEDM: 2.5 Class: ex cl viscount DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 9500 BEDM: 2.5 Class: ex cs iliaster DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 9500 BEDM: 2.5 Class: ns cv vampire DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 9500 BEDM: 2.5 Class: ns cv vampire#noregen DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 9500 BEDM: 2.5 Class: ns cv vampire#alt DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 9500 BEDM: 2.5 Class: ak bc azoth DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ex bb yatagarasu DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ex cva emperor DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ex dn sovereign DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: ex sf amaterasu DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: ex sf scanmaterasu DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: rv kk gladius DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: rv ff sabre DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: rv dd quarterstaff DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8500 BEDM: 2.5 Class: rv cc longsword DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: rv fcs caladbolg DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: be gs big core DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: big core t1-05 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: big core rev 1.1 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: big core rev 1.2 DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: bubble core DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: sred BEI: 0.2 BEDu: 200 BEDi: 100 Class: terslash BEI: 0.2 BEDu: 350 BEDi: 175 Class: bgreen BEI: 0.2 BEDu: 1200 BEDi: 650 Class: shivan bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: ex sblue BEI: 0.2 BEDu: 200 BEDi: 100 Class: rv spurple BEI: 0.2 BEDu: 200 BEDi: 100 Class: ha thermal lance BEI: 0.2 BEDu: 350 BEDi: 175 Class: ha hv thermal lance BEI: 0.2 BEDu: 1200 BEDi: 650 Class: rc beam#csc BEI: 0.2 BEDu: 350 BEDi: 175 Class: ex bblue BEI: 0.2 BEDu: 1200 BEDi: 650 Class: ex lrdbblue BEI: 0.2 BEDu: 1900 BEDi: 950 Class: ex shieldbreaker FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: ex falchirum FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: em-82 infernum FR: 100 FE: 6 BEI: 0.4 BEDu: 6800 BEDi: 3400 Class: em-82b infernum ii FR: 100 FE: 6 BEI: 0.4 BEDu: 6800 BEDi: 3400 Class: atgeir FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: masakari FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: nm-12 dragonfire FR: 100 FE: 6 BEI: 0.4 BEDu: 6800 BEDi: 3400 Class: dragonfire#ssm FR: 100 FE: 6 BEI: 0.4 BEDu: 6800 BEDi: 3400 MediaVPs: Flaming debris script ACTIVE! LibraryManager: Reloading all loaded libraries LibraryManager: Loaded file "class.lua" LibraryManager: Loaded file "objectWrapper.lua" LibraryManager: Loaded file "particles.lua" LibraryManager: Loaded file "strings.lua" LibraryManager: Loaded file "converter.lua" LibraryManager: Loaded file "parser.lua" LibraryManager: Loaded file "util.lua" LibraryManager: Loaded file "trailInfo.lua" LibraryManager: Loaded file "particleParser.lua" LibraryManager: Loaded file "ejectionSeat.lua" LibraryManager: Loaded file "ejectionSeatParser.lua" LibraryManager: Loaded file "ejectionSeatScript.lua" LibraryManager: Loaded file "effectManager.lua" LibraryManager: Loaded file "deathRollManager.lua" LibraryManager: Loaded file "deathRollScript.lua" EJECTION SEAT SCRIPT: Parsing file "ejectionSeat.cfg" EJECTION SEAT SCRIPT: Configuration file read. Loaded 12 entries and took 0.09 s PARTICLE SCRIPT: Parsing file "particles.cfg" Particle demo data loaded... PARTICLE SCRIPT: Configuration file read. Loaded 0 entries and took 0 ms Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_FICTION_VIEWER (52) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) Loading model 'astrogator.pof' IBX: Found a good IBX to read for 'astrogator.pof'. IBX-DEBUG => POF checksum: 0xd3f96c8f, IBX checksum: 0xbd022627 -- "astrogator.pof" Loading model 'Skjoldr.pof' IBX: Found a good IBX to read for 'Skjoldr.pof'. IBX-DEBUG => POF checksum: 0x89aba040, IBX checksum: 0xe0e84480 -- "Skjoldr.pof" Loading model 'Durandal.pof' IBX: Found a good IBX to read for 'Durandal.pof'. IBX-DEBUG => POF checksum: 0x070c1e25, IBX checksum: 0x1aaae195 -- "Durandal.pof" Loading model 'fighterh01e.pof' IBX: Found a good IBX to read for 'fighterh01e.pof'. IBX-DEBUG => POF checksum: 0xa8469c16, IBX checksum: 0xf7635eae -- "fighterh01e.pof" Loading model 'selkie-r.pof' IBX: Found a good IBX to read for 'selkie-r.pof'. IBX-DEBUG => POF checksum: 0x62db5b8a, IBX checksum: 0x189ec438 -- "selkie-r.pof" Someone passed an extension to bm_load_animation for file 'GN_Particle_Red.ani' Someone passed an extension to bm_load_animation for file 'Vapula_Particle.ani' Loading model 'agias.pof' IBX: Found a good IBX to read for 'agias.pof'. IBX-DEBUG => POF checksum: 0xeed0f734, IBX checksum: 0x5d4459dc -- "agias.pof" Loading model 're-LZ-MP.pof' IBX: Found a good IBX to read for 're-LZ-MP.pof'. IBX-DEBUG => POF checksum: 0x0cac800e, IBX checksum: 0x6070a455 -- "re-LZ-MP.pof" ANI iconAutomerc with size 56x24 (25.0% wasted) ANI iconVindi with size 56x20 (37.5% wasted) ANI iconHypacs with size 56x24 (25.0% wasted) ANI iconPhalanx with size 56x24 (25.0% wasted) ANI iconflail with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) ANI iconKayser with size 56x24 (25.0% wasted) ANI iconLich with size 56x24 (25.0% wasted) ANI iconPromR with size 56x24 (25.0% wasted) Loading model 'apparition.pof' IBX: Found a good IBX to read for 'apparition.pof'. IBX-DEBUG => POF checksum: 0xf57c495e, IBX checksum: 0xfe98bfaf -- "apparition.pof" Frame 0 too long!!: frametime = 85.947 (85.947) CSG => Saving 'FSquest.fsquest-test.csg' with version 2... CSG => Saving: Flags... CSG => Saving: Info... CSG => Saving: Missions... CSG => Saving: Techroom... CSG => Saving: Loadout... CSG => Saving: Scoring... CSG => Saving: RedAlert... CSG => Saving: HUD... CSG => Saving: Variables... CSG => Saving: Settings... CSG => Saving: Controls... CSG => Saving: Cutscenes... CSG => Saving: Last Missions... CSG => Saving complete! Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 100.911 Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Diffuse Mapping Frame 1 too long!!: frametime = 0.281 (0.281) Frame 7 too long!!: frametime = 0.300 (0.300) ANI starship.ani with size 160x120 (6.3% wasted) 585 frames executed in 30.017 seconds, 19.489 frames per second. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire