========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Opened log '/Users/user/Library/FS2_Open/data/fs2_open.log', Sat Jun 22 18:53:58 2013 ... FreeSpace 2 Open version: 3.6.19 Passed cmdline options: -spec_exp 0.7 -fov 0.55 -ogl_spec 15 -spec_static 1.0 -spec_point 0.3 -spec_tube 1.0 -ambient_factor 75 -missile_lighting -no_emissive_light -soft_particles -post_process -bloom_intensity 20 -fxaa -fxaa_preset 6 -fb_explosions -cache_bitmaps -dualscanlines -targetinfo -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -snd_preload -mod fsport-str,fsport,fsport-mediavps,mediavps_3612 -cap_object_update 0 -fps -window Building file index... Found root pack '/Applications/Freespace 2 Open/fsport-str/fsport-str-voice.vp' with a checksum of 0x6d796736 Found root pack '/Applications/Freespace 2 Open/fsport-str/fsport-str.vp' with a checksum of 0x8e687707 Found root pack '/Applications/Freespace 2 Open/fsport/fsport-missions.vp' with a checksum of 0x0e155670 Found root pack '/Applications/Freespace 2 Open/fsport/fsport3_4.vp' with a checksum of 0x27404416 Found root pack '/Applications/Freespace 2 Open/fsport/odeon_fs1.vp' with a checksum of 0x6b0eb146 Found root pack '/Applications/Freespace 2 Open/fsport/sparky_hi_fs1.vp' with a checksum of 0x9548edb1 Found root pack '/Applications/Freespace 2 Open/fsport/stu_fs1.vp' with a checksum of 0x72221202 Found root pack '/Applications/Freespace 2 Open/fsport/tango_fs1.vp' with a checksum of 0x69946372 Found root pack '/Applications/Freespace 2 Open/fsport/warble_fs1.vp' with a checksum of 0x0b608285 Found root pack '/Applications/Freespace 2 Open/fsport-mediavps/mv_fsport.vp' with a checksum of 0xeb1fe49a Found root pack '/Applications/Freespace 2 Open/fsport-mediavps/mv_fsport_music.vp' with a checksum of 0xeb795f15 Found root pack '/Applications/Freespace 2 Open/mediavps_3612/MV_Advanced.vp' with a checksum of 0x4b8b0f5a Found root pack '/Applications/Freespace 2 Open/mediavps_3612/MV_AnimGlows.vp' with a checksum of 0x6a554026 Found root pack '/Applications/Freespace 2 Open/mediavps_3612/MV_Assets.3612.vp' with a checksum of 0x59649c21 Found root pack '/Applications/Freespace 2 Open/mediavps_3612/MV_Assets.vp' with a checksum of 0x529cc70f Found root pack '/Applications/Freespace 2 Open/mediavps_3612/MV_CB_ANI_1.vp' with a checksum of 0x9c948078 Found root pack '/Applications/Freespace 2 Open/mediavps_3612/MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51 Found root pack '/Applications/Freespace 2 Open/mediavps_3612/MV_Effects.3612.vp' with a checksum of 0x9c510aa0 Found root pack '/Applications/Freespace 2 Open/mediavps_3612/MV_Effects.vp' with a checksum of 0xb9a9a485 Found root pack '/Applications/Freespace 2 Open/mediavps_3612/MV_Music.vp' with a checksum of 0xb3e21469 Found root pack '/Applications/Freespace 2 Open/mediavps_3612/MV_Root.3612.vp' with a checksum of 0x7c9d7e74 Found root pack '/Applications/Freespace 2 Open/mediavps_3612/MV_Root.vp' with a checksum of 0x6ffd5c78 Found root pack '/Applications/Freespace 2 Open/multi-mission-pack.vp' with a checksum of 0x377695e0 Found root pack '/Applications/Freespace 2 Open/multi-voice-pack.vp' with a checksum of 0xd50e7442 Found root pack '/Applications/Freespace 2 Open/root_fs2.vp' with a checksum of 0xce10d76c Found root pack '/Applications/Freespace 2 Open/smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack '/Applications/Freespace 2 Open/sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack '/Applications/Freespace 2 Open/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack '/Applications/Freespace 2 Open/stu_fs2.vp' with a checksum of 0xd77da83a Found root pack '/Applications/Freespace 2 Open/tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack '/Applications/Freespace 2 Open/tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack '/Applications/Freespace 2 Open/tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack '/Applications/Freespace 2 Open/warble_fs2.vp' with a checksum of 0xd85c305d Searching root '/Users/user/Library/FS2_Open/fsport-str/' ... 0 files Searching root '/Users/user/Library/FS2_Open/fsport/' ... 24 files Searching root '/Users/user/Library/FS2_Open/fsport-mediavps/' ... 0 files Searching root '/Users/user/Library/FS2_Open/mediavps_3612/' ... 126 files Searching root '/Users/user/Library/FS2_Open/' ... 4 files Searching root '/Applications/Freespace 2 Open/fsport-str/' ... 0 files Searching root pack '/Applications/Freespace 2 Open/fsport-str/fsport-str-voice.vp' ... 943 files Searching root pack '/Applications/Freespace 2 Open/fsport-str/fsport-str.vp' ... 64 files Searching root '/Applications/Freespace 2 Open/fsport/' ... 0 files Searching root pack '/Applications/Freespace 2 Open/fsport/fsport-missions.vp' ... 219 files Searching root pack '/Applications/Freespace 2 Open/fsport/fsport3_4.vp' ... 967 files Searching root pack '/Applications/Freespace 2 Open/fsport/odeon_fs1.vp' ... 10 files Searching root pack '/Applications/Freespace 2 Open/fsport/sparky_hi_fs1.vp' ... 1219 files Searching root pack '/Applications/Freespace 2 Open/fsport/stu_fs1.vp' ... 1553 files Searching root pack '/Applications/Freespace 2 Open/fsport/tango_fs1.vp' ... 92 files Searching root pack '/Applications/Freespace 2 Open/fsport/warble_fs1.vp' ... 111 files Searching root '/Applications/Freespace 2 Open/fsport-mediavps/' ... 0 files Searching root pack '/Applications/Freespace 2 Open/fsport-mediavps/mv_fsport.vp' ... 544 files Searching root pack '/Applications/Freespace 2 Open/fsport-mediavps/mv_fsport_music.vp' ... 122 files Searching root '/Applications/Freespace 2 Open/mediavps_3612/' ... 0 files Searching root pack '/Applications/Freespace 2 Open/mediavps_3612/MV_Advanced.vp' ... 1283 files Searching root pack '/Applications/Freespace 2 Open/mediavps_3612/MV_AnimGlows.vp' ... 1641 files Searching root pack '/Applications/Freespace 2 Open/mediavps_3612/MV_Assets.3612.vp' ... 315 files Searching root pack '/Applications/Freespace 2 Open/mediavps_3612/MV_Assets.vp' ... 1527 files Searching root pack '/Applications/Freespace 2 Open/mediavps_3612/MV_CB_ANI_1.vp' ... 32 files Searching root pack '/Applications/Freespace 2 Open/mediavps_3612/MV_CB_ANI_2.vp' ... 52 files Searching root pack '/Applications/Freespace 2 Open/mediavps_3612/MV_Effects.3612.vp' ... 10 files Searching root pack '/Applications/Freespace 2 Open/mediavps_3612/MV_Effects.vp' ... 1876 files Searching root pack '/Applications/Freespace 2 Open/mediavps_3612/MV_Music.vp' ... 32 files Searching root pack '/Applications/Freespace 2 Open/mediavps_3612/MV_Root.3612.vp' ... 13 files Searching root pack '/Applications/Freespace 2 Open/mediavps_3612/MV_Root.vp' ... 94 files Searching root '/Applications/Freespace 2 Open/' ... 2 files Searching root pack '/Applications/Freespace 2 Open/multi-mission-pack.vp' ... 110 files Searching root pack '/Applications/Freespace 2 Open/multi-voice-pack.vp' ... 307 files Searching root pack '/Applications/Freespace 2 Open/root_fs2.vp' ... 157 files Searching root pack '/Applications/Freespace 2 Open/smarty_fs2.vp' ... 10 files Searching root pack '/Applications/Freespace 2 Open/sparky_fs2.vp' ... 3027 files Searching root pack '/Applications/Freespace 2 Open/sparky_hi_fs2.vp' ... 1337 files Searching root pack '/Applications/Freespace 2 Open/stu_fs2.vp' ... 2355 files Searching root pack '/Applications/Freespace 2 Open/tango1_fs2.vp' ... 32 files Searching root pack '/Applications/Freespace 2 Open/tango2_fs2.vp' ... 15 files Searching root pack '/Applications/Freespace 2 Open/tango3_fs2.vp' ... 10 files Searching root pack '/Applications/Freespace 2 Open/warble_fs2.vp' ... 52 files Found 43 roots and 20287 files. AutoLang: Language auto-detection successful... Setting language to English TBM => Starting parse of 'mv_core-lcl.tbm' ... Initializing OpenAL... OpenAL Vendor : Apple Computer Inc. OpenAL Renderer : Software OpenAL Version : 1.1 Found extension "AL_EXT_float32". Sample rate: 0 (44100) EFX enabled: NO Playback device: Built-in Output Capture device: Built-in Microphone ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1440x900 with 32-bit color... Initializing SDL... Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0 Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : NVIDIA GeForce 9600M GT OpenGL Engine OpenGL Version : 2.1 NVIDIA-8.12.47 310.40.00.05f01 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Unable to find extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Using extension "GL_ARB_texture_float". Using extension "GL_ARB_draw_elements_base_vertex". Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Depth-blended Particles Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Distorted Particles Compiling post-processing shader 1 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: post-f.sdr Compiling post-processing shader 2 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: blur-f.sdr Compiling post-processing shader 3 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: blur-f.sdr Compiling post-processing shader 4 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: brightpass-f.sdr Compiling post-processing shader 5 ... Loading built-in default shader for: fxaa-v.sdr Loading built-in default shader for: fxaa-f.sdr Compiling post-processing shader 6 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: fxaapre-f.sdr Compiling post-processing shader 7 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: ls-f.sdr Max texture units: 8 (16) Max elements vertices: 1048575 Max elements indices: 150000 Max texture size: 8192x8192 Max render buffer size: 8192x8192 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: YES Using trilinear texture filter. OpenGL Shader Version: 1.20 ... OpenGL init is complete! Size of bitmap info = 816 KB Size of bitmap extra info = 48 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... Game Settings Table: Using Standard Loops For SEXP Arguments Game Settings Table: Using standard event chaining behavior Game Settings Table: External shaders are DISABLED TBM => Starting parse of 'str-mod.tbm' ... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. TBM => Starting parse of 'mv_flak-sct.tbm' ... TBM => Starting parse of 'mv_dbrs-sct.tbm' ... TBM => Starting parse of 'mv_exp-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'... Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'... No joysticks found Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TBM => Starting parse of 'mv_fsport-mus.tbm' ... TABLES => Unable to find 'colors.tbl'. Initialising colors with default values. TBM => Starting parse of 'mv_effects-mfl.tbm' ... TBM => Starting parse of 'fs1_effects-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-amr.tbm' ... TBM => Starting parse of 'fsport-aip.tbm' ... TBM => Starting parse of 'str-aip.tbm' ... TBM => Starting parse of 'mv_effects-wxp.tbm' ... TBM => Starting parse of 'fs1_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) ANI Avenger_Impact with size 80x80 (37.5% wasted) ANI Leech_Impact with size 80x80 (37.5% wasted) TBM => Starting parse of 'mv_core-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_assets-wep.tbm' ... TBM => Starting parse of 'fs1_missiles-wep.tbm' ... TBM => Starting parse of 'fs1_tech-wep.tbm' ... TBM => Starting parse of 'fs1_primaries-wep.tbm' ... TBM => Starting parse of 'fs1_shockwave-wep.tbm' ... TBM => Starting parse of 'fs1_effects-wep.tbm' ... TBM => Starting parse of 'fs1_beampierce-wep.tbm' ... TBM => Starting parse of 'railguncycle-wep.tbm' ... TBM => Starting parse of 'mv_effects-obt.tbm' ... TBM => Starting parse of 'mv_core-shp.tbm' ... TBM => Starting parse of 'mv_effects-shp.tbm' ... TBM => Starting parse of 'mv_assets-shp.tbm' ... TBM => Starting parse of 'fs1_models-shp.tbm' ... TBM => Starting parse of 'HTLHades-shp.tbm' ... TBM => Starting parse of 'fs1_loadout-shp.tbm' ... TBM => Starting parse of 'fs1_shockwave-shp.tbm' ... TBM => Starting parse of 'fs1_trails-shp.tbm' ... TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ... TBM => Starting parse of 'fsport-turretangles-shp.tbm' ... TBM => Starting parse of 'fsport-abtrails-shp.tbm' ... TBM => Starting parse of 'radar-hulks-shp.tbm' ... TBM => Starting parse of 'str-hulks-shp.tbm' ... TBM => Starting parse of 'mv_core-hdg.tbm' ... TBM => Starting parse of 'mv_root-hdg.tbm' ... ANI support1 with size 108x24 (25.0% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI 2_radar1 with size 209x170 (33.6% wasted) ANI 2_energy2_fs1 with size 85x96 (25.0% wasted) ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted) ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted) ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted) ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted) ANI netlag1 with size 29x30 (6.2% wasted) ANI 2_lead1_fs1 with size 40x40 (37.5% wasted) ANI 2_lock1_fs1 with size 46x46 (28.1% wasted) ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted) ANI time1 with size 47x23 (28.1% wasted) ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted) ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted) ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted) ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted) TBM => Starting parse of 'fsport-reticle-hdg.tbm' ... TBM => Starting parse of 'mv_effects-str.tbm' ... TBM => Starting parse of 'str-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 18x24 (25.0% wasted) MediaVPs: Flaming debris script loaded! MediaVPs: Explosions script loaded! Ships.tbl is : INVALID!!!! Weapons.tbl is : INVALID!!!! cfile_init() took 1116 Compiling video-processing shader ... Loading built-in default shader for: video-v.sdr Loading built-in default shader for: video-f.sdr Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) PLR => Loading 'kljj.plr' with version 1... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Parsing: Scoring... PLR => Parsing: ScoringMulti... PLR => Parsing: HUD... PLR => Parsing: Variables... PLR => Parsing: Multiplayer... PLR => Parsing: Controls... PLR => Parsing: Settings... PLR => Loading complete! PLR => Verifying 'Blue-PLANET.plr' with version 0... PLR => Parsing: Flags... PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit PLR => Verifying complete! PLR => Verifying 'BP-AoA.plr' with version 1... PLR => Parsing: Flags... PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit PLR => Verifying complete! PLR => Verifying 'BP-WiH.plr' with version 1... PLR => Parsing: Flags... PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit PLR => Verifying complete! PLR => Verifying 'Diaspora.plr' with version 1... PLR => Parsing: Flags... PLR => Verifying complete! PLR => Verifying 'inferno.plr' with version 1... PLR => Parsing: Flags... PLR => Verifying complete! PLR => Verifying 'kljj.plr' with version 1... PLR => Parsing: Flags... PLR => Verifying complete! PLR => Verifying 'New-Inf.plr' with version 1... PLR => Parsing: Flags... PLR => Verifying complete! PLR => Verifying 'Rhys-AG.plr' with version 1... PLR => Parsing: Flags... PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit PLR => Verifying complete! PLR => Verifying 'Rhys-BP.plr' with version 1... PLR => Parsing: Flags... PLR => Verifying complete! PLR => Verifying 'Rhys-BTRL.plr' with version 1... PLR => Parsing: Flags... PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit PLR => Verifying complete! PLR => Verifying 'Rhys-CTS.plr' with version 1... PLR => Parsing: Flags... PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit PLR => Verifying complete! PLR => Verifying 'Rhys-Diaspora.plr' with version 1... PLR => Parsing: Flags... PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit PLR => Verifying complete! PLR => Verifying 'Rhys-fs2open.plr' with version 1... PLR => Parsing: Flags... PLR => Verifying complete! PLR => Verifying 'Rhys-Rise.plr' with version 1... PLR => Parsing: Flags... PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit PLR => Verifying complete! PLR => Verifying 'Rhys-TAVega.plr' with version 1... PLR => Parsing: Flags... PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit PLR => Verifying complete! PLR => Verifying 'Rhys-UCT.plr' with version 1... PLR => Parsing: Flags... PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit PLR => Verifying complete! PLR => Verifying 'Rhys.plr' with version 0... PLR => Parsing: Flags... PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit PLR => Verifying complete! PLR => Verifying 'Test.plr' with version 1... PLR => Parsing: Flags... PLR => Verifying complete! PLR => Verifying 'Windmills.plr' with version 0... PLR => Parsing: Flags... PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit PLR => Verifying complete! PLR => Verifying 'WoD.plr' with version 0... PLR => Parsing: Flags... PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit PLR => Verifying complete! ANI cursor.ani with size 18x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) PLR => Loading 'kljj.plr' with version 1... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Parsing: Scoring... PLR => Parsing: ScoringMulti... PLR => Parsing: HUD... PLR => Parsing: Variables... PLR => Parsing: Multiplayer... PLR => Parsing: Controls... PLR => Parsing: Settings... PLR => Loading complete! CSG => Loading 'kljj.freespace.csg' with version 2... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Parsing: Last Missions... CSG => Loading complete! CSG => Loading 'kljj.freespace.csg' with version 2... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Parsing: Last Missions... CSG => Loading complete! ANI 2_main1-m1.ani with size 298x368 (28.1% wasted) ANI 2_main1-m2.ani with size 187x224 (12.5% wasted) ANI 2_main1-d1.ani with size 110x123 (3.9% wasted) ANI 2_main1-d6.ani with size 91x72 (43.8% wasted) ANI 2_main1-d3.ani with size 234x210 (18.0% wasted) ANI 2_main1-d4.ani with size 293x165 (35.5% wasted) ANI 2_main1-d5.ani with size 136x234 (8.6% wasted) ANI 2_main1-d2.ani with size 163x118 (7.8% wasted) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter04.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Animated Effects IBX: Found a good IBX to read for 'fighter04.pof'. IBX-DEBUG => POF checksum: 0x5ce5f357, IBX checksum: 0xc2f9d342 -- "fighter04.pof" Submodel 'fighter04b-hull' is detail level 1 of 'fighter04a-hull' Submodel 'fighter04c-hull' is detail level 2 of 'fighter04a-hull' Submodel 'fighter04d-hull' is detail level 3 of 'fighter04a-hull' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'thruster02b' is detail level 1 of 'thruster02a' Submodel 'thruster02c' is detail level 2 of 'thruster02a' Submodel 'thruster03b' is detail level 1 of 'thruster03a' Submodel 'thruster03c' is detail level 2 of 'thruster03a' Submodel 'thruster04b' is detail level 1 of 'thruster04a' Submodel 'thruster04c' is detail level 2 of 'thruster04a' Frame 0 too long!!: frametime = 0.363 (0.363) Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) Freeing all existing models... CSG => Loading 'kljj.freespace.csg' with version 2... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Parsing: Last Missions... CSG => Loading complete! Frame 0 too long!!: frametime = 1.786 (1.786) Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20) PLR => Saving 'kljj.plr' with version 1... PLR => Saving: Flags... PLR => Saving: Info... PLR => Saving: Scoring... PLR => Saving: ScoringMulti... PLR => Saving: HUD... PLR => Saving: Variables... PLR => Saving: Multiplayer... PLR => Saving: Controls... PLR => Saving: Settings... PLR => Saving complete! =================== STARTING LEVEL LOAD ================== ANI 2_Loading with size 824x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps. TBM => Starting parse of 'mv_effects-fbl.tbm' ... BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps. Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof" 600 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps. SHOCKWAVE => Loading default shockwave animation... SHOCKWAVE => Default animation load: SUCCEEDED!! MISSION LOAD: 'sm2-09a.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 209 Ending mission message count : 216 Current soundtrack set to -1 in event_music_reset_choices Loading model 'bomber04.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Animated Effects IBX: Found a good IBX to read for 'bomber04.pof'. IBX-DEBUG => POF checksum: 0x4fac00b7, IBX checksum: 0x76d1642b -- "bomber04.pof" Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed' Loading model 'capital04.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects BMPMAN: Found EFF (capital04-02-glow.eff) with 37 frames at 15 fps. BMPMAN: Found EFF (capital04-03-glow.eff) with 37 frames at 20 fps. Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital04.pof Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital04.pof IBX: Found a good IBX to read for 'capital04.pof'. IBX-DEBUG => POF checksum: 0xdd0af35a, IBX checksum: 0xd5bbc0c7 -- "capital04.pof" Submodel 'capital04b' is detail level 1 of 'capital04a' Submodel 'capital04c' is detail level 2 of 'capital04a' Submodel 'capital04d' is detail level 3 of 'capital04a' Submodel 'turret03b-base' is detail level 1 of 'turret03a-base' Submodel 'turret07b-base' is detail level 1 of 'turret07a-base' Allocating space for at least 33 new ship subsystems ... a total of 200 is now available (33 in-use). Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof" Loading model 'fighter06.pof' IBX: Found a good IBX to read for 'fighter06.pof'. IBX-DEBUG => POF checksum: 0xc5eced1d, IBX checksum: 0x713dda25 -- "fighter06.pof" Loading model 'fighter11.pof' BMPMAN: Found EFF (fighter11-01-glow.eff) with 37 frames at 25 fps. IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 0x4809458e, IBX checksum: 0xbec486fd -- "fighter11.pof" Submodel 'shiver11b-hull' is detail level 1 of 'shiver11a-hull' Submodel 'shiver11c-hull' is detail level 2 of 'shiver11a-hull' Submodel 'shiver11d-hull' is detail level 3 of 'shiver11a-hull' Loading model 'fighter03.pof' BMPMAN: Found EFF (fighter03-glow.eff) with 37 frames at 25 fps. IBX: Found a good IBX to read for 'fighter03.pof'. IBX-DEBUG => POF checksum: 0x1462202d, IBX checksum: 0xdd810092 -- "fighter03.pof" Loading model 'cruiser03.pof' IBX: Found a good IBX to read for 'cruiser03.pof'. IBX-DEBUG => POF checksum: 0xf9cc8638, IBX checksum: 0x54166f9f -- "cruiser03.pof" WARNING: "For ship 'GTF Ulysses', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8734 WARNING: "For ship 'GTF Ulysses', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8734 OpenGL: Created 512x512 FBO! Loading model 'starfield.pof' Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof" ANI debris01 with size 51x38 (40.6% wasted) ANI debris02 with size 26x19 (40.6% wasted) ANI debris04 with size 36x27 (15.6% wasted) =================== STARTING LEVEL DATA LOAD ================== Loading model 'support01.pof' IBX: Found a good IBX to read for 'support01.pof'. IBX-DEBUG => POF checksum: 0xa84ed470, IBX checksum: 0x4d88faa3 -- "support01.pof" Submodel 'support01b' is detail level 1 of 'support01a' Submodel 'support01c' is detail level 2 of 'support01a' Submodel 'support01d' is detail level 3 of 'support01a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'support02.pof' IBX: Found a good IBX to read for 'support02.pof'. IBX-DEBUG => POF checksum: 0xc69a526d, IBX checksum: 0xc8788ca6 -- "support02.pof" Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull' Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull' Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' About to page in ships! ANI shield-f01 with size 112x93 (27.3% wasted) ANI shield-f06 with size 112x93 (27.3% wasted) ANI shield-b04 with size 112x93 (27.3% wasted) ANI shield-f03 with size 112x93 (27.3% wasted) ANI shield-f11 with size 112x93 (27.3% wasted) BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 0x8d6824ab, IBX checksum: 0x5121c913 -- "MX-50.pof" Loading model 'Fury.pof' IBX: Found a good IBX to read for 'Fury.pof'. IBX-DEBUG => POF checksum: 0x25f7565c, IBX checksum: 0xba925ea9 -- "Fury.pof" Loading model 'Interceptor.pof' Model Interceptor.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 0x2f8a23bd, IBX checksum: 0x70123160 -- "Interceptor.pof" Loading model 'Hornet.pof' IBX: Found a good IBX to read for 'Hornet.pof'. IBX-DEBUG => POF checksum: 0x89dd1abe, IBX checksum: 0xa4dbe522 -- "Hornet.pof" Loading model 'Phoenix.pof' IBX: Found a good IBX to read for 'Phoenix.pof'. IBX-DEBUG => POF checksum: 0xd02acd12, IBX checksum: 0x3fd08367 -- "Phoenix.pof" Loading model 'Synaptic.pof' IBX: Found a good IBX to read for 'Synaptic.pof'. IBX-DEBUG => POF checksum: 0x76e32286, IBX checksum: 0x61d303b2 -- "Synaptic.pof" Loading model 'Stiletto.pof' IBX: Found a good IBX to read for 'Stiletto.pof'. IBX-DEBUG => POF checksum: 0xac4667ac, IBX checksum: 0x65f11834 -- "Stiletto.pof" Loading model 'Tsunami.pof' IBX: Found a good IBX to read for 'Tsunami.pof'. IBX-DEBUG => POF checksum: 0xcd527fdf, IBX checksum: 0x13c75f14 -- "Tsunami.pof" Loading model 'S_Rockeye.pof' BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps. IBX: Found a good IBX to read for 'S_Rockeye.pof'. IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof" Loading model 'S_Harpoon.pof' IBX: Found a good IBX to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof" BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (AVmuzzle.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... ANI Avenger_Impact.ani with size 80x80 (37.5% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI weapons1_b.ani with size 150x20 (37.5% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted) ANI 2_reticle1_fs1.ani with size 40x24 (25.0% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI 2_leftarc_fs1.ani with size 77x139 (45.7% wasted) ANI 2_toparc1_fs1.ani with size 251x59 (7.8% wasted) ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted) ANI 2_toparc3_fs1.ani with size 30x34 (46.9% wasted) ANI netlag1.ani with size 29x30 (6.2% wasted) ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted) ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted) ANI 2_lockspin_fs1.ani with size 51x51 (20.3% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI 2_rightarc1_fs1.ani with size 79x139 (45.7% wasted) ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted) ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted) ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) ANI debris01.ani with size 51x38 (40.6% wasted) ANI debris02.ani with size 26x19 (40.6% wasted) ANI debris04.ani with size 36x27 (15.6% wasted) ANI shield-f01.ani with size 112x93 (27.3% wasted) ANI shield-f06.ani with size 112x93 (27.3% wasted) ANI shield-b04.ani with size 112x93 (27.3% wasted) ANI shield-f03.ani with size 112x93 (27.3% wasted) ANI shield-f11.ani with size 112x93 (27.3% wasted) User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 1787/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 500, Estimated count = 425 ================================================ MediaVPs: Flaming debris script ACTIVE! SCRIPTING: Starting flashy deaths script loading Class: gtf ulysses DRM: 0.25 DE: 3 DM: 1 Class: gtf apollo DRM: 0.25 DE: 3 DM: 1 Class: gtf valkyrie DRM: 0.25 DE: 3 DM: 1 Class: gtf hercules DRM: 0.25 DE: 3 DM: 1 Class: gtf loki DRM: 0.25 DE: 3 DM: 1 Class: gtf loki#stealth DRM: 0.25 DE: 3 DM: 1 Class: gtf angel DRM: 0.25 DE: 3 DM: 1 Class: gtb athena DRM: 0.25 DE: 3 DM: 1 Class: gtb zeus DRM: 0.25 DE: 3 DM: 1 Class: gtb medusa DRM: 0.25 DE: 3 DM: 1 Class: gtb ursa DRM: 0.25 DE: 3 DM: 1 Class: gtdr amazon DRM: 0.25 DE: 3 DM: 1 Class: gtdr amazon advanced DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gts centaur DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: gtt elysium DRM: 0.25 DE: 3 DM: 1 Class: gtt hunter DRM: 0.25 DE: 3 DM: 1 Class: gtfr poseidon DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: tc 2 DRM: 0.25 DE: 3 DM: 1 Class: tsc 2 DRM: 0.25 DE: 3 DM: 1 Class: ttc 1 DRM: 0.25 DE: 3 DM: 1 Class: gtfr chronos DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tac 1 DRM: 0.25 DE: 3 DM: 1 Class: gtc fenris DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtc leviathan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsc faustus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: terran probe DRM: 0.25 DE: 3 DM: 1 Class: gtd orion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#amadeus DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#bastion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#eisenhower DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#galatea DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#goliath DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#intrepid DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#krios DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#legion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#minnow DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#myrmidon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#orion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#repulse DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#soyakaze DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades#scan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti arcadia DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti polaris extension DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti polaris pylon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: terran asteroid base DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsg watchdog DRM: 0.25 DE: 3 DM: 1 Class: gtsg cerberus DRM: 0.25 DE: 3 DM: 1 Class: gtep hermes DRM: 0.25 DE: 3 DM: 1 Class: gtsc faustus#medical DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtfr chronos#medical DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tac 1#medical DRM: 0.25 DE: 3 DM: 1 Class: gtt elysium#medical DRM: 0.25 DE: 3 DM: 1 Class: pvf ulysses DRM: 0.25 DE: 3 DM: 1 Class: pvf anubis DRM: 0.25 DE: 3 DM: 1 Class: pvf seth DRM: 0.25 DE: 3 DM: 1 Class: pvf horus DRM: 0.25 DE: 3 DM: 1 Class: pvf thoth DRM: 0.25 DE: 3 DM: 1 Class: pvb osiris DRM: 0.25 DE: 3 DM: 1 Class: pvb amun DRM: 0.25 DE: 3 DM: 1 Class: pvb sekhmet DRM: 0.25 DE: 3 DM: 1 Class: pvdr jackal DRM: 0.25 DE: 3 DM: 1 Class: pvs scarab DRM: 0.25 DE: 3 DM: 1 Class: pvt isis DRM: 0.25 DE: 3 DM: 1 Class: pvfr bast DRM: 0.25 DE: 3 DM: 1 Class: vc 3 DRM: 0.25 DE: 3 DM: 1 Class: pvfr ma'at DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: vac 4 DRM: 0.25 DE: 3 DM: 1 Class: pvfr satis DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: pvc aten DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: pvsc imhotep DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: vasudan probe DRM: 0.25 DE: 3 DM: 1 Class: pvd typhon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: pvi karnak DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: karnak reactor FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: karnak reactor#cargo FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: pvi shah extension DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: pvi shah pylon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: vasudan asteroid base DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: pvsg ankh DRM: 0.25 DE: 3 DM: 1 Class: gvep ra DRM: 0.25 DE: 3 DM: 1 Class: sf dragon DRM: 0.25 DE: 3 DM: 1 Class: sf dragon#weakened DRM: 0.25 DE: 3 DM: 1 Class: sf dragon#terrans DRM: 0.25 DE: 3 DM: 1 Class: sf basilisk DRM: 0.25 DE: 3 DM: 1 Class: sf manticore DRM: 0.25 DE: 3 DM: 1 Class: sf scorpion DRM: 0.25 DE: 3 DM: 1 Class: sf gorgon DRM: 0.25 DE: 3 DM: 1 Class: sb shaitan DRM: 0.25 DE: 3 DM: 1 Class: sb nephilim DRM: 0.25 DE: 3 DM: 1 Class: sb seraphim DRM: 0.25 DE: 3 DM: 1 Class: sb nahema DRM: 0.25 DE: 3 DM: 1 Class: st azrael DRM: 0.25 DE: 3 DM: 1 Class: sfr mephisto DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: sc 5 DRM: 0.25 DE: 3 DM: 1 Class: sfr asmodeus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 2 DRM: 0.25 DE: 3 DM: 1 Class: sc cain DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sc lilith DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sd demon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd demon#scan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer#scan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ssg trident DRM: 0.25 DE: 3 DM: 1 Class: sslbeam BEI: 0.2 BEDu: 600 BEDi: 1200 Class: lrsslbeam BEI: 0.2 BEDu: 600 BEDi: 1200 Class: barracuda FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: tsunami FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: serkr FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: serkr#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: harbinger FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: harbinger#end FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: tsunami#shivan FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: harbinger#shivan FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: unknown bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: unknown megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: fusion mortar FR: 20 FE: 6 BEI: 0.2 BEDu: 80 BEDi: 40 Class: vasudan flux cannon FR: 20 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_FICTION_VIEWER (52) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) Loading model 'fighter04.pof' IBX: Found a good IBX to read for 'fighter04.pof'. IBX-DEBUG => POF checksum: 0x5ce5f357, IBX checksum: 0xc2f9d342 -- "fighter04.pof" Submodel 'fighter04b-hull' is detail level 1 of 'fighter04a-hull' Submodel 'fighter04c-hull' is detail level 2 of 'fighter04a-hull' Submodel 'fighter04d-hull' is detail level 3 of 'fighter04a-hull' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'thruster02b' is detail level 1 of 'thruster02a' Submodel 'thruster02c' is detail level 2 of 'thruster02a' Submodel 'thruster03b' is detail level 1 of 'thruster03a' Submodel 'thruster03c' is detail level 2 of 'thruster03a' Submodel 'thruster04b' is detail level 1 of 'thruster04a' Submodel 'thruster04c' is detail level 2 of 'thruster04a' Loading model 'fighter05.pof' IBX: Found a good IBX to read for 'fighter05.pof'. IBX-DEBUG => POF checksum: 0x805852cc, IBX checksum: 0x25605a84 -- "fighter05.pof" Submodel 'fighter05c' is detail level 2 of 'fighter05a' Submodel 'fighter05b' is detail level 1 of 'fighter05a' Submodel 'fighter05d' is detail level 3 of 'fighter05a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster02c' is detail level 2 of 'thruster02a' Submodel 'thruster02b' is detail level 1 of 'thruster02a' Loading model 'bomber01.pof' IBX: Found a good IBX to read for 'bomber01.pof'. IBX-DEBUG => POF checksum: 0xd6751a18, IBX checksum: 0xcba8790c -- "bomber01.pof" Submodel 'hull-b' is detail level 1 of 'hull-a' Submodel 'hull-c' is detail level 2 of 'hull-a' Submodel 'hull-d' is detail level 3 of 'hull-a' Submodel 'thruster03b' is detail level 1 of 'thruster03a' Submodel 'thruster03c' is detail level 2 of 'thruster03a' Submodel 'thruster02b' is detail level 1 of 'thruster02a' Submodel 'thruster02c' is detail level 2 of 'thruster02a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'wep_ml16_tech.pof' Model wep_ml16_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_ml16_tech.pof'. IBX-DEBUG => POF checksum: 0xbf8548b6, IBX checksum: 0x08adb994 -- "wep_ml16_tech.pof" Loading model 'wep_disruptor_tech.pof' Model wep_disruptor_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_disruptor_tech.pof'. IBX-DEBUG => POF checksum: 0x79f833dd, IBX checksum: 0x762130c1 -- "wep_disruptor_tech.pof" Loading model 'wep_avenger_tech.pof' Model wep_avenger_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_avenger_tech.pof'. IBX-DEBUG => POF checksum: 0xb61265da, IBX checksum: 0x71c1cf75 -- "wep_avenger_tech.pof" Loading model 'wep_flail_tech.pof' Model wep_flail_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_flail_tech.pof'. IBX-DEBUG => POF checksum: 0x7a3ccb54, IBX checksum: 0x5ba8946c -- "wep_flail_tech.pof" Loading model 'wep_prom_tech.pof' Model wep_prom_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_prom_tech.pof'. IBX-DEBUG => POF checksum: 0x329635df, IBX checksum: 0x2588dc00 -- "wep_prom_tech.pof" Loading model 'MX-50_tech.pof' IBX: Found a good IBX to read for 'MX-50_tech.pof'. IBX-DEBUG => POF checksum: 0x01c19590, IBX checksum: 0x645796c2 -- "MX-50_tech.pof" Loading model 'Fury_tech.pof' IBX: Found a good IBX to read for 'Fury_tech.pof'. IBX-DEBUG => POF checksum: 0xc3835ee5, IBX checksum: 0x25a099c3 -- "Fury_tech.pof" Loading model 'Interceptor_tech.pof' Model Interceptor_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Interceptor_tech.pof'. IBX-DEBUG => POF checksum: 0xdd5001b2, IBX checksum: 0x29b7c1fc -- "Interceptor_tech.pof" Loading model 'phoenix_tech.pof' IBX: Found a good IBX to read for 'phoenix_tech.pof'. IBX-DEBUG => POF checksum: 0xa672dd43, IBX checksum: 0xa0f6b3b1 -- "phoenix_tech.pof" Loading model 'Synaptic_tech.pof' IBX: Found a good IBX to read for 'Synaptic_tech.pof'. IBX-DEBUG => POF checksum: 0xa45fd8fc, IBX checksum: 0xd1750970 -- "Synaptic_tech.pof" Loading model 'Stiletto_tech.pof' IBX: Found a good IBX to read for 'Stiletto_tech.pof'. IBX-DEBUG => POF checksum: 0xc359d0ab, IBX checksum: 0x9f3daf86 -- "Stiletto_tech.pof" Loading model 'Tsunami_tech.pof' IBX: Found a good IBX to read for 'Tsunami_tech.pof'. IBX-DEBUG => POF checksum: 0x4e051582, IBX checksum: 0xd54b7e29 -- "Tsunami_tech.pof" ANI IconCapital with size 97x29 (9.4% wasted) ANI FadeIconCapital with size 97x29 (9.4% wasted) ANI FadeIconCapital.ani with size 97x29 (9.4% wasted) ANI iconhighlight06 with size 186x186 (27.3% wasted) ANI iconhighlight06.ani with size 186x186 (27.3% wasted) ANI iconfighterw with size 50x46 (28.1% wasted) ANI Fadeiconfighterw with size 50x46 (28.1% wasted) ANI Fadeiconfighterw.ani with size 50x46 (28.1% wasted) ANI iconhighlight02 with size 164x164 (35.9% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) ANI iconbomberw with size 70x70 (45.3% wasted) ANI Fadeiconbomberw with size 70x70 (45.3% wasted) ANI Fadeiconbomberw.ani with size 70x70 (45.3% wasted) ANI iconhighlight05 with size 206x206 (19.5% wasted) ANI iconhighlight05.ani with size 206x206 (19.5% wasted) Frame 0 too long!!: frametime = 17.064 (17.064) ANI IconCapital.ani with size 97x29 (9.4% wasted) Frame 0 too long!!: frametime = 0.307 (0.307) CSG => Saving 'kljj.freespace.csg' with version 2... CSG => Saving: Flags... CSG => Saving: Info... CSG => Saving: Missions... CSG => Saving: Techroom... CSG => Saving: Loadout... CSG => Saving: Scoring... CSG => Saving: RedAlert... CSG => Saving: HUD... CSG => Saving: Variables... CSG => Saving: Settings... CSG => Saving: Controls... CSG => Saving: Cutscenes... CSG => Saving: Last Missions... CSG => Saving complete! Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 91.990 Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Diffuse Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping ANI Head-TP4a.ani with size 160x120 (6.2% wasted) Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Diffuse Mapping Glow Mapping obj_delete() called on Objects[16] of type Weapon Objects[16]: Weapon name = Synaptic obj_free() called on Objects[16] obj_delete() called on Objects[15] of type Weapon Objects[15]: Weapon name = Interceptor obj_free() called on Objects[15] obj_delete() called on Objects[20] of type Weapon Objects[20]: Weapon name = Type One obj_free() called on Objects[20] obj_delete() called on Objects[21] of type Weapon Objects[21]: Weapon name = Prometheus obj_free() called on Objects[21] obj_delete() called on Objects[22] of type Weapon Objects[22]: Weapon name = Prometheus obj_free() called on Objects[22] obj_delete() called on Objects[30] of type Shockwave obj_free() called on Objects[30] obj_delete() called on Objects[23] of type Weapon Objects[23]: Weapon name = Interceptor#Shivan obj_free() called on Objects[23] obj_delete() called on Objects[48] of type Weapon Objects[48]: Weapon name = Shivan Light Laser obj_free() called on Objects[48] obj_delete() called on Objects[49] of type Weapon Objects[49]: Weapon name = Shivan Light Laser obj_free() called on Objects[49] obj_delete() called on Objects[25] of type Weapon Objects[25]: Weapon name = Shivan Light Laser obj_free() called on Objects[25] obj_delete() called on Objects[26] of type Weapon Objects[26]: Weapon name = Shivan Light Laser obj_free() called on Objects[26] obj_delete() called on Objects[29] of type Weapon Objects[29]: Weapon name = Type One obj_free() called on Objects[29] obj_delete() called on Objects[27] of type Weapon Objects[27]: Weapon name = Prometheus obj_free() called on Objects[27] obj_delete() called on Objects[28] of type Weapon Objects[28]: Weapon name = Prometheus obj_free() called on Objects[28] obj_delete() called on Objects[46] of type Weapon Objects[46]: Weapon name = Prometheus obj_free() called on Objects[46] obj_delete() called on Objects[47] of type Weapon Objects[47]: Weapon name = Prometheus obj_free() called on Objects[47] obj_delete() called on Objects[51] of type Weapon Objects[51]: Weapon name = Prometheus obj_free() called on Objects[51] obj_delete() called on Objects[52] of type Weapon Objects[52]: Weapon name = Prometheus obj_free() called on Objects[52] obj_delete() called on Objects[19] of type Weapon Objects[19]: Weapon name = Interceptor obj_free() called on Objects[19] obj_delete() called on Objects[17] of type Weapon Objects[17]: Weapon name = Shivan Turret Laser obj_free() called on Objects[17] obj_delete() called on Objects[55] of type Weapon Objects[55]: Weapon name = Prometheus obj_free() called on Objects[55] obj_delete() called on Objects[56] of type Weapon Objects[56]: Weapon name = Prometheus obj_free() called on Objects[56] obj_delete() called on Objects[18] of type Weapon Objects[18]: Weapon name = Shivan Turret Laser obj_free() called on Objects[18] obj_delete() called on Objects[58] of type Weapon Objects[58]: Weapon name = Shivan Light Laser obj_free() called on Objects[58] obj_delete() called on Objects[59] of type Weapon Objects[59]: Weapon name = Shivan Light Laser obj_free() called on Objects[59] obj_delete() called on Objects[60] of type Weapon Objects[60]: Weapon name = Prometheus obj_free() called on Objects[60] obj_delete() called on Objects[61] of type Weapon Objects[61]: Weapon name = Prometheus obj_free() called on Objects[61] obj_delete() called on Objects[65] of type Weapon Objects[65]: Weapon name = Avenger obj_free() called on Objects[65] obj_delete() called on Objects[63] of type Weapon Objects[63]: Weapon name = Prometheus obj_free() called on Objects[63] obj_delete() called on Objects[64] of type Weapon Objects[64]: Weapon name = Prometheus obj_free() called on Objects[64] obj_delete() called on Objects[66] of type Weapon Objects[66]: Weapon name = Shivan Light Laser obj_free() called on Objects[66] obj_delete() called on Objects[67] of type Weapon Objects[67]: Weapon name = Shivan Light Laser obj_free() called on Objects[67] obj_delete() called on Objects[24] of type Weapon Objects[24]: Weapon name = Shivan Turret Laser obj_free() called on Objects[24] obj_delete() called on Objects[68] of type Weapon Objects[68]: Weapon name = Avenger obj_free() called on Objects[68] obj_delete() called on Objects[69] of type Weapon Objects[69]: Weapon name = Prometheus obj_free() called on Objects[69] obj_delete() called on Objects[70] of type Weapon Objects[70]: Weapon name = Prometheus obj_free() called on Objects[70] obj_delete() called on Objects[13] of type Weapon Objects[13]: Weapon name = Stiletto obj_free() called on Objects[13] obj_delete() called on Objects[53] of type Weapon Objects[53]: Weapon name = FighterKiller#Shivan obj_free() called on Objects[53] obj_delete() called on Objects[75] of type Weapon Objects[75]: Weapon name = Avenger obj_free() called on Objects[75] obj_delete() called on Objects[34] of type Weapon Objects[34]: Weapon name = Cluster Baby obj_free() called on Objects[34] obj_delete() called on Objects[73] of type Weapon Objects[73]: Weapon name = Prometheus obj_free() called on Objects[73] obj_delete() called on Objects[74] of type Weapon Objects[74]: Weapon name = Prometheus obj_free() called on Objects[74] obj_delete() called on Objects[76] of type Weapon Objects[76]: Weapon name = Prometheus obj_free() called on Objects[76] obj_delete() called on Objects[77] of type Weapon Objects[77]: Weapon name = Prometheus obj_free() called on Objects[77] obj_delete() called on Objects[72] of type Weapon Objects[72]: Weapon name = Synaptic obj_free() called on Objects[72] obj_delete() called on Objects[41] of type Weapon Objects[41]: Weapon name = Cluster Baby obj_free() called on Objects[41] obj_delete() called on Objects[79] of type Weapon Objects[79]: Weapon name = Prometheus obj_free() called on Objects[79] obj_delete() called on Objects[80] of type Weapon Objects[80]: Weapon name = Prometheus obj_free() called on Objects[80] obj_delete() called on Objects[40] of type Weapon Objects[40]: Weapon name = Cluster Baby obj_free() called on Objects[40] obj_delete() called on Objects[44] of type Weapon Objects[44]: Weapon name = Cluster Baby obj_free() called on Objects[44] obj_delete() called on Objects[78] of type Weapon Objects[78]: Weapon name = Interceptor obj_free() called on Objects[78] obj_delete() called on Objects[45] of type Weapon Objects[45]: Weapon name = Cluster Baby obj_free() called on Objects[45] obj_delete() called on Objects[42] of type Weapon Objects[42]: Weapon name = Cluster Baby obj_free() called on Objects[42] obj_delete() called on Objects[81] of type Weapon Objects[81]: Weapon name = Prometheus obj_free() called on Objects[81] obj_delete() called on Objects[82] of type Weapon Objects[82]: Weapon name = Prometheus obj_free() called on Objects[82] obj_delete() called on Objects[83] of type Weapon Objects[83]: Weapon name = Avenger obj_free() called on Objects[83] obj_delete() called on Objects[35] of type Weapon Objects[35]: Weapon name = Cluster Baby obj_free() called on Objects[35] obj_delete() called on Objects[43] of type Weapon Objects[43]: Weapon name = Cluster Baby obj_free() called on Objects[43] obj_delete() called on Objects[36] of type Weapon Objects[36]: Weapon name = Cluster Baby obj_free() called on Objects[36] obj_delete() called on Objects[31] of type Weapon Objects[31]: Weapon name = Cluster Baby obj_free() called on Objects[31] obj_delete() called on Objects[32] of type Weapon Objects[32]: Weapon name = Cluster Baby obj_free() called on Objects[32] obj_delete() called on Objects[84] of type Weapon Objects[84]: Weapon name = Prometheus obj_free() called on Objects[84] obj_delete() called on Objects[85] of type Weapon Objects[85]: Weapon name = Prometheus obj_free() called on Objects[85] obj_delete() called on Objects[57] of type Weapon Objects[57]: Weapon name = Shivan Turret Laser obj_free() called on Objects[57] obj_delete() called on Objects[93] of type Shockwave obj_free() called on Objects[93] obj_delete() called on Objects[87] of type Weapon Objects[87]: Weapon name = Prometheus obj_free() called on Objects[87] obj_delete() called on Objects[88] of type Weapon Objects[88]: Weapon name = Prometheus obj_free() called on Objects[88] obj_delete() called on Objects[37] of type Weapon Objects[37]: Weapon name = Cluster Baby obj_free() called on Objects[37] obj_delete() called on Objects[39] of type Weapon Objects[39]: Weapon name = Cluster Baby obj_free() called on Objects[39] obj_delete() called on Objects[91] of type Weapon Objects[91]: Weapon name = Prometheus obj_free() called on Objects[91] obj_delete() called on Objects[92] of type Weapon Objects[92]: Weapon name = Prometheus obj_free() called on Objects[92] obj_delete() called on Objects[33] of type Weapon Objects[33]: Weapon name = Cluster Baby obj_free() called on Objects[33] obj_delete() called on Objects[38] of type Weapon Objects[38]: Weapon name = Cluster Baby obj_free() called on Objects[38] obj_delete() called on Objects[110] of type Weapon Objects[110]: Weapon name = Avenger obj_free() called on Objects[110] obj_delete() called on Objects[111] of type Weapon Objects[111]: Weapon name = Prometheus obj_free() called on Objects[111] obj_delete() called on Objects[112] of type Weapon Objects[112]: Weapon name = Prometheus obj_free() called on Objects[112] obj_delete() called on Objects[62] of type Weapon Objects[62]: Weapon name = FighterKiller#Shivan obj_free() called on Objects[62] obj_delete() called on Objects[113] of type Weapon Objects[113]: Weapon name = Avenger obj_free() called on Objects[113] obj_delete() called on Objects[115] of type Weapon Objects[115]: Weapon name = Prometheus obj_free() called on Objects[115] obj_delete() called on Objects[116] of type Weapon Objects[116]: Weapon name = Prometheus obj_free() called on Objects[116] obj_delete() called on Objects[86] of type Weapon Objects[86]: Weapon name = Shivan Turret Laser obj_free() called on Objects[86] obj_delete() called on Objects[90] of type Weapon Objects[90]: Weapon name = Shivan Turret Laser obj_free() called on Objects[90] obj_delete() called on Objects[109] of type Weapon Objects[109]: Weapon name = Stiletto obj_free() called on Objects[109] obj_delete() called on Objects[12] of type Ship obj_free() called on Objects[12] obj_delete() called on Objects[118] of type Weapon Objects[118]: Weapon name = Prometheus obj_free() called on Objects[118] obj_delete() called on Objects[119] of type Weapon Objects[119]: Weapon name = Prometheus obj_free() called on Objects[119] obj_delete() called on Objects[121] of type Weapon Objects[121]: Weapon name = Prometheus obj_free() called on Objects[121] obj_delete() called on Objects[122] of type Weapon Objects[122]: Weapon name = Prometheus obj_free() called on Objects[122] obj_delete() called on Objects[101] of type Weapon Objects[101]: Weapon name = Cluster Baby obj_free() called on Objects[101] obj_delete() called on Objects[123] of type Weapon Objects[123]: Weapon name = Prometheus obj_free() called on Objects[123] obj_delete() called on Objects[95] of type Weapon Objects[95]: Weapon name = Cluster Baby obj_free() called on Objects[95] obj_delete() called on Objects[124] of type Weapon Objects[124]: Weapon name = Prometheus obj_free() called on Objects[124] obj_delete() called on Objects[125] of type Weapon Objects[125]: Weapon name = Prometheus obj_free() called on Objects[125] obj_delete() called on Objects[98] of type Weapon Objects[98]: Weapon name = Cluster Baby obj_free() called on Objects[98] obj_delete() called on Objects[127] of type Fireball obj_free() called on Objects[127] obj_delete() called on Objects[128] of type Fireball obj_free() called on Objects[128] obj_delete() called on Objects[129] of type Fireball obj_free() called on Objects[129] obj_delete() called on Objects[130] of type Fireball obj_free() called on Objects[130] obj_delete() called on Objects[131] of type Fireball obj_free() called on Objects[131] obj_delete() called on Objects[132] of type Fireball obj_free() called on Objects[132] obj_delete() called on Objects[97] of type Weapon Objects[97]: Weapon name = Cluster Baby obj_free() called on Objects[97] obj_delete() called on Objects[100] of type Weapon Objects[100]: Weapon name = Cluster Baby obj_free() called on Objects[100] obj_delete() called on Objects[134] of type Weapon Objects[134]: Weapon name = Prometheus obj_free() called on Objects[134] obj_delete() called on Objects[135] of type Weapon Objects[135]: Weapon name = Prometheus obj_free() called on Objects[135] obj_delete() called on Objects[99] of type Weapon Objects[99]: Weapon name = Cluster Baby obj_free() called on Objects[99] obj_delete() called on Objects[104] of type Weapon Objects[104]: Weapon name = Cluster Baby obj_free() called on Objects[104] obj_delete() called on Objects[157] of type Weapon Objects[157]: Weapon name = Shivan Heavy Laser obj_free() called on Objects[157] obj_delete() called on Objects[158] of type Weapon Objects[158]: Weapon name = Shivan Heavy Laser obj_free() called on Objects[158] obj_delete() called on Objects[106] of type Weapon Objects[106]: Weapon name = Cluster Baby obj_free() called on Objects[106] obj_delete() called on Objects[137] of type Weapon Objects[137]: Weapon name = Prometheus obj_free() called on Objects[137] obj_delete() called on Objects[140] of type Weapon Objects[140]: Weapon name = Avenger obj_free() called on Objects[140] obj_delete() called on Objects[105] of type Weapon Objects[105]: Weapon name = Cluster Baby obj_free() called on Objects[105] obj_delete() called on Objects[154] of type Debris obj_free() called on Objects[154] obj_delete() called on Objects[153] of type Debris obj_free() called on Objects[153] obj_delete() called on Objects[141] of type Weapon Objects[141]: Weapon name = Prometheus obj_free() called on Objects[141] obj_delete() called on Objects[142] of type Weapon Objects[142]: Weapon name = Prometheus obj_free() called on Objects[142] obj_delete() called on Objects[143] of type Weapon Objects[143]: Weapon name = Avenger obj_free() called on Objects[143] obj_delete() called on Objects[94] of type Weapon Objects[94]: Weapon name = Cluster Baby obj_free() called on Objects[94] obj_delete() called on Objects[145] of type Weapon Objects[145]: Weapon name = Prometheus obj_free() called on Objects[145] obj_delete() called on Objects[146] of type Weapon Objects[146]: Weapon name = Shivan Light Laser obj_free() called on Objects[146] obj_delete() called on Objects[147] of type Weapon Objects[147]: Weapon name = Shivan Light Laser obj_free() called on Objects[147] obj_delete() called on Objects[151] of type Weapon Objects[151]: Weapon name = Avenger obj_free() called on Objects[151] obj_delete() called on Objects[102] of type Weapon Objects[102]: Weapon name = Cluster Baby obj_free() called on Objects[102] obj_delete() called on Objects[149] of type Weapon Objects[149]: Weapon name = Prometheus obj_free() called on Objects[149] obj_delete() called on Objects[150] of type Weapon Objects[150]: Weapon name = Prometheus obj_free() called on Objects[150] obj_delete() called on Objects[107] of type Weapon Objects[107]: Weapon name = Cluster Baby obj_free() called on Objects[107] obj_delete() called on Objects[159] of type Weapon Objects[159]: Weapon name = Avenger obj_free() called on Objects[159] Frame 527 too long!!: frametime = 0.279 (0.279) obj_delete() called on Objects[14] of type Weapon Objects[14]: Weapon name = Stiletto obj_free() called on Objects[14] obj_delete() called on Objects[96] of type Weapon Objects[96]: Weapon name = Cluster Baby obj_free() called on Objects[96] obj_delete() called on Objects[103] of type Weapon Objects[103]: Weapon name = Cluster Baby obj_free() called on Objects[103] obj_delete() called on Objects[108] of type Weapon Objects[108]: Weapon name = Cluster Baby obj_free() called on Objects[108] obj_delete() called on Objects[161] of type Weapon Objects[161]: Weapon name = Avenger obj_free() called on Objects[161] obj_delete() called on Objects[162] of type Weapon Objects[162]: Weapon name = Shivan Heavy Laser obj_free() called on Objects[162] obj_delete() called on Objects[163] of type Weapon Objects[163]: Weapon name = Shivan Heavy Laser obj_free() called on Objects[163] obj_delete() called on Objects[165] of type Weapon Objects[165]: Weapon name = Avenger obj_free() called on Objects[165] obj_delete() called on Objects[120] of type Weapon Objects[120]: Weapon name = Shivan Turret Laser obj_free() called on Objects[120] obj_delete() called on Objects[160] of type Weapon Objects[160]: Weapon name = Synaptic obj_free() called on Objects[160] obj_delete() called on Objects[164] of type Weapon Objects[164]: Weapon name = Prometheus obj_free() called on Objects[164] obj_delete() called on Objects[166] of type Weapon Objects[166]: Weapon name = Shivan Heavy Laser obj_free() called on Objects[166] obj_delete() called on Objects[167] of type Weapon Objects[167]: Weapon name = Shivan Heavy Laser obj_free() called on Objects[167] obj_delete() called on Objects[170] of type Weapon Objects[170]: Weapon name = Avenger obj_free() called on Objects[170] obj_delete() called on Objects[173] of type Weapon Objects[173]: Weapon name = Avenger obj_free() called on Objects[173] obj_delete() called on Objects[126] of type Weapon Objects[126]: Weapon name = Shivan Turret Laser obj_free() called on Objects[126] obj_delete() called on Objects[136] of type Fireball obj_free() called on Objects[136] obj_delete() called on Objects[174] of type Weapon Objects[174]: Weapon name = Avenger obj_free() called on Objects[174] obj_delete() called on Objects[133] of type Weapon Objects[133]: Weapon name = Shivan Turret Laser obj_free() called on Objects[133] obj_delete() called on Objects[177] of type Weapon Objects[177]: Weapon name = Avenger obj_free() called on Objects[177] obj_delete() called on Objects[176] of type Weapon Objects[176]: Weapon name = Prometheus obj_free() called on Objects[176] obj_delete() called on Objects[178] of type Weapon Objects[178]: Weapon name = Avenger obj_free() called on Objects[178] obj_delete() called on Objects[138] of type Weapon Objects[138]: Weapon name = Shivan Turret Laser obj_free() called on Objects[138] obj_delete() called on Objects[179] of type Weapon Objects[179]: Weapon name = Avenger obj_free() called on Objects[179] obj_delete() called on Objects[191] of type Shockwave obj_free() called on Objects[191] obj_delete() called on Objects[180] of type Weapon Objects[180]: Weapon name = Avenger obj_free() called on Objects[180] obj_delete() called on Objects[181] of type Weapon Objects[181]: Weapon name = Avenger obj_free() called on Objects[181] obj_delete() called on Objects[144] of type Weapon Objects[144]: Weapon name = Shivan Turret Laser obj_free() called on Objects[144] Target object is Objects[14] ASSERTION: "team != -1" at object.cpp:1870 Obj_team called for a object of type None with no team.