#Mission Info $Version: 0.10 $Name: XSTR("Bloody Cargo", -1) $Author: 0rph3u5 - Jan Domber $Created: 10/07/05 at 14:27:44 $Modified: 04/24/07 at 15:56:01 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("6th mission of the campaing 'The Black Hand' Shadow Episode 2/Convoy Epsiode 1 ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 131210 +Disallow Support: 1 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 33.744522, 1722.296753, 15603.191406 +Viewer orient: 0.999907, 0.000000, -0.013612, 0.013152, 0.257617, 0.966158, 0.003507, -0.966247, 0.257593 ;;FSO 3.6.0;; $Skybox Model: starfield.pof $AI Profile: FS2 RETAIL #Command Briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text XSTR("$b " "High" "morpheus lost" ) ) +Name: morph lost +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( end-mission ) ) +Name: morph lost end +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 #Goals ;! 1 total $Type: Primary +Name: Defend Convoy $MessageNew: XSTR("Defend the Convoy", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Chimera" "Dragon" "Manticore" ) #Waypoints ;! 4 lists total $Name: Morpheus WP $List: ( ;! 2 points in list ( 0.000000, 0.000000, -3300.000000 ) ( -1085.000000, 0.000000, -2500.000000 ) ) $Name: Chimera WP $List: ( ;! 2 points in list ( 0.000000, 0.000000, 14700.000000 ) ( 0.000000, 0.000000, -5499.999023 ) ) $Name: Dragon WP $List: ( ;! 2 points in list ( -185.000000, 0.000000, 15180.000000 ) ( -185.000000, 0.000000, -5220.000000 ) ) $Name: Manticore WP $List: ( ;! 2 points in list ( 265.000000, 0.000000, 15200.000000 ) ( 265.000000, 0.000000, -5100.000000 ) ) #Messages ;! 31 total $Name: start $Team: -1 $MessageNew: XSTR("Welcome Gamma. We're gald you made it. The last houres have been hell.", -1) $end_multi_text +AVI Name: pilot_ea.ani +Wave Name: beep1.wav $Name: start 2 p $Team: -1 $MessageNew: XSTR("Who has attacked you? We are in the middle of the EA space...", -1) $end_multi_text +Wave Name: beep1.wav $Name: start 3 $Team: -1 $MessageNew: XSTR("We don't know. They just keep coming. ", -1) $end_multi_text +AVI Name: pilot_ea.ani +Wave Name: beep1.wav $Name: cancer $Team: -1 $MessageNew: XSTR("They are here. Engaging enemy!", -1) $end_multi_text +AVI Name: pilot_ea.ani +Wave Name: beep1.wav $Name: S1 dead $Team: -1 $MessageNew: XSTR("Oh NOOOOO.... ", -1) $end_multi_text +AVI Name: pilot_EA_dying.ani +Wave Name: beep1.wav $Name: S3 dead $Team: -1 $MessageNew: XSTR("I've been hit. I've been hit but I can .... ", -1) $end_multi_text +AVI Name: commlost.ani +Wave Name: beep1.wav $Name: S9 dead $Team: -1 $MessageNew: XSTR("Oh my Lord .... ", -1) $end_multi_text +AVI Name: commlost.ani +Wave Name: beep1.wav $Name: S12 dead $Team: -1 $MessageNew: XSTR("I can't shake him... I can't shake him ", -1) $end_multi_text +AVI Name: commlost.ani +Wave Name: beep1.wav $Name: kinjal $Team: -1 $MessageNew: XSTR("What do we have here? A small group of innocent freighters Fighters comence attack!", -1) $end_multi_text +AVI Name: logo_stellarcom.ani +Wave Name: beep1.wav $Name: kinjal fighters lost $Team: -1 $MessageNew: XSTR("You're better than I expected... Helm, new course heading. Let's show these PSI Corps suckers what were made off!", -1) $end_multi_text +AVI Name: logo_stellarcom.ani +Wave Name: beep1.wav $Name: kinjal fighters lost 2 $Team: -1 $MessageNew: XSTR("What the hell...", -1) $end_multi_text +AVI Name: logo_stellarcom.ani +Wave Name: beep1.wav $Name: kinjal fighters lost 3 $Team: -1 $MessageNew: XSTR("--//--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) //--//----\\--\\--", -1) $end_multi_text +Wave Name: shadowscream1.wav $Name: cancer 2 $Team: -1 $MessageNew: XSTR("Gamma, stay with the convoy. We'll take care of Cancer wing.", -1) $end_multi_text +AVI Name: pilot_ea.ani +Wave Name: beep1.wav $Name: kinjal <50 $Team: -1 $MessageNew: XSTR("Goddamit! Engineering, prepare to open a jumppoint!", -1) $end_multi_text +AVI Name: logo_stellarcom.ani +Wave Name: beep1.wav $Name: shadows seen $Team: -1 $MessageNew: XSTR("Damit! These are the same dark things I've seen in hyperspace!", -1) $end_multi_text +Wave Name: beep1.wav $Name: convoy escaped $Team: -1 $MessageNew: XSTR("The convoy succesfully made it into hyperspace.", -1) $end_multi_text +AVI Name: logo_stellarcom.ani +Wave Name: beep1.wav $Name: land $Team: -1 $MessageNew: XSTR("Approach for docking. we're leaving this sector.", -1) $end_multi_text +AVI Name: logo_stellarcom.ani +Wave Name: beep1.wav $Name: kinjal fighters lost 4 $Team: -1 $MessageNew: XSTR("Mother of God.... What's that thing?", -1) $end_multi_text +AVI Name: b5-pilota.ani +Wave Name: beep1.wav $Name: kinjal fighters lost 5 $Team: -1 $MessageNew: XSTR("So cold.... so dark... I cann't stand this....", -1) $end_multi_text +AVI Name: commlost.ani +Wave Name: beep1.wav $Name: kinjal fighters lost 6 $Team: -1 $MessageNew: XSTR("Gamma 2, come in! Sarah, are you there?", -1) $end_multi_text +Wave Name: beep1.wav $Name: shadow phase out $Team: -1 $MessageNew: XSTR("It's gone. But I can still feel it...", -1) $end_multi_text +AVI Name: b5-pilota.ani +Wave Name: beep1.wav $Name: shadow phase out 2 $Team: -1 $MessageNew: XSTR("Are you okay, Sarah?", -1) $end_multi_text +Wave Name: beep1.wav $Name: shadow phase out 3 $Team: -1 $MessageNew: XSTR("Yes, I'm back. But this THING still echos in my mind... Morpheus, prepare a docking port. I'll need a rest.", -1) $end_multi_text +AVI Name: b5-pilota.ani +Wave Name: beep1.wav $Name: shadow phase out 4 $Team: -1 $MessageNew: XSTR("We all need one once this mission is over. Gamma, Delta perpare to dock.", -1) $end_multi_text +AVI Name: logo_stellarcom.ani +Wave Name: beep1.wav $Name: freighter lost $Team: -1 $MessageNew: XSTR("We lost one of the freighters. Their cargo had been essential for the Corps. We failed.", -1) $end_multi_text +AVI Name: logo_stellarcom.ani +Wave Name: beep1.wav $Name: morpheus lost $Team: -1 $MessageNew: XSTR("We lost the Morpheus. It's over.", -1) $end_multi_text +AVI Name: b5-pilota.ani +Wave Name: beep1.wav $Name: tele cancer $Team: -1 $MessageNew: XSTR("You feel as if somebody would be reaching out for you.", -1) $end_multi_text $Name: tele aries $Team: -1 $MessageNew: XSTR("You feel if somebody would grap your shoulder but there isn't anything.", -1) $end_multi_text $Name: tele piesces $Team: -1 $MessageNew: XSTR("The feeling of the being gasped is increasing but you can't point out why.", -1) $end_multi_text $Name: tele taurus $Team: -1 $MessageNew: XSTR("Again you feel cold and you have the impression of being watched from somewhere far out.", -1) $end_multi_text $Name: tele phase out $Team: -1 $MessageNew: XSTR("You feel released. Whatever it was it seems to be over.", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 60 total $Num stars: 100 $Ambient light level: 7895160 ;;FSO 3.6.9;; $Bitmap List: $Sun: sun_red +Angles: 0.383972 0.000000 5.759582 +Scale: 5.000000 $Sun: sun_red +Angles: 0.872664 0.000000 5.846848 +Scale: 1.250000 $Starbitmap: neb_red14 +Angles: 0.680678 0.000000 5.759582 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red5 +Angles: 5.829395 0.000000 0.383972 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red6 +Angles: 6.143554 0.000000 6.265727 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red7 +Angles: 6.248274 0.000000 0.226893 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red8 +Angles: 6.056288 0.000000 0.680678 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red9 +Angles: 0.122173 0.000000 6.230821 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red10 +Angles: 0.558505 0.000000 0.000000 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb_red11 +Angles: 0.226893 0.000000 0.366519 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red12 +Angles: 0.279252 0.000000 0.733038 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red13 +Angles: 0.000000 0.767944 5.567596 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red15 +Angles: 5.619956 0.069813 5.410516 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red16 +Angles: 5.619956 0.000000 6.091194 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red1 +Angles: 0.523598 0.000000 5.148717 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red3 +Angles: 0.000000 0.000000 4.276053 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red4 +Angles: 0.000000 0.000000 4.712385 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red6 +Angles: 1.972221 4.712385 3.124137 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red7 +Angles: 1.989674 0.000000 3.473202 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red8 +Angles: 1.675515 1.570795 3.892081 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red9 +Angles: 0.122173 5.183624 3.420843 +ScaleX: 5.000000 +ScaleY: 8.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red11 +Angles: 0.000000 2.268926 3.735002 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red12 +Angles: 0.000000 3.141590 2.670352 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red14 +Angles: 5.846848 0.000000 2.146753 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red15 +Angles: 0.628318 0.000000 3.926988 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red16 +Angles: 0.785398 0.000000 3.926988 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red12 +Angles: 5.358157 4.712385 0.750491 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red13 +Angles: 5.672316 3.141590 6.230821 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red14 +Angles: 0.541052 3.141590 2.234020 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red15 +Angles: 6.073741 0.000000 2.146753 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red16 +Angles: 2.111847 5.654862 2.775071 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red17 +Angles: 0.418879 0.000000 2.914698 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red18 +Angles: 0.890117 0.471239 3.228857 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red3 +Angles: 0.314159 0.000000 3.298670 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red4 +Angles: 1.535889 0.000000 3.036870 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red5 +Angles: 6.056288 0.000000 1.221730 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red6 +Angles: 1.431169 0.017453 1.710421 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red7 +Angles: 4.817105 0.000000 5.881755 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red8 +Angles: 4.537852 0.000000 5.742129 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red9 +Angles: 4.537852 0.000000 6.178461 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red11 +Angles: 4.398226 0.000000 0.034907 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red12 +Angles: 4.258600 0.000000 0.139626 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red13 +Angles: 4.101521 0.000000 0.506145 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red14 +Angles: 4.223693 4.712385 0.436332 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red15 +Angles: 4.537852 0.000000 0.907570 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb_red16 +Angles: 4.712385 0.000000 0.820304 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red1 +Angles: 1.570795 0.000000 0.000000 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red11 +Angles: 1.239183 0.000000 0.000000 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red12 +Angles: 1.989674 6.021381 6.161007 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red13 +Angles: 1.483529 0.000000 5.742129 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red14 +Angles: 1.483529 0.000000 5.742129 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red15 +Angles: 1.483529 4.712385 5.462876 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb_red16 +Angles: 2.146753 0.000000 5.183624 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red17 +Angles: 2.146753 0.000000 5.759582 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red3 +Angles: 2.757618 0.000000 5.497783 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red4 +Angles: 2.757618 0.000000 6.143554 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red5 +Angles: 2.757618 0.000000 0.349066 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red5 +Angles: 2.757618 0.000000 0.349066 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red6 +Angles: 2.356193 1.570795 6.265727 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red7 +Angles: 2.199113 0.000000 0.191986 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red8 +Angles: 1.815141 0.000000 0.296706 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_red9 +Angles: 1.989674 6.265727 0.680678 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 #Asteroid Fields $Density: 85 +Field Type: 1 +Debris Genre: 0 +Field Debris Type: 2 $Average Speed: 0.000000 $Minimum: -50000.000000, -50000.000000, -25000.000000 $Maximum: 50000.000000, 50000.000000, 25000.000000 #Music $Event Music: 4: No Surrender, No Retreat $Briefing Music: Brief5 #End